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duracelleur

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Messages by duracelleur

    

Re: Multi Chars - "To Six" Edit Project

 May 14, 2014, 11:10:04 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 14, 2014, 09:21:12 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

Good choices, Dura ! I so much love the chars you chose : they're lacking much of it. And you're work now is as fast as it's good.
I also like your game system with all the hypers on QCF or QCB+PP or KK... Easy and make all these chars fun to play with. You're making my... month !

Merci Knut le compatriote!

wow your very first jojo's bizarre adventure and another kofxi character now part of the to six project, very nice and impressive

Thanks Drewski!
    

Re: Multi Chars - "To Six" Edit Project

 May 14, 2014, 08:09:20 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 13, 2014, 07:13:12 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 12, 2014, 01:08:08 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 11, 2014, 02:01:40 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 09, 2014, 11:38:35 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 08, 2014, 11:23:50 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 07, 2014, 11:33:30 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 07, 2014, 07:49:08 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 05, 2014, 11:56:40 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

    

Re: Multi Chars - "To Six" Edit Project

 May 05, 2014, 01:41:09 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+


Enter my so called first ToSix event. Since I took many late in this project this year, I challenged myself to edit 30 new character in a row. 24 ready for now. So what to expect for those characters? Still CNS and CMD basic edits to feet the 6 buttons MVC gameplay I'm so fond of. I didn't code new hypers or specials for them, they have the original ones made by the original creators. So, again, I am just sharing edits made by a fanatic 2d fighting geek. ++

Day 01 : Decapre edit.
Spoiler, click to toggle visibilty

http://www.duracelleur.com/mugen
    

Re: Multi Chars - "To Six" Edit Project

 April 28, 2014, 12:57:21 am View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+


Some more teasing...... (you'll recognize some shadows coming to the event)
++
    

Re: Multi Chars - "To Six" Edit Project

 April 24, 2014, 05:55:33 pm View in topic context
 Posted by duracelleur  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

UPDATE 14.04.24 : Just to announce that a bunch of tosix edits will come very soon.
Call it the first ToSix Event. 1 character a day. 17 days ready from now. Expect things to begin on may 5th.
++
    

Re: Street Fighter 4th Strike Screenpack ( Update 03/23/14 )

 March 25, 2014, 05:17:56 pm View in topic context
 Posted by duracelleur  in Street Fighter 4th Strike Screenpack ( Update 08/03/14 ) (Started by 7th and Tef March 24, 2014, 12:13:25 am
 Board: Projects

Really nice!
    

Re: Mugen Multiverse - Cross generation of fighters - 720p - 1.1 Only.

 March 17, 2014, 08:52:44 pm View in topic context
 Posted by duracelleur  in Mugen Multiverse - Cross generation of fighters - 720p - 1.1 Only. (Started by duracelleur January 22, 2014, 02:04:48 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+

 March 07, 2014, 12:55:13 am View in topic context
 Posted by duracelleur  in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am
 Board: Your Releases, Mugen 1.0 +

Awesome to hear he was updated as well, I still have palettes for him, if you're interested ... I may edit his sound file a little bit, replacing some sounds that are more pleasing and re-color some of his effects if that wouldn't be an issue for you, and send him back to you if you'd be interested in adding that into an update?

With pleasure! Go for it!
    

Re: Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+

 March 04, 2014, 08:53:16 pm View in topic context
 Posted by duracelleur  in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+

 March 04, 2014, 07:52:11 pm View in topic context
 Posted by duracelleur  in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am
 Board: Your Releases, Mugen 1.0 +

Oh ok. Yes it's the kind of Ahuron thing.
I wanted to make a hyper with something coming from the back... it came with the mechaguys, I don't know why...
    

Re: Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+

 March 04, 2014, 06:14:23 pm View in topic context
 Posted by duracelleur  in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am
 Board: Your Releases, Mugen 1.0 +

- The new stance is a pretty bad idea IMO, because it doesn't flaw at all with all of his basics. Each time he goes from stance > standing attack > stance, the transitions are very bad.
I am truly satisfied with it right now. The only thing that bothers me is the static legs...

- Crossed arms Intro is misaligned Y-wise, he goes up in the air after a few ticks.
Thanks! Updated.

- Why do all supers deal the same damage? Why not having some being Lv1, Lv2 and Lv3 supers. Because of this, they all feel pretty much generic and don't have their own purpose.
My generic point of vue.

- air diagonal hadouken doesn't have any launch sound.
- Small portrait doesn't work on the select screen.
Thanks! Updated.

I could give more in-depth feedback, but this character is obviously to be used just for fun, mashing buttons and performing random hypers.
I laughed at the Attack of the Mechs super, that was awesome lol.
You're obviously right for the fun part. I am not a hardcore or perfectionnist figthing gamer.
Je pressens un léger sarcasme dans ton "that was awesome", me trompe-je...(?)

-the new super (with all these robots in the background) doesnt seem to ''fit in'' since it looks a bit futuristic and he could be a badass boss char for cvs games and so on (maybe swap with a super-ryuuken-kamehameha shit or something ) :D
Different point of vue. You can disable that hyper in the cmd file (you don't have to be a coder to do that).

-the super move where he first hit his enemy then a pink fx fireball hits the enemy - does it relly have to be pink?
i mean...ryuuken shouldnt shoot pink balls..(would be better if all of his fx were like in the same color like the golden ones and blue)
lol now I only see this pink shit because of you.
Updated!

-same for his A.I...he doesnt have any A.I..just standing around getting hit and 1-2 single punches does not fit well to a boss like ryuuken
I'm not a AI coder...

thx and be blessed
Thank you too.

I really like what you've done with him, I'm glad I can put the small portrait and big portrait I had friends on here make for me to use again, and have him join my roster!  This made my week in mugen sir, thank you!  :-)  :bows:
Without your insistance Ryuuken won't be there... Thanks!

Today's update is just a critical update. I will work when I've time on the gameplay and the sprites alignment later (or not).
++