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じゆう

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Messages by じゆう

    

Re: Ken

 October 14, 2010, 11:39:06 am View in topic context
avatar  Posted by じゆう  in Ken (Started by Kuroi★Mato October 14, 2010, 08:16:19 am
 Board: Projects

Coded all by yourself, or is it an edit of Warusaki3's Ken (a sort of groove removal and new POTS' FX) ?
I'm asking, since I guess the Violent Ken stance wasn't made by you, and the small portrait seems to be Waru's Ken's one.
Coded by me, FX and FX coding taken with permission from fAyt and PotS.
- Also doesn't use the multi filed system like PotS and Warusaki3.

You may want to edit your coding for Shinbu Messatsu. Opponents can be canceled out while in 2v2 mode.

Just my oppinion:
I'd stick with the CvS2 portrait of Ken over this one anyday.
Spoiler, click to toggle visibilty

I personally don't like the SND your using for EX2 Kuzuryu Reppa.
Shippu Jinrai Kyaku, Shoryuken, Shoryuu Reppa, Shinryuuken!! <--- Sounds kinda.. funky? :-\

Why not try using the same concept in EX3 with Shippu Jinrai Kyaku? If the kicks before the knee into Tatsumaki doesn't connect. The Super is canceled back into neutral standing instead of continuing into Tatsumaki and becoming vulnerable to attacks. :2thumbsup:

Shinryuuken flame FXs needs a retouch. It doesn't blend too well with the burn FXs.
    

Re: Ken

 October 05, 2010, 05:41:35 am View in topic context
avatar  Posted by じゆう  in Ken (Started by Jmorphman August 01, 2010, 10:39:59 pm
 Board: Projects

Interesting.. looks like you beat me to resurrecting Ken in PotS style.

Greatly looking forward to seeing the final production.
    

Re: SFIV mugen Screenpack

 June 17, 2010, 07:58:12 pm View in topic context
avatar  Posted by じゆう  in SFIV mugen Screenpack (Started by fenzi4224615 June 16, 2010, 06:11:36 pm
 Board: Your Releases, Mugen 1.0 +

えと。。。 リンクが動作しない :-\
    

Re: Mugetsu by Unknown Author released...

 June 17, 2010, 07:42:42 pm View in topic context
avatar  Posted by じゆう  in Mugetu by 淡光 updated (12/04/2010)... (Started by Reno_sv June 17, 2010, 06:48:29 pm
 Board: Found Releases

I was expecting to see Mugetsu from The Bouncer. :'(
    

Re: what are the worst characters for you?Dislikes?

 June 11, 2010, 04:24:54 am View in topic context
avatar  Posted by じゆう  in what are the worst characters for you?Dislikes? (Started by Hannah Montana Forever June 11, 2010, 03:46:05 am
 Board: Fighting Games

I don't like projectile users.
    

Re: Mortal Kombat

 June 10, 2010, 07:14:59 am View in topic context
avatar  Posted by じゆう  in Mortal Kombat  (Started by Bad News GBK June 08, 2010, 08:23:26 pm
 Board: Entertainment

C'mon show me Scorpion!!
    

Re: KOFXIII

 June 10, 2010, 06:48:11 am View in topic context
avatar  Posted by じゆう  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

    

Re: what game are you playing right now

 June 10, 2010, 06:43:45 am View in topic context
avatar  Posted by じゆう  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Rune Factory Frontier - NTSC-U Wii

Zero: Tsukihami no Kamen (Fatal Frame: Mask of the Lunar Eclipse) - NTSC-J Wii
    

草薙京 Kusanagi Kyo

 June 05, 2010, 08:05:52 am View in topic context
avatar  Posted by じゆう  in 草薙京 Kusanagi Kyo (Started by じゆう June 05, 2010, 08:05:52 am
 Board: Projects

--------------------------------------------------
W.I.P. 60%
--------------------------------------------------
After releasing Hibiki (about 3 months ago) I started working on this project

Not a lot have been accomplished but with College finally out of the way I can continue where I left off

This will be another CvS Character (with my own Style and Gameplay)

Mugen 1.0 / Discontinued Win Mugen compatibility





Each flame will be 256 colored Hi Res (Yes, I know some of the sprites are misaligned)


--------------------------------------------------
Completed:

Basic / Required Coding

All Basic / Normal Attacks

Counters / Dodge / Just Defend / Parry / Rolls / Throws

Power Charge

--------------------------------------------------
To Be Added:

AI (Artificial Intelligence)

Hi Res FX

Hit Sparks

Lv3 Portrait

Palettes

Specials / Supers
    

Re: The Command File?

 May 31, 2010, 07:02:26 pm View in topic context
avatar  Posted by じゆう  in The Command File? (Started by noodels May 31, 2010, 04:38:56 pm
 Board: M.U.G.E.N Configuration Help

In a different post somebody said about looking into the command file of a character... how do i do this since the readme is in japanese and i can't understand it translated or not.

Open the .CMD file using notepad.
    

Re: please need help for winmugen

 May 30, 2010, 07:45:42 am View in topic context
avatar  Posted by じゆう  in please need help for winmugen (Started by nednosek May 30, 2010, 02:35:49 am
 Board: M.U.G.E.N Configuration Help

Get a larger Screen Pack.
    

Re: Fighting Game Fans (warning, its no serious thread)

 May 28, 2010, 10:06:04 pm View in topic context
avatar  Posted by じゆう  in Fighting Game Fans (.)(.) (Started by Bad News GBK May 28, 2010, 12:10:00 pm
 Board: Fighting Games

Aw.. where's DOA?
    

Re: The King of Fighters XIII Screenpack

 May 27, 2010, 07:13:02 pm View in topic context
avatar  Posted by じゆう  in The King of Fighters XIII Screenpack (Started by EnlightendShadow March 30, 2010, 01:46:25 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Palette problems

 May 24, 2010, 06:43:50 am View in topic context
avatar  Posted by じゆう  in Palette problems (Started by Xyber May 12, 2010, 03:31:38 pm
 Board: M.U.G.E.N Configuration Help

Make sure the portraits share the same color palette as the character.
    

Re: Capcom VS SNK 3 HD Screenpack

 May 24, 2010, 06:42:39 am View in topic context
avatar  Posted by じゆう  in Capcom VS SNK 3 HD Screenpack (Started by EnlightendShadow May 23, 2010, 10:06:54 pm
 Board: Projects

Looks very nice!!

It's going to be hard to debate between your KOFXIII SP update or this.
    

Re: character that i created is fully transperant in mugen

 May 18, 2010, 12:03:38 pm View in topic context
avatar  Posted by じゆう  in character that i created is fully transperant in mugen (Started by dimiav May 18, 2010, 11:04:50 am
 Board: M.U.G.E.N Configuration Help

Your character has a distorted palette.

Meaning, he won't work unless processed into PCX using the same personal palette you created.
    

Re: Is Jesus really the "Son of God" in your opinion?

 May 13, 2010, 06:14:07 am View in topic context
avatar  Posted by じゆう  in Is Jesus really the "Son of God" in your opinion? (Started by momo! May 07, 2010, 11:38:23 pm
 Board: All That's Left

That's why they have so many..."editions" on the bible.

Somehow I've managed to get a hold of the "Old" and "New Testament."
- What's the difference?
    

Re: Editing effects into Hi-Res

 May 13, 2010, 06:05:17 am View in topic context
avatar  Posted by じゆう  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

Yes, I tried that too, but when I'm finished with color balance, and hit apply, it automatically turns it to 8bit (I'm using Paint Shop Pro 10(X))

is there any configuration to protect the color depth while color balancing?

Wait, what are you trying to do?

Give me a step by step of what your aiming at.
    

Re: Kyo Type S

 May 13, 2010, 05:56:18 am View in topic context
avatar  Posted by じゆう  in Kyo Type S & update for God Akuma (Started by -_Shadow_- April 29, 2010, 07:49:39 am
 Board: Projects

the reason why flames are mixed is cos' this kyo has the two flames (kusanagi's and yagami's, besides is a recreation of wing0tip's kyo which has it that way) http://www.youtube.com/watch?v=K-8khxbYjTI check at 4:15 :)

I find it unique to use both flames but as I was stating in previous posts.

Separate after burn effects for each flame attack would look a whole lot better than just one for both.
- Red/Orange for Kyo flames, Purple for Iori flames.
    

Re: Collapsing: Hi-Res Stage for MUGEN 1.0

 May 13, 2010, 12:13:42 am View in topic context
avatar  Posted by じゆう  in Collapsing: Hi-Res Stage for MUGEN 1.0 (Started by FerchogtX May 12, 2010, 11:20:01 pm
 Board: Your Releases, Mugen 1.0 +

The most problematic part comes from the rock which sometimes seem to appear magically from the right of the screen.

Oh, Mezame (Yuki Kajiura)?

I didn't see that coming.