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Messages by Sammyboi

    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 19, 2008, 11:35:07 am View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

... ok

as for the sprites there is nothing i can do

goku never uses the finger to his head in ub22 also in the show he doesnt during his fights either except for when cell shoots kamehameha

i like the electricity and it took a long time to set up - i may make it blue though that would take just 5 minutes - then again i like the current colour and in one of the episodes of majin vegeta vs goku there are moments where the sparks are yellow

as for the electricity ill make the sprite priority higher so it is over the ki wait it already is ...

might put kaioken back in i dont know

as for the fact u dont like the number of melee moves tough

if you mean qcb a is a kick then keep pressing a

but yer qcb x is the flip kick

i never do get hit sparks on beams i dont know many characters that do

the small image needs fixing in terms of the palette i know

you can combo with him, there isnt an animation problem, if u wanted his anims to be quicker it would look shit - the basics are the most important part of a character - plus i decided for this character to be able to combo off into his beams and such when the ai is released you will see this

as for the light warp kamehameha i deliberatly made that warp in front instead - i dont see a problem there

why are u commenting on the ai? ive said at the moment there is none (actually there is but only about 80% and not released yet) blamign the movelist is a stupid excuse have u coded ai before? it doesnt have to do with what command sets off the ai but its stateno

also mnoves dont always have to go with the ki button but that is a valid point

anyway thanks for the feedback
    

Re: English SndPacks for Piccolo & BOTH Trunks'[Mugen DBZ Dream]

 January 18, 2008, 10:45:37 pm View in topic context
avatar  Posted by Sammyboi  in English SndPacks for Piccolo & BOTH Trunks'[Mugen DBZ Dream] (Started by stig87 January 17, 2008, 09:51:27 pm
 Board: Edits & Add-ons

Life is good!  Hyper BROLY or "FlowerGirl's" Broli please? Or maybe Broly 557?
I'll never do the first two..........as they aren't remotely part of my project........557's broly is a possibility though
Broly really needs a voice! The 1st two were just a suggestion. (I kinda figured that.)  But, 557 would work too!


but 557's broly is full of bugs....... well my copy is
    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 18, 2008, 10:32:55 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

Sigh... true... It does look like the manga...

I don't know, I guess it's just my opinion...

Downloading now...  :sugoi:

thanks please let me know what you think of the gameplay and fx instead of your dislike for the sprites lol

(lots of people hate these sprites lol)
    

Re: English SndPacks for BOTH Trunks' & Piccolo [Mugen DBZ Dream]

 January 18, 2008, 10:30:29 pm View in topic context
avatar  Posted by Sammyboi  in English SndPacks for Piccolo & BOTH Trunks'[Mugen DBZ Dream] (Started by stig87 January 17, 2008, 09:51:27 pm
 Board: Edits & Add-ons

that was pretty quick well done!  ;)

this project is moving around very nice
    

Re: Dragonballz UB22 Mugen

 January 18, 2008, 10:25:34 pm View in topic context
avatar  Posted by Sammyboi  in Dragonballz UB22 Mugen (Started by Sammyboi December 31, 2007, 01:06:55 pm
 Board: Projects

even though i think that WooshaQ is an obnoxious brat, i just dont really like the style of those chars. i prefer Jump Ultimate/superstars chars and that style. I used to like DBZ. not anymore tho :sugoi:


......thanks for your irrelvant comment ........(sarcasm)
    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 18, 2008, 10:23:24 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

Good character made out of the game with one of my personal most hated graphics and games ever...

EVER!!!!

 :'(

Its so muddy and yucky...

I'm sorry, but I just can't keep this character... It's not the creation, because it's a good one, its the dang graphics.

And, as a future sprite/character creator, current art student, I don't know how to change the sprites to make it look better...

Real test later though... good job with what you had to work with.


lol how unfortuante

put another goks sprites into him and edit the air if you want

you would have to alter fx postioning though too

thats your opinon i actually quite like ub22 sprites because they look like the manga
    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 18, 2008, 10:20:38 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

if you want a cheap character that can fight sms characters download my super goku ex on my actual website. i made him to be able to be a match for characters like that

this is completly different

this character is made to fit in with my project and therefore i already have done his ai and i can tell u his ai is very much beatable

now please has anyone got any decent feedback or am i just wasting my time releasing
    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 17, 2008, 05:19:48 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 16, 2008, 05:48:56 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

Coming along nicely  i like the new visuals sound clips you added and new moves, Kaio-kan, spiritbomb :)
It would be cool if you added a ssj3 transformation.
Corect me if im wrong but in the anime show i don't think goku ever done kaio-kan when he's supersaiyan:S

you must have downloaded a different version of my goku, this one doesnt have kaioken

but yer in the show goku does use kaioken whilst super saiyan against pikkon (paikuhan) in the other world tournament

btw the ssj3 mode is in progress
Awsome 8) good luck with that, i can't find your latest version cos the top link aint workin.

I think your char was ok with the kaio-ken, i guess i blinked and missed that seen in the show when he used it on pikon/picolo wanabe.

try the link again if it still doesnt work ill provide another
    

Re: Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 14, 2008, 05:53:16 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

Coming along nicely  i like the new visuals sound clips you added and new moves, Kaio-kan, spiritbomb :)
It would be cool if you added a ssj3 transformation.
Corect me if im wrong but in the anime show i don't think goku ever done kaio-kan when he's supersaiyan:S

you must have downloaded a different version of my goku, this one doesnt have kaioken

but yer in the show goku does use kaioken whilst super saiyan against pikkon (paikuhan) in the other world tournament

btw the ssj3 mode is in progress
    

Re: Super Goku UB22 PROJECT V1

 January 13, 2008, 10:12:02 am View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

Well some feedback:

-I think the explosion is too big for the small blast ('c' button).
-It takes slightly too long for p2 to recover from taioken.
-Perhaps make a limit on how high he can fly? It's too easy to escape in battle...
-Make him more chainable from close distance, rather than making the 'y' attack do that combo.
-Is the taioken meant not to take effect from far away?
-You can very easily kill p2 by shooting tons of little blasts at him, as he does not have time to recover/block/dodge.
-His various blasts take too much lives when blocked...tone down the blocking damage.

The lightning is good. Since you can chain the small blasts, It will probably look nicer if they flew slightly in different directions.
As for the a+b attack, maybe use some other effects or a barrier of sorts rather than the huge aura?

While flying press down and attack and he will crouch and attack. if you keep pressing down after he will go through the ground.
Yup, thats a big one.

He needs more than just the 2 gethit-falling down sprites, you might want to edit some..

Other than that he's pretty nice. Good luck on future updates.  :)





ok i will stop him form crouching atacking in the air imedietly

as the falling down sprites he has more...maybe i didnt use the in his air ill fix that

ill make the statetime longer on the small blasts before u combo into the next one to prevent the ko's from blasts

in ub22 the solar falre only had a close range effect if i did it from far away people may call it "cheap" i dunno ill think about that 1

ill change the grab to forward and y when close or back and y to alow him to chain combos more

ill tone down the blocking damage on blasts abit but, try to block a kamehameha with your bare hands

as for the explosion i like it but ill use the smaller one for regular blasts in future

as for the flying limit ill look into that too

thanks for the feedback

[glow=red,2,300]EDIT[/glow] - Loads fixed

Grab command now forward and y

you cant fly out of the screen

you cant crouch attack in flight

toned down blocking damage on blasts abit

the ki blasts are now slowly and both shoot of at a different y velocity

solar flare effect is now much shorter - however it can hit anywhere on screen

all get hit fall anims fixed

Super jump added

Electricity blots slightly quicker

please redownload!
    

Re: Dragonballz UB22 Mugen

 January 12, 2008, 10:49:34 pm View in topic context
avatar  Posted by Sammyboi  in Dragonballz UB22 Mugen (Started by Sammyboi December 31, 2007, 01:06:55 pm
 Board: Projects

    

Super Goku UB22 PROJECT V1 (UPDATED 13/JAN)

 January 12, 2008, 10:45:32 pm View in topic context
avatar  Posted by Sammyboi  in Super Goku UB22 PROJECT V1 (UPDATED 13/JAN) (Started by Sammyboi January 12, 2008, 10:45:32 pm
 Board: Your Releases, older Mugen

Super Goku UB22 Version 1 For the ub22 mugen project
By Sammyboi
UB22 Forum = http://ub22mugen.2usite.com
website = http://www.freewebs.com/sammybsmugenuniverse

Version "V1 UB22 PROJECT"













Note from me
----------------------------------------------------------------------------------------

"Wtf is going on another version of goku!"

Yep, the ub22 gokus i made before, apart from the most recent, forget them

I have finally decided to go forward and do the ub22 project and how i made goku before
did not fit at all. So i made this starting all over from kfm. This version isnt as deva-
stating or have the super power meteors like the others, but i belive is probably still
the best version i have made. He no longer has his super cheap "you are now going to die
press f1" ai. In fact at the moment he has none. When more characters has been made for
the project he will have ai, but a much more balanced ai. Yes when this character is at v2
when he has ssj3, i will make the super powered ai!!! With cheap clsns and everything!
The way i like characters! But will be when he has ssj3, so i can code that ai too. But
thats not far off that should take a month, 2 tops. Anyway get ready to experience the
very first character for the ub22 project!(although he will have ssj3 in the actual game)

Well then here is Super Goku .... please enjoy and tell me what you dont like and do
like about him

This is how most of the proejct characters will play (unless the system is really bad,
i hope to add something original too at a later date).

----------------------------------------------------------------------------------------
Basic Moves:

x - Light Punch

a - Light Kick

y - Strong Punch

b - Strong Kick

c - Kiball Blast

z - Ki Charge

x+y - warp (takes small amount of ki)

a+b - energy explosion (takes a small amount of ki, protects you for a second and deals
low damage)

Double tap Up - Fly

Double tap down - Super Jump (or quickly press up after strong crouch punch)

Grab - Forward and y (close range)
---------------------------------------------------------------------------------------
Specials Moves:

Elbow Dash - QCF, x

Dragon Kicks - QCF, a

Turtle Spin Kick - QCB, x

Saiyan Combo - QCB, a (keep tapping a)

---------------------------------------------------------------------------------------
Level 1 Supers:

Kamehameha - QCF y

Teleport Kamehameha - QCF b

Solar Flare - QCB y

One handed light beam - QCB b

---------------------------------------------------------------------------------------
Level 2 Supers :

Super Kamehameha - QCF a+b

Multi Ki blasts - QCB a+b

---------------------------------------------------------------------------------------
Level 3 Hypers :

Hyper Attack -  QCF x+y

Super Teleport Kamehameha - QCB x+y

---------------------------------------------------------------------------------------
Hints and tips:

-The super jump can be a good way to avoid attacks

-When goku uses Super Warp Kamehameha remember to block in the direction the oppenent
starts off

-Even when flying you can still get hit by jumping attacks watch out!

-If things get too overwhelming a+b might just get you out of a tricky situation or x+y
will make you warp behind the oppenent

-Trick your oppenent, the light teleport kamehameha appears to be the same as the light
kamehameha, your oppenent may get ready to dodge but actually you will warp straight in
front of their eyes

-If you pull off solar flare power up to max and use the hyper move - this causes high
damage!

---------------------------------------------------------------------------------------     
Thanks to:

-Supermystery - for so much
-fx
-few missing sprites i couldnt rip
-alot of inspiration
-Much help with code etc when creating
-Coding my very first ai
-Helping me with flying
-Anything else i might have missed

-Necromancer for flying code

-Winane for ai activation

-Dbz creators like choujin, stig, bardock (i could go on) for inspiration

-Electbyte for mugen

-Roh Hei for the winmugen hack

-Akira Toriyama and toei animation for dragonball

-Bandai for ub22

-The budokai games (from which most my sounds are from)

-Funimation dub - for some sounds and the best dbz dub

-Cartoon network and ocean - for producing and airing dbz in england

-Hyper for some fx

-Whoever made the ki charge effects (i forgot)

-Anyone i missed

-And you for downloading, suporting and giving feedback

-Blaze for his lifebars and fx

-O Ilusionista for blanka fx

-SSJSONGOKU - For feedback



---------------------------------------------------------------------------------------
THE FUTURE


1.SSJ3 + AI

2.ANY PROBLEMS TO BE FIXED

3.SEPERATE POWER AI VERSION


Download = http://ub22mugen.2usite.com/post80.html#80
    

Re: DBZ Dream - Full Game Pack

 January 11, 2008, 05:23:46 pm View in topic context
avatar  Posted by Sammyboi  in DBZ Dream - Full Game Pack (Started by stig87 January 08, 2008, 06:59:27 pm
 Board: Your Releases, older Mugen

    

Re: DBZ Dream - Full Game Pack

 January 09, 2008, 10:19:20 pm View in topic context
avatar  Posted by Sammyboi  in DBZ Dream - Full Game Pack (Started by stig87 January 08, 2008, 06:59:27 pm
 Board: Your Releases, older Mugen

So it's basically a screenpack with stages and music?
Yes, with the select.def already set to pick up the characters.

This allows users to get the game set up exactly as I would want it to be played.
I found it not plausible to include characters in this because characters get updated very often.
Everything in this pack is rock solid and probably won't be changed for a while.

Anyone whose been following the project should already have all of this stuff in this pack.


this will save me alot of time downloading everything such as all the stage music and so and with the all the stages in too, thats cool
do you think you will get permission for the armageddon sff?

anyway thanks for the release keep up the good work
    

Re: Dragonballz UB22 Mugen

 January 08, 2008, 08:33:51 pm View in topic context
avatar  Posted by Sammyboi  in Dragonballz UB22 Mugen (Started by Sammyboi December 31, 2007, 01:06:55 pm
 Board: Projects

Super Gokus SSJ2 Form is very nearly complete and will be released soon
    

Re: Elecbyte page updated.

 January 07, 2008, 08:31:05 pm View in topic context
avatar  Posted by Sammyboi  in Elecbyte page updated. (Started by Messatsu January 07, 2008, 01:10:09 am
 Board: M.U.G.E.N Discussion

They gave it away lol!

look


"What are your plans for M.U.G.E.N.?
We plan to make minor maintenance fixes and release an uncrippled build of Windows M.U.G.E.N. This will be the last release of the engine before major format changes. "

Meaning old characters will still work on the "uncrippeled winmugen"

the major format change is where they wont let old characters work

"But... I LIKE my old characters!
There will be no official support for characters designed for previous M.U.G.E.N. betas. Please consider one of the many M.U.G.E.N. clones. "

They just said that old characters will not work when the major format change happens yet they will with their winmugen yet they say if u like your mugen characters then consider one of the mugen clones - but if their winmugen will still support old characters then why not just suggest that?

That is where they have cocked up and now we know that this is a defo hoax!
    

Re: How many creators/users actually use Fighter Factory?

 January 05, 2008, 07:31:58 pm View in topic context
avatar  Posted by Sammyboi  in How many creators/users actually use Fighter Factory? (Started by Azasuke Kaijin January 05, 2008, 05:50:07 am
 Board: M.U.G.E.N Discussion

Notepad, and Elecbyte tools, then for some reason, decided to do clsns manually instead of airedit
MEE for verifying if everything's correct.

Ever since FF raped my character, I just never used it again.

twice this happened to me

the common1 overwrote the cns twice

but i still use ff but be extra careful and make it create backup files now and then
    

Re: Dragonballz UB22 Mugen

 January 05, 2008, 02:16:49 pm View in topic context
avatar  Posted by Sammyboi  in Dragonballz UB22 Mugen (Started by Sammyboi December 31, 2007, 01:06:55 pm
 Board: Projects

    

Re: Solid Snake

 January 04, 2008, 02:43:28 pm View in topic context
avatar  Posted by Sammyboi  in Solid Snake (Started by Ryon December 08, 2007, 06:37:18 pm
 Board: Your Releases, older Mugen

thanks.

the fact that no one else made him inspired me to make him.

i wished i had finished mine now lol

congrats on finishing him his fx on bullets and blood is very nice

well done!