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Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 05, 2013, 11:09:28 pm View in topic context
avatar  Posted by Dreamerguy  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 04, 2013, 06:51:00 pm View in topic context
avatar  Posted by Dreamerguy  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

EF -12 , thanks for sharing with us your engine , I'm excited for what 's to come ... thanks to the opportunity you gave us forced me to study 3d modeling and software involved .

I read all the documentation "001_Char_Basic" to first test a model I take a .DAE model in http://tf3dm.com/ and envelopei in BOX_FK_SKL.xsi , but in the end the conversion failed.

I could not follow the order of the passage of the tutorial but could envelopes :
- Next , select the polygon model , select " Animate > Envelopes > Envelope " and set it weight .

Probably I miss in :
- Tips : Parent / child linking method
1. Select the parent object ( Usually the skeleton )
2 . Press the ' parent ' button ? ( right hand pane )
3 . Select the child object .

I linked the skeleton but I was confused if I should not have used the core . Or in my case, paste an entire model as the "Iron Man MK7" (http://tf3dm.com/3d-model/iron-man-36950.html) have to use the parent in every detail of the armor as head trunk, arms, hands, etc., to their peers in the skeleton?

Sorry for asking so much but I'm eager to put my favorite heroes on this engine and start the program them the way I think best to have fun with my friends and maybe change profession ...

Do you have any video showing their stuff recorded between these first steps ? Or am I on the wrong way and should model the samples that came with the development kit ? The images on the tutorial are on a low resolution and are hard to decifrate, but I tryed...

Thanks for everything so far
And sorry for my poor english ...