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ShinAkuma2004

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Messages by ShinAkuma2004

    

Re: Vergil DMC3 update completed

 June 18, 2009, 08:47:45 am View in topic context
 Posted by ShinAkuma2004  in Vergil DMC3 update 120321 (Started by bugya February 16, 2009, 03:09:33 pm
 Board: Your Releases, older Mugen

Looks good & Vergil is excellent.
    

Re: Vergil DMC3 (beta) release

 May 10, 2009, 04:55:58 am View in topic context
 Posted by ShinAkuma2004  in Vergil DMC3 update 120321 (Started by bugya February 16, 2009, 03:09:33 pm
 Board: Your Releases, older Mugen

Some guy on youtube is combo crazy with Vergil. I think his "teleport above opponent" (forgot name) needs to go higher and/or lock on.
A throw were he stabs thru the opponent and says "foolishness" would be awesome.  ;P Can't wait for dante. Maybe give him some of that bad@$$ness from DMC4.
    

Re: Vergil DMC3 (beta) release

 May 04, 2009, 03:02:21 am View in topic context
 Posted by ShinAkuma2004  in Vergil DMC3 update 120321 (Started by bugya February 16, 2009, 03:09:33 pm
 Board: Your Releases, older Mugen

Back to mugen and an awesome(and bad@$$) character is waiting for me.  :sugoi: Wish there was a re5 wesker...  ;P
    

Re: Shadow Jin

 July 18, 2008, 02:15:46 am View in topic context
 Posted by ShinAkuma2004  in Shadow Jin  (Started by Fallen_angel July 16, 2008, 05:50:33 am
 Board: Your Releases, older Mugen

Just watched the video. It's good to be back. Do you have a super where the robot arm punches the enemy into the ground and does it a bunch of times before blood starts splashing? I'm sorry, I had to ask...  :sugoi:
Must try!
    

Re: sprite help

 March 02, 2008, 10:07:34 am View in topic context
 Posted by ShinAkuma2004  in sprite help (Started by Da_Merc March 02, 2008, 12:51:29 am
 Board: M.U.G.E.N Development Help

click the "save pcx" button
    

Re: Sprite converting issues...

 February 21, 2008, 09:14:49 pm View in topic context
 Posted by ShinAkuma2004  in Sprite converting issues... (Started by 1time February 19, 2008, 08:24:19 pm
 Board: M.U.G.E.N Development Help

EDIT:  :D

Ok... I finally got it. I had misunderstood something Metal_Sniper said. Awesome. Back to work...  :sugoi:
    

Re: my super fireball doesnt take damage from other player~!

 February 21, 2008, 04:55:00 am View in topic context
 Posted by ShinAkuma2004  in my super fireball doesnt take damage from other player~! (Started by joski February 21, 2008, 02:17:52 am
 Board: M.U.G.E.N Development Help

You could call a helper(the fireball) in the state that creates the fireball, then in the helper's state, plug in your hitdef and all that. I use helpers for projectiles now so I can do extra things like give the projectile an afterimage or whatever. Anyway... use a helper or projectile type. It's in the docs in Sctrls.
    

Re: my super fireball doesnt take damage from other player~!

 February 21, 2008, 02:22:34 am View in topic context
 Posted by ShinAkuma2004  in my super fireball doesnt take damage from other player~! (Started by joski February 21, 2008, 02:17:52 am
 Board: M.U.G.E.N Development Help

Should probably be set as a helper...
    

Re: Sprite converting issues...

 February 21, 2008, 01:11:28 am View in topic context
 Posted by ShinAkuma2004  in Sprite converting issues... (Started by 1time February 19, 2008, 08:24:19 pm
 Board: M.U.G.E.N Development Help

Thanks. 1 more thing. The background of the sprites are green, should I leave 'em that way or turn 'em pink?

edit: Wasn't sure how to go about this...
...so I tried it with the sprites the way they were =  :P
I tried the sprites with a pink background(color swap) =  --;
How exactly should I do it? It's late now and fairly annoyed, so I'll try 2morrow. Thanx 4 any help.  :sugoi:
    

Re: Sprite converting issues...

 February 20, 2008, 07:54:15 am View in topic context
 Posted by ShinAkuma2004  in Sprite converting issues... (Started by 1time February 19, 2008, 08:24:19 pm
 Board: M.U.G.E.N Development Help

In fighter factory, I sometimes use center,center and then work from there. I got some sprites(fx) from big bang beat, but I think there are to many colors to add to my character's palette in order to make the fx look good. I can't just add the sprites and have them contain their own palette can I?  ???
    

Re: [Requesting]Senna Kyoudou Spritepack

 February 19, 2008, 06:41:06 am View in topic context
 Posted by ShinAkuma2004  in Senna Kyoudou Spritepack (Started by Sandshrew January 16, 2008, 02:20:33 am
 Board: Development Resources

Never saw those sprites b4. I like the effex, but I wish I knew a fast(er) way to ADD sprites and ALL THE COLORS not in the palettes...  :P
    

Re: Code Snippet Archive

 February 16, 2008, 09:32:47 pm View in topic context
 Posted by ShinAkuma2004  in Split off the Code Snippet Archive (Started by bigsexyc420 September 11, 2006, 12:31:19 am
 Board: Development

subtract
    

Re: Rare Akuma: With a Vengeance

 February 04, 2008, 04:03:28 am View in topic context
 Posted by ShinAkuma2004  in Rare Akuma IV (Started by PotS October 20, 2007, 04:56:17 pm
 Board: Edits & Add-ons

God character. Hmm... if only he didn't "stomp" the characters so often. Ya could watch some nice, long, and hilarious fights.  :sugoi:
Is there coding like this in the development section?  ;P  ;D
    

Re: Haruhi by Choiya updated

 January 14, 2008, 02:14:27 pm View in topic context
 Posted by ShinAkuma2004  in Haruhi by Choiya updated (Started by Robert The Small January 13, 2008, 05:08:58 pm
 Board: Found Releases

^ What he said.  :-\
There are so many other characters this one can interact with.  :S Bulletsaint is talking about V2 kuromaru and I found a V5, and I don't even know if Slime gets updated. Oh well... running around behind these characters usually leads me to some new ones.
    

Re: Ryuko by Oggy released and updated 12/26/07

 January 09, 2008, 11:26:02 pm View in topic context
 Posted by ShinAkuma2004  in Ryuko by Oggy released and updated 12/26/07 (Started by â˜ Haruhi Suzumiya December 27, 2007, 11:28:22 am
 Board: Found Releases

She's cool and all... but what I noticed was she suddenly goes "invincible", like some characters do when they pop in and out of animations. Gouken and Ryuko where having a nice fight until she couldn't take hits anymore.  :-\ So is she really "beating" these characters?  :-X
    

Re: Rare Akuma level up

 December 16, 2007, 12:29:07 pm View in topic context
 Posted by ShinAkuma2004  in Rare Akuma IV (Started by PotS October 20, 2007, 04:56:17 pm
 Board: Edits & Add-ons

OMG. Like everyone says... too overpowered to keep... but I could never get rid of him. He's cool and inspiring.  :sugoi: If my coding shapes up a bit more, and then I really understand every little Sctrl & trigger, I hope I can make my characters just as good.
Great Work!  ;D