Posted by Speedy9199
in Speedy9199's Blazblue project ver. 2 (Started by Speedy9199 September 05, 2013, 08:30:21 pmBoard: Projects
Anyway a lot has happened in a year and these things include...
-My characters are now only for mugen1.1.
When using mugen1.1 you are less likely to get the "Out of memory" error if you use my characters too much. This happened a lot in mugen1.0 and they no longer work in Mugen1.0. On a side note you do need a good graphics card with good video memory to use my characters. If you use a computer with a sucky graphics card you'll get the out of memory error.
-Greatly improved AI system.
All my characters use the "AILevel" trigger now(why didn't I use this before?!?!) This means the AI activates immediately. I am putting my heart and soul into the AI to make my characters' AIs have the best AI in mugen ever(lol?), well at least for blazblue mugen characters. I am trying to make my AI in a way "Human-like" and something that doesn't act like a complete machine/robot. My AIs are VERY unpredictable and won't do the same moves over and over again repetitively. They will repeat some things(this is unavoidable), like a human but not like most machines. Also before someone on youtube wants to bash my AI and exploit an AI problem and make fun of it, consider this.
-I have a new system for all my characters that I call "An AI within an AI" meaning that during a fight two different AIs will interchange randomly making it so the AI doesn't repeat the same thing during the entire match giving my characters unpredictability and you won't get bored during the fight because if you learn how to fight one AI, my character's AI can switch so you too have to fight differently. My AIs don't "adapt" however or read any of your commands or states and counters them perfectly. They still put up a good and fair fight even without these things.
-on top of having "An AI within an AI" my characters have 3 difficulty settings that are adjustable in the mugen options menu(Thanks to the AI level trigger)
Easy 1,2 has no AI for people that don't like AI
medium 3,4,5 the characters don't use supers very much
Hard 6,7,8 my characters use supers a lot
-My characters now have two Japanese voice packs.
In the original game when a fight would start one out of two voice packs would randomly be chosen. I have made it so this happens just like in Blazblue(for the most part)
-I have fixed any type of glitch or problem I have found while testing my characters and have removed any known combo infinites I have found with them.
-And much much more.
Just in case you are new to my characters, here is my website(not updated at the moment) or you can click the link under my avatar. There you can find screen shots of my characters. http://speedy9199.webs.com/characters.htm
If you have any questions or suggestions please let me know.




. You got to make sure your characters' moves all work mostly differently, unless you are working on a full game or something like that.


I saw that in the .cns file things are written in Japanese please make a readme in Japanese; Chinese or heck I'll even take a Korean one(Even though I can't read Korean lol). And of course in English.