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Valodim

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Messages by Valodim

    

Re:If you win a perfect match...

 November 19, 2003, 11:48:10 pm View in topic context
 Posted by Valodim  in If you win a perfect match...  (Started by squallcolin November 19, 2003, 08:19:35 am
 Board: Tips, Tricks, Tutorials

or matchover...
    

Re:If you win a perfect match...

 November 19, 2003, 02:31:43 pm View in topic context
 Posted by Valodim  in If you win a perfect match...  (Started by squallcolin November 19, 2003, 08:19:35 am
 Board: Tips, Tricks, Tutorials

didn't say it wasn't, I just said that life>999 doesn't make any sense :P
    

Re:If you win a perfect match...

 November 19, 2003, 01:24:21 pm View in topic context
 Posted by Valodim  in If you win a perfect match...  (Started by squallcolin November 19, 2003, 08:19:35 am
 Board: Tips, Tricks, Tutorials

besides, life=const(data.life) would make more sense than life>999 ::)
    

Re:Ai and Helpers...

 September 25, 2003, 02:02:02 pm View in topic context
 Posted by Valodim  in Re:Ai and Helpers...  (Started by Valodim September 23, 2003, 02:13:28 pm
 Board: Code Library

Quote
I think it is obvious now to the board that you are a problem Valodim and that YOU think that you are better than I am. If you REALLY are, then PLEASE show it for once. I don't have to say it nor repeat it like you do. I also have said before that I don't play that game anyway. But it should now be VERY obvious what has been going on here and that I'm not the cause of this garbage. This is a HELP AREA YOU NUTCASE, not I think I'm better than you 101. Please take your petty junk elsewhere Valodim. If you can help, FINE. If just trying to show off by being stupid, you are doing a great job Valodim and keep patting yourself on your own back for it.

looking at this thread... I see one helpful post by me, two flaming posts by you and one by me (in reaction to yours), so who's the one who just tries to show off here...?

Quote
If you don't want more lectures, DROP IT. FINAL WARNING VALODIM!!! NO MORE BETTER/BEST STATEMENTS LIKE ABOVE. GOT IT VALODIM?

Aaawww, how cute ;D
Didn't you say this last time, too? and the time before...?


Quote
Who are your 'betters' Valodim?

My "betters"? Many...
Reu, not because of his coding but for his incredible sense of gameplay... far better than mine.
MystikBlaze, his Evil Ryu tought me almost 80% of all I know about coding

not many and no one because he's a better coder than me. why? because I only have about 30 chars and those are enough... without comparing all creator's code you can't say "who's the best", I can just tell you about those I saw

Quote
What is the purpose of a 'help' area anyway Valodim?
flaming people (like me) with bullshit like you do all the time?

Quote
Evil Ken and such are known problems to people because the AI ALWAYS kicks in so that you can't really play as the characters.

never had the problem, I play with EK all the time...

Quote
Valodim, DF is ONE tick. Pressing DF activates the AI with the $F trigger there even with time = 1. So come again? Who's what just got kicked by themselves?

so reu, matasaur and mystikblaze are bad coders because of using this technique...?
    

Re:Ai and Helpers...

 September 24, 2003, 01:58:15 pm View in topic context
 Posted by Valodim  in Re:Ai and Helpers...  (Started by Valodim September 23, 2003, 02:13:28 pm
 Board: Code Library

Yikes, I'd go blind seeing this bad coding. I'll ignore this I hope.

You DO realize Valodim that it is HUMANLY possible to trigger the AI. Not good. I didn't see this. I didn't see this. I sure HOPE I didn't see this.

*rolling on floor laughing and biting in carpet*
aaawwwww gohan, it's really funny seeing you trying to say things supposed to make you look like being a better coder than me (why do I have the feeling that this sentence is a bit messed up...?), but you always kick your own ass ^^

guess what ai-activation code Evil Ken, Evil Ryu, Mechgouki and RyuPlus use...? ;D

@KhMaIBQ and no, your method is not possible, but the one I posted already activates the ai when a direction key is pressed (by ai), even when ai.cheat is 0, what do you want more...?
    

Re:Ai and Helpers...

 September 23, 2003, 02:13:28 pm View in topic context
 Posted by Valodim  in Re:Ai and Helpers...  (Started by Valodim September 23, 2003, 02:13:28 pm
 Board: Code Library

use this ai-trigger, it triggers as soon as any direction key is pushed by the
ai (in other words, as soon as the fight begins):

into cmd:
Code:
[Command]
name = "AI"
command = /$U
time = 1
[Command]
name = "AI"
command = /$D
time = 1
[Command]
name = "AI"
command = /$F
time = 1
[Command]
name = "AI"
command = /$B
time = 1

this also takes less unique commands than the other method

into cns:
Code:
[Statedef 9999]
type = S
movetype= I
physics = N
ctrl = 0
anim = 9999
velset = 0,0
sprpriority = -5

[State 9999, ParentVarSet 1]
type = ParentVarSet
trigger1 = (parent, RoundState=2)&&(parent, Command="AI")&&(Var(58)=0)
v = 59
value = 1

[State 9999, ParentVarSet 2]
type = ParentVarSet
trigger1 = (parent, Var(59)) && (parent, RoundState = 2)&&(Command="AI")&&(parent, Command = "AI")
v = 59
value = 0

[State 9999, VarSet 1]
type = VarSet
trigger1 = Var(58)
v = 58
value = 0

[State 9999, VarSet 2]
type = VarSet
trigger1 = Var(58)&&(parent, RoundState=2)&&(parent, Command="AI")
v = 58
value = 1

[State 9999, destroy self]
type = DestroySelf
trigger1= !roundstate||!(parent,roundstate)
and, of course, put something like this into statedef -2:
Code:
[state -2,ai-switch]
type = Helper
trigger1 = NumHelper(9999)=0
helpertype = Normal
name = ""
id = 9999
pos = 999,999
postype = p1
facing = 0
stateno = 9999
keyctrl = 1
ownpal = 1
supermovetime = 0
pausemovetime = 0