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Speedy9199

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Messages by Speedy9199

    

Re: Hazama & Ragna update- Noel relace

 March 13, 2013, 03:45:16 pm View in topic context
 Posted by Speedy9199  in Hazama & Ragna update- Noel relace  (Started by devilpp August 11, 2011, 05:33:11 am
 Board: Your Releases, older Mugen

Also could you please make an English readme. I know your English is not the best but your English is still understandable.
    

Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released

 March 13, 2013, 03:39:38 pm View in topic context
 Posted by Speedy9199  in Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released (Started by qysurg March 08, 2013, 04:23:59 pm
 Board: Your Releases, older Mugen

I just want to say incase of things like in this thread happen again(which will happen). Maybe if people who make feedback like WARPra-San's should say 2 or at least 1 thing that is positive about the character instead of leaving nothing but negative things and only looking at the bad parts of things. Maybe creators won't feel as hurt or attacked by negative feedback if there are at least some positive things in it. Just saying.
    

Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released

 March 11, 2013, 08:45:12 pm View in topic context
 Posted by Speedy9199  in Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released (Started by qysurg March 08, 2013, 04:23:59 pm
 Board: Your Releases, older Mugen

YOU be quiet. Have you tried to create anything that took you hours and hours to make and people just talk badly about? It is upsetting when this happens to any creator(mugen or not). Even if something may not be "good" does NOT mean they didn't put hours and hours of work on it. People's knowledge of making things/fixing things are all different. Some people may require more experience then others to make things "better."

If it's not good, then the 'hours' don't matter. Get over it. It doesn't matter what it feels like. You failed. Quantity of effort does not correlate with quality of result. The appropriate reaction is to stop whining and try harder to succeed so you don't fail next time. Do you really think I haven't experienced this myself? I've created a lot of shitty things in the past. Now I make damn sure my things aren't shitty before claiming that they're good.

When you created a lot of shitty things in the past did you yourself know and consider your own things shitty at the time or did other people change your opinion and told you they were shitty?
    

Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released

 March 11, 2013, 08:23:35 pm View in topic context
 Posted by Speedy9199  in Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released (Started by qysurg March 08, 2013, 04:23:59 pm
 Board: Your Releases, older Mugen

no YOU be quiet he is correct doesn't matter how much work went into something if it still turns out bad. You of all people should know that considering all of your stuff.

So, I paint a picture in art class the best I can, even though I'm not the greatest artist. I think I made the best piece of art I have ever made then I finish the painting and the art teacher comes to you and the first thing they say is, "Sorry but your painting is SHIT." Then you get the feeling of punching the art teacher in the face.

Sometimes thats what it might feel like to some creators.

Also for that situation I said that really happened to me in RL. :P
    

Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released

 March 11, 2013, 08:02:44 pm View in topic context
 Posted by Speedy9199  in Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released (Started by qysurg March 08, 2013, 04:23:59 pm
 Board: Your Releases, older Mugen

你好qysurg

I don't know what happened to the links to your site, please put them back into your posts please. Just to tell you qysurg, people in the mugen community a pretty picky when it comes to anything Blazblue and the standards for those characters here a pretty high. About WARPra-San's feedback posts, I at first didn't like them either when I released my things but I talked to him later on and he IS trying to help and cares about your creations, but he just says things sometimes that many people would sometimes not like.

Also I hope you have an english readme and Chinese readme for your characters, especially Litchi. :)

'Hard work' doesn't matter at all if you don't have a good finished product. Effort doesn't magically turn turds into gold.

You didn't do a good job. Get over it and stop blaming other people.

YOU be quiet. Have you tried to create anything that took you hours and hours to make and people just talk badly about? It is upsetting when this happens to any creator(mugen or not). Even if something may not be "good" does NOT mean they didn't put hours and hours of work on it. People's knowledge of making things/fixing things are all different. Some people may require more experience then others to make things "better."
 
    

Re: What characters are the best coded/most innovative?

 March 04, 2013, 10:24:14 pm View in topic context
 Posted by Speedy9199  in What characters are the best coded/most innovative? (Started by Generic Main Character March 04, 2013, 07:24:05 am
 Board: M.U.G.E.N Discussion

For the most "innovative characters", any character from newly released 2D fighters. Let's face it it is getting harder and harder to recreate characters from current games because mugen (and you) can only do so much. Eventually there will be one mugen coder in the world that figures out how to recreate something some way that hasn't really been done in mugen before or "much", and everyone copies that person.
    

Re: What characters are the best coded/most innovative?

 March 04, 2013, 09:49:05 pm View in topic context
 Posted by Speedy9199  in What characters are the best coded/most innovative? (Started by Generic Main Character March 04, 2013, 07:24:05 am
 Board: M.U.G.E.N Discussion

It still came off douchie dude.

I had no intension for what I said being "douchie". I am just saying what the Japanese read me file says since not everyone knows Japanese and knowing and reading that read me, you might think differently about that character.

This is why we need more translators in the mugen community :P.
    

Re: What characters are the best coded/most innovative?

 March 04, 2013, 09:41:18 pm View in topic context
 Posted by Speedy9199  in What characters are the best coded/most innovative? (Started by Generic Main Character March 04, 2013, 07:24:05 am
 Board: M.U.G.E.N Discussion

Doggiedoo's Red Earth cast... I love them so much. :P

I was waiting for someone to say something like this and I have some "bad" news.
that character is not as 100% perfect as people may think, but still a good character.
Bad news?  What...?
Look dude, A character doesn't have to be "perfect" to be absolutely awesome...
That character is indeed brilliant and a huge breakthrough within Mugen, even with its flaws.

err... that's why I said, "but still a good character." >_>

    

Re: What characters are the best coded/most innovative?

 March 04, 2013, 08:22:54 pm View in topic context
 Posted by Speedy9199  in What characters are the best coded/most innovative? (Started by Generic Main Character March 04, 2013, 07:24:05 am
 Board: M.U.G.E.N Discussion

NU-13 by Neat Unsou - A well-done Blazblue character that really does feel and play like a Blazblue character? What sorcery is this?!

I was waiting for someone to say something like this and I have some "bad" news. I looked through the Japanese readme file of Neat Unsou's Nu-13(which I can mostly read) I had trouble opening the readme file in the past and I REALLY wished I could have read it sooner. In the readme file Neat Unsou says and admits there are some bugs with his character. There are somethings he couldn't make accurate, the character also has some throw and grapple problems, and there are some combo damage defensemulset/fallupdefense issues because of mugen defaults.

I just want to say that that character is not as 100% perfect as people may think, but still a good character.

Also I am working on translating Neat Unsou's Nu-13 character readme to english and releasing it.
    

Re: Fake_okami released

 February 26, 2013, 05:52:50 pm View in topic context
 Posted by Speedy9199  in Fake_okami released (Started by Snowwolf September 18, 2012, 11:37:32 am
 Board: Your Releases, Mugen 1.0 +

Sometimes moves have certain conditions before you can do them and etc. Sometimes looking in another creator's cmd doesn't really help because it's foreign coding and I don't know how things are set up for the character. Also just playing it a lot sometimes doesn't help.  It is ALWAYS better to have a readme for your character with a movelist and etc.
    

Re: Fake_okami released

 February 26, 2013, 12:19:58 am View in topic context
 Posted by Speedy9199  in Fake_okami released (Started by Snowwolf September 18, 2012, 11:37:32 am
 Board: Your Releases, Mugen 1.0 +

Snowwolf could you please make readmes for your characters with movelists? In English and/or Chinese (seeing that you are from Taiwan)
    

Re: Help with contacting NGI (Japanese translator would be appreciated)

 February 25, 2013, 07:38:41 pm View in topic context

This maybe a bit strange and I haven't done this yet with the Japanese message you got(I'm using a crappy public computer right now) but try taking the Japanese message, then put it into google translate and translate it to Chinese instead(So Japanese to Chinese). Then copy the Chinese and make a chinese to english translation. Chinese is a VERY easy language to translate to and from, since I know chinese. Things maybe a bit clearer in the Chinese to english translation of that Japanese message. Also of any other language in google translate, the chinese translations, I would say are the "best" I've seen.

Edit: found out I can do what I said on the public computer and the translation seems better if you do it this way.
    

Re: Help with contacting NGI (Japanese translator would be appreciated)

 February 25, 2013, 06:54:54 pm View in topic context

I don't recommend communicating to any Japanese unless you mostly know the language. Pretty much any machine translator from English to Japanese and vice versa is horrible, it's just how Japanese is. You'll need a human translator. Also Japanese people do not like it when you write bad/not understandable sentences to them in Japanese(from personal experience).
    

Re: Speedy9199's Blazblue project(Language Translators wanted)

 February 20, 2013, 12:18:37 am View in topic context
 Posted by Speedy9199  in Speedy9199's Blazblue project(Language Translators wanted) (Started by Speedy9199 November 02, 2011, 09:24:47 pm
 Board: Projects

I just want to say about for the Chinese translation; In the original source game I noticed some "strange" translations when you select Chinese text in the options. In Chinese you can't write the names of the attacks well, so instead the names of commands are just things that what the character is doing during the attack and/or describing the attack. But here's something weird;

Ragna's Hell's Fang in the Chinese text uses characters that translate to "Hell poison fang"(地獄毒芳).  You can use other characters to get a better translation which I have done. This is a better translation 地獄的芳 which is more accurate to english.

Another example is Noel's astral finish, Valkyria. The chinese text says; 槍神舞 (there is another character between 神 and 舞  but I can't get that character right now) but the translation is, "Gun god dancing" IMO this should be a better translation; 槍神兵 the translation is "Gun god soldier"

And oh yeah, for Japanese, the Japanese text font when switching to Japanese in the source game is a piece of SHIT. Kanjis in the font are almost UNREADABLE and look very blurry. If someone knows what the attacks in Japanese writing is called tell me or give me something please.

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      Posted: Wednesday, 11:10 AM
Guys, I've come up with an idea that no other mugen character has... I have thought about giving my characters "Trophies/Achievements" like on PS3 and 360. I will make it so when you are playing as one of my characters and fulfill certain conditions, a little trophy message will pop up in the upper right corner and the PS3 trophy sound will play. I will give my characters the same style trophies/Achievements just like in the source. (For Jin freezing an opponent a certain amount of times)(Ragana not over yet 3 times trophy) (Noel's silencer trophy) (Tager sparkbolt trophy) etc. I will give my characters these "trophies" as well as some made up ones for bronze, silver, gold trohpies and maybe a platinum trophy if all other trophy conditions are fulfilled in the match(lol). This idea could give my characters lots of replay value and have a feeling of accomplishment but it might be annoying to some people. What are your guys' opinions?

--------------------

There seems to be a problem with my thread. When I post my thread won't bump and I have to delete my last message for it to bump.

Anyway the Serbian translation is complete, thanks Erroratu. If there are any other translators out there please help. Thanks.  :)
    

Re: Is possible to do this move in Mugen ?

 February 19, 2013, 08:27:20 pm View in topic context
 Posted by Speedy9199  in Is possible to do this move in Mugen ? (Started by Aki-Sora February 18, 2013, 06:14:20 am
 Board: Development

Depending on how you want to do this, IMO this kind of coding is anywhere from medium to very hard coding difficulty. This should not be attempted when first learning mugen coding until you're more knowledgeable IMO.
    

Re: Hazama & Ragna update- Noel relace

 February 19, 2013, 03:05:10 am View in topic context
 Posted by Speedy9199  in Hazama & Ragna update- Noel relace  (Started by devilpp August 11, 2011, 05:33:11 am
 Board: Your Releases, older Mugen

Sorry for a late bump but this is important to DevilPP

For some reason after using your characters, the "authorname" trigger is not working well. I think this is a mugen 1.0 problem but I'm not sure how compatable your character are with 1.0. After looking through your code I can tell that you had no intentions of making special intros vs my characters but your special intro coding makes the character think that my character is one of your characters and vise versa. So our intros for that specific character plays for both of our versions.

Actually this wouldn't be a problem with the Noel and Ragna intro if your Noel's intro was coded with better position and camera values.(Which is a problem in general). Look at my Noel's intro vs my own Ragna coding to see how to code this intro better. Then there would be no problem having the intro for both of our Ragnas.

However, you could always change your characters' names than just having "Noel" or "Ragna" to avoid confusion with my versions.

And one last thing, please if you can make the big portraits smoother around the edges.
    

Re: How does your development process work?

 February 18, 2013, 10:32:21 pm View in topic context
 Posted by Speedy9199  in How does your development process work? (Started by Saohc February 18, 2013, 10:12:20 pm
 Board: M.U.G.E.N Discussion

My advice for testing is to always make an AI after putting all the other things in first. Sometimes by watching the AI you can find things you wouldn't normally find when you yourself test it. Sometimes using a machine can help you better than you can help yourself for find problems or etc.
    

Re: Mugen characters with Trophy/achievement systems?

 February 14, 2013, 09:27:12 pm View in topic context
 Posted by Speedy9199  in Mugen characters with Trophy/achievement systems? (Started by Speedy9199 February 13, 2013, 08:53:48 pm
 Board: M.U.G.E.N Discussion

Would people in this community find characters with the thing described in my first post more of a joke for joke characters? I mean for some of the real ps3 trophies or etc they are some what of a joke to get, but some of them are very hard to get which kind of kills the joke X_X. With a character with this system "ruin" the character?
    

Re: Mugen characters with Trophy/achievement systems?

 February 13, 2013, 09:59:26 pm View in topic context
 Posted by Speedy9199  in Mugen characters with Trophy/achievement systems? (Started by Speedy9199 February 13, 2013, 08:53:48 pm
 Board: M.U.G.E.N Discussion

Would it be a waste because then the player would focus on getting the trophies too much and have trouble playing the way they like? I don't really see it being a waste if your "earning" something, and things like this are pretty easy to code so you wouldn't waste too much time giving a character something like this.
    

Re: Mugen characters with Trophy/achievement systems?

 February 13, 2013, 08:56:33 pm View in topic context
 Posted by Speedy9199  in Mugen characters with Trophy/achievement systems? (Started by Speedy9199 February 13, 2013, 08:53:48 pm
 Board: M.U.G.E.N Discussion