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Freezeman

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Messages by Freezeman

    

Freezeman's BlazBlue sprites

 January 18, 2010, 12:22:41 am View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

I am sharing tga files
    

Freezeman's BlazBlue sprites

 January 18, 2010, 12:20:36 am View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

    

Freezeman's BlazBlue sprites

 January 17, 2010, 11:49:30 pm View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

    

Freezeman's BlazBlue sprites

 January 17, 2010, 10:39:24 pm View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

well do i need all these sprites or is the base set and one from each costume enough?
either way is fine it just saves time if i know i don't need them all.
    

Freezeman's BlazBlue sprites

 January 17, 2010, 08:17:08 pm View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

    

Freezeman's BlazBlue sprites

 January 17, 2010, 06:36:26 pm View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

what is the character / stage priority I can rip the stages and characters so we can have animated stages.
the top priority is whoever wants to make the characters first.
I can  post the move list file also it contains all the character animation and move defentions
    

Freezeman's BlazBlue sprites

 January 17, 2010, 06:18:02 pm View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

oh lol so what do you guys want for a sprite sheet the default color with no pallet or the first pallet?
    

Freezeman's BlazBlue sprites

 January 17, 2010, 05:44:19 pm View in topic context
 Posted by Freezeman  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

who is good with pallets i can only currently rip the first pallet.
the other pallets appear to have some of the colors swapped.
can anyone help with this?
I am going using this picture
http://img710.imageshack.us/img710/7504/tagercolorchart.jpg
but i get some weird results


see only the first pallet looks correct.
    

Re: Ripping SF2 HD Turbo/BlazBlue sprites

 January 17, 2010, 02:27:01 pm View in topic context
 Posted by Freezeman  in Ripping SF2 HD Turbo/BlazBlue sprites (Started by Ashurex June 16, 2009, 06:32:36 am
 Board: Development

    

Re: Ripping SF2 HD Turbo/BlazBlue sprites

 January 17, 2010, 12:29:50 am View in topic context
 Posted by Freezeman  in Ripping SF2 HD Turbo/BlazBlue sprites (Started by Ashurex June 16, 2009, 06:32:36 am
 Board: Development

I posted everything needed to convert the sounds directly i am working on how to convert the bmp images ill post them when i have an automated way to do it.
I can blank out the backgrounds so they would all be a solid color for direct ripping also.
    

Re: Ripping SF2 HD Turbo/BlazBlue sprites

 January 16, 2010, 11:05:03 pm View in topic context
 Posted by Freezeman  in Ripping SF2 HD Turbo/BlazBlue sprites (Started by Ashurex June 16, 2009, 06:32:36 am
 Board: Development

    

Re: Ripping SF2 HD Turbo/BlazBlue sprites

 January 16, 2010, 09:42:38 pm View in topic context
 Posted by Freezeman  in Ripping SF2 HD Turbo/BlazBlue sprites (Started by Ashurex June 16, 2009, 06:32:36 am
 Board: Development

To extract the files require a few tools.
First you need the xbox sdk tool xbedecompress (it also includes a re-compression tool so modding the game should be possible)
then once you get the decompressed file you need to use this quickbms script i made to extract those files.
Code:
endian big
idstring "FPAC"
get OFFSET2 long
get totalsize long
get FILES long
get unk01 long
get NSIZE long
goto 0x20
for i = 1 to FILES
getdstring NAME NSIZE
get filenum long
get offset long
math offset += OFFSET2
get size long
if NSIZE == 0x10
get NULL long
endif
if NSIZE == 0x18
get NULL long
get NULL long
get NULL long
endif
log name offset size
next i

ok now you should have individual files
the textures are a kind of bmp files with the extension .hip
I am trying to automate the conversion process of these files.
The audio can and has been converted already
they use xwb files to convert these
use this tool from the same author of quickbms
http://aluigi.org/papers.htm#unxwb
then use the xbox sdk tool on the files output bye this
xmaencode.exe /X output.wav input_xma.wav
here is a sample converted music file
http://www.sendspace.com/file/sn0mgo
    

Re: Ripping SF2 HD Turbo/BlazBlue sprites

 January 16, 2010, 05:05:38 pm View in topic context
 Posted by Freezeman  in Ripping SF2 HD Turbo/BlazBlue sprites (Started by Ashurex June 16, 2009, 06:32:36 am
 Board: Development

Send me a file and ill let you know.
    

Re: Ripping SF2 HD Turbo/BlazBlue sprites

 January 16, 2010, 04:03:06 am View in topic context
 Posted by Freezeman  in Ripping SF2 HD Turbo/BlazBlue sprites (Started by Ashurex June 16, 2009, 06:32:36 am
 Board: Development

I found a way to rip blaz blue sprites from the pac files :)
ill post some shots soon once i get a way to automate it.