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Messages by aa250

    

Re: Superboy by Bas--- I mean, by Seth Zankuten. Patched by Basara-kun

 September 13, 2009, 09:48:39 pm View in topic context
 Posted by aa250  in Superboy by Bas--- I mean, by Seth Zankuten. Patched by Basara-kun (Started by Basara Dandy September 13, 2009, 01:41:46 am
 Board: Edits & Add-ons

I like what you did, but is it possible for you to add the hyper BG and hyper potrait to the character I saw them in the sprites it just the black background looks to plain. Also in one of the sprites I believe it the move where he does some kind of punch there a bit of red showing on the back of his T shirt.
    

Re: Jedah by Deuce (08/16/2009)

 August 17, 2009, 02:16:50 am View in topic context
 Posted by aa250  in Jedah by Deuce (08/16/2009) (Started by Baby Bonnie Hood July 18, 2009, 05:40:03 pm
 Board: Your Releases, older Mugen

Is it possible to change the PalFX back to the old one. I notice you change a few I am not digging the new red. :-\ Like for example the grab where he pumps blood into you and the super where he takes into the sky and then drill you on your back. The blood not the same although I do appreciate it adding the old one back in those two moves. I do like the update though. :)
    

Re: Sentry by Acey

 August 13, 2009, 12:28:06 am View in topic context
 Posted by aa250  in Sentry by Acey (Started by volzzilla April 28, 2009, 05:56:09 pm
 Board: Found Releases

Is he still as bad as the previous version?

Nothing New was added just the problem he had were fixed this is what they fixed
Quote
* The trip freeze and other issues realted to the second set of sprites fixed
* few fixes on the cape animation when facing left
* additional combo adjustemnts
* new projectiles for light wave, flash uppercut and air flash kick
* changed flash uppercut properties for double hit
* adjust CMD for charge moves
* remove foreground and background in hypers
* FX additions and adjustments

BTW The Punisher was also updated aswell.
    

Re: MK Ermac

 August 01, 2009, 06:01:37 am View in topic context
 Posted by aa250  in MK Ermac (Started by Flamekyo August 01, 2009, 05:09:21 am
 Board: Your Releases, older Mugen

He is a little better than Shazzo version since his was coded off CVS axel and I don't think his had Fatality. I think he would look better if you used similar hitsparks like Binho Scorpion and Subzero.
Other might disagree, but I didn't like the Mortal Kombat Annihilation dragon when he does his super.
    

Re: TERRORDROME DEMO v2.5

 July 27, 2009, 09:48:58 pm View in topic context
 Posted by aa250  in TERRORDROME DEMO v2.5 (Started by ten July 26, 2009, 10:23:00 pm
 Board: Your Releases, older Mugen

Every time when I skip the intro the games crashes on me don't know if that happened to anyone else
Try this:
Go to the exe and right click, Properties > Compatibility > Run this program in compatibility for: > Windows 98/ME

That is the only way I could get it run at all. I was able to skip the intro also.
I remember having the same problem with the previous demo, but it stopped happening after a while for no apparent reason.

It's a pretty buggy system.

Thanks, but it still crashes when you skip the intro, but it doesn't happen all the time, but that did manage to fix the music not playing sometime problem I mention earlier. :)
    

Re: TERRORDROME DEMO v2.5

 July 27, 2009, 06:34:54 am View in topic context
 Posted by aa250  in TERRORDROME DEMO v2.5 (Started by ten July 26, 2009, 10:23:00 pm
 Board: Your Releases, older Mugen

I found a bug Jason got stuck in the air



Also some stages don't have music and they stop playing from time to time
Some characters are missing small portrait
Every time when I skip the intro the games crashes on me don't know if that happened to anyone else
Also sometimes the Stage Background music will continue to play when it goes to versus screen.

Also I have a question does this game have practice mode or option mode because I didn't see it. unless you plan on adding that in the future
    

Re: Silent Storm

 July 22, 2009, 09:24:06 pm View in topic context
 Posted by aa250  in Silent Storm (Started by Gamer35 July 21, 2009, 10:34:35 pm
 Board: Requests

Private, or at least every SS edit made by XCB/Big Eli King does.

The closer SS you'll have is Tetsu Yatogi. Avaliable in RandomSelect

actually no it was released Silent Storm came back and released it on May 25, 2008
Quote
Silent Storm EX by Silent Storm released
http://www.freewebs.com/fr33dom87/mystuff.htm


unfortuanely the character was removed because Kung Fu Man and Silent Storm got into a Mugen drama fight. You can check on Ensips. if you can't find it I guess I can send it to you Gamer35
http://mugenguild.com/forumx/index.php?topic=82037.0
    

Re: Jedah by Deuce (07/18/2009)

 July 20, 2009, 07:36:39 pm View in topic context
 Posted by aa250  in Jedah by Deuce (08/16/2009) (Started by Baby Bonnie Hood July 18, 2009, 05:40:03 pm
 Board: Your Releases, older Mugen

Well I tried this Jedah, but I will be sticking with the old one. For one the sound are lower than Deuce version. Also why is Jedah red is that a pallet issue or something when drag you down with that one super


Deuce Version


Your Version


Also in this picture the red just looks better on Deuce version

Your version


Deuce Version


Now I am not bashing your work it just a matter of opinion.
    

Re: Offline char request

 July 17, 2009, 11:48:17 pm View in topic context
 Posted by aa250  in Offline char request (Started by LivingVoodooDoll June 05, 2009, 07:26:22 pm
 Board: Requests

Trust me you don't want it I had it years ago it just a one sprite character. Put it this way it a half ass demitri with no attacks. Considering it a Kung Fu Man creations which is no surprise really. :madgoi:
    

Re: digimon characters request

 July 05, 2009, 08:00:53 pm View in topic context
 Posted by aa250  in digimon characters request (Started by davie07 June 28, 2009, 02:51:17 am
 Board: Requests

There really aren't that many Tekken Characters out there, but these are the one I know so far

Quote
Name: Hwoarang
Author: Silver
Origin: Tekken 3
Status: ONLINE
Website: http://www.jansfreeware.com/silver/



Name: Jin Kazama
Author: TC
Origin: Tekken 3
Status: ONLINE
Website: http://www.geocities.com/steal2/mugen/

Name: Jin Kazama
Author: Sammyboi
Origin: Tekken
Status: ONLINE
Website: http://www.freewebs.com/sammybsmugenuniverse/


Name: Jin Kazama
Author: RiceZilla
Origin: Tekken
Status: OFFLINE
Website: http://www.freewebs.com/tetsuo9999/


Name: Kazuya Mishima
Author: s_dot_thadon
Origin: Tekken
Status: ONLINE
Website: http://mugenguild.com/forumx/index.php?topic=96029.0


Name:Kazuya Mishima
Author:  Silviazeroshift
Origin: Tekken
Status: ONLINE
Website: http://mugenguild.com/forumx/index.php?topic=84434.0
    

Re: CvS2 - Osaka Tower

 July 05, 2009, 07:56:19 pm View in topic context
 Posted by aa250  in CvS2 - Osaka Tower (Started by Mackx July 05, 2009, 05:15:42 am
 Board: Your Releases, older Mugen

This is truly some amazing work you have done here especially since those CVS2 stages are a pain to do.

Good Work. ;)
    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 08, 2009, 08:02:01 am View in topic context
 Posted by aa250  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

What can you expect from a crappy team like IMT, where over 80% of their releases are broken. Remember, these are the same people that sponser Kong. Oh well, thank God for Scruffy Dragon. At least SOME people know what it takes to make a good character.

LOL your joking right at least IMT character are complete unlike Elektra and Sinestro which are pretty bad alpha. SD character also contain a lot of bugs to you know.
    

Re: Updated Red X again 5,1,09

 May 02, 2009, 09:55:17 am View in topic context
 Posted by aa250  in Red X Re Release (Started by Xclusive February 22, 2009, 06:37:31 am
 Board: Edits & Add-ons

It a good start, but it still need a lot of work. considering he is just an edit of Scruffy Dragon Nightwing since it was very incomplete. I do hope in the future you give him more supers and hypers. Sadly Mugen lacks DC characters.

Good Luck.
    

Re: Coliseum - Kong vs Mugen

 July 30, 2008, 06:13:22 am View in topic context
 Posted by aa250  in Coliseum - Kong vs Mugen (Started by Lord Vader July 18, 2008, 07:22:46 pm
 Board: M.U.G.E.N Discussion

Quote
While I can't stand the AI on any of the characters he has made, it should be noted other than that the sprites are ripped pretty good, and in most cases his characters are easy to use.

Anyways, if you can stand impossable AI's then his characters should be good.

.
.
.
However I can't stand Cheap Combo jerk characters

The A.I turn off on the easy.cmd unless you didn't redownload his character he said he updated all his characters a month ago. I tested his Sentinel it didn't play like a demon.

Quote
Well for starters his Magneto COTA sprite sheet is missing the Magnetic Tempest pieces of metal sprites. Then there's also only 2 sprites for the shockwave. And there was 1 sprite missing in Magneto's moving backward animation. And there are a bunch of effect sprites missing as well such as the giant X that appears when you do a super move or the dashed lines that appear when you super jump. There are probably more but those are the ones that are missing so far.

That might of got fixed he reupload Magneto on July 27, 2008
    

Re: Coliseum - Kong vs Mugen

 July 29, 2008, 10:21:32 pm View in topic context
 Posted by aa250  in Coliseum - Kong vs Mugen (Started by Lord Vader July 18, 2008, 07:22:46 pm
 Board: M.U.G.E.N Discussion

Quote
i don't know the extremity of the mistakes in his chars, but if they're something small, maybe it isn't that big of a deal!

It really not that big of a deal at least his character don't get stuck or clones two of the most annoying bugs I hate maybe because I have his most updated ones.
 
 
 
 
    

Re: Ichigo Updated

 July 02, 2008, 06:11:42 pm View in topic context
 Posted by aa250  in Ichigo Updated (Started by Haseo80 July 01, 2008, 01:32:16 am
 Board: Your Releases, older Mugen

Awesome work man. I really like the new potrait you gave him. :)
    

Re: Kong releases : MvC Ibuki

 June 23, 2008, 11:47:01 pm View in topic context
 Posted by aa250  in Kong releases : MvC2 Tron Bonne (Started by tetsuo9999 June 23, 2008, 07:20:36 pm
 Board: Found Releases

The Kong Page Is Offline  :(

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Please contact the server administrator, webmaster@10gbfreehost.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.
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Here is his alternate site
http://www.mediafire.com/?sharekey=6137c08f94a0a3d30d428c4a089f9196d55e197f959290bd
    

Re: Kong releases : MvC Ibuki

 June 23, 2008, 11:41:37 pm View in topic context
 Posted by aa250  in Kong releases : MvC2 Tron Bonne (Started by tetsuo9999 June 23, 2008, 07:20:36 pm
 Board: Found Releases

don't forget he updated Anakaris too. There was this nasty bug it had he fixed where is oppent get frozen. for those who care.
    

Re: MVC2 Donovan by Kong

 May 28, 2008, 10:25:11 pm View in topic context
 Posted by aa250  in MVC2 Donovan by Kong  (Started by tetsuo9999 May 28, 2008, 08:41:50 pm
 Board: Found Releases

Kong did update his Jedah a couple of days ago he went back and added the intros from Vampire Savior. The reason why he updating the patches is because he that nice about it. :)
    

Re: MVC2 Donovan by Kong

 May 28, 2008, 10:13:46 pm View in topic context
 Posted by aa250  in MVC2 Donovan by Kong  (Started by tetsuo9999 May 28, 2008, 08:41:50 pm
 Board: Found Releases

Why does this shinra fella needs to update/fix Kongs work. That is what I find a bit strange. I mean its great that he is doing it I just dont know why. I know he visits this forum and I've seen him over at club syn because Im there aswell so maybe he can tell me. Im just curious.

He update them because he is a fan of his work and he feels like it.