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Kamekaze

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Messages by Kamekaze

    

Re: Kame-Groove Guile Released, CvS2 Mike Bison updated.

 March 02, 2009, 09:42:00 pm View in topic context
avatar  Posted by Kamekaze  in Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09 (Started by Kamekaze March 01, 2009, 12:17:41 am
 Board: Your Releases, older Mugen

CvS Pro did not have Parry, nor dodge.
    

Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09

 March 01, 2009, 12:17:41 am View in topic context
avatar  Posted by Kamekaze  in Kame-Groove Guile, CvS Mike Bison, CvS Sagat All updated 3-20-09 (Started by Kamekaze March 01, 2009, 12:17:41 am
 Board: Your Releases, older Mugen

Kame-Groove Guile 1.1:
Another 3-in-1 char. Unlike Reject no. 253 Guile uses the following:
Cvs Pro Style
MvC2 Style
Kame-Groove(original) Style

Whats new:
Fixed priority issue on Kame-groove sonic boom
Fixed bug in MvC2 style Sonic hurricane
AI update

Kame-Groove Style is a mix of things, all of which allow yo to preform some off the wall comboes for alot of damage if you can mix it up properly. It also uses EX moves ala Street Fighter 3 and 4.

Screenshots
Spoiler, click to toggle visibilty

CvS2 Mike Bison 1.35:
Added Defencive select for normal CvS Style.


CvS2 Sagat 4.0:
Added Defencive select for normal CvS Style.
Bug Fixes

http://kamekaze.clubsyn-x-treme.net/
    

Re: RELEASED - Rorschach (Watchmen) by SeanAltly

 February 25, 2009, 07:59:29 pm View in topic context
avatar  Posted by Kamekaze  in RELEASED - Rorschach (Watchmen) by SeanAltly (Started by Sean Altly February 04, 2009, 06:33:42 am
 Board: Your Releases, older Mugen

being that that move is a lvl 3, the AI probably didnt have a chance to use it.
    

Re: RELEASED - Rorschach (Watchmen) by SeanAltly

 February 25, 2009, 04:30:32 am View in topic context
avatar  Posted by Kamekaze  in RELEASED - Rorschach (Watchmen) by SeanAltly (Started by Sean Altly February 04, 2009, 06:33:42 am
 Board: Your Releases, older Mugen

being that that hyper was a lvl 3, which in my AI i only make them use if they are low on health or the opponent is close to death, he wouldn't use it as much. As for the floating away thing. I will fix asap.

In all of those fights except for against the non AI Rorschach, he was at low health and so were the opponents numerous times (vs. Spawn, Starfire, and Mr. Fantastic, it all went 7 rounds) so there were opportunities to do the Who killed Edward Blake move. Also, thoughts on shooting the gas powered grappling gun at the opponent not working?

but did he have 3000 power?

and the moves work fine on my end.
    

Re: MvC Style Ryu....Who's is the most approximate conversion?

 February 23, 2009, 11:04:36 pm View in topic context
avatar  Posted by Kamekaze  in MvC Style Ryu....Who's is the most approximate conversion? (Started by MaxBeta January 28, 2009, 04:34:17 pm
 Board: M.U.G.E.N Discussion

well if someone were to do that then they may make a more accurate version than mine. What i ment by the most accurate is that it is the closest you will find to mvc2. As in all sounds and fx are intact pretty much.
    

Re: RELEASED - Rorschach (Watchmen) by SeanAltly

 February 23, 2009, 08:42:29 pm View in topic context
avatar  Posted by Kamekaze  in RELEASED - Rorschach (Watchmen) by SeanAltly (Started by Sean Altly February 04, 2009, 06:33:42 am
 Board: Your Releases, older Mugen

being that that hyper was a lvl 3, which in my AI i only make them use if they are low on health or the opponent is close to death, he wouldn't use it as much. As for the floating away thing. I will fix asap.
    

Re: MvC Style Ryu....Who's is the most approximate conversion?

 February 23, 2009, 08:40:10 pm View in topic context
avatar  Posted by Kamekaze  in MvC Style Ryu....Who's is the most approximate conversion? (Started by MaxBeta January 28, 2009, 04:34:17 pm
 Board: M.U.G.E.N Discussion

i played mvc2 extensively with ryu as well as converting damages over to mugen from the attack damage display. not to mention recording my self playing it and comparing it with me playing with ryu in mugen to make sure what i can do in mugen was possible in mvc2. I also had a group of beta testers who were very strong in mvc2.
    

Re: MvC Style Ryu....Who's is the most approximate conversion?

 February 23, 2009, 04:56:25 pm View in topic context
avatar  Posted by Kamekaze  in MvC Style Ryu....Who's is the most approximate conversion? (Started by MaxBeta January 28, 2009, 04:34:17 pm
 Board: M.U.G.E.N Discussion

not sure what u mean by feedback but my ryu is pretty much the most accurate mvc2 char you'll find today. He was made at the "normal" speed setting in mvc2 which i guess some people don't like cause hes too slow. What they don't realize is that even mvc1 ryu wasn't that fast as say XZero's. I found his to be a bit too fast, but that's just my opinion. Most of those other ryu's I haven't tried but I always wanted N64mario's.

Edit: That screen shot your using for XZero's Ryu is another screen shot of my ryu.  ???
    

Re: MvC Style Ryu....Who's is the most approximate conversion?

 February 23, 2009, 01:25:21 am View in topic context
avatar  Posted by Kamekaze  in MvC Style Ryu....Who's is the most approximate conversion? (Started by MaxBeta January 28, 2009, 04:34:17 pm
 Board: M.U.G.E.N Discussion

    

Re: The MUGEN CREATOR SCORE CHART

 February 20, 2009, 05:56:21 am View in topic context
avatar  Posted by Kamekaze  in The MUGEN CREATOR SCORE CHART (Started by Rikard February 17, 2009, 11:08:32 pm
 Board: M.U.G.E.N Discussion

72  :sugoi:
    

Re: RELEASED - Rorschach (Watchmen) by SeanAltly

 February 19, 2009, 02:56:50 am View in topic context
avatar  Posted by Kamekaze  in RELEASED - Rorschach (Watchmen) by SeanAltly (Started by Sean Altly February 04, 2009, 06:33:42 am
 Board: Your Releases, older Mugen

    

Nega Ryo updated to 1.15

 February 08, 2009, 09:44:48 pm View in topic context
avatar  Posted by Kamekaze  in Nega Ryo updated to 1.15 (Started by Kamekaze February 08, 2009, 09:44:48 pm
 Board: Your Releases, older Mugen

    

Re: Shadow Geist - Release [StreetFigher EX]

 February 04, 2009, 11:27:30 pm View in topic context
avatar  Posted by Kamekaze  in Shadow Geist - Release [StreetFigher EX] (Started by DEMAN February 03, 2009, 11:13:32 am
 Board: Your Releases, older Mugen

ok let me rephrase what i mean by hitting off the ground

In EX2+, if you trip someone, you can not hit them while they are lying on the ground. I'd made sure of this with lots of testing of the source game. Yet on your char,skullomania included, They can continue to hit someone while they are lying on the ground, even after being tripped.
Even in that vid you posted. Those are Warusaki3's chars. In them you are able to get up quickly(seen at 0:17 for example). but thats only because its a CVS Feature. Not all chars can do that. Thus the Juggle points need to be re-adjusted because you cannot hit chars off the ground in EX2+
    

Re: Shadow Geist - Release [StreetFigher EX]

 February 04, 2009, 05:25:48 pm View in topic context
avatar  Posted by Kamekaze  in Shadow Geist - Release [StreetFigher EX] (Started by DEMAN February 03, 2009, 11:13:32 am
 Board: Your Releases, older Mugen


first off my english is not that good I can't understand some of your word , as OTG

What that means is "off the ground" meaning the move was able to hit a person when they were on the ground lying down.
1. juggle points is perfect as the way they are. I think u didn't try it in the real fight, enemy can recover immediately after hit the ground 2 time. but if your enemy in in trianing mode or too stupid and don't to try to stand up or recover then hell is await.

not all chars can immediately recover. And your AI abuses the fact that there is little juggle limitation. So its not about real fights either.
2. I don't think it too must for mugen and in real SFEX2+ He did 140 damage out of lifemax that is 200 so it 700 damage in mugen that have 1000 as lifemax. and my it just 660.

when I used this that means that you should disregard what was in that line statement. I was agreeing that the damage was supposed to be that high
3. I don't understand OTG
see my first responce.

4. I make it easy to pull off that move for keyboard player be kind to the world if u please.

well i supposed i can change that my self if it continues to bother me.
5. It not big deal. and what is the differance from connect supermove with other normal attack?
if you want to be accurate to the source game then it is a very big deal.

6. then u are not that good in SFEX2+ I can do Stand Medium Kick after death sword kick.
it just hard to do but it can be done same as Crouching Medium Kick after Crouching Medium Punch
(witch is it in Trail Mode so it mean is no bug)
I just make it easy to do.

what im saying is sword kick has too much hit time. the hit time, or the time they are in a get hit state after being hit with that move, in your video was shorter and you said it your self that it was hard to pull off. Yet it can be done so easily in mugen. Which falls back on my accuracy statement above.

7. no u can't cancel excel with supermove not even in real game. I believe u just connect it after Excel end and background still dark.

EDIT: YOU ARE CORRECT ON THIS ONE XP


8. well it look similar to Guile's Somersault Kick so I make is this way.

But it's NOT Guile's somersault kick. I was able to knock giest out of that move in EX2+ with a shoryukken before he was able to get that move out. Which means that move has little to no invulnerability.When a person in mugen is fighting him. He can get away with that regardless and that is a bit unfair don't you think?  Even Guile's flash kick doesnt have that much invulnerability anyway.

9. no my AI never cheat. I just order him to jump. he just do it too fast, player can do it to if u good enough.

Ok I guess.

11. no as I say before if enemy too stupid and don't to try to stand up or recover then hell is await. Just try to recover or stand up if u just lie down and wait then it your fault

As I said. not all chars in mugen can get up so easilly so when they are getting hit off the ground, which is not possible in EX2+ they must be in the air or not in a get hit state all together, it is something that is a unfair advantage also.

Talk to me again after u can do

Air strong punch > Death sword kick > Stand Medium Kick >  Death Crusher > Death Government > Jump > Air strong Kick > Death Somersault > Air Super Death Crush.

It can be done in real game if u don't know every it for sure don't complane just yet.

It's called FEEDBACK, I don't complain. I'm only trying to helping you out.
    

Re: Shadow Geist - Release [StreetFigher EX]

 February 04, 2009, 06:42:28 am View in topic context
avatar  Posted by Kamekaze  in Shadow Geist - Release [StreetFigher EX] (Started by DEMAN February 03, 2009, 11:13:32 am
 Board: Your Releases, older Mugen

heres some feedback for j00:

-juggle points are fuxed up seriously. You were not able to trip someone while they were on the ground in SFEX2+
-lvl 3 takes too much even for a lvl 3. i reccomend like 500-600. it does take that much in the source game so meh.
-death energy did not  OTG in EX2+ Either.
-air death dream is a 720 motion +p in EX2+. yet not in this char why is that?
-only by hypers can chain from crouch hard kick in EX2+ and even then they dont connect very often. but due to juggle problems it OTGs here too.
- death sword kick has little to no cool down time. I was unable to chain it with any normal punch or kick in the source game. yet i can in mugen.
-you can cancel out of excell mode into a hyper in EX2+, but I cant with your char. pls fix.
-in EX2+ Shadow has no invulnerability on his death somersault. so why does he have it now?
-Your AI was preforming death somersaults on the ground when it is a arial move. X_X
-Normal attacks should not have infinite priority, as in the red clsn's should be covered up by blue.
- because of the juggle issues i pointed out earlier. the AI can do devastating combo's that are impossible in the source game


Shadow Geist was my favorite char from the EX series. And this is the best and only conversion, just with minor flaws that make big problems. I hope you will address these.  :buttrox:
    

Boss Sagat updated to 1.6

 February 01, 2009, 11:02:58 pm View in topic context
avatar  Posted by Kamekaze  in Boss Sagat updated to 1.6 (Started by Kamekaze February 01, 2009, 11:02:58 pm
 Board: Your Releases, older Mugen


things implemented/updated:
Revamped all EX moves
Revamped Tigeryukken lvl 3
Redone damages.
bugfixes and tweaks
Updated AI to more "boss" like standards
added portraits for various screenpacks/lifebars

http://club-syndicate.net/kamekaze/
    

Re: i found this old but kool char - can any mugen creator fix it and put a link?

 January 25, 2009, 05:45:06 am View in topic context
avatar  Posted by Kamekaze  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

O SHI HES DA BOSS. Watch out Kenshiro, he is gonna banzors you.  :o
    

Re: The Hypocrisy of the US.

 January 18, 2009, 02:37:30 am View in topic context
avatar  Posted by Kamekaze  in The Hypocrisy of the US. (Started by Kamekaze January 18, 2009, 02:07:29 am
 Board: All That's Left

I never said they were. I said they make a great base, I also said that regardless of religion they are common sense.
    

Re: The Hypocrisy of the US.

 January 18, 2009, 02:21:49 am View in topic context
avatar  Posted by Kamekaze  in The Hypocrisy of the US. (Started by Kamekaze January 18, 2009, 02:07:29 am
 Board: All That's Left

thx for correcting me  :sugoi:
    

The Hypocrisy of the US.

 January 18, 2009, 02:07:29 am View in topic context
avatar  Posted by Kamekaze  in The Hypocrisy of the US. (Started by Kamekaze January 18, 2009, 02:07:29 am
 Board: All That's Left

I've decided to take a good look at our country.

I'll start off on the HAPPY HOLIDAYS movement.

You see, because people started giving a shit about someone else religion, we ended up with Merry Christmas being removed. Instead, to not offend anyone they changed it to happy holidays. In reality this may still offend someone who doesn't celebrate anything at all. So truly there is no way to make everyone happy like they are trying to. This country was founded on christian beliefs and the bible.  I don't wanna sound like one of those "If you don't like America, leave it" people, but free speech is something that warrants us to put whatever we want on our stores even if it is blatant hate speech. Over all, clearly the hypocrisy of this movement is that not all speech is free if it offends someone who takes things too seriously. Yet if it bothers you that a country that mostly uses a particular religion has something that comes from said religion on a place in said country. You don't deserve free speech, you communist(this is a joke if this offends you, your a bigger dumbass then the happy holidays movement).

Moving along, I will now address non-believers in general.

Now I do have friends who don't believe in any religion what so ever. If they were to push how they don't have a religion and why they don't believe in one on me, they probably wouldn't be my friends. Just as I don't push my beliefs on them. Primarily because I believe your free to believe what you want, this is America <_<, but for some that isn't good enough. Now stupid doesn't have a religion, because there are idiots in all religions. Idiot's who are non-believers believe that this country shouldn't have things based on the bible, you know, like the 10 commandments. Regardless of religion those commandments are common sense and make a great base for building laws that ensures everyone's freedom. Now if we were to just throw those out the window. This country would most likely be a hell hole with 1-2 states. Another thing that this country was based on is hope and faith. Faith being that we believe we have a higher power to trust in. There's a reason we have "In God We Trust". It's because he fits the bill of someone who isn't corrupt. If we were to say "In the president we trust", we wouldn't be trusting our money so much would we? The hypocrisy of non-believers vs believers is that they don't want US pushing our believes on THEM. Nowadays, THEY are pushing their beliefs on US. Which only goes back to my first paragraph on how they are offended by something that has never had a negative effect on anyone and has been around for as long as anyone could remember. I say negative because so has racism >_<.


I just remembered my next case. How we hate our selves.

You see one of the main reasons we were told we were at war is because terrorists hate what we stand for. That being the rights and freedom we have. Now this sounds like a valid reason, until you remember just how much America hates it self in terms of freedom. We hate freedom of speech when it is something we don't want to hear. We also hate the right to get married when it comes to gay people. We hate how one race isn't inferior to the other, thus we are to treat each other as equals. We hate how we don't go green, but we also hate people who take going green too seriously. We hate that we treat animals as pets(PETA), but at the same time we hate how animals are allowed to run rampant in the streets. We hate new ideas if it is too out of the "norm". We also hate "norm" ways of the past. Obviously we hate those who hate us because of what we stand for. All of this hate is thrown around to justify actions. Yet at the same time we exhibit the same hate given the right subject and would kill to stop what we hate. We also hate to kill our selves. So no matter what we do. We will never stop hating. Even if it is hating hate it self.

More to come as more points are brought up to me.