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Kamekaze

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Messages by Kamekaze

    

Re: Kazuya Mishima 1.7 release

 March 28, 2009, 11:44:10 pm View in topic context
avatar  Posted by Kamekaze  in Kazuya Mishima 1.7 release (Started by s_dot_thadon March 28, 2009, 10:53:25 pm
 Board: Your Releases, older Mugen

there are 3 music files in it that equals about 37MB. blame them. also heres some feedback:

First of all, he feels really stiff
 1. The intro with the blue guy looks really tacky. It needs vel sets and not posadds
 2.his D,DB,B kick attack has no fluidity at all.
 3. his medium punch looks useless
 4. all of his attacks look stiff pretty much
 5. His jump animation looks silly. He flutters in the air basically
 6. His attacks lack impact.

Secondly, He has bugs
 1. The helicopter sound doesnt go away if u skip one of his intros
 2. His attacks have no impact what so ever.
 3. His Devil hyper takes 1 lvl to use, takes 50%, AND GIVES POWER BACK. It also looks rather unpolished
 4. His hypers have random damage, are all lvl 1's, and some take over 25%. CvS lvl one hypers usually take about 180-200

Finally, he has some cosmetic issues
 1. Hit sounds are not cvs
 2. If not using cvs sounds then hitsparks have to go too
 3. no voices
 4. wimpy attack sounds.
 5. His portrait appears to have had acid spilled on it.


Overall, this feels more beta than one point anything. Much work to be done, but the sprites are awesome.
    

Re: Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09

 March 21, 2009, 02:23:24 am View in topic context
avatar  Posted by Kamekaze  in Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09 (Started by Kamekaze March 01, 2009, 12:17:41 am
 Board: Your Releases, older Mugen

Sagat and Mike Bison are still the same, just now people can turn off some of their defensive stuff
    

Re: Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09

 March 20, 2009, 06:35:43 pm View in topic context
avatar  Posted by Kamekaze  in Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09 (Started by Kamekaze March 01, 2009, 12:17:41 am
 Board: Your Releases, older Mugen

I did.........
    

Re: Kame-Groove Guile Released(Updated 3-20-09), CvS2 Mike Bison updated(not new).

 March 20, 2009, 07:53:29 am View in topic context
avatar  Posted by Kamekaze  in Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09 (Started by Kamekaze March 01, 2009, 12:17:41 am
 Board: Your Releases, older Mugen

Updates all around

@ Therio, I saw the vid. Which I found to be hilarious because I never really had trouble taking my Mike Bison out, ever. But I supposed I'll tone down his defensive stuff for normal CvS2 mode but keep all of it on Kamekaze mode, since people are bitching about it.
    

Re: [AI patch]Mr. Fong's Ryo. Patched By Kamekaze(Updated)

 March 19, 2009, 06:55:13 am View in topic context
avatar  Posted by Kamekaze  in [AI patch]Mr. Fong's Ryo. Patched By Kamekaze(Updated) (Started by Kamekaze March 05, 2009, 05:35:39 pm
 Board: Edits & Add-ons

post
    

Re: [AI patch]Mr. Fong's Ryo. Patched By Kamekaze

 March 19, 2009, 06:38:13 am View in topic context
avatar  Posted by Kamekaze  in [AI patch]Mr. Fong's Ryo. Patched By Kamekaze(Updated) (Started by Kamekaze March 05, 2009, 05:35:39 pm
 Board: Edits & Add-ons

Wow, I have no Idea how that happend, but I will fix immediately.
    

Re: Kame-Groove Guile Released, CvS2 Mike Bison updated.

 March 19, 2009, 04:37:37 am View in topic context
avatar  Posted by Kamekaze  in Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09 (Started by Kamekaze March 01, 2009, 12:17:41 am
 Board: Your Releases, older Mugen

N-Mario's is very good for SFA3-styled.
Yours is very good because it is CVS2-styled.

I like them both.


He is NOT CvS2 styled. CvS pro = CvS 1+


I'll just say this honestly: I very much hate your M. Bison. Not because of the character, no, because of all the fucking dodge/guard mechanics you put in.

Stationary Dodge, Dodge Roll, Parry, Just Defend, Air Guard... RRRRRRRGH. I JUST HATE THAT. TAKE OUT TWO, SERIOUSLY.

Are you talking about Mike Bison(Balrog) or Vega(M.Bison) Cause Mike Bison only has a stationary dodge, and Vega has Foward Doge/Backward Dodge and his imfamous warp. The Just Defend and Air Guard are CvS2 and therefore, aren't coming out

Edit: All that is staying, no one else has a problem with it. Not to mention he can be thrown when He dodges.

You Guile Looks good kame, i like it, he is F*king good against some Cvs ones Like Vega(Balrog) and Yoko, but, why you don't put the Sonic Boom Typhoon in his Cvs mode, or Reverse Sommersaut on Kame Groove, this ones fits perfectly on him, the reversed sommersaut on kame groove can make diference, EX Sonic Boom + reversed sommersault = run to the hills(kidding)

im talking this bcuz of his Mvc Mode with have 3 specials, 1 more specials on this 2 modes could be usefull right?

Sonic Hurricane != CvS Pro Guile. And I thought of adding another hyper to Kame-Groove. It's still up in the air though.
    

Re: Project: Scratchy, $50 Commission

 March 17, 2009, 06:07:24 am View in topic context
avatar  Posted by Kamekaze  in Project: Scratchy, $50 Commission (Started by Carmell February 25, 2009, 03:17:57 pm
 Board: Development Resources

heh my spring break is next week. Ill do it for free.
    

Re: Is MI down for you?

 March 16, 2009, 02:19:24 am View in topic context
avatar  Posted by Kamekaze  in Is MI down for you? (Started by GF202020 August 29, 2007, 01:17:47 am
 Board: M.U.G.E.N Discussion

L_S had nothing to do with this, great job man.
    

Re: God Evil Ryu

 March 15, 2009, 08:17:32 pm View in topic context
avatar  Posted by Kamekaze  in Dark Ryu (update) (Started by SLEEK March 15, 2009, 10:20:11 am
 Board: Edits & Add-ons

voilent ryu = also pots ryu edit. so your edit is nothing but a edit of a edit of a edit. which creates confusion no doubt.
    

Re: Open Source Mugen (OSM)

 March 13, 2009, 07:17:00 pm View in topic context
avatar  Posted by Kamekaze  in Open Source Mugen (OSM) (Started by masterunix January 22, 2009, 09:24:54 am
 Board: Idea Engineering

After reading this topic, I'd say the only reason its so popular is that half the people who posted thinks this is all a bunch of Bullsh*t anyway. It isn't because its "open source"  :-\
    

Re: Evil Ryu by Hoshi converted to Hi-Res

 March 12, 2009, 04:29:52 am View in topic context
avatar  Posted by Kamekaze  in Filters vs Mugen Scaling (Started by Orochi Gill March 10, 2009, 03:08:48 pm
 Board: M.U.G.E.N Discussion

@nio, fame doesnt exist in mugen, but people still try. I create for me :sugoi:.

@TSUKASA013, Mi is down but not seized, its a obvious joke :-\
    

Re: New Characters Planned for SHADEs of Manhattan 2: The Return of Kane Kelly

 March 11, 2009, 10:12:07 pm View in topic context
avatar  Posted by Kamekaze  in Old Updates/Progress Threads (Started by Laxxe23 July 02, 2008, 07:06:15 pm
 Board: S.H.A.D.E.s of Manhattan

the new shading style is awesome  :o
    

Re: Evil Ryu by Hoshi converted to Hi-Res

 March 11, 2009, 10:03:44 pm View in topic context
avatar  Posted by Kamekaze  in Filters vs Mugen Scaling (Started by Orochi Gill March 10, 2009, 03:08:48 pm
 Board: M.U.G.E.N Discussion

Quote
sprite swaps are never hard work. They are cheap ways to get fame. See Warner, the only hard work he did was drawing sprites. But in this case its just sf3 sprites with minor edits. Not very hard to do at all.

I AGREE with you guys! and i stop to take defense of this guy, cause finally i don't care. I didn't say that he works hard on it, he made some efforts (IF he begin). not the same.
Criticism will help him that's right, but i saw request to trash this topic! it was a little bit more....

adding on to what he said.

Maybe he's not looking for fame on the forum. maybe he's just looking for ways to contribute to the community as well. i think it's a valid attempt

I was basing the fame aspect from Warner but if its a valid attempt, I guess you gotta start somewhere.
    

Re: Evil Ryu by Hoshi converted to Hi-Res

 March 11, 2009, 06:58:12 pm View in topic context
avatar  Posted by Kamekaze  in Filters vs Mugen Scaling (Started by Orochi Gill March 10, 2009, 03:08:48 pm
 Board: M.U.G.E.N Discussion

sprite swaps are never hard work. They are cheap ways to get fame. See Warner, the only hard work he did was drawing sprites. But in this case its just sf3 sprites with minor edits. Not very hard to do at all.
    

Re: RELEASED - Rorschach (Watchmen) by SeanAltly

 March 11, 2009, 04:14:33 pm View in topic context
avatar  Posted by Kamekaze  in RELEASED - Rorschach (Watchmen) by SeanAltly (Started by Sean Altly February 04, 2009, 06:33:42 am
 Board: Your Releases, older Mugen

ok everything has been uploaded

New AI fills him out very nicely now that he is using those gas powered grappling gun attacks better...especially when he combo's them into a flame attack.

My only request, which I know will not happen since you have said this is how you do AI for lvl 3 hyper attacks is that the AI threshold to use them was lowered. Just my personal pref is all.

He rarely gets to use lvl 3s on me or my AI so for him to be using them at all is amazing  :o
    

Re: Kame-Groove Guile Released, CvS2 Mike Bison updated.

 March 10, 2009, 03:30:00 am View in topic context
avatar  Posted by Kamekaze  in Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09 (Started by Kamekaze March 01, 2009, 12:17:41 am
 Board: Your Releases, older Mugen

What do you mean by that, N-Mario's is awesome if your saying there's no good one.
    

Re: [AI patch]Mr. Fong's Ryo. Patched By Kamekaze

 March 09, 2009, 06:01:45 am View in topic context
avatar  Posted by Kamekaze  in [AI patch]Mr. Fong's Ryo. Patched By Kamekaze(Updated) (Started by Kamekaze March 05, 2009, 05:35:39 pm
 Board: Edits & Add-ons

I probably wont.  :-\
    

Re: KOF Data Tutorial

 March 09, 2009, 03:18:23 am View in topic context
avatar  Posted by Kamekaze  in KOF Data Tutorial (Started by Vans November 26, 2008, 11:48:45 pm
 Board: Tips, Tricks, Tutorials

I tried this method on kof98' using kawaks. and I was unable to find any of the values on your artmoney table provided. I used the search and filter method and I did come up with some values, but none of them matched with your table.
    

[AI patch]Mr. Fong's Ryo. Patched By Kamekaze(Updated)

 March 05, 2009, 05:35:39 pm View in topic context
avatar  Posted by Kamekaze  in [AI patch]Mr. Fong's Ryo. Patched By Kamekaze(Updated) (Started by Kamekaze March 05, 2009, 05:35:39 pm
 Board: Edits & Add-ons

http://www.mediafire.com/?giqlmygqodm

Now I did this because I got sick of all these people beating up fongo's Ryo when it couldnt fight back properly. Now he can. Enjoy. :D

Changelog:
-Fixed run/back dash error
-beefed up AI
-Increased Intelligence.