YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
ZzEzZ is Offline
Contact ZzEzZ:

ZzEzZ

User

Messages by ZzEzZ

    

Re: Is their anyway to fuse your work into an exe?

 September 20, 2007, 09:25:16 am View in topic context
avatar  Posted by ZzEzZ  in Is their anyway to fuse your work into an exe? (Started by MasterjX9 September 19, 2007, 07:27:38 pm
 Board: M.U.G.E.N Development Help

lol obviously eika wasnt serious (lol funny btw)... but ya, google search isnt a magic button, but its pretty close
    

Re: code help :)

 September 20, 2007, 03:44:56 am View in topic context
avatar  Posted by ZzEzZ  in code help :) (Started by BrundleFly September 20, 2007, 03:03:35 am
 Board: M.U.G.E.N Development Help

ok i c wat ur saying (no i dont know hu ur tlkn about, sry :' (   )

if thats the case, it would b better if u put the helper creator under -2 (-2 states are check'd once per tick even if ur in a custom state... -3 is the same, but not check'd if your in a custom state)

so read up on helpers in the docs, and put a "type = helper" sctrl under the -2 statedef. then create your helpers' actual state as normal (with a positive statedef #)

edit: o but make sure u only make helpers during that actual fighting, lol or it might look a lil weird with ur aliens hitting ur enemy during their intro or death or w/e... [mcode]roundstate[/mcode] is what ull need
    

Re: code help :)

 September 20, 2007, 03:32:17 am View in topic context
avatar  Posted by ZzEzZ  in code help :) (Started by BrundleFly September 20, 2007, 03:03:35 am
 Board: M.U.G.E.N Development Help

well, u could make this like a normal super... create a state 4 it in your .cns that calls your helpers, then your helpers' state (the aliens)... an dont 4get 2 code the .cmd part of this move also...
4 an intro into move creation check out narutorial#3 (the "how to code a punch" part) in the "tips, tricks, tutorials" section... it should help
    

Re: Audience Code (kudos to chizurx)

 September 20, 2007, 03:25:33 am View in topic context
avatar  Posted by ZzEzZ  in Audience Code (kudos to chizurx) (Started by #Shaun September 19, 2007, 05:06:39 pm
 Board: Code Library

good stuff, nvr thought about adding an audience ^^

o but, wat about instead of changestates, changeanims... 4 example
Quote
[State 8000, 3]
type = changestate
trigger1 = p2movetype = H ;if player 2 gets hit, the audience will praise you
value    = 8001
could b
[mcode]
[State 8000, 3]
type = changeanim
trigger1 = (p2movetype = H)  && (anim != 8001)
value    = 8001[/mcode]
saves time coding :)
    

Re: code help :)

 September 20, 2007, 03:12:35 am View in topic context
avatar  Posted by ZzEzZ  in code help :) (Started by BrundleFly September 20, 2007, 03:03:35 am
 Board: M.U.G.E.N Development Help

sounds like u want a bunch of aliens 2 keep appearing and hitting the enemy?

u could make the alien a [mcode]helper[/mcode] (or a [mcode]projectile[/mcode], i guess) then give them a [mcode]hitdef[/mcode], ect. until they suit ur needs... an just use a repeating trigger so that many appear

edit: added mcode o.0
    

Re: ripping sprites from jackie chan adventures, the gba game

 September 20, 2007, 03:08:09 am View in topic context
avatar  Posted by ZzEzZ  in ripping sprites from jackie chan adventures, the gba game (Started by zizzdude September 20, 2007, 01:50:31 am
 Board: M.U.G.E.N Development Help

find an emulator
("google search" not a magic button, but pretty close)
    

Re: palette issue...???

 September 20, 2007, 03:03:12 am View in topic context
avatar  Posted by ZzEzZ  in palette issue...??? (Started by SilviaZeroShift September 19, 2007, 02:48:47 pm
 Board: M.U.G.E.N Development Help

uhm i was told this b4 so im just passing on wat " " said to me
dont upload a prgm or such without the author's consent, its disrespectful 2 the author
    

Re: lifebar size

 September 17, 2007, 07:16:51 am View in topic context
avatar  Posted by ZzEzZ  in lifebar size (Started by hong yu September 16, 2007, 09:21:31 pm
 Board: M.U.G.E.N Development Help

eika r u serious... cmon now...
check your positioning with ur lifebar, try messing wit its pos until it seems 2 fit nicely... sounds like u set it 2 far of 2 the side, so it "loox empty" but really isnt
    

Re: No jumping

 September 17, 2007, 12:03:04 am View in topic context
avatar  Posted by ZzEzZ  in No jumping (Started by Blue_Falcon September 16, 2007, 10:03:06 pm
 Board: M.U.G.E.N Development Help

u could put a changestate right at the beginning of the jump state with a !time trigger
    

Re: Transformation coding/Video background sprite questions

 September 16, 2007, 07:57:14 am View in topic context
avatar  Posted by ZzEzZ  in Transformation coding/Video background sprite questions (Started by Azasuke Kaijin September 15, 2007, 10:25:20 pm
 Board: M.U.G.E.N Development Help

there has 2 b a way 2 fix that... i mean cmon now... we're entire guild of mugen creators, developers, and thinkers...

wat about sumthing under -2 that detects when ur in a custom state and detransforms the char momentarily.
the transform var might b set to 2 instead of 0 or 1, meaning transformd but in a custom state... which would trigger another -2 pausing the action and quickly detransforming the char, then resuming.

i mean iono, im just throwing ideas out... if there were flawless transformations, mugen would b alot nicer

edit: ya u could take screenshots an put them in ur .sff, uhm, maybe .30 time intervals, or w/e loox smooth when u start putting it 2gether... maybe n e thing higher than .4 would look choppy
    

Re: Intro Making Help

 September 16, 2007, 05:06:11 am View in topic context
avatar  Posted by ZzEzZ  in Intro Making Help (Started by The Lord of the Flies September 01, 2007, 10:49:29 pm
 Board: M.U.G.E.N Development Help

i thought he was moving his chars? not the helper? o.0

itd be the same as wat pots said, but instead of    helper,rootdist...    itd b the var u stored their original start pos's in (if u did that)
    

Re: SND open failure

 September 15, 2007, 10:24:01 pm View in topic context
avatar  Posted by ZzEzZ  in SND open failure (Started by Banned! September 15, 2007, 10:01:27 am
 Board: M.U.G.E.N Development Help

"SoUndzGood" didnt change the extension of your .snd right? maybe u acidentally have it set 2 mp3¿

lol i like ur sig jigglyuff... "jigglypuff is chewing on my headphones" lol wat the?
    

Re: sound effects in storyboards

 September 15, 2007, 10:12:00 pm View in topic context
avatar  Posted by ZzEzZ  in sound effects in storyboards (Started by Blue_Falcon September 15, 2007, 01:29:39 pm
 Board: M.U.G.E.N Development Help

[mcode]playsnd[/mcode]?
    

Re: how do i make fighters

 September 15, 2007, 09:51:29 am View in topic context
avatar  Posted by ZzEzZ  in how do i make fighters (Started by jedijawa September 14, 2007, 06:29:30 am
 Board: M.U.G.E.N Development Help

i did try 2 HELP him by directing his attention 2 DavidSuave (now DavidGee)'s char creation TUTORIAL... not once did i shout or call his question dumb, plz dont infer things that arent even implied... it was just irritation on my part...

also: google & youtube should have sum nice sutff 2 help u out jedijawa  ;D

edit: lol Cy, "niggly"
    

Re: PAINTSHOPPRO

 September 15, 2007, 09:37:32 am View in topic context
avatar  Posted by ZzEzZ  in PAINTSHOPPRO (Started by If 6 Was 9 September 15, 2007, 12:57:15 am
 Board: M.U.G.E.N Development Help

he can dl it again but he cant use the trial again...

edit: 2 Shin- sum torrents are track'd
    

Re: PAINTSHOPPRO

 September 15, 2007, 08:28:20 am View in topic context
avatar  Posted by ZzEzZ  in PAINTSHOPPRO (Started by If 6 Was 9 September 15, 2007, 12:57:15 am
 Board: M.U.G.E.N Development Help

*cough*toerrents are bcoming illegal in the US*cough*
*cough*i hope u dont get caught(no matter where ur from)*cough*
    

Re: how do i make fighters

 September 15, 2007, 08:24:28 am View in topic context
avatar  Posted by ZzEzZ  in how do i make fighters (Started by jedijawa September 14, 2007, 06:29:30 am
 Board: M.U.G.E.N Development Help

wow how many ppl are gonna frikkin as this?
Check here 4 help on creating your character
does this forum warn? or ban? this should definitely b a "warnable" question 4 many MANY reasons

edit: zzzzz

2nd edit: meh, maybe its jus cuz im kinda agitated right now... but i take back nothing
    

Re: PAINTSHOPPRO

 September 15, 2007, 08:20:38 am View in topic context
avatar  Posted by ZzEzZ  in PAINTSHOPPRO (Started by If 6 Was 9 September 15, 2007, 12:57:15 am
 Board: M.U.G.E.N Development Help

1) u dont have 2 buy it (im not elaborating)
2) u can use photoshop... its just as good

edit: i shouldnt have said that, this topics getting dangerous...
Also, nice avatar Mewt, thats bada§§ ^^
    

Re: How can I control Power Charging?

 September 15, 2007, 08:18:08 am View in topic context
avatar  Posted by ZzEzZ  in How can I control Power Charging? (Started by ryghkdtlavks September 12, 2007, 05:38:24 pm
 Board: M.U.G.E.N Development Help

59 is his AI var (just guessing)
loox like ur character starts charging when the opponent is far away and either ling down or in a gethit state
and immguessing ur problem is they continue charging even if the enemy gets close?
put a changestate inside the charge state... sumthin like [mcode]p2dist x < 130[/mcode] should work

edit: just asking, did u make 2 changestates in ur cmd 4 this 1 move?
    

Re: How To Intros?

 September 15, 2007, 08:11:48 am View in topic context
avatar  Posted by ZzEzZ  in How To Intros? (Started by Whack-a-Idiot September 15, 2007, 04:22:20 am
 Board: M.U.G.E.N Development Help

not a nooby idea... soundz like a start 2 a bada§§ intro ^^

uhm...
[mcode]posset[/mcode] (up is - in mugen)
[mcode]velset[/mcode] (dont 4get up is -)
[mcode]changeanim[/mcode] (4 the land)
should help