Board: M.U.G.E.N Development Help
Is there any way I can disable the opponent's hitspark and sound when they hit with this move?
EDIT: I added a hitoverride AND a reversaldef that both do the exact same thing one after the other. The result is that non-projectile moves don't trigger the sounds or sparks, but projectiles do.
So it kind of looks like he just runs right through their projectiles and makes them explode while avoiding attacks normally.






