Board: M.U.G.E.N Development Help
Umm... It's STILL not doing anything! I'm sure that error I made would have been one of the factors, but something's still missing apparently... here's what I have now:[mcode]; Walk
[Statedef 20]
type = S
physics = S
sprpriority = 0
[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)+fvar(0)
[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)-fvar(0)
[State 20, VarAdd]
type = VarAdd
trigger1 = time > 0
fv = 0
value = 0.05
;ignorehitpause =
;persistent =
[State 20, 3]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 20+(var(7)*20000) && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20+(var(7)*20000)
[State 20, 4]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 21+(var(7)*20000) && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 21+(var(7)*20000)[/mcode]
What am I doing wrong?
And another thing: What's the difference between an fvar and a var anyways?



Besides, it's exactly FOR that reason that I want Sonic to have this gradual speed increase! So he can be blazing fast, but not when he doesn't NEED to be! He's really hard to control when you're playing as him in that Super Mario stage..

OH.... Now I getcha! That's cool! Thanks Cyanide! And don't worry, I'll be sure to make this Sonic one of the best ones out there thanks to you guys!
I'm not sure I follow... What exactly is a Varset or Varadd?
