Board: M.U.G.E.N Development Help
I tried dropping a hitbox into his jump animations, thinking that it would be the simplest solution, but I couldn't get it to hit the opponent.
What I want is for a helper (hitbox) to be created under Maxime whenever he does an air jump in any direction (states 41, 42, 43 I think).
When I added a command for "up" and treated it as an attack in the CMD file, it ended up screwing up my jump commands.
It should be fairly simple but being the goon that I am, I'm having problems with it.
Can anyone help?






) that will act independently of Maxime.