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[[D4RK_R4V3N]]

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Messages by [[D4RK_R4V3N]]

    

Re: xed art's (my best works)

 November 24, 2007, 05:19:10 am View in topic context
 Posted by [[D4RK_R4V3N]]  in xed art's (my best works) now leonidas with sword (Started by xed November 23, 2007, 08:45:34 pm
 Board: Graphics

Your works are impresive, I really like Leonidas and Doomsday ones
    

Re: New Edits...

 November 22, 2007, 06:28:58 pm View in topic context
 Posted by [[D4RK_R4V3N]]  in New Edits... (Started by jedah420 November 20, 2007, 01:46:11 am
 Board: Graphics

 The psylocke edit need fix in her skin colors (maybe shading) because looks odd in makoto's body that way
    

Re: Cvs Edits bt craigniceboy

 November 21, 2007, 02:12:04 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Cvs Edits bt craigniceboy (Started by C.v.s The Abstract November 18, 2007, 07:16:21 pm
 Board: Graphics

Kasumi looks pretty good, I remember editing Ryo's stance to CvS style was a mother to deal with when I tried a while back :p
    

Re: New Edits...

 November 21, 2007, 02:09:30 am View in topic context
 Posted by [[D4RK_R4V3N]]  in New Edits... (Started by jedah420 November 20, 2007, 01:46:11 am
 Board: Graphics

that blanka edit looks cool :laugh:
    

Re: Arcana Heart screenpack released by Drowin, Saki, Kamui, Fiona updated 11/19

 November 21, 2007, 02:03:23 am View in topic context

    

Re: Wolverine v0.50 released by NeoUle AKA: Haddockb

 November 20, 2007, 07:25:43 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Wolverine v0.50 released by NeoUle AKA: Haddockb (Started by haddoc_b November 13, 2007, 05:04:51 am
 Board: Your Releases, older Mugen

    

Re: MVC Hayato by Vyn

 November 15, 2007, 07:11:49 am View in topic context
 Posted by [[D4RK_R4V3N]]  in MVC Hayato by Vyn (Started by Anzai November 13, 2007, 05:43:27 am
 Board: Found Releases

 Well, is indeed a Hayato, but the gameplay needs work, the movement that replaced the whole plasma series, do very few damage, though I like how you tweaked the pillars Hyper and the plasma field (but a little overpowered, maybe giving it less range), his saber moves can be improved to performe more variety of chain combos, for the rest I'm ok with it, at least I don't expect a MvC2 port, its cool to see something different in a while
    

Re: MvC-EoH Evil Ryu

 November 04, 2007, 02:01:33 am View in topic context
 Posted by [[D4RK_R4V3N]]  in MvC-EoH Evil Ryu (Started by vyn November 04, 2007, 12:46:24 am
 Board: Your Releases, older Mugen

 By far your best char yet, the only bug I've found is that when you launch a hado near the stage corner it remains there until the opponent touch it  :S, for the rest is cool
    

Re: My first try spriting

 October 26, 2007, 06:02:43 am View in topic context
 Posted by [[D4RK_R4V3N]]  in My first try spriting (Started by Blackapino October 25, 2007, 03:13:46 am
 Board: Graphics

looks good, when you use a KoF sprite as base for a CvS conversion I suggest you to use a resize of 110x120 more or less, you'll need to adjust it until it fit, I use Ryus proportions as a base for males, and King for females
    

Re: Athena v1.1 from Bikini Karate Babes - Now LIVE!!

 October 25, 2007, 01:10:38 am View in topic context
 Posted by [[D4RK_R4V3N]]  in BKB-Athena v1.1b Now Available! (Started by Wild Ali October 25, 2007, 12:55:08 am
 Board: Your Releases, older Mugen

 Is a curious char but I suggest you upload you works in other place because geoshitties is just  :computer: :behead:
    

.exe

 October 19, 2007, 04:25:38 am View in topic context
 Posted by [[D4RK_R4V3N]]  in .exe (Started by [[D4RK_R4V3N]] October 19, 2007, 04:25:38 am
 Board: Off-Topic Help

how can I turn the intere mugen folder in a .exe file like some minigames I've found? do I need a special program?
    

Re: Vega/Balrog Again (Ex version Added) (First Release For My Game Project)

 September 27, 2007, 12:04:48 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Vega/Balrog Again (Ex version Added) (First Release For My Game Project) (Started by Dr. H September 26, 2007, 06:20:16 pm
 Board: Your Releases, older Mugen

Is that an edited stage?, by the way your vega is cool, and plays good enought, if I find any bug I'll post it later, also there is a CvS vega by Ascort
    

Re: Mugen sound and other problem

 September 18, 2007, 02:53:10 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Mugen sound and other problem (Started by [[D4RK_R4V3N]] September 17, 2007, 06:17:36 am
 Board: M.U.G.E.N Configuration Help

In the plugin folder there are like 20 plugins, i guess I'll have to try one by one until someone works  :P

Solved the player cache now the problem is with Gill by Slayergatsu that only says "error loading p2"  ???
    

Re: Fixing this...

 September 18, 2007, 02:34:57 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Fixing this... (Started by BrundleFly September 18, 2007, 02:18:56 am
 Board: M.U.G.E.N Configuration Help

check the pallete settings of that image, it usually does not share his colores with the rest of the sff and may be wrong, must be a 8 bit pcx, or use chardostowin though I hardly recomend this one may fuckup the sff and you have to recompile it all
    

Re: Winmugen color problem

 September 17, 2007, 07:22:44 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Winmugen color problem (Started by Kargan303 September 16, 2007, 11:52:40 pm
 Board: M.U.G.E.N Configuration Help

Recompile your chars sff qith spr maker or use Charsffdostowin.exe to update the sff, about the background I don't understand what you mean
    

Mugen sound and other problem

 September 17, 2007, 06:17:36 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Mugen sound and other problem (Started by [[D4RK_R4V3N]] September 17, 2007, 06:17:36 am
 Board: M.U.G.E.N Configuration Help

my first problem is that mugen has no sound, when I tryed the no_sound_problem patch it solved the problem partially the music can be loaded, but when another sound comes up it turns off, or sometimes is played, others don't, I'm currently using mugen at double res = 4

and the second is that some old chars i'm updating to load in the current mugen, give me a "pre-caching error" which I havo no idea what the hell it is
    

Re: Oldschool Kyo - hi-res [In Progress]

 September 16, 2007, 12:55:55 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Oldschool Kyo - hi-res [In Progress] (Started by Some Random Guy September 14, 2007, 01:39:26 am
 Board: Graphics

 I like them specially Sparrow sprite, but Ryo's right leg shading doesn't convince me at all
    

Re: [Hi res] cool blue Lifebars

 September 16, 2007, 12:37:29 am View in topic context
 Posted by [[D4RK_R4V3N]]  in cool blue Lifebars [Hi res] (Started by xed September 15, 2007, 11:54:12 pm
 Board: Your Releases, older Mugen

 Se ven muy bien en el diseño, tal vez se verían mejor si les pusieras efectos a los colores, para que resalten más o tal vez versiones en otros colore, por lo demás me gustan  :)
    

Re: MvC in mugen is just flashy crap?

 September 15, 2007, 09:45:28 am View in topic context
 Posted by [[D4RK_R4V3N]]  in MvC in mugen is just flashy crap? (Started by [[D4RK_R4V3N]] September 14, 2007, 02:27:03 am
 Board: M.U.G.E.N Discussion

 In fact I don't complain about the original game play I spent lots of hours playing the original games at the arcades near my house, because It's enjoyable and I like comic chars, in Mugen I like Splode,Onslaught X Apocalypse and MistikBlaze chars a lot, but I haven't seen many good chars since those in MvC style (except for KFM Abyss is badass, I hope he'll finish someday the other forms, Cyanides Blackheart tough I still don't get used to him, among others like Jill by XBC), in fact I think MvC get the same syndrome the DBZ chars are suffering right now  --; besides, I my memory doesn't fail me until MvC2 there where no full screen beam traps, you can avoid most of the beams easily by making super jumps or pushing back the opponents (common feature that many VS chars miss), even Onslaught ones arey easy to evade, but in mugen they get very cheap as hell, for example Thomas hisieh's Jin always you jump over him make the Tornado hyper move, some times I cant figure out how he can fills the super levels so damn fast :S, but he catchs you most time in which case i found amazing because a human player misses about a 20% more or less (depending on the player), and this dude just misses like 1 or 2 % of the times and most of the cases because the opponent has super armor (and all of us know how buggy is that feature in mugen)
    

Re: MvC in mugen is just flashy crap?

 September 14, 2007, 02:47:52 am View in topic context
 Posted by [[D4RK_R4V3N]]  in MvC in mugen is just flashy crap? (Started by [[D4RK_R4V3N]] September 14, 2007, 02:27:03 am
 Board: M.U.G.E.N Discussion

Most Marvel Vs. Series character for M.U.G.E.N. are Cheap/suck.
They have moves that take up half the screen and are almost unhitable.

I guess they are only ment to fight Marvel Vs series characters.

Example -
Kof Char vs MvC Char = MvC

 In my mugens I only put chars of the same style together MvC with MvC, CvS with CvS and so on, only when I started at this long ago used to mix them

 About the unhittable think, most of the cases you have to mess with the clsn boxes (way to many for anyone cna take care of)

Are people actually starting to gain some sense? I never thought anyone else would think this...

 dude I'm not new here