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Messages by swipergod

    

Re: KOFE 0.95 Feedback and Bug Reporting

 April 09, 2012, 02:57:41 pm View in topic context
 Posted by swipergod  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E

This is a reoccurring glitch that I've tried to eliminate with simple methods.  It appears that I'm not very successful.  I'll have to hard code names and statenos into characters that produce this glitch to avoid it in the future.  Thanks for the catch.
    

Re: King of Fighters E blog

 April 08, 2012, 06:29:32 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Music Link fixed.  I'll provide a couple more links later today.
    

Re: King of Fighters E blog

 April 08, 2012, 01:50:33 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Sorry, sendspace f'd up my upload. Didn't put it on my account, so now the music files are lost.  I'll have to reupload later on.  Can download the game, but no music right now.
    

KOFE 0.95 Feedback and Bug Reporting

 April 07, 2012, 09:32:56 pm View in topic context
 Posted by swipergod  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E

Use this as a dumping ground for gameplay issues, bugs, feedback, etc... for the latest release of KOFE 0.95

- Credits need to be revamped to add new characters.
- Select screen needs to be reorganized.
    

Re: King of Fighters E blog

 April 07, 2012, 09:28:56 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

KOF 0.95 is up.  Download time could be a little slow.  It's on sendspace.  I prefer mediafire, but I'm not gonna pay for an account until I can finish the game. I'll update the website soon.

Game:
http://www.sendspace.com/file/8f6u4y

Music:
http://www.sendspace.com/file/53b9aa

Note I'll have to upload Athena's music separately.  I ran out of space.

Please leave your feedback for the release in the feedback topic. It's impossible for me to sort through everything when it's spread around in 4 different topics.  It'll be a big help.  Thanks.
    

Re: KOFE Tag System

 April 07, 2012, 02:23:02 pm View in topic context
 Posted by swipergod  in KOFE Tag System (Started by swipergod February 29, 2012, 06:54:04 pm
 Board: King of Fighters E

Based off of the system there would be several moves.  Tag in attacks should be simple.  Counter attacks should also be simple.  The dual DM is the tricky one.  I want to get the 0.95 release out.  Then I'll brainstorm here a bit.
    

Re: King of Fighters E blog

 April 06, 2012, 09:54:25 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Okay, good to go.  Only thing stopping me now is finding a place that will accommodate the size.  The game without music is 500mb.  Any good cloud storage places out there that will take the game without me having to break it up.  That seems to be where a lot of the issues seem to pop up.  I'll keep looking in the meantime.
    

Re: King of Fighters E blog

 April 01, 2012, 02:26:29 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Website has been updated.  Uploads to come soon.  Note that the KOFE up there right now is NOT v0.95, but rather v0.9.  I've also released the new PDF for download, for those who are interested.
    

Re: KOFE Character Balance

 April 01, 2012, 02:25:11 pm View in topic context
 Posted by swipergod  in KOFE Character Balance (Started by swipergod August 08, 2011, 11:40:56 pm
 Board: King of Fighters E

I don't think that is necessary.  Seriously, just do a reg throw and then lightning DM off the ground for a instant 390 damage.  Shermie is a very dangerous character.  She is just one that requires patience.  If you like to run in and pound opponents, then Ryo is a character more suited for that.  Shermie is defense and position control.  I find her to be very well balanced.
    

Re: King of Fighters E blog

 April 01, 2012, 01:53:54 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

It won't look good.  I've tested it.  Until there's either a redone title screen or the in game is HD, the mix of fonts and graphics in HD and low res everything else.

So I've added a couple minor touch ups.  Prepped Joe for Hwa's eventual addition to KOFE. And I've finished the PDF.  Now I just have to edit the in game credits and that should be it.  Expect a release this week. :D
    

Re: King of Fighters E blog

 March 31, 2012, 07:04:00 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Yeah, forgot to specify for 1.0 release. My bad.  And don't worry, like the soundpack, there would be 2 version of KOFE. HD and LD.
    

Re: King of Fighters E blog

 March 31, 2012, 05:13:03 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

K, I'll download it before I start work on John.  I think John, Chris and Tizoc are next on the list.  Course that's post release. 

Just a crew shout out to MissFairy, Lost Avenger, Melcore and Jeffrei.  I've created a new place in the credits just for you guys for your help :)

Also want to point out that Seph did some work on converting the screenpack to hi-res, however, ideally I'd be able to convert the game to hi-res too before releasing that work so the game can convert completely to the 1280 x 800 resolution.

Right now I'm just fixing the credits and updating the pdf for 0.95 distribution.  The game is pretty much ready to go.  As I did the last time, I will release the music in a separate download.  I'll post once the posting work is done and I'm ready to update the website.  If anybody wants to help me with the clean up to reduce the size, let me know.  Cheers.
    

Re: Special intro Translation ...

 March 31, 2012, 05:09:23 pm View in topic context
 Posted by swipergod  in Special intro Translation ... (Started by Lady in Magenta March 31, 2012, 04:58:34 pm
 Board: King of Fighters E

Hey LiM.  I actually do a hunt for the real translation of some speeches to make sure that they make sense when I put them in my game.  Some of them are lame, but still work.  I don't actually keep the translation though once I figure it out... :S  I only have a word doc with all the Special Intros, so I can keep track of them all so I don't forget who has what or what I'm planning.  Like just now, I almost forgot to put in a special intro for Joe and Billy. :D
    

Re: KOFE v0.9 Feedback

 March 29, 2012, 02:34:23 am View in topic context
 Posted by swipergod  in KOFE v0.9 Feedback (Started by swipergod December 17, 2010, 02:25:57 am
 Board: King of Fighters E

Okay, I'll take a look. :)
    

Re: King of Fighters E blog

 March 24, 2012, 11:15:49 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Totally misjudged the amount of time this would take.  Well the common.snd is created at least, now it'll just be a slow task to clean up the characters.  I'll leave that for 1.0

Hit sounds (including stab sounds), guard sounds, super fx sounds, grab sounds, and the basics (run, jump, land, etc...)  A few characters might retain some unique sounds though.

No, I think the clean up effort will be for 1.0  I did Adel and it took me more time than I'd like just for the sounds.  Plus I have to test everything to make sure no sounds went missing...  Moving forward for the last batcch of characters, I'll get them using the common sounds.  Sparks will be trickier if they're linked.  I haven't used 3.0 yet.
    

Re: KOFE v0.9 Feedback

 March 24, 2012, 11:09:55 pm View in topic context
 Posted by swipergod  in KOFE v0.9 Feedback (Started by swipergod December 17, 2010, 02:25:57 am
 Board: King of Fighters E

The fixes pointed out were corrected.  I also caught a couple of my own.  Keep reporting them if you find them.
    

Re: King of Fighters E blog

 March 24, 2012, 04:44:06 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

In order to reduce the size, I've created a full common.snd.  I'm now in the process of cleaning up the snd of each character and flipping the sounds over to the common sound.  I think I'm all done other than that, so expect a release soon.
    

Re: King of Fighters E blog

 March 18, 2012, 08:32:22 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

The website will be updated when the release comes out. My bad.  Just no time to blog up on there.
    

Re: KOFE v0.95 New Challengers!

 March 18, 2012, 08:31:10 pm View in topic context
 Posted by swipergod  in KOFE v0.95 New Challengers! (Started by swipergod March 18, 2012, 07:06:48 pm
 Board: King of Fighters E

I still have to post Eiji and Billy.  Just trying to wrap them up.  Shiki will be included too, but she won't get a profile here since she's just a re-release.
    

KOFE v0.95 New Challengers!

 March 18, 2012, 07:06:48 pm View in topic context
 Posted by swipergod  in KOFE v0.95 New Challengers! (Started by swipergod March 18, 2012, 07:06:48 pm
 Board: King of Fighters E

KOFE 0.95 is getting 8 new characters.  2 of them (Shermie and Yashiro) were released as a booster, but will be officially released here.  Shiki also returns to the roster as a secret boss character and is rebalanced accordingly.  This will be the last roster update befor the 1.0 release.

Shermie
Shermie is a combination character since she had 2 separate versions in the regualr KOF franchise.  Since the story of KOFE takes place after '98 and since her Orochi version provides more interesting gameplay, she leans towards her Orochi self.  She has several new moves to balance her out including a lighting strike DM and lightning suplex SDM.  She also has her regular version's special throw for defending against close offense, complete with the rushing knee follow up.

Youtube vid: http://www.youtube.com/watch?v=cAT8hY6tqW8

Pic:



Yashiro
Like Shermie, Yashiro is a combination of his two versions.  He is very throw centric though.  He uses the new KOFE air to ground grab to launch opponents in the air for combo posibilities.  Since his last release, his running grab has been tweaked so that it grabs without waiting for the animation to end, making the move more effective in combat.  Yashiro also benefits from other KOFE standards, like teleportation invincibility and off the ground striking, making him a very strong character.

Vid: http://www.youtube.com/watch?v=P6R_F4sgz34

Pic:



Orochi
Like Zero, Orochi underwent some big changes to be brought up to KOFE standards.  He uses the Mizuchi art style since the quality is better.  He gains a new dodge animation and kick throw.  In terms of new moves he has the fastest teleport in the game and, like in 98UM, his genocide cutter is a special.  His counter attack now counters all strike attacks from any level (high, med, low).  His regular projectile is like a DM projectile just like Zero's and uses the Mizuchi effects.  He has a wide assortment of new DMs and his HSDM is an instant kill throw.

Youtube Vid: http://www.youtube.com/watch?v=rQPChy_4I9s

Pic:



Duo Lon
Duo Lon is intended to play more like his complete XIII version.  He gains projectiles and more variety with his earth stomper including the ability to stun opponents into a combo opportunity.  His teleporting kick can now be done in the air increasing its offensive capacity. He remains as the only non boss character to be able to teleport backward.  He has a new kick throw as well.  The video below shows a sixth move that had him using an anti-air kick, but this move was removed due to balance issues.

Youtube Vid: http://www.youtube.com/watch?v=M0YpouBevxY

Pic:



Shen
As with the other Ash saga characters, Shen gains move of his XIII moves.  He has an autoguarding anti-air strike and a new close up punch combination attack. He loses the ability to power up with his DM, but his speed and juggle potential allow him to do some decent damage.  He gains a new "headbutt" throw as well.  His HSDM is taken right out of XIII and can be tagged onto some launcher combos for serious damage. The SDM in the video is outdated as he now lifts the opponent up before delivering the final blow.

Youtube Vid: http://www.youtube.com/watch?v=fLIAcFNP-wg

Pic:



Eiji
Eiji is a little bit of a blend character that feels familiar, but also plays a little different. He has his fireball that acts like Andy's (2 different versions).  He keeps his reflect, but it only snuffs fireballs like Yuri's Sai Ha, or Mai's Firetail.  He also loses his cutter attack.  It felt somewhat redundant in his gameplay.  I felt his '98 UM kunai toss was worth more to his gameplay.  Another big change is his multi-kick that acts more like Lin's from KOF 2k.  It's easier to hit with it for full damage. Nothing should surprise outside of that and he feels very balanced despite the larger moveset.

Youtube Vid: http://www.youtube.com/watch?v=DT0uHbaLu5A

Pic:



Billy
Billy plays like a mix of his RB self and '98 self.  Following the FF WA theme of the game, he takes his look from that game (AKA his '03 look).  With the spriting help of Jeffrei, we still managed to port most of his old poses and moves.  As with other weapon fighters, his weapon loses its hit collisions at the cost of his slower gameplay. In terms of move tweeks, he gets a follow-up attack to his Sparrow Killer and uses the Salamander Strike as his DM.  Not much else to point out here.

Youtube Vid: http://www.youtube.com/watch?v=vN7Iucjbpso

Pic:


That's the line up of the latest fighters to hit KOFE.  You'll have to wait for the next release for the remaining cast. ;)