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じゆう

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Messages by じゆう

    

Re: Gaara from desert

 November 23, 2007, 10:53:25 am View in topic context
avatar  Posted by じゆう  in Gaara from desert (Started by youkai75 July 18, 2007, 10:42:21 am
 Board: Projects

Sabaku no Gaara

Sabaku Sousou - i want to see this move.
    

Re: ken SFA3 sprites

 November 23, 2007, 10:16:32 am View in topic context
avatar  Posted by じゆう  in ken SFA3 sprites (Started by mrpepsucks November 11, 2007, 04:45:59 am
 Board: Development Resources

Why don't you just take open sources from Limited Moon?

Wait, nevermind.. i didn't either when i made my Ken.  --;

Up to you, keep it up.
    

Re: Fastest Character you ever seen?

 November 23, 2007, 10:13:49 am View in topic context
avatar  Posted by じゆう  in Fastest Character you ever seen? (Started by Magma Impulse November 21, 2007, 01:55:15 am
 Board: M.U.G.E.N Discussion

Pots, Rare Akuma.

Wait, does he count?
    

Re: What is warehousing & what's bad about it?

 November 23, 2007, 10:13:11 am View in topic context
avatar  Posted by じゆう  in What is warehousing & what's bad about it? (Started by Animugen November 02, 2007, 08:03:45 am
 Board: M.U.G.E.N Discussion

Well that up to them if they don't like it.  People will download character from ware houses regardless of what they say.

Correction, people will download YOUR characters from warehouses regardless of what YOU say.

Found my characters at some sites, and it pissed me off somewhat.
    

Re: MUGEN, and music.

 November 23, 2007, 10:08:39 am View in topic context
avatar  Posted by じゆう  in MUGEN, and music. (Started by Bloodly November 06, 2007, 03:50:13 pm
 Board: Development

The best you can do to something like that is having
double the same stages however, in one and the other are different types of music.
Totally up to you.

Sagat, [stage], [song].mp3

Ryu, [stage], [song].mp3


Thats not correctly done, so your gonna have to do some work.
    

Re: how to add special abilities to characters?

 November 23, 2007, 10:03:47 am View in topic context
avatar  Posted by じゆう  in how to add special abilities to characters? (Started by VicViper_Mk2 October 30, 2007, 12:09:29 pm
 Board: Development

Everything your looking for has to do with your coding, mainly your palette.

Example here taken from my SF3 Akuma.

[State -3, 0]
type = lifeadd <---- Over time you regain your health.
trigger1 = palno = 10 <---- The palette you want this to work with.
trigger1 = StateNo = 0 <---- This state, just leave it at 0.. Each time you just stand around, you regain life.
trigger1 = Roundstate = 2 <---- For rounds.
value = 1 <---- The higher the the number, the faster your life regains.
persistent = 10

Everything down here is exactly the same as up there.
[State -3, 0]
type = PowerAdd <---- Except that this is your power, not life.
trigger1 = palno = 10
trigger1 = StateNo = 0
trigger1 = Roundstate = 2
value = 1
persistent = 2


Well, this is as much as i can help you.

Your more than welcome to take that up there, my characters are open sources.

Hope this helps.
    

Re: Zanarkand - A city that never sleep.

 November 23, 2007, 09:52:43 am View in topic context
avatar  Posted by じゆう  in Zanarkand - A city that never sleep. (Started by !E November 22, 2007, 07:30:02 pm
 Board: Your Releases, older Mugen

OH MY DEVIL!

This is very nice, it is actually pretty rare to see stages like these.

Keep it up.
    

Re: JIN KAZAMA 100% UPDATE

 November 23, 2007, 09:50:03 am View in topic context
avatar  Posted by じゆう  in JIN KAZAMA 100% UPDATE (Started by Sammyboi November 10, 2007, 09:21:54 pm
 Board: Your Releases, older Mugen

Well, I've played NXC before and hes missing some moves but other that.

Hes looking pretty good, best NXC character I've seen so far.

Keep it up.
    

Re: Vyn Wips

 November 23, 2007, 09:47:41 am View in topic context
avatar  Posted by じゆう  in Vyn Wips (Started by vyn August 27, 2007, 11:49:08 pm
 Board: Projects

Vyn, hows Akuma's AI going to look like?

Loving the way your EOH - Ryu's AI kicks.
    

Re: God Akuma

 November 23, 2007, 09:44:57 am View in topic context
avatar  Posted by じゆう  in God Akuma (Started by -_Shadow_- August 30, 2007, 08:51:21 am
 Board: Projects

Hes looking good, so how many new moves does he have?  :-\

It looks like there are 2 new moves in the movie.

Looking forward to the final thing, keep it up.
    

Re: Strider Hawk

 November 23, 2007, 09:39:06 am View in topic context
avatar  Posted by じゆう  in Strider Hawk (Started by The Zorc November 18, 2007, 06:52:53 pm
 Board: Projects

Is there a such thing as this guy, or was he randomly created?

Sorry, i don't play much of the Strider series.  --;

Other than that, the hair needs to be more animated because it stands out from the body.

Keep it up.
    

Re: Solid Snake

 November 23, 2007, 09:36:11 am View in topic context
avatar  Posted by じゆう  in Solid Snake (Started by Ryon November 22, 2007, 03:30:40 am
 Board: Projects

2 words, Not Bad;)

Keep it up.
    

Re: Street Fighter 3 Double Impact/Third Strike - Akuma

 November 22, 2007, 04:45:23 am View in topic context
avatar  Posted by じゆう  in Street Fighter 3 Double Impact/Third Strike - Akuma (Started by じゆう November 20, 2007, 02:38:04 am
 Board: Projects

Ok, I see that there are more people downloading than commenting.  --;

Anyways, I've made a palette system which allows you to play as Shin Akuma.
As if he wasn't Shin version already, but in this palette his life and super gradually increases.

Some people have been sending me notes about Akuma's sprites, and has been asking why I don't change
them for the CVS styles.

Well, here is my answer: Akuma does look better with the CVS styles but I'm trying to
make a SF3 replica not CVS, sorry maybe in the next WIP.

However you CAN wait for Vyn to finish his WIP of Shin Akuma, his sprites are more CVS and
his characters can actually throw... unlike mines.  :-\
I know, I'm working on it.

Rock on, Vyn!

Comment me people.  ;)
    

Re: MVC2/MSHVSF Ken Beta Updated 11/21/2007

 November 22, 2007, 04:11:15 am View in topic context
avatar  Posted by じゆう  in MVC2/MSHVSF Ken Beta Updated 11/21/2007 (Started by Reza November 22, 2007, 02:46:30 am
 Board: Your Releases, older Mugen

Its been a while since I last heard from you, good to see you back.

Been waiting to see an update of Ken, well done.

Keep up the good work!  :sugoi:

And Happy Thanksgiving!

-----------------------------------------------

You do know that everytime you do a Shoryuken your opponents fly away
and they don't knock onto the ground.

An advice to you, I know that you are trying to create an MVC2 version of Ken,
but if you DO create another Dark Hadou user. You should edit the height of your opponent flying so
you could combo your opponent some more chaining it with w/e, and with them falling and smashing onto
the ground well, its just another way to prepare for your next move.  --;

------------------------------------------------

Sorry for the lecture yo, but I hope it comes in handy
someday if you don't know this already.
    

Re: Street Fighter 3 Double Impact/Third Strike - Akuma

 November 20, 2007, 07:11:36 am View in topic context
avatar  Posted by じゆう  in Street Fighter 3 Double Impact/Third Strike - Akuma (Started by じゆう November 20, 2007, 02:38:04 am
 Board: Projects

Updated Patch-------------------------------

http://www.fileden.com/files/2006/10/8/272762/Akuma.rar

Same address as old one, but updated patch.

---------------------------------------------

Super Arts has been added!

Messatsu Gou Hadouken

Tenma Zankuu Gou Hadouken

Messatsu Gou Rasen

Messatsu Gou Senpuu


---------------------------------------------

F.Y.I.
---------------------------------------------

Is it just me or does anyone else notice that something is wrong with the CMD for Ashura/Teleport?

Hadouken helpers - uhhh.. I'm still working on it, I can't find a way to remove them. Anyone got any suggestions?

---------------------------------------------

W.I.P.

---------------------------------------------

Messatsu Gou Shoryuken

Kongou Kokuretsu Zan

Shun Goku Satsu


---------------------------------------------
    

Re: Street Fighter 3 Double Impact/Third Strike - Akuma

 November 20, 2007, 02:58:47 am View in topic context
avatar  Posted by じゆう  in Street Fighter 3 Double Impact/Third Strike - Akuma (Started by じゆう November 20, 2007, 02:38:04 am
 Board: Projects

im not too familiar with MUGENs vocab, but every hadoken that hits leaves helpers behind that havent been terminated

Thats what I noticed too, thanks.. I'll get right onto that.
    

Street Fighter 3 Double Impact/Third Strike - Akuma

 November 20, 2007, 02:38:04 am View in topic context
avatar  Posted by じゆう  in Street Fighter 3 Double Impact/Third Strike - Akuma (Started by じゆう November 20, 2007, 02:38:04 am
 Board: Projects

This is a Shin version of Akuma from Double Impact, he moves a lot quicker like in the Dreamcast version.

Well, theres not much a difference from Third and Sec.. just that Akuma throws two hadoukens in the air instead of one.

This version of Akuma is more combo wise as in.. random insanity of button mashing can actually create yourself couple of combos. :sugoi:

Hes not quite finished yet, hes still missing Super Arts.. and theres still a lot of editing to do with the CMD.

Lets see, I believe I still need to create a Parry System as well as AI.

I don't have a movie of him yet, so you can test him out and see what hes capable of. ;)

Heres the link: http://www.fileden.com/files/2006/10/8/272762/Akuma.rar

If there is anything else I'm missing from Double or Third, let me know! :sugoi:

Remember hes still a work in progress!

Comment me, please!
    

Re: Vindicated Ryu - SFO Edit

 November 11, 2007, 01:57:09 am View in topic context
avatar  Posted by じゆう  in Vindicated Ryu - SFO Edit (Started by じゆう September 20, 2007, 08:31:16 pm
 Board: Your Releases, older Mugen

Can you be more specific on for the wide spread ranged supers, whats it call "stuff"?

Yeah, bad wording on my part. Anyway, in your CMD coding, you have:
[mcode][Command]
name = "ShinkuHadouken"
command = ~D, DF, F, x+y
time = 15[/mcode]

Do you think you could make more code so you don't JUST have to press x and y? Like this:

[mcode][Command]
name = "ShinkuHadouken"
command = ~D, DF, F, y+z
time = 15

[Command]
name = "ShinkuHadouken"
command = ~D, DF, F, x+z
time = 15[/mcode]

And do that with the other commands that have only one specific set of activation buttons?

Spoiler, click to toggle visibilty

Also, I've been wondering. Since I'm fairly new to coding. Is RageTunnel (See the Spoiler) supposed to be a Shinkuu Tatsumaki Senpuukyaku in the air or something? Is that why it has the same command?

I still don't like SFO butchered up Reu's sprites, but meh. It's good though.

Oh, i see what you mean now.. haha, i'll see what i can do. The moves were suppose to be like that but guess i wouldn't mind

adding more CMD.

Rage Tunnel, ummm.. no its a "Misogi" dropping from the air, its a little different compared to akuma's.

Yeah, i know what you mean.. i don't see a lot of people creating SFO reps either, guess people just really hate SFO.
    

Re: Vindicated Ryu - SFO Edit

 November 11, 2007, 12:27:11 am View in topic context
avatar  Posted by じゆう  in Vindicated Ryu - SFO Edit (Started by じゆう September 20, 2007, 08:31:16 pm
 Board: Your Releases, older Mugen

Please people try not to spam so much, at least... well, just try not to set up another spam session

like you've already done in this topic.  --;

So... do you guys like him?
    

Re: Vindicated Ryu - SFO Edit

 November 11, 2007, 12:23:16 am View in topic context
avatar  Posted by じゆう  in Vindicated Ryu - SFO Edit (Started by じゆう September 20, 2007, 08:31:16 pm
 Board: Your Releases, older Mugen

  • D, D, D + x leads to invalid State 2900.
  • Make the Commands for some supers more wide-ranged. Like make a D, DF, F, y + z for Shinkuu Hadouken and stuff as well

I didn't know that it would lead to something like that.

Can you be more specific on for the wide spread ranged supers, whats it call "stuff"?