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Re: King of Fighters E blog

 March 18, 2012, 05:10:30 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Nameless doesn't really have a team.  Who would be the 4th for the Orochi team?  Goenitz is a final boss, so he can't be on their team.  Mature and Vice worked for Rugal in the past and Angel for Nests which "could have" had ties to Rugal.  Who would take Yamazaki's place with the Boss team?  I'm open to suggestions, but I don't really think there is a better set up.

I've finish the special intros which means 0.95 is technically done.  I'll see if there's anything else left to do before posting.  Here's a special intro for Kyo and Orochi

Orochi taunts Kyo with an image of Yuki


Kyo explodes in a rage calling Orochi a bastard
    

Re: King of Fighters E blog

 March 17, 2012, 10:02:24 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

AI isn't the priority right now.  I'll worry about that for 1.0 since it's a huge exercise.  I just want to finish the characters a balance accordingly first.
    

Re: KOFE v0.9 Feedback

 March 16, 2012, 01:35:52 am View in topic context
 Posted by swipergod  in KOFE v0.9 Feedback (Started by swipergod December 17, 2010, 02:25:57 am
 Board: King of Fighters E

Those are all good catches.  Hitboxes shouldn't be missing from basic attack or non-teleport attacks. That Yamazaki thing sounds wrong.  I'll check it out. Keep 'em coming.  Might as well fix as many glitches as I can before 0.95
    

Re: King of Fighters E blog

 March 15, 2012, 12:37:37 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

This issue was addressed last year when the same comment arose.  Robert's high/low can't be a duck/jump thing because he isn't tall enough.  The concept is more that he has the ability to hit both high and low projectiles and high and low attacks.  So a high one would go sailing over Vanessa's "teleport" but the low one would hit her.  By the same token, his projectile should hit moves that leap into the air to avoid low projectiles.  That's his game.  Both projectiles travel at the same speed and do the same damage.  It's positioning and mindgames more than anything else.
    

Re: King of Fighters E blog

 March 11, 2012, 11:19:31 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Nobody.  Game will have 66 characters (technically 67) + your booster characters.
    

Re: King of Fighters E blog

 March 11, 2012, 10:36:52 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Okay so here's the official verdict.  Jeffrei's been amazing and he's willing to take on Hwa once he's done with John.  So Hwa is now an official character.  Duck King will round out the roster.  Sorry LA, but he just fits the teams better.  Team shift will go like this:

Adel, Mature, Vice, Angel
Yashiro, Shermie, Chris, Nameless
Billy, John, Gato, Eiji
Rock, Raiden, Hwa, Duck

Rock and Billy are rivals in this game, so they'll get a special intro.

I've also updated the 0.9 to 0.95 topic.  That's where it's at so far.  I've pretty much done all the upgrades I wanted to so now I just have to finish the last of the special intros.  Then I'll decide whether or not to implement tag and if John will join the roster.  Billy's been sucking up Jeffrei's time, so not sure.
    

Re: King of Fighters E Intro and Roster

 March 11, 2012, 10:29:59 pm View in topic context
 Posted by swipergod  in King of Fighters E Intro and Roster (Started by swipergod May 08, 2010, 02:59:44 am
 Board: King of Fighters E

Also, gonna have to figure in Duck King and Hwa now who are joining the official roster. :)
    

Re: King of Fighters E blog

 March 06, 2012, 12:07:49 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Billy Kane: http://www.youtube.com/watch?v=vN7Iucjbpso

We're moving along now.  I'll be updating the 0.9 to 0.95 topic soon with all the changes I'm implementing for this update.  John may or may not be finished by then.  Just want to get this out there now.  Cheers.
    

Re: King of Fighters E blog

 March 04, 2012, 07:02:23 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

So some good news. :)  Billy's moveset is done.  Just need a couple of sprite edits to complete him. I'll post a vid once I get the intro sprites Jeffrei's been working on.  Jeff's also willing to potentially take on spriting Raiden, Ryuhaku and potentially Hwa.  Might revise the teams as a result.  Too soon to say for sure, but it's a good sign for the project.  Version 1.0 seems a little bit closer now. :)
    

Re: KOFE v0.9 Feedback

 March 04, 2012, 06:57:19 am View in topic context
 Posted by swipergod  in KOFE v0.9 Feedback (Started by swipergod December 17, 2010, 02:25:57 am
 Board: King of Fighters E

Hello princess! My original motivator is back. lol. Missed you!!!! :)  If you hold out a bit longer, you'll get a much fuller game.  I'm hoping only a couple more weeks.  I hope everything's been going well for you.  I'll shoot you a PM later.
    

Re: King of Fighters E Intro and Roster

 March 02, 2012, 11:29:34 am View in topic context
 Posted by swipergod  in King of Fighters E Intro and Roster (Started by swipergod May 08, 2010, 02:59:44 am
 Board: King of Fighters E

Keyboard's always harder to play.  Although this kinda stuff probably belongs in the feedback section.

Those who want Hwa in the game, I'm not promising anything at this point, but he and Duck may end up as boosters along with Silver.  Oswald is also a possibility.
    

v0.9 to v0.95 glitch and gameplay fixes

 March 02, 2012, 11:26:19 am View in topic context
 Posted by swipergod  in v0.9 to v0.95 glitch and gameplay fixes (Started by swipergod March 02, 2012, 11:26:19 am
 Board: King of Fighters E

I wanted to start this topic since the release will be getting close. When I have more time, I'll populate this bad boy with everything I can remember.

Bug/Gamplay Fixes:

- Random animation fixes for a couple of characters (wrong sprites used in animation)
- Goenitz multi-slash attack (dp +p) is faster and more useful now.  Hit box has increased too. 
- Shiki's SDM now has seeking.  No damage alterations were made to her.
- Vanessa's counter punch has counter punch properties like Mr. Karate's
- K's HK spike now has horizontal launcher properties.
- Benimaru gains a high version of his SDM.
- Joe reverts to his v0.8 self.  DM exploding slash and SDM exploding heel.
- Mr. Karate loses his standing sweep UA and gains an overhead.

Feature Fixes:

- Yamazaki gains a new stage (Train Yards 98)
- Clark gains a new stage (Desert 2k)
- Shiki returns to the roster and is brought upto KOFE standards.
- KOFE now runs on Mugen 1.0
- New Common.snd for basic sounds

Cosmetic Fixes:

- Zero has a new HSDM
- Rock gains Blue Mary Arm and Leg snaps
- Palette separation for King, Jhun and Joe
- Palette fix for Kula
- Mature and Rugal, Mature and Vice, Vice and Iori all have new special intros.
- Mature gains a new effect for her SDM
- Ryo and Yuri have a new special intro
- Joe's Golden Heel is the RB animation style now.
    

Re: KOFE v0.9 Feedback

 March 02, 2012, 11:21:44 am View in topic context
 Posted by swipergod  in KOFE v0.9 Feedback (Started by swipergod December 17, 2010, 02:25:57 am
 Board: King of Fighters E

LA reports xiangfei: invalid state 3300
    

Re: King of Fighters E blog

 March 01, 2012, 03:33:58 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Belongs in the bug report topic. lol ;)
    

Re: Lost Avenger's Character Blog

 February 29, 2012, 07:03:13 pm View in topic context
 Posted by swipergod  in Lost Avenger's Character Blog (Started by swipergod October 25, 2010, 12:15:50 am
 Board: King of Fighters E

I'll try to code/sprite some stages for your boosters.  Hinako = FF3 aquarium, Tung = KOF'95 Waterfall?, Malin = Not sure, could do Italy XI

Might be picking up Silver and Oswald after the main cast is out.  Add Hwa and Shiki and that's my 4 character booster. lol
    

KOFE Tag System

 February 29, 2012, 06:54:04 pm View in topic context
 Posted by swipergod  in KOFE Tag System (Started by swipergod February 29, 2012, 06:54:04 pm
 Board: King of Fighters E

Simul mode is currently way too broken gameplay wise and is impossible to code without glitching for the current version of mugen, so I'm doing away with it and replacing it with a tag mode.  I had already decided on it a year ago, but there's a lot of code to consider, so I haven't actioned it yet.  LA has implemented a tag mode in his own stuff in the meantime. So he'll try to help.  Here's where I'm at after the first round of feedback:

Tag in and out freely, but no attack and no invulnerability. A quick pause before an attack can begin.

1 DM stock to do tag out attack.  Simple dive in attack.  The bonus is that there will be full invincibility and strike for 100 points of damage and minimal recovery time.

2 DM stock to do a counter tag in while blocking an attack.  The tagging character will do a special attack for about 300 points of damage.

3 DM stock to do a double team.  Initiates a tag, but both character attack with a DM for upto 500 damage.
    

Re: King of Fighters E blog

 February 29, 2012, 06:47:07 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I'll create a tag system topic since it's hidden deep within this thread. Billy is just about done.  1 DM and his HSDM ready to go.  He's needed a lot of tweaking. Might increase his speed a smidge cuz he feels weak. Jeffrei is already working on John! :) We're brainstorming a few things to bring him up to KOFE standard.  More to come on the weekend, when I can test out the current tag format in LA's stuff. Last day in Feb and we're almost there! :)
    

Re: King of Fighters E blog

 February 26, 2012, 05:27:45 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Billy's just got a couple more sprites left to edit and a few more DMs.  On track here to finish him for next week and finalize the updates for the other characters. Gonna try to do John and have a release set for Mar.  Lots of other stuff happenig though, so I haven't yet been able to check out installing tag mode to the game.  We'll see.

Billy can now follow up the strong Sparrow Killer with FI-YA!


Billy's Salamader DM replaces the DM firewheel, which is now an SDM only.
    

Re: King of Fighters E blog

 February 25, 2012, 03:22:59 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Billy Kane is going smoothly.  Should have all his specials done today.
    

Re: Lost Avenger's Character Blog

 February 24, 2012, 12:51:33 am View in topic context
 Posted by swipergod  in Lost Avenger's Character Blog (Started by swipergod October 25, 2010, 12:15:50 am
 Board: King of Fighters E

Hey LA.  Sorry for the lack of PMs.  I will send you something this weekend for sure.  Planning on some more mugen stuff.  Got a question for ya.  Interested in maybe making an SF team for KOFE?  Since you've already done Ryu?  Since they're just booster, they wouldn't need standard stuff. But that would be pretty interesting.  Chun Li, Guile, maybe Cammy?  Giver her the Raiden treatment.  Let me know what you think.