YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
Jellok is Offline
Contact Jellok:

Jellok

User

Messages by Jellok

    

Re: Capcom Taking Suggestions for next VS Fighter

 September 28, 2009, 05:25:19 pm View in topic context
avatar  Posted by Jellok  in Capcom Taking Suggestions for next VS Fighter (Started by Person Man September 23, 2009, 03:00:12 pm
 Board: Fighting Games

Hmm Capcom vs Gaming....actually and ultimate gaming crossover game..take a bunch of popular 3rd party gaming mascots and put them in a VS setting..make the game for all 3 consoles with character exclusive to each of the three major players Nintendo, Microsoft, and Sony. Bonk..Ristar..Megaman beating up each other with Rodan and Law as back up. Just get silly with it. I think gaming deserves an ambitious game celebrating all it has become.
    

Re: Neowave c + d

 June 18, 2009, 12:33:35 pm View in topic context
avatar  Posted by Jellok  in Neowave c + d (Started by -=<)KSS(>=- June 17, 2009, 01:24:53 am
 Board: Your Releases, older Mugen

You gotta put in the mp3 plugin again.  :S
    

Re: Combusken (HR Beta)

 June 17, 2009, 11:34:10 pm View in topic context
avatar  Posted by Jellok  in Combusken (HR Beta) (Started by Nightmare Seth May 24, 2009, 04:12:14 am
 Board: Your Releases, older Mugen

Nice character everybody's favorite dick n balls pokemon.  :sugoi:
    

Re: Train Factory [Updated]

 January 24, 2009, 12:18:22 am View in topic context
avatar  Posted by Jellok  in Train Factory [Updated] Again (Started by ExShadow January 23, 2009, 02:39:38 am
 Board: Your Releases, older Mugen

Yo Ex there is a graphic error on the stage you can even see it in your third screenshot with strider the line in the background is over him. Nice Custom Robo music. ^_^ OMG lovely lifebars!!
    

Re: Australian Field

 December 21, 2008, 01:12:58 am View in topic context
avatar  Posted by Jellok  in Australian Field (Started by Sir.Mocholini December 19, 2008, 04:14:25 pm
 Board: Your Releases, older Mugen

I thought this was a more fantasy version of the stage I like it though feels surreal.
    

Re: Floating battle By Gmasta

 November 26, 2008, 11:52:48 pm View in topic context
avatar  Posted by Jellok  in Floating battle By Gmasta (Started by Gmasta November 26, 2008, 10:11:00 am
 Board: Your Releases, older Mugen

This stage is awesome I love it. Run smooth..my pc kinda sucks with hi res..well depends on how many transparent effects.  :o
    

Re: Floating battle By Gmasta

 November 26, 2008, 12:26:31 pm View in topic context
avatar  Posted by Jellok  in Floating battle By Gmasta (Started by Gmasta November 26, 2008, 10:11:00 am
 Board: Your Releases, older Mugen

lol I thought that was just another link page to link to other sites. Thanks lol
    

Re: Floating battle By Gmasta

 November 26, 2008, 12:19:28 pm View in topic context
avatar  Posted by Jellok  in Floating battle By Gmasta (Started by Gmasta November 26, 2008, 10:11:00 am
 Board: Your Releases, older Mugen

Hello Gmasta...umm this is the second time I went to your website and I still do not know how to download a thing little guidance please.  :sugoi:
    

Re: 100% gouken released

 October 17, 2008, 11:25:11 pm View in topic context
avatar  Posted by Jellok  in  gouken NOV update released (Started by alexlexus October 15, 2008, 04:45:47 pm
 Board: Your Releases, older Mugen

Hmm Gouken kick super. I think the Heaven Driver Kick.  Is it supposed to kill most characters? I do it in air juggle and it will kill most characters unless they have above average defense or health. I love him though awesome character.
    

Re: Vyn Wips

 September 08, 2008, 06:15:21 am View in topic context
avatar  Posted by Jellok  in Vyn Wips (Started by vyn August 27, 2007, 11:49:08 pm
 Board: Projects

Hell yea thanks for answering my questions.  Hmm he is right those air attacks his feet make it look weird. The rest looks awesome.
    

Re: Vyn Wips

 August 30, 2008, 09:56:26 am View in topic context
avatar  Posted by Jellok  in Vyn Wips (Started by vyn August 27, 2007, 11:49:08 pm
 Board: Projects

Rugal looks awesome man. I never played that Kof your basing him off of. Is it just the skillset? Will he move like a Kof character or more like his CvS version? Any new moves..or custom supers? er one last question. Will he have that super finish screen you showed on the last few pages? I wanted to see how it would look. Don't think I seen a high res super finish screen in mugen. :ninja:
    

Re: Vyn Wips

 January 18, 2008, 08:30:25 pm View in topic context
avatar  Posted by Jellok  in Vyn Wips (Started by vyn August 27, 2007, 11:49:08 pm
 Board: Projects

Hmm I was thinking of ideas for supers but I do not know how this guy juggles. I was thinking if he did air combos he could do an air super where he starts doing rapid kicks...then after a series of kicks he hits him with a strong kick like his forward+HK in alpha when opponent bounces off the wall. Ken comes down with with a flaming axe kick to finish. ....i was thinking for maybe last...or last 2 hits to be in slow motion to show the amount of power put into the attack.
    

Re: Soul Calibur IV

 January 10, 2008, 08:26:24 am View in topic context
avatar  Posted by Jellok  in Soul Calibur IV (Started by OZ November 25, 2007, 03:30:33 am
 Board: Gaming

Hmm is it just me or does sc4 run at a super low framerate? Man I am so scared for the future of fighting games.
    

How to create Hi-res Sprites??

 September 03, 2007, 01:52:44 pm View in topic context
avatar  Posted by Jellok  in How to create Hi-res Sprites?? (Started by Jellok September 03, 2007, 01:52:44 pm
 Board: M.U.G.E.N Development Help

Im  trying to learn how to make sprites but I felt the sprites I made a low quality could be done a hi-res. Im completely lost on what to do. I have photoshop and flash don't know which would be best once I learn how. Any suggestions? Please point me in the right direction.