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Re: The King of Fighters XII

 January 26, 2009, 09:36:04 pm View in topic context
 Posted by aas  in The King of Fighters XII (Started by Kairi February 15, 2008, 07:05:54 am
 Board: Fighting Games


Here are the changes!

1- they changed all the gauges, they made it glow to indicate the change in your or your opponent's situation in the battle, and they made it in a way that you can recognize it by a glance so you can tell your or your opponent's situation just by looking at the gauges, so that you can concentrate more on your strategy in the middle of the fight.(look at the upper right picture)

2- a new gauge just for the critical counter.(look at the upper right picture)

3- the effect when some one pulls a hard punch or kick to make a critical counter has become more identifiable than before, in a way that you can easily tell that your opponent is aiming for a critical counter.(look at the upper right picture)

4- (pulling a DM, round start, K.O....etc.) such turning events in the middle of the game, at the time when it occurs a production occurs at the same time(like special thing happens in the back of the background like the lower left pic when the round started in the stadium stage or the lower right pic at the K.O. screen in the french stage), and this is not about flash or stuff, it is about making the game more alive which is one of the important things in fighting games.

5- the feeling (i kicked his ass!!) when you win, or the feeling (he got me!!) when you lose, they have put their effort to create such feelings at such moments (what did they exactly mean by this i have no idea, i cant tell from any picture)

the picture on the upper left is just to show you the difference between the previous loketest's version(the upper left pic) and this loketest's version(the upper right pic)


what pics are you talking about exactly? i have to use an proxy to get to kof xii site, so the pic may not load up o_O
    

STREET FIGHTER 4!!!

 January 24, 2009, 10:52:06 pm View in topic context
 Posted by aas  in STREET FIGHTER 4!!! (Started by Titiln July 18, 2008, 04:27:53 pm
 Board: Fighting Games

this just dawned on me(cause im that slow :P) you cant block in the air, right?
    

Re: (KoF) Sakura Released By L.C & mast-chen

 January 17, 2009, 01:51:59 am View in topic context
 Posted by aas  in (KoF) Sakura Released By L.C & mast-chen  (Started by ieks January 16, 2009, 06:21:43 pm
 Board: Found Releases

    

Re: adobe flash problems

 January 16, 2009, 11:35:28 pm View in topic context
 Posted by aas  in adobe flash problems (Started by aas January 16, 2009, 02:02:27 am
 Board: Off-Topic Help

    

Re: dudley by fido released 1/15/09 (1/16/09 in Japan)

 January 16, 2009, 02:32:34 am View in topic context
 Posted by aas  in dudley by fido updated 1/19/09 (Started by aas January 16, 2009, 12:15:51 am
 Board: Found Releases

    

adobe flash problems

 January 16, 2009, 02:02:27 am View in topic context
 Posted by aas  in adobe flash problems (Started by aas January 16, 2009, 02:02:27 am
 Board: Off-Topic Help

im trying to see if i could get my portable browser(opera) to play youtube vids WITHOUT using adobe flash on the computer. is there a portable adobe flash that i can dl so i could watch youtube vids on my browser on a shared computer? and if i get the portable flash to work with opera, i could get to work with firefox portable, right?   
    

dudley by fido updated 1/19/09

 January 16, 2009, 12:15:51 am View in topic context
 Posted by aas  in dudley by fido updated 1/19/09 (Started by aas January 16, 2009, 12:15:51 am
 Board: Found Releases

    

Re: M.U.G.E.N Screenshots

 January 15, 2009, 07:28:41 pm View in topic context
 Posted by aas  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion

how long has that mai been an beta? seems like forever...
and i guess those lifebars are an wip, right?
    

STREET FIGHTER 4!!!

 January 12, 2009, 11:24:39 pm View in topic context
 Posted by aas  in STREET FIGHTER 4!!! (Started by Titiln July 18, 2008, 04:27:53 pm
 Board: Fighting Games

    

Re: BlazBlue: Calamity Trigger

 January 10, 2009, 02:41:36 am View in topic context
 Posted by aas  in BlazBlue: Continuum Shift (Started by リック January 24, 2008, 01:01:30 am
 Board: Fighting Games

    

Re: J_yuri_super edit por エス:

 January 08, 2009, 12:53:09 am View in topic context
 Posted by aas  in J_yuri_super edit por エス: (Started by The Fisher King January 07, 2009, 07:02:52 pm
 Board: Found Releases

    

STREET FIGHTER 4!!!

 January 07, 2009, 12:17:41 am View in topic context
 Posted by aas  in STREET FIGHTER 4!!! (Started by Titiln July 18, 2008, 04:27:53 pm
 Board: Fighting Games

Rose's ultra sucks...

its simple, ill give you that(just shocking somone, yah --;) but the facial expressions and camera movement makes up for it. and did it give a mortal kombat fatality-like feeling to you?

Different variations of the arcade stages, a Mugen training stage (hehe) and Chun-Li face update:
http://www.gamereactor.se/beta/16447/Street+Fighter+IV/

inb4their in ur computers,playing ur mugenz   ;P

i saw "cpu" on top on both of the lifebars, so does that mean there's a watch mode?
    

Re: Tatsunoko vs Capcom - Cross Generation of Heroes

 January 03, 2009, 02:58:02 am View in topic context
 Posted by aas  in Tatsunoko vs Capcom - Cross Generation of Heroes (Started by 03268851 May 21, 2008, 01:35:10 pm
 Board: Fighting Games

    

Re: Tatsunoko vs Capcom - Cross Generation of Heroes

 January 02, 2009, 12:37:52 am View in topic context
 Posted by aas  in Tatsunoko vs Capcom - Cross Generation of Heroes (Started by 03268851 May 21, 2008, 01:35:10 pm
 Board: Fighting Games

    

Re: Tatsunoko vs Capcom - Cross Generation of Heroes

 January 01, 2009, 03:38:22 am View in topic context
 Posted by aas  in Tatsunoko vs Capcom - Cross Generation of Heroes (Started by 03268851 May 21, 2008, 01:35:10 pm
 Board: Fighting Games

    

Re: The King of Fighters XII

 December 29, 2008, 11:32:57 pm View in topic context
 Posted by aas  in The King of Fighters XII (Started by Kairi February 15, 2008, 07:05:54 am
 Board: Fighting Games

im not 100% on the critical counter. when you have your meter maxed up, you could basically do a psychic 9 like athena?
and by that, i mean you have press the right buttons and the right time?
    

STREET FIGHTER 4!!!

 December 27, 2008, 09:01:41 pm View in topic context
 Posted by aas  in STREET FIGHTER 4!!! (Started by Titiln July 18, 2008, 04:27:53 pm
 Board: Fighting Games

    

Re: M.U.G.E.N Screenshots

 December 27, 2008, 02:46:35 am View in topic context
 Posted by aas  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion

    

Re: oichi released by Elecbyte aka Unknown Author

 December 27, 2008, 02:35:21 am View in topic context
 Posted by aas  in oichi released by Elecbyte aka Unknown Author (Started by Rikimtasu December 25, 2008, 04:20:20 am
 Board: Found Releases

    

Re: The King of Fighters XII

 December 24, 2008, 09:21:40 pm View in topic context
 Posted by aas  in The King of Fighters XII (Started by Kairi February 15, 2008, 07:05:54 am
 Board: Fighting Games