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ZzEzZ

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Messages by ZzEzZ

    

Re: Help with air combo please

 September 15, 2007, 08:06:08 am View in topic context
avatar  Posted by ZzEzZ  in Help with air combo please (Started by Chaser September 14, 2007, 11:36:14 pm
 Board: M.U.G.E.N Development Help

explods
statetype = A
hitcount
    

Re: Intro Making Help

 September 15, 2007, 07:57:31 am View in topic context
avatar  Posted by ZzEzZ  in Intro Making Help (Started by The Lord of the Flies September 01, 2007, 10:49:29 pm
 Board: M.U.G.E.N Development Help

1)u can use p2bodydist x 2 c when they are close 2 eachother...
either a velset and a veladd 2 make them run 2 center, or physics = s and a kinda big velset

2) u can store their starting point in a var at the beginning of the intro (b4 u put them offscreen) then jus use a posset 2 put them back after ur screen fade
    

Re: Randomize Music and Dance

 September 15, 2007, 07:47:37 am View in topic context
avatar  Posted by ZzEzZ  in Randomize Music and Dance (Started by DNZRX768 September 13, 2007, 10:41:56 pm
 Board: M.U.G.E.N Development Help

check the trigger 4 his [mcode]playsnd[/mcode] in the dance super, it prolly lets it trigger twice... jus put persistent = 0 at the end of it
    

Re: Help!! | How does i make chars?

 September 13, 2007, 02:28:03 am View in topic context
avatar  Posted by ZzEzZ  in Help!! | How does i make chars? (Started by Ryu-Sama September 11, 2007, 09:54:18 pm
 Board: M.U.G.E.N Development Help

photoshop is basically the same as paintshop, just... a few differences, like where things are located and where u must put the transparent color...
in photoshop u must put the color of your background last in your pallete
more or less, everything else is the same
    

Re: Can anyone edit a character that's already been done?

 September 13, 2007, 02:23:52 am View in topic context
avatar  Posted by ZzEzZ  in Can anyone edit a character that's already been done? (Started by vandal_city September 12, 2007, 01:13:37 am
 Board: M.U.G.E.N Development Help

lol i didnt know u were serious about the money thing, but uhm... if u jus want a simple sprite swap... post sumthin in the Request board... sum1 nice might do it 4 u over there (not involving money, lol)
    

Re: Help!! | How does i make chars?

 September 12, 2007, 09:51:23 am View in topic context
avatar  Posted by ZzEzZ  in Help!! | How does i make chars? (Started by Ryu-Sama September 11, 2007, 09:54:18 pm
 Board: M.U.G.E.N Development Help

gj Dragon, u were right  :o
o and or.dabool, check the "tips, tricks, and tutorials" section 2 learn about character creation
    

Re: Can anyone edit a character that's already been done?

 September 12, 2007, 01:36:33 am View in topic context
avatar  Posted by ZzEzZ  in Can anyone edit a character that's already been done? (Started by vandal_city September 12, 2007, 01:13:37 am
 Board: M.U.G.E.N Development Help

nono, u guys arent getting it... he wants sum1 else 2 change it 4 him...
    

Re: How to stop the AI takeover

 September 12, 2007, 01:35:28 am View in topic context
avatar  Posted by ZzEzZ  in How to stop the AI takeover (Started by DNZRX768 September 11, 2007, 09:14:07 pm
 Board: M.U.G.E.N Development Help

if the char uses variable AI then jus find that var in their code comment it out, or make it null, ect...
    

Re: Help!! | How does i make chars?

 September 12, 2007, 01:33:21 am View in topic context
avatar  Posted by ZzEzZ  in Help!! | How does i make chars? (Started by Ryu-Sama September 11, 2007, 09:54:18 pm
 Board: M.U.G.E.N Development Help

    

Re: How do you create YOUR OWN character?

 September 12, 2007, 01:29:56 am View in topic context
avatar  Posted by ZzEzZ  in How do you create YOUR OWN character? (Started by RAVENOUS31492 September 08, 2007, 12:28:36 am
 Board: M.U.G.E.N Development Help

    

Re: power-up / charge question.

 September 11, 2007, 04:49:35 am View in topic context
avatar  Posted by ZzEzZ  in power-up / charge question. (Started by Iori Fue September 10, 2007, 08:24:48 am
 Board: M.U.G.E.N Development Help

was all this really necessary, lol very funny though...
theres a million ways 2 do a charge... its just looping
lol Cy
    

Re: Another Explod Question

 September 10, 2007, 03:40:16 am View in topic context
avatar  Posted by ZzEzZ  in Another Explod Question (Started by Young Shimaiuskoo Doh September 10, 2007, 03:27:05 am
 Board: M.U.G.E.N Development Help

pos... change it

edit: rememeber up is - in mugen
    

Re: Multiple Intros Help!

 September 10, 2007, 03:35:44 am View in topic context
avatar  Posted by ZzEzZ  in Multiple Intros Help! (Started by Whack-a-Idiot September 10, 2007, 02:20:21 am
 Board: M.U.G.E.N Development Help

diff, intro/win/lossis just a random changestate... like this
[mcode];intro
[stat...]
type = changestate
trigger1 = !time
value = iflese((random<333),200,ifelse((random=[333,665]),201,202))[/mcode]
that is more or less what a person might do if they have 3 intros or w/e which they would want to play randomly
    

Re: how do i make explods stay in the middle of the screen?

 September 10, 2007, 03:27:40 am View in topic context
avatar  Posted by ZzEzZ  in how do i make explods stay in the middle of the screen? (Started by Iori Fue September 08, 2007, 03:13:14 pm
 Board: M.U.G.E.N Development Help

hmm, i guess ppl dont like 2 think n e more... i wonder y we have uhm, uhm, uhm................
(jk  ;D)
    

Re: how do you code jump in combos in the cmd

 September 08, 2007, 10:58:35 pm View in topic context
avatar  Posted by ZzEzZ  in how do you code jump in combos in the cmd (Started by DemonicDrPhil September 08, 2007, 09:15:57 am
 Board: M.U.G.E.N Development Help

u could add this to the standing attack
[mcode]trigger1 = (prevstateno = "air attack") && (statetype = S)[/mcode]
as long as the state after your air attack is the land state... if not, then u could implement Renzo's (i think it is) "prevprevstateno" code 2 make it work

edit: o, or instead of that... u could make a var 1 at the beginning of the air punch state... and make it so that the standing attack can only be done as long as this var is 1... but dont 4get to make the var 0 afterward, or else u can just do that stand attack w/e
    

Re: Air Attack

 September 08, 2007, 10:54:08 pm View in topic context
avatar  Posted by ZzEzZ  in Air Attack (Started by ultimatedude September 08, 2007, 07:33:41 pm
 Board: M.U.G.E.N Development Help

well, if u want your character to change from the land state 2 state 601, in your common1, add a changestate to the landing state (i 4get which it is) that has a trigger of "prevstateno = 600"
ehh... if that iz wat u wanna do...
    

Re: How do you create YOUR OWN character?

 September 08, 2007, 10:48:26 pm View in topic context
avatar  Posted by ZzEzZ  in How do you create YOUR OWN character? (Started by RAVENOUS31492 September 08, 2007, 12:28:36 am
 Board: M.U.G.E.N Development Help

Cyanide did not make those, and theres only 3... they should help u get started
    

Re: how do i make explods stay in the middle of the screen?

 September 08, 2007, 10:45:15 pm View in topic context
avatar  Posted by ZzEzZ  in how do i make explods stay in the middle of the screen? (Started by Iori Fue September 08, 2007, 03:13:14 pm
 Board: M.U.G.E.N Development Help

postype, left or right + bindtime
    

Re: How do you create YOUR OWN character?

 September 08, 2007, 06:46:04 am View in topic context
avatar  Posted by ZzEzZ  in How do you create YOUR OWN character? (Started by RAVENOUS31492 September 08, 2007, 12:28:36 am
 Board: M.U.G.E.N Development Help

well, if u start by reading the narutorials, then u will learn the basics of spriting your character, and you will get an intro to coding by learning how to code your first punch... then from there, become familiar with the mugen docs, especially state controllers and triggers... from that point just continue on editing, adding to, and deleting from the .cns and .cmd that the narutorials provide for you as u see fit for your characters creation...

basically: narutorials, mugen docs, creativity
    

Re: Char Creation Help

 September 07, 2007, 04:58:06 pm View in topic context
avatar  Posted by ZzEzZ  in Char Creation Help (Started by paperman September 07, 2007, 03:45:30 pm
 Board: M.U.G.E.N Development Help

did u save ur sprites with 256 colors (8bit)?
did u delete that first black sprite in FF?
are there any sprites before the ones u loaded into your .sff with a diff pallete than the ones u are putting in now?
cuz all that stuff'l make ur sprites look weird