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[[D4RK_R4V3N]]

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Messages by [[D4RK_R4V3N]]

    

Re: SW: Force Unleashed II

 October 30, 2010, 09:15:57 pm View in topic context
 Posted by [[D4RK_R4V3N]]  in SW: Force Unleashed II (Started by Snake October 30, 2010, 08:13:59 pm
 Board: Gaming

graphics are cool and sound is well enjoyable but the lack of story and length is in fact a downside here, I finished it the same day I rented it and the saber customization sux this time, i guess they put more effort in the development of the first one (hell even the  DLC of the first is better) I hope they work on some worth DLC soon or this will be the year's disappointment.

on a side note judging of how much effort was put in them I think the light side ending is the cannon because the dark side is well, lame  :P so this story may not be finished yet
    

Re: NsFw+18 Jessica Smoke(myself) by Warner

 October 22, 2010, 12:38:57 am View in topic context
 Posted by [[D4RK_R4V3N]]  in NsFw+18 Jessica Smoke(myself) by Warner (Started by Jessy October 19, 2010, 05:52:16 pm
 Board: Graphics

ok may be you say to the torsos position respect to her ass so the lower back isn't visible but the mid back should show a little twist so the perspective doesn't look odd
    

Re: NsFw+18 Jessica Smoke(myself) by Warner

 October 21, 2010, 11:39:10 pm View in topic context
 Posted by [[D4RK_R4V3N]]  in NsFw+18 Jessica Smoke(myself) by Warner (Started by Jessy October 19, 2010, 05:52:16 pm
 Board: Graphics

am I the only one a little disturbed about the eyes width? ok maybe i'm the only one looking somethin beside her ass  --;
    

Re: Captain America: Super Soldier

 October 19, 2010, 04:56:04 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Captain America: Super Soldier (Started by Bastard Wolf October 07, 2010, 08:09:42 pm
 Board: Gaming

Looks average, I think the only movie based game that i liked was Ghost Rider (even if the combo bubble thing got annoying sometimes)
    

Re: Marvel vs. Capcom 3 1.0

 October 12, 2010, 04:08:52 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Marvel vs. Capcom 3 1.0 (Started by hloader October 12, 2010, 03:44:54 am
 Board: Your Releases, Mugen 1.0 +

 those are really badass thnx man, on side note i think the colors of the health bar is brighter in the game videos (may be is my screen settings)
    

Re: Halo Reach (360 users, get in here!)

 October 02, 2010, 02:15:49 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

the elite killer combo is present in every halo game (well except for halo wars) and is due to its ability to take down shields/armor in legendary I commonly use it for aquire enemy banshees and wraiths which reminds me banshees on  reach are a lot tougher to get because the damn pilots tend to avoid the plasma bolts quite easily unless you have a jetpack and get close
    

Re: Halo Reach (360 users, get in here!)

 October 01, 2010, 02:16:15 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

its been like that since Halo CE, maybe the "vehicle stun" feature is the only thing they've changed to the plasma pistol
    

Re: Last game you finished + 2 lines review.

 September 28, 2010, 05:23:39 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Last game you finished + 4 lines review.  (Started by San2 May 30, 2010, 07:06:56 pm
 Board: Gaming

(PS2) Half Life

 Just for the hell of it,  I've always loved this game but i still prefer it on pc
    

Re: Halo Reach (360 users, get in here!)

 September 28, 2010, 05:20:48 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

Well in fact shotgun is useless, in Halo CE and Halo 2 you pretty much own anything with the shotgun at close range, but innext releases is very crappy in halo 3 ODST I remember trying to own brutes with shotgun just to be smashed with their blade addon (damn i hate that brute shot)
    

Re: Halo Reach (360 users, get in here!)

 September 27, 2010, 02:20:35 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

    

Re: Halo Reach (360 users, get in here!)

 September 26, 2010, 10:21:59 pm View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

well at first i might say Reach is better (it should based on the release dates there must be improvements on the engine, gameplay and graphics) but as for game experience is different in various aspects, first gameplay is not the same, not even between halo 2 and halo 3 for example teh double wielding in halo 2 you can double wield a needler, something that you can't in halo 3, the sword glitches that were corrected in halo 3 and brute tech gives more weapons, plus the drops of abilities like regenerator, invincibility, bubbleshield so on, but in reach you for instance have a set of different weapons and few comebacks that feel almost the same that in previous installements, and some variants (like the brute hammer), no double wield, the flash light (one of my complains in the first halo games I mean you wear a hell expensive battle suit with a rechargeable energy shield, motion trackers but instead of night vision, thermal or something like that you got a shitty flashlight  ::) ) is removed for night vision, the armor abilities can be used more than once (in halo 3 i felt the extra equipment more variated and very limited giving and extra strategy) the health kits return because this armor doesn't heals you up and the falling damage is back.

 In the end i think bungie returned some elements that made Halo CE very popular and givingthem an update so this final installment was enjoyable and nostalgic in some way.I don't feel disappointed at all
    

Re: Halo Reach (360 users, get in here!)

 September 26, 2010, 03:02:45 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

1. Halo Reach
2. Halo:Combat Evolved
3. Halo 3
4. Halo 2
5. Halo 3:ODST
6. Halo Wars

man halo wars was dunnoI have mixed feelings about it, I mean sgt Forge and how he owned the Arbiter was cool but the game, i expected a gameplay more or less like brutal legend
    

Re: Halo Reach (360 users, get in here!)

 September 23, 2010, 10:48:38 pm View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

well is like using a "shoot me" icon on your head, besides i liked more the idea of the flaming head being a reward for doing amazing things
    

Re: Halo Reach (360 users, get in here!)

 September 22, 2010, 03:20:14 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

ok today my pals validated the point of the hologram, two of them were holding  a rod guns and fire the hologram, the rounds go past the hologram and blow themselves, was quite funny, but I still don't use it that much on the other side active cammo is great to surprise a player that come near you is like some sort of spider trap, just get close enough to get owned with a melee attack
    

Re: Halo Reach (360 users, get in here!)

 September 20, 2010, 08:42:23 pm View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

I dont think hologram isn't that good because one thing, when you shoot at it it have no shield impact effect so you immediately notices it, as for radar location it doesn't seem to affect it in any way (but most multiplayer matches are without motion sensor) i think I go for buble shield or armor lock on, as for the weapons my fav is the new needler carbine, though I have my doubt in the plasma sword vs gravity hammer in multiplayer  :S
    

Re: Halo Reach (360 users, get in here!)

 September 20, 2010, 05:00:52 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

thats why i said the mid and low impacts, ok adding suck with vehicles

sprint - default ability, well is just sprinting,just used for getting you ass moving a little faster from point a to point b no advantage really

flight pack -  the same used  by bobba fett and jango fett in starwars (rocket launcher not included) ideal for reaching high places and sniping but makes you VERY visible while transit

active cammo - unlike previous versions this not only reveals your position while shooting but also while moving not to mention that fucks up your radar and your hearing because mute noises useful for sniping but thats all

hologram projector - materializes a clone of yourself like in total recall, the hologram can travel to a certain location but it cant fool human players because it doesnt move or reacts under fire so they will easily notice it
    

Re: Halo Reach (360 users, get in here!)

 September 20, 2010, 04:40:04 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

armor lock . you survive stick grenades, needler rounds, explosions in general and vehicle ramming, but being static makes you an easy target if timed correctly and you cant fire back, doesn't heal you, and runs out very quickly

drop shield - resist mid and low impacts, allow you to move,lasts longer than armor lock up, reload faster, you can't fire inside the bubble but if step out you can fire normal and heals you back, but it can't resist big impacts (its not like halo 3) I don't know if can deflect a ramming vehicle, i prefer this one because just wait for the healing and can move not mentioning Im covered from shoots on that side from a certain period of time (specially close quarters)



    

Re: Halo Reach (360 users, get in here!)

 September 19, 2010, 08:31:58 pm View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

Have anyone scored the 60000 points in lone wolf? 8 skulls active, heroic and the most I've scored was about 4000  :P and on legendary I'm lucky if I kill at least two elites before getting owned
    

Re: Halo Reach (360 users, get in here!)

 September 19, 2010, 03:06:22 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

Am I the only one actually playing the game?  :???: i mean some born to love nintendo shit some other sony shit some microsoft shit and others to try everyones shit so got back on topic instead of complaining whose shit stinks the most

On topic the turret bug also includes ghost vehicles

Spoiler, click to toggle visibilty
    

Re: Halo Reach (360 users, get in here!)

 September 18, 2010, 04:11:37 am View in topic context
 Posted by [[D4RK_R4V3N]]  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

on behalf of ps3 I must say I like Killzone  :), back to topic
I've found 2 things odd in grunt behavior, when you snipe a grunt that was on a shade turret and a new grunt gets it sometimes the turret sound like its firing way too fast and the cannons shine but there aren't actually firing unless the change the direction where they're aiming, this don¡t happen with the rod gun shade  turret and second when you kill an elite and you got tough luck skull on the grunts will go berserk and go kamikaze on you but the bastards run A LOT without the grenades detonating try it, i had a grunt following me from the mac antiair gun back to the oni base all the way and the little bastard didn't blow WTF!?  o_O

 I had some skulls active when noticed this so it may be due to skulls influence but I'll see what else I found