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Kamekaze

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Messages by Kamekaze

    

Re: The official Kamekaze wip thread: I stop for now. (See you next year)

 September 13, 2014, 03:46:44 pm View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

Frank, what? who said that?
    

Re: MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14)

 September 13, 2014, 03:14:05 am View in topic context
 Posted by Kamekaze  in MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14) (Started by Kamekaze September 13, 2014, 02:33:10 am
 Board: Your Releases, Mugen 1.0 +

fixed. But you knew it was there so that's all that matters lol
    

Re: MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14)

 September 13, 2014, 03:03:33 am View in topic context
 Posted by Kamekaze  in MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14) (Started by Kamekaze September 13, 2014, 02:33:10 am
 Board: Your Releases, Mugen 1.0 +

I think given the damage it does I'm being pretty fair about it
    

Re: MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14)

 September 13, 2014, 02:55:01 am View in topic context
 Posted by Kamekaze  in MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14) (Started by Kamekaze September 13, 2014, 02:33:10 am
 Board: Your Releases, Mugen 1.0 +

Colossus
 - Wrong "Update-History" txt file
 - no landing sound after air versions of "Giant Swing" & "Power Tackle", ground version of "Power Tackle" going upward diagonal in the air have no landing sound too

- I thought I removed that.....
-power tackle doesn't have one but the giant swing has been added.

updated
    

Re: MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14)

 September 13, 2014, 02:38:23 am View in topic context
 Posted by Kamekaze  in MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14) (Started by Kamekaze September 13, 2014, 02:33:10 am
 Board: Your Releases, Mugen 1.0 +

fixed, no idea how that happened.
    

Re: The official Kamekaze wip thread: Don't stop me now.(See you next year)

 September 13, 2014, 02:36:39 am View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

I wanted to do 16 chars this year and ended up doing 17 instead. And so ends my mugen year. I'll see you guys in january maybe but I'm done for now.
    

MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14)

 September 13, 2014, 02:33:10 am View in topic context
 Posted by Kamekaze  in MvC2 Colossus Released, Cammy, Zangief,Hulk, Juggernaut updated (9/12/14) (Started by Kamekaze September 13, 2014, 02:33:10 am
 Board: Your Releases, Mugen 1.0 +

http://network.mugenguild.com/kamekaze/

changlog:
super armor update
bug fixes


Funny story, I was actually done with him 4 days ago but forgot about it. So today I remembered and here we are. This is a straight port with something extra that x-men arcade fans will enjoy. As for the other people, I realized that cammy had no win quotes and the other 3 had super armor related changes. As for me, I'm done with mugen for this year so later.
    

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)

 September 10, 2014, 02:42:53 am View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

It's entirely accurate to mvc2 moveset wise. This bonus hidden super was a rouge idea that made it past the cutting room floor.
    

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)

 September 10, 2014, 02:07:11 am View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

    

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)

 September 10, 2014, 01:03:49 am View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects



shhhhhhhhhhhhhhhhhhhhhh you didn't see anything
    

Re: Character of the Month: July 2014 - Voting

 September 07, 2014, 05:43:05 am View in topic context
 Posted by Kamekaze  in Character of the Month: July 2014 - Voting (Started by Lith August 18, 2014, 12:10:04 pm
 Board: Contributions of the Month

I think what's more important is that tristan technically got 2nd. Just sayin
    

Re: DONKEY KONG

 September 06, 2014, 01:21:53 am View in topic context
 Posted by Kamekaze  in DONKEY KONG (Started by DJ_HANNIBALROYCE September 06, 2014, 12:37:23 am
 Board: Projects

    

Re: cRapcom R us

 September 05, 2014, 11:57:31 pm View in topic context
 Posted by Kamekaze  in cRapcom R us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

c - a person who makes mugen stuff because they felt like it.
    

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)

 August 31, 2014, 11:27:06 pm View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

It does and I had to use 32 for it to work on training so that's what I left it as.
    

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)

 August 31, 2014, 10:02:03 pm View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

comboing off of what? In my vid all I did was super to super to super in both the source and mugen. The hits all match up if I wait till the latest hit to cancel in any order.

Feel free to post a vid explaining it because so far I'm still confused. Because DP super is 6 hits with 5 being the max amount of hits you can do before cancelling, and spin kick super is also 6 hits with 5 being the latest you can do. projectile is 5 hits There is no hit difference between mine and the source.
    

Re: Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14)

 August 31, 2014, 09:14:05 pm View in topic context
 Posted by Kamekaze  in Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14) (Started by Kamekaze August 31, 2014, 07:56:39 am
 Board: Your Releases, Mugen 1.0 +

it's a target bind thing so it's kinda weird.
    

Re: Sakura(SFEX+α) Released and updated (8/31/14)

 August 31, 2014, 08:50:06 pm View in topic context
 Posted by Kamekaze  in Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14) (Started by Kamekaze August 31, 2014, 07:56:39 am
 Board: Your Releases, Mugen 1.0 +

its cammy, fixed.
    

Re: Sakura(SFEX+α) Released and updated (8/31/14)

 August 31, 2014, 07:42:58 pm View in topic context
 Posted by Kamekaze  in Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14) (Started by Kamekaze August 31, 2014, 07:56:39 am
 Board: Your Releases, Mugen 1.0 +

Screen wrap happens on her srk if its medium or hp. It's done that way because when I disabled it via artmoney you could combo after it for some reason. On top of that it's accurate brah.
    

Re: Sakura Released and updated (8/31/14)

 August 31, 2014, 04:52:30 pm View in topic context
 Posted by Kamekaze  in Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14) (Started by Kamekaze August 31, 2014, 07:56:39 am
 Board: Your Releases, Mugen 1.0 +

updated because we all saw it coming.
    

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)

 August 31, 2014, 04:44:38 pm View in topic context
 Posted by Kamekaze  in The official Kamekaze wip thread: I stop for now. (See you next year) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

[youtube]https://www.youtube.com/watch?v=R2CHiNnK0I8[/youtube]

In this video I see that in SF EX she can combo the first two supers, then Hadouken. But if you do the exact same with your Sakura it doesn't combo.
With your Sakura you hit with another Shouhoken (or whatever it is spelled) then you do the Shinkuu Hadouken.
The first part of that vid was 3 supers what are you talking about. That's the level 3 finish.
Look at 0:03 (a bit sooner maybe) and then at 0:12. You see that you do an additional hit to combo with your character.
I canceled faster in sfex you can do that. Feel free to play the game and my sakura.

Some other feedback:
- no sound when she does light or medium kick;
- no sound when she does air strong punch;
- the neutral taunt doesn't hit;
- if you shoot the Shinkuu Hadouken when on the corner, the helper remains:
Spoiler: lots of screenshots (click to see content)
-fixed
-fixed
-sfex didn't even have taunts so I didn't bother with that.
-That's not the helper, it's a projectile sctrl there for compatibility. The reason it sticks is because it copes the vel of the helper to ensure they stay together. The problem with this is if the helper doesn't move the projectile wont either. And there's no way to kill a projectile other than a time out which is there.
- something weird happens with her strong Shouhoken:
Spoiler: a gif (click to see content)
-fixed.
- There's debug flood in her intro state;
- if I kill the enemy with a super and immediately cancel it with another, it creates a problem with the background effects.
Try to do Shinku Hadouken and cancel it with the Shouhoken super.

Two videos:
http://vid1066.photobucket.com/albums/u402/GodofDeath94/error1.mp4
http://vid1066.photobucket.com/albums/u402/GodofDeath94/error2.mp4
-fixed
-fixed, it called two different super ko fx which is technically correct in that the next super is not supposed to hit for that to happen.