Board: Projects
-Welcome back Ryanide, its good to see you are still around.
Thanks. It's good to be ba-
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I love your avatar...
-Welcome back Ryanide, its good to see you are still around.

I realise that his range for combo starters is generally quite poor and he has limited approach options.

Improved. Suggestions.....
More frames in hold animation(the one you take damage)
A losing pose at end of round.
More low kicks and low moves.
More Sparks.......
No bugs to report so far.
He doesnt need to take damage from it, he could even get an extra hit out of it( his falling burning body) it would be a variation attack like those special moves that come out one out of eight times on evil Ken.
Wow, why didnt I see this before O_O I saw the gameplay video and Maxime looks slick. I'll check 'em out when the beta is released, but so far I like the style a lot. Did you use flash to make the animations for the character or a different program? Sorry if this has been answered but I havent been able to read the whole topic yet D:
Sugestion, have a random variable that might make him blow up with his own attack.
(Depending on how its animated ofc) the dinamite might not blow up and he goes closer to check it, being surprised by the delayed blast.