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Speedy9199

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Messages by Speedy9199

    

Re: Sylvester

 October 29, 2009, 01:39:29 pm View in topic context
 Posted by Speedy9199  in Sylvester (Started by Speedy9199 October 29, 2009, 01:39:23 am
 Board: Your Releases, older Mugen

Funny thing with potential...

two things you may want to revise:
1.) no shadows for the supers / specials (fx) it's the common way & the shadow of the "scratch-wave" looks strange when contacting / exploding.

2.) maybe you add explod to the above mentioned fx when hit by another helper, instead of just having it pass on?!

Besides that, keep up the work...

Ok I'll think about changing those things if I update Sylvester.
    

Re: Sylvester

 October 29, 2009, 01:18:03 pm View in topic context
 Posted by Speedy9199  in Sylvester (Started by Speedy9199 October 29, 2009, 01:39:23 am
 Board: Your Releases, older Mugen

    

Re: Sylvester

 October 29, 2009, 02:00:52 am View in topic context
 Posted by Speedy9199  in Sylvester (Started by Speedy9199 October 29, 2009, 01:39:23 am
 Board: Your Releases, older Mugen

    

Re: Sylvester

 October 29, 2009, 01:53:10 am View in topic context
 Posted by Speedy9199  in Sylvester (Started by Speedy9199 October 29, 2009, 01:39:23 am
 Board: Your Releases, older Mugen

    

Sylvester

 October 29, 2009, 01:39:23 am View in topic context
 Posted by Speedy9199  in Sylvester (Started by Speedy9199 October 29, 2009, 01:39:23 am
 Board: Your Releases, older Mugen

    

AI takes control of player

 October 21, 2009, 01:26:11 am View in topic context
 Posted by Speedy9199  in AI takes control of player (Started by Speedy9199 October 21, 2009, 01:26:11 am
 Board: M.U.G.E.N Development Help

I made an AI, but the problem is that when I go to practice mode or watch mode(and press ctrl+1) I can't control my character and the AI will. How do I stop the AI from doing this?

This is what my codes looks like in the CMD.

[state -1, Cpu Activation]
type = varset
trigger1 = command = "cpu1"
trigger2 = command = "cpu2"
trigger3 = command = "cpu3"
trigger4 = command = "cpu4"
trigger5 = command = "cpu5"
trigger6 = command = "cpu6"
trigger7 = command = "cpu7"
trigger8 = command = "cpu8"
trigger9 = command = "cpu9"
trigger10 = command = "cpu10"
trigger11 = command = "cpu11"
trigger12 = command = "cpu12"
trigger13 = command = "cpu13"
trigger14 = command = "cpu14"
trigger15 = command = "cpu15"
trigger16 = command = "cpu16"
trigger17 = command = "cpu17"
trigger18 = command = "cpu18"
trigger19 = command = "cpu19"
trigger20 = command = "cpu20"
trigger21 = command = "cpu21"
trigger22 = command = "cpu22"
trigger23 = command = "cpu23"
trigger24 = command = "cpu24"
trigger25 = command = "cpu25"
v = 30
value = 1

This is what my attack codes look like.

[State -1, attack]
type = ChangeState
value = 4006
triggerall = command = "attack"
triggerall = var(30) != 1
trigger1 = (statetype = s) && ctrl

AI code:

[State -1, attackAI]
type = ChangeState
value = 4006
triggerall = !Win
triggerall = statetype !=A
triggerall = statetype = S
triggerall = p2bodydist x >= 100
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = random%(35) = 0
trigger1 = ctrl
    

Re: clone problem

 October 09, 2009, 10:05:41 pm View in topic context
 Posted by Speedy9199  in clone problem (Started by Speedy9199 October 09, 2009, 02:46:04 am
 Board: M.U.G.E.N Development Help

    

clone problem

 October 09, 2009, 02:46:04 am View in topic context
 Posted by Speedy9199  in clone problem (Started by Speedy9199 October 09, 2009, 02:46:04 am
 Board: M.U.G.E.N Development Help

I am trying to code a grapple, the grapple works just fine but the problem is that after the opponent recovers and if the opponent jumps, a clone will appear. How do I prevent this?

The code:

[Statedef 840]
type    = S
movetype= A
physics = N
anim = 840
poweradd = 60
sprpriority = 1

[State 840,3]
type = Explod
trigger1 = AnimElem = 2
postype = p1
pos = 57, -102
anim = 8600
time = 50
ontop = 1
bindtime =  -1
supermovetime = -1
id = 3100
ownpal = 1

[State 840, TargetBind]
type = TargetBind
trigger1 = AnimElem = 1
time = 50
id = -1
pos = 55,-34
persistent = 0

[State 840, 2 TargetBind]
type = TargetBind
trigger1 = AnimElem = 2
time = 10
id = -1
pos = 55,-34
persistent = 0

[State 840, TargetState]
type = TargetState
trigger1 = AnimElem = 1
value = 5050
ID = -1
ctrl = 0
;ignorehitpause =
persistent = 0

[State 840, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = AnimElem = 2
value = -70
ID = -1
kill = 1
absolute = 0
;ignorehitpause =
;persistent =

[State 840, TargetVelSet]
type = TargetVelSet
trigger1 = AnimElem = 3
x = -7
y = 0
ID = -1
;ignorehitpause =
;persistent =


[State 840, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
persistent = 0

;---------------------------------------------------------------------------

[Statedef 850]
type    = A
movetype= H
physics = N
velset = 0,0
ctrl = 0

[State 850, 1]
type = ChangeAnim2
Trigger1 = AnimTime = 0
value = 5050
ctrl = 0
persistent = 0

[State 850, SelfState]
type = SelfState
trigger1 = vel y > 0 && pos y >=0
value = 5100
    

Re: 3 soul calibur 4 stages

 September 08, 2009, 04:28:22 am View in topic context
 Posted by Speedy9199  in 3 soul calibur 4 stages (Started by Speedy9199 September 08, 2009, 04:20:01 am
 Board: Your Releases, older Mugen

    

Re: 3 soul calibur 4 stages

 September 08, 2009, 04:25:50 am View in topic context
 Posted by Speedy9199  in 3 soul calibur 4 stages (Started by Speedy9199 September 08, 2009, 04:20:01 am
 Board: Your Releases, older Mugen

    

3 soul calibur 4 stages

 September 08, 2009, 04:20:01 am View in topic context
 Posted by Speedy9199  in 3 soul calibur 4 stages (Started by Speedy9199 September 08, 2009, 04:20:01 am
 Board: Your Releases, older Mugen

    

Fog stage

 September 06, 2009, 12:29:10 am View in topic context
 Posted by Speedy9199  in Fog stage (Started by Speedy9199 September 06, 2009, 12:29:10 am
 Board: Your Releases, older Mugen

    

Re: Fatalities doesn't work on everyone

 August 30, 2007, 08:24:11 pm View in topic context
 Posted by Speedy9199  in Fatalities doesn't work on everyone (Started by Animugen August 30, 2007, 04:45:10 pm
 Board: M.U.G.E.N Configuration Help

So how do you get a collision 2 box anyway?

You'll need a program like fighter factory(recommended) and add the colision 2 box in yourself. Open up fighter factory and then open up the character. Then click on animation. Then using the scroller, find the dizzy animation. Then click on colision 2 box(blue box) and drag the box over the character's dizzy sprite. Then save it and it should work.
    

Re: Fatalities doesn't work on everyone

 August 30, 2007, 08:06:00 pm View in topic context
 Posted by Speedy9199  in Fatalities doesn't work on everyone (Started by Animugen August 30, 2007, 04:45:10 pm
 Board: M.U.G.E.N Configuration Help

When I was playing mugen on time I was using Scorpion(Cartoon sprite version) and I was fighting Motoko Aoyoma and when finish him came I tried to finish her with a fatality but nothing happened she was just sitting there still stunned.
Plus another time I was using Subzero(Cartoon Sprite version) and I was fighting Ichigo Kurosaki when finish him came.The same problem.So does anyone know what's wrong?

The characters have no colision 2 box in their dizzy state. I believe.
    

Re: Gaara from desert

 August 04, 2007, 12:19:44 am View in topic context
 Posted by Speedy9199  in Gaara from desert (Started by youkai75 July 18, 2007, 10:42:21 am
 Board: Projects

the sprites look good, but make sure when you are programming his AI that he NEEDS power to do supers.  :)