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Sammyboi

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Messages by Sammyboi

    

Leon S. Kennedy CVS2

 February 16, 2008, 10:16:22 pm View in topic context
avatar  Posted by Sammyboi  in Leon S. Kennedy CVS2 (Started by Sammyboi February 16, 2008, 10:16:22 pm
 Board: Projects

I wanted something new something original

My dbz ideas arnt great at the moment

and goku is now finished

This wip will consist of edits from rock howard cvs2 sprites (special thanks to joe kun for that idea)

This wip will defeat any t virus you throw at him

And he can blow salazer up and likes women dressed in red

its Leon S. Kennedy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Ok, your ment to have in mugen screens but i dont so im soz but please this is serious keep the topic here

If u really want it it will take less than 5 mins to get one

But anway

Here is my very first edit done using fighter factory (for palettes) and paint






The palette basically did all the work, i just then edited some seperate jacket colours and put the holster on

Whether every sprite will have the holster is another thing - There are alot of sprites but we shall c

Ok he will be 6 button

I like how big elis jill played ill try and get similar gameplay to that

Its gunna be hard and take time, therefore the ub22 project will be slowed down but it doesnt mean i have given up on that - it means i will create less characters for it

I need potential sprite editers- for things like the holster and the part of the jacket  that needs editing (palette wont work shares colours with trousers) 

And ideas, sugestions and opinons are welcome

Look out guys leons coming!!
    

Re: Super Goku UB22 V2 SSJ2/SSJ3

 February 14, 2008, 08:46:07 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 V2 SSJ2/SSJ3 (Started by Sammyboi February 06, 2008, 09:19:35 pm
 Board: Your Releases, older Mugen

    

Re: Super Goku UB22 V2 SSJ2/SSJ3

 February 10, 2008, 12:35:05 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 V2 SSJ2/SSJ3 (Started by Sammyboi February 06, 2008, 09:19:35 pm
 Board: Your Releases, older Mugen

i found a flaw. when homer used his butt smash special on goku when he was ss3 he had ss2 sprites, so I'm guessing theres some missing ss3 sprites. other then that this goku owns all of my characters i have in my roster (except necromancer's broly and Ziggy H bomb those 2 are indestructible) great job on this goku!

Make sure to update your old site too.

that is summin i cannot deal with

its what someone once sed to me "thats mugens limits"

you can change all regular get hit states but u cant change special hit states made by other creators unless you edit their character too

as for my old site... ill get round to it someday

    

Re: Super Goku UB22 V2 SSJ2/SSJ3

 February 08, 2008, 10:12:42 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 V2 SSJ2/SSJ3 (Started by Sammyboi February 06, 2008, 09:19:35 pm
 Board: Your Releases, older Mugen

The hitpauses don't feel right, and he gains power during supers.

too short or too long ?

and ill sort out the power fing

thanks for your comments jarek, illl consider some of your points
    

Re: Super Goku UB22 V2 SSJ2/SSJ3

 February 06, 2008, 10:32:25 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 V2 SSJ2/SSJ3 (Started by Sammyboi February 06, 2008, 09:19:35 pm
 Board: Your Releases, older Mugen

    

Re: Super Goku UB22 V2 SSJ2/SSJ3

 February 06, 2008, 09:25:33 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 V2 SSJ2/SSJ3 (Started by Sammyboi February 06, 2008, 09:19:35 pm
 Board: Your Releases, older Mugen

    

Super Goku UB22 V2 SSJ2/SSJ3

 February 06, 2008, 09:19:35 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 V2 SSJ2/SSJ3 (Started by Sammyboi February 06, 2008, 09:19:35 pm
 Board: Your Releases, older Mugen

Super Goku UB22 Version 2 For the ub22 mugen project
By Sammyboi
UB22 Forum Website = http://ub22mugen.2usite.com
Version "V2 UB22 PROJECT"
Mugen Version - WINMUGEN (Untested in others)
Began Creation - 8th december 2007
V2 Completion - 6th February 2008

Note from me
----------------------------------------------------------------------------------------
Here is Super Goku .... please enjoy and tell me what you dont like and do
like about him

This is how most of the project characters will play (unless the system is really bad,
i hope to possibly add something original at a later date).

FINALLY, AFTER OVER A YEAR OF CREATING IN MUGEN I HAVE ACHIEVED ONE OF MY VERY FIRST
GOALS, CREATING A SSJ2 GOKU WHICH CAN TRANSFORM SSJ3!!!!!!!!!!!

ENJOY!

----------------------------------------------------------------------------------------
Special Features:

-Ability to transform into a Super Saiyan 3 during fight

-Fly

-Nice fx

-UB22 Sprites which fit in with the general mugen sizing

-Moves taken from the show as well as original

-Original "Tatical Button" system

-Interactive Intros with certain characters

-Start as a super saiyan 3 when you press y (5th palette) to select your character

-Cleaner sprites than ub22, outlines removed

----------------------------------------------------------------------------------------
Updates From v1:

Super Saiyan 3 Mode!!
Super Saiyan 3 Moves!!
Super Saiyan 3 AI!!
Improved Electricity - now blue and more sparks
New moves and mapping - Kamehameha launcher, new tatical button, Aerial kick combo ...
Destructo Disc returns!
Edited Hyper Move
Some little things changed like anims. superpauses etc
AI added in
Problems fixed from before
Ki charge sound and effects inproved
Probably more i cant think of...













http://ub22mugen.2usite.com/post148.html#148

Please leave feedback!
    

Re: Moving before round starts

 February 06, 2008, 12:00:44 pm View in topic context
avatar  Posted by Sammyboi  in Moving before round starts (Started by Sammyboi February 06, 2008, 11:31:09 am
 Board: M.U.G.E.N Development Help

    

Re: Best 'Sonic the Hedgehog' Side-Scroller

 February 06, 2008, 11:49:46 am View in topic context
avatar  Posted by Sammyboi  in Best 'Sonic the Hedgehog' Side-Scroller (Started by Young Shimaiuskoo Doh February 05, 2008, 07:44:56 pm
 Board: Gaming

Sonic 2, the first ever video game i properly played and completed on the megadrive
    

Moving before round starts

 February 06, 2008, 11:31:09 am View in topic context
avatar  Posted by Sammyboi  in Moving before round starts (Started by Sammyboi February 06, 2008, 11:31:09 am
 Board: M.U.G.E.N Development Help

My character is moving before the round starts, the ai will do so and you can too

Now i am using a common1 file as i have done a transformation

I have also created ai and the activation method i used was winanes

Would these things cause this to happen, it never used to

I dont think it used to happen even when i had ai, i think it as after the transformation was coded

any help?
    

Re: PICCOLO & SUPER GOKU updated with AI + all chars updated + new stage released

 February 03, 2008, 03:09:12 pm View in topic context
avatar  Posted by Sammyboi  in PICCOLO & SUPER GOKU updated with AI + all chars updated + new stage released (Started by CHOUJIN February 03, 2008, 10:23:08 am
 Board: Your Releases, older Mugen

thank god goku now has some ai, he will now fit even better into stigs game, does this mean normal gokus ai will shortly follow

anyone not much to say as they are small fixes but well done and thanks
    

Re: DBZ UB22 MUGEN PROJECT SUPER GOKU V2, NOW WITH SSJ3 MODE

 February 03, 2008, 03:04:59 pm View in topic context
avatar  Posted by Sammyboi  in DBZ UB22 MUGEN PROJECT SUPER GOKU V2, NOW WITH SSJ3 MODE (Started by Sammyboi February 01, 2008, 08:27:09 pm
 Board: Projects

WOW!!

 :o

You actually listened to my advice. No one else does that.

I have a new found faith in the MUGEN community with this one.

Thanks! This has been a great sight to see, and I hope your creation is released with the best of intentions.

Nice job, Sammyboi, I have faith in you!!!

 :sugoi:

thanks, release very soon!
    

Re: Ryu Vs Ken The Ultimate Battle Screenpack

 February 01, 2008, 08:52:17 pm View in topic context
avatar  Posted by Sammyboi  in Ryu Vs Ken The Ultimate Battle Screenpack (Started by mugengod2569 January 28, 2008, 02:25:57 am
 Board: Your Releases, older Mugen

The outline isnt intiential it is just lazyness
The colours on the outline are different you look closely you could fix it up quick

however ill say its "alyrt" for a beta, at least you have got a start and know how to "sprite swap"

try messing around with the files in the data folder you can edit all animations and stuff to make your screenpack better

other than that listen to the other guys who have posted here, contributors generally know what they are talking about they have had there fair share of people telling them to do this and that with their creations im sure

anyway good luck!

    

DBZ UB22 MUGEN PROJECT SUPER GOKU V2, NOW WITH SSJ3 MODE

 February 01, 2008, 08:27:09 pm View in topic context
avatar  Posted by Sammyboi  in DBZ UB22 MUGEN PROJECT SUPER GOKU V2, NOW WITH SSJ3 MODE (Started by Sammyboi February 01, 2008, 08:27:09 pm
 Board: Projects

Yep this is the wip topic of goku v2 with ssj3 mode.
I have been working on him for a while now

These are some of the fixes and new features

----------------------------------------------------------------------------------
Updates From v1:

Super Saiyan 3 Mode!!
Super Saiyan 3 Moves!!
Super Saiyan 3 AI!!
Improved Electricity - now blue and more sparks
New moves and mapping - Kamehameha launcher, new tatical button, Aerial kick combo ...
Destructo Disc returns!
Edited Hyper Move
Some little things changed like anims. superpauses etc
AI added in
Problems fixed from before
Ki charge sound and effects inproved
Probably more i cant think of...

And here are some images...

1.New Hyper Move Finish



2.Destructo Disc



3.Going SSJ3 Part 1



4.Going SSJ3 Part 2



5.SSJ3!



6.SSJ3 Kamehameha



Well this is the progress so far, what do you think
    

Re: DragonBall M.U.G.E.N 2008 Ultimate Edition - Need some help - See last post

 January 21, 2008, 08:14:24 pm View in topic context
avatar  Posted by Sammyboi  in DragonBall M.U.G.E.N 2008 Ultimate Edition - See First Look - Screens Released  (Started by Takiro January 13, 2008, 03:51:13 pm
 Board: Projects

You dont know how to insert pcx files in a sff yet you want to release a game in four weeks?

darndarndarndarn

this game will never be or it will be sprite swaps

if u cant add pcx's then u are not going to be able to code
    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 21, 2008, 08:11:17 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

am not picking on ninetails i was agreeing on how a lots of things in dbz don't make sense like there was 1 rule for the hyperbolic time chamber in the cell games were mr popo says that only 2 ppl can enter hyperbolic time chamber at a time but then in the fution saga Piccolo takes buu into there with goten and trunks so now there 4 ppl in there. And also me and ninetails are real life friends we grow up on DBZ together.

many people can go in the time chamber - but there is only facilities for 2

btw can we get back on the topic please
    

Re: DragonBall M.U.G.E.N 2008 Ultimate Edition - Need some help - See last post

 January 20, 2008, 08:50:35 pm View in topic context
avatar  Posted by Sammyboi  in DragonBall M.U.G.E.N 2008 Ultimate Edition - See First Look - Screens Released  (Started by Takiro January 13, 2008, 03:51:13 pm
 Board: Projects

    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 20, 2008, 08:49:19 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

Even in ssj3 kaioken would increase his ability because he would be able to withstand much more level of kaioken
    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 20, 2008, 01:38:16 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

as far as kaioken, it was used ONCE in the anime during the fight with pikkon, that fight though, was not cannon, hence why you dont ever see him use it agaisnt cell etc (since if you think about it, he'd own cell if he could have used it to increase his power makes no sense) but onto the character


he has some potentiol I'll give you that, but ALOT of his moves seem repetitve, tons of khh's and basically a blast that does the same thing that his khh does.

-his crouching light kick makes p2 fall, but his crouching hard kick doesnt? (seems weird to me)
-dash seems uber slow.
-low hard punch makes him go foward (why?)
-his aura sound in the intro keeps playing if you kill the intro : p
-ki shot seems really slow
-crouching light kick does alot of damage even when blocked, I was able to just low light kick a whole
round to win
-fly seems useless  :-\

well good luck on your project.


ok his crouch light kick is a trip if u see it hits the oppenents foot so thats why they drop

the ki shot is slow intentially because too many people kept crying about being able to spam the ki blast but i may change again in the future

ill sort out the crouch kick damagae

ill increase dash speed

ill decrease the velocity of the low strong punch so he only travels a little bit

as for the intro sound do i just use a remove sound except for when in his intro state?

so i should remove some kamehamehas? ill try to think of something more original

i dont think the fly seems useless it helps me out when im getting fucked up

thanks for your feedback

and for c-cool i understand what you mean now about the moves list in terms of ai but dont worry it wont be programmed in a way to abuse them types of moves
    

Re: DragonBall M.U.G.E.N 2008 Ultimate Edition - Please Contribute

 January 20, 2008, 01:26:52 pm View in topic context
avatar  Posted by Sammyboi  in DragonBall M.U.G.E.N 2008 Ultimate Edition - See First Look - Screens Released  (Started by Takiro January 13, 2008, 03:51:13 pm
 Board: Projects

But i think it will just take me 4 weeks if you will help me.
BTW
Shindoh can you please give me DBZ Intro music


thinking...thinking...

i am 90% sure this game will never be completed and if it is it will be a pile of poo with stolen chaarcters

sorry until you show some screenshots i dotn think you will be taken seriosuly