Posted by Sammyboi
in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pmBoard: Your Releases, older Mugen
as for the sprites there is nothing i can do
goku never uses the finger to his head in ub22 also in the show he doesnt during his fights either except for when cell shoots kamehameha
i like the electricity and it took a long time to set up - i may make it blue though that would take just 5 minutes - then again i like the current colour and in one of the episodes of majin vegeta vs goku there are moments where the sparks are yellow
as for the electricity ill make the sprite priority higher so it is over the ki wait it already is ...
might put kaioken back in i dont know
as for the fact u dont like the number of melee moves tough
if you mean qcb a is a kick then keep pressing a
but yer qcb x is the flip kick
i never do get hit sparks on beams i dont know many characters that do
the small image needs fixing in terms of the palette i know
you can combo with him, there isnt an animation problem, if u wanted his anims to be quicker it would look shit - the basics are the most important part of a character - plus i decided for this character to be able to combo off into his beams and such when the ai is released you will see this
as for the light warp kamehameha i deliberatly made that warp in front instead - i dont see a problem there
why are u commenting on the ai? ive said at the moment there is none (actually there is but only about 80% and not released yet) blamign the movelist is a stupid excuse have u coded ai before? it doesnt have to do with what command sets off the ai but its stateno
also mnoves dont always have to go with the ki button but that is a valid point
anyway thanks for the feedback








good luck with that, i can't find your latest version cos the top link aint workin.




