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Kamekaze

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Messages by Kamekaze

    

Re: Hiei Released

 October 03, 2009, 09:21:32 pm View in topic context
 Posted by Kamekaze  in Hiei Released (Started by Kamekaze October 03, 2009, 03:52:58 am
 Board: Your Releases, older Mugen

i still wish it was Hi-Res .
I believe someone was making a project long ago ...whered they go?
Anyways Hiei is awesome !!! Does he have his Dragon of Dark Flame?

Look at the first post.
    

Re: Hiei Released

 October 03, 2009, 08:20:29 pm View in topic context
 Posted by Kamekaze  in Hiei Released (Started by Kamekaze October 03, 2009, 03:52:58 am
 Board: Your Releases, older Mugen

No real big problems, idk how u feel about me being able to 7 hit 590 damage combo. Other than that I got occasionally stuck in stat 1100 by doing HoldFWD D,DF,F,D,DF,F y.

-How did you do said combo
-State 1100 is a counter, he's not supposed to move. The command is D,F,DF, y
Also I couldn't do Jaou Ensatsu Rengokushou period. Gamepad not keyboard.

That was a mistake on my part, the command was labeled wrong, and is now fixed. Just redownload him.
    

Hiei Released

 October 03, 2009, 03:52:58 am View in topic context
 Posted by Kamekaze  in Hiei Released (Started by Kamekaze October 03, 2009, 03:52:58 am
 Board: Your Releases, older Mugen



http://kamekaze.clubsyn-x-treme.net/

As part of the standard, Hiei get's his own effects while in his spirit pulse.

What Hiei gains is the following:
Tyrand Immolation Sword now fires a aura-like projectile.
All ground sword strikes are stronger and are surrounded with black flames.


Only can be preformed when life is below 1/2.
Another hyper can be preformed during this mode but it will sacrifice all of
your spirit energy.  Spirit Gauge also drains faster than all my previous works.
Regardless of all that, his Spirit Pulse only hyper is the main thing that stands out about him while in that state.
But you will have to see that for your self.

Note: He is a hi-res character because he was ripped at 2x scale and uses hi res effects.
    

Re: Kurama released.

 September 25, 2009, 09:33:05 am View in topic context
 Posted by Kamekaze  in Kurama released. (Started by Kamekaze September 25, 2009, 05:39:37 am
 Board: Your Releases, older Mugen

that doesnt determine a high res character kamekaze lol anyways im trying this badboy out.  :)
feedback:
hes a real solid character nothing wrong with him.
i dont like the ground hit echo repeating everytime he falls, but thats just me.
sometimes when i f5 a match he never goes to his tie/lose animation.

I emphasize on that because If you used him under normal mugen, the sprites would appear at least 10x worse. While they don't appear Hi-res, they are best viewed under those settings. There still may be people who use normal mugen and not mugen plus. No biggie though. As for the losing animation, I'll check into it.
    

Kurama released.

 September 25, 2009, 05:39:37 am View in topic context
 Posted by Kamekaze  in Kurama released. (Started by Kamekaze September 25, 2009, 05:39:37 am
 Board: Your Releases, older Mugen



http://kamekaze.clubsyn-x-treme.net/

As part of the standard, Kurama get's his own effects while in his spirit pulse.

What Kurama gains is the following:

Attack strength increase by 10%
Rose Whip brings opponents toward you
Fierce(y) Wind Flower Waltz Stance gains tremendous range.

Only can be preformed when life is below 1/2.
Another hyper can be preformed during this mode but it will sacrifice all of
your spirit energy. Also unlike Yuusuke, he gains no additional combo ability. Spirit Gauge also drains
slower than Yuusuke yet faster than Kuwabara. Regardless of all that, his Spirit Pulse only hyper is
the main thing that stands out about him while in that state. But you will have to see that for your self.

Note: He is a hi-res character because he was ripped at 2x scale and uses hi res effects.
    

Re: The Fall of Guild?

 September 23, 2009, 06:16:04 pm View in topic context
 Posted by Kamekaze  in The Fall of Guild? (Started by ArellonX September 23, 2009, 06:59:04 am
 Board: M.U.G.E.N Discussion

about YouTube.....blame Mugen-Infantry !!!!!

uh no. Youtube is on it's own with this one. It's only now that the youtube community is now coming into other forums. Which is BAD.

Spoiler, click to toggle visibilty
    

Re: Harry Potter and the Legendary Super Saiyan.

 September 22, 2009, 06:53:42 am View in topic context
 Posted by Kamekaze  in Harry Potter and the Legendary Super Saiyan. (Started by Metroid Budgie September 22, 2009, 06:44:55 am
 Board: Graphics

I'm shaking in my boots. Oh well continue on.
    

Re: Harry Potter and the Legendary Super Saiyan.

 September 22, 2009, 06:50:41 am View in topic context
 Posted by Kamekaze  in Harry Potter and the Legendary Super Saiyan. (Started by Metroid Budgie September 22, 2009, 06:44:55 am
 Board: Graphics

is this
    

Re: MvC2 Ryu updated AGAIN to 1.45, Dan updated to 1.3, Juggernaut updated to 1.3

 September 18, 2009, 11:03:55 pm View in topic context
 Posted by Kamekaze  in MvC2 Ryu updated AGAIN to 1.45, Dan updated to 1.3, Juggernaut updated to 1.3 (Started by Kamekaze September 04, 2009, 06:03:46 am
 Board: Your Releases, older Mugen

Dan Feedback!: :sugoi:

- Can't chain Kouryuu Rekka into D HK. Opponents are able to dodge out of the 2nd Punch. In MVC2, they can't.

I never saw that on my end but I'll check it out.
- His walk speed should be a tiny bit faster and his dash as well.
He is made in "normal" speed mind you. So they are meant to be that way.
- Where you able to instantly block outta a dash in MVC2? I don't remember, lol :p
You can cancel out of dash by holding back, which makes them walk back thus  you can block.
- Did normal attacks chip through guard in MVC2??? I don't think so...
some did, some don't.
- Should be able to move more before Shinkuu Gadoken ends.

Uh no. If you time it you can link something else in but normally dan is pretty stagnant till its over.
- Jump is too low. (I think...)
Possibly. I'll look
- Minor CLNS issues
unless you have screen caps, that doesn't helpt at all.

Question though, should he really have 5 Super Bars? Since in MVC2, you could use more than 1 character at a time, the 2 extra bars helped fuel multiple characters. Seeing as Dan is just 1 character, maybe his bars should be cut down to 3?  ???

I don't see why it matters if he has 5 or 3.
    

Re: RELEASE - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze

 September 16, 2009, 02:55:52 am View in topic context
 Posted by Kamekaze  in *UPDATED 09/26/09* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze (Started by Sean Altly September 15, 2009, 06:10:17 am
 Board: Your Releases, older Mugen

Oh wow, I can't believe I made such a mistake. I forgot that since the triggerall was not statetype!=A and that it was part of the trigger 1, that was bound to happen.
    

Re: Mugen Web Sites (advertise here)

 September 13, 2009, 10:07:07 pm View in topic context
 Posted by Kamekaze  in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
 Board: Introductions and Guides

Eh don't shoot the messinger. I was asked to post that.
    

So uh...SBZ invites you to.....

 September 13, 2009, 07:43:10 am View in topic context
 Posted by Kamekaze  in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
 Board: Introductions and Guides

Sol Badguy Z said:
Sup guys.  Been a while since I've posted much of anywhere Mugen, and I'd like to inform you guys of my new forum.  Among all the Mugen forums I've went to, not one, not ONE has allowed people to be completely and totally free from banishment (sure, we can argue the linguistics here, but I'm going to say that anyway).  Butthurtness all around, people get kicked from one mugen place and simply come to another.  I'd like to eliminate that.  And here it is, my forum, not necessarily dedicated to Mugen, but Mugen nonetheless.

http://counterchaos.freeforums.org/index.php

Pretty much a free for all, this place is intended to be you guy's home away from home.  Topics will never be deleted (unless made by bots who are inviting malware to the boards, or other physically harmful material posted by an individual), people will not be banned (unless in extreme cases), etc.  I'd like to invite all of MG there, and hopefully maintain peaceful relations between the two sites (read as:  No, this isn't a let's all walk out topic).  Hope you guys will attend.

Will also link back to this website as well
    

Re: MvC2 Ryu updated AGAIN to 1.45, Dan updated to 1.3, Juggernaut updated to 1.3

 September 13, 2009, 12:59:28 am View in topic context
 Posted by Kamekaze  in MvC2 Ryu updated AGAIN to 1.45, Dan updated to 1.3, Juggernaut updated to 1.3 (Started by Kamekaze September 04, 2009, 06:03:46 am
 Board: Your Releases, older Mugen

he works fine on my end, try redownloading him.
    

Re: MvC2 Zangief Updated to 1.3

 September 11, 2009, 11:33:59 am View in topic context
 Posted by Kamekaze  in MvC2 Zangief Updated to 1.3 (Started by Kamekaze September 07, 2009, 11:15:57 pm
 Board: Your Releases, older Mugen

Better than pause sctrl = MUGEN'S BUILT IN SCROLL LOCK STEPFRAME FEATURE. (press Scroll Lock while paused to stepframe)

Anyway, everything is good now from what I can see. FFFFFF Just the targetbinds on FAB need work and a grab sound on the last grab of both FAB and UFAB would be nice (both should take like 10 seconds dude). Also, some booming sounds for when Mech Zangief walks and lands would be cool.

Also, certain characters (note: KoopaKoot's Adelheid) drop to the floor during Siberian Blizzard after 2 hits. Some vertical hitbox extension couldn't hurt.

EDIT: Noticed you used a super jump sound for the dash. Take my Tron Bonne's dash sound if you can't find the real one (protip: Tron's is the real one). Also, your super background is the ugly mirrored and short version. Kong has hires rips of the full one on his mediafire, look around.

EDIT2: GOD DAMMIT KAMEKAZE INTEGER DEBUG IN STATE 1104

I did not know about this scroll lock ._. And I suppose I can fix siberian Blizzard. My fx all came from Alchemist like may 2008. I didn't want to update them cause no one complained, untill now of course. So If I am to update his fx I must naturally update all my mvc2 works with it. And Guile(he needs fixing anyway.) All of this I will do when I get off work (12 hours from now), Also, what move did you do to trigger that bug? I could have sworn I got em all for that integer shit.
    

Re: MvC2 Zangief Updated to 1.3

 September 11, 2009, 01:41:32 am View in topic context
 Posted by Kamekaze  in MvC2 Zangief Updated to 1.3 (Started by Kamekaze September 07, 2009, 11:15:57 pm
 Board: Your Releases, older Mugen

I usually made the frames 10x longer than usual to see everything, but FAB is more or less the same targetbind's copy and pasted. SO...I got lazy. I made zangief while in college(first year = bad time to focus on anything not college) and while I still had much to learn, and being that he was my first grappler, I'm shocked I've had so few problems.
    

Re: MvC2 Zangief Updated to 1.3

 September 11, 2009, 01:19:50 am View in topic context
 Posted by Kamekaze  in MvC2 Zangief Updated to 1.3 (Started by Kamekaze September 07, 2009, 11:15:57 pm
 Board: Your Releases, older Mugen

updated check first OH GOD DAMMIT. Honestly I never saw that before.
    

Re: MvC2 Zangief Updated to 1.25

 September 11, 2009, 12:03:14 am View in topic context
 Posted by Kamekaze  in MvC2 Zangief Updated to 1.3 (Started by Kamekaze September 07, 2009, 11:15:57 pm
 Board: Your Releases, older Mugen

Still integer debug in state 1104, 1156, 3001, and 3004. :blank:
Dude, DO EVERY MOVE in EVERY SITUATION with DEBUG ON before you release it. It works WONDERS.
Fixed god dammit. I tested this time. So I know they are gone.


...Also, found the reason why Lariats came out when you try to do supers in 4 button mode. You put the Lariats above the supers in the CMD. WHY?! COME ON KAMEKAZE.
in 6 button mode(which is what he started on) I figured it would need more priority, I was wrong. Keep in mind I made him last year. Every char I make improves my overall coding technique. The further back I go, the more problems I find. Fixed.

...ALSO, why if I try to do UFAB's 360 going clockwise starting on Down and ending on Left, UFAB comes out, but if I end on Down (AND MIND YOU USING 2 KICKS), the walking, regular FAB comes out??

Twas a typo, you saw how many of those damn commands are in there. Give me a break <_< Fixed.

....ALLSOOO is AERIAL AB supposed to be able to be done on a STANDING opponent?

Yes. It's been able to as far back as I remember (MvC1 I know so, but mh vs sf I'm not sure. It does in MvC2 without a doubt cause it's one of my favorite mindgames.) Anyway expect an update in a couple hours.
    

Re: MvC2 Zangief Updated to 1.25

 September 10, 2009, 01:26:12 am View in topic context
 Posted by Kamekaze  in MvC2 Zangief Updated to 1.3 (Started by Kamekaze September 07, 2009, 11:15:57 pm
 Board: Your Releases, older Mugen

updated check first post.
    

Re: MvC2 Zangief Updated to 1.2

 September 10, 2009, 12:02:55 am View in topic context
 Posted by Kamekaze  in MvC2 Zangief Updated to 1.3 (Started by Kamekaze September 07, 2009, 11:15:57 pm
 Board: Your Releases, older Mugen

- No whoosh sound on MP

will fix
- Woosh sound on HK is barely audible
I need better whoosh sounds period.
- No whoosh sound on Lariats
FFFFFFFFFFFF after checking it I now see that I deleted it by mistake.
- Debug on Atomic Buster and 360 + K

Damn integer bug, ah well its fixed now.
- No flame sound for Mech's fire? Also is it really supposed to be able to hit from fullscreen?

Fixed, and mugen is partially responsible for that. The sprite is not scaled what so ever. However I'll see what I can do.
- Can't do any 360 super at all in 4 button mode. It's not my keyboard because I can do Atomic Buster just fine

All of them work fine on my keyboard.
- Doing QCF + P in Mech mode immediately after doing it once causes no flame to appear
That was a very n00bish bug. Fixed.
- 360 + K doesn't connect at all in 6 button mode? It acts as if it connects even if it doesn't connect? WTF?
While adding in that 4 button patch i wrote the wrong state number in for it. It happens. [size=2pt]I also for got to check 6 button mode ._.[/size]

http://img199.imageshack.us/img199/2479/comeonwtf.png

Come on Kamekaze. You can do better than newb mistakes. :-\

You damn right I can. I was in a bit of a hurry with his update but still, error is error. Expect an update in a few hours.
    

Re: Dark Sean

 September 09, 2009, 02:11:14 am View in topic context
 Posted by Kamekaze  in Dark Sean - New Stance (9/10/09) (Started by Swagless September 08, 2009, 11:57:37 pm
 Board: Projects

So am I, we both lose.