Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 amBoard: Edits & Addons 1.0+
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http://www.duracelleur.com/mugen
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 amGood choices, Dura ! I so much love the chars you chose : they're lacking much of it. And you're work now is as fast as it's good.
I also like your game system with all the hypers on QCF or QCB+PP or KK... Easy and make all these chars fun to play with. You're making my... month !
wow your very first jojo's bizarre adventure and another kofxi character now part of the to six project, very nice and impressive
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 amWhy did you use the NGNC sprites instead of the Real Bout ones, that are closer to the cvs look?
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 amOh, if you don't mind duracelleur, i hosted your stages 1.1 edits in my general thread of edits and conversions to 1.0/1.1 ok?
Just for hosted your great work.
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
Posted by duracelleur
in Street Fighter 4th Strike Screenpack ( Update 08/03/14 ) (Started by 7th and Tef March 24, 2014, 12:13:25 am
Posted by duracelleur
in Mugen Multiverse - Cross generation of fighters - 720p - 1.1 Only. (Started by duracelleur January 22, 2014, 02:04:48 amCan we get a stage preview template by chance? so we can implement our own stages.Good question. One of my old favorite winmugen+ screenpacks. So are the images a font file?

Posted by duracelleur
in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 amAwesome to hear he was updated as well, I still have palettes for him, if you're interested ... I may edit his sound file a little bit, replacing some sounds that are more pleasing and re-color some of his effects if that wouldn't be an issue for you, and send him back to you if you'd be interested in adding that into an update?
Posted by duracelleur
in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am
Posted by duracelleur
in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am
Posted by duracelleur
in Sabaki Ryuuken -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur March 03, 2014, 12:14:50 am- The new stance is a pretty bad idea IMO, because it doesn't flaw at all with all of his basics. Each time he goes from stance > standing attack > stance, the transitions are very bad.I am truly satisfied with it right now. The only thing that bothers me is the static legs...
- Crossed arms Intro is misaligned Y-wise, he goes up in the air after a few ticks.Thanks! Updated.
- Why do all supers deal the same damage? Why not having some being Lv1, Lv2 and Lv3 supers. Because of this, they all feel pretty much generic and don't have their own purpose.My generic point of vue.
- air diagonal hadouken doesn't have any launch sound.Thanks! Updated.
- Small portrait doesn't work on the select screen.
I could give more in-depth feedback, but this character is obviously to be used just for fun, mashing buttons and performing random hypers.You're obviously right for the fun part. I am not a hardcore or perfectionnist figthing gamer.
I laughed at the Attack of the Mechs super, that was awesome lol.
-the new super (with all these robots in the background) doesnt seem to ''fit in'' since it looks a bit futuristic and he could be a badass boss char for cvs games and so on (maybe swap with a super-ryuuken-kamehameha shit or something )Different point of vue. You can disable that hyper in the cmd file (you don't have to be a coder to do that).
-the super move where he first hit his enemy then a pink fx fireball hits the enemy - does it relly have to be pink?lol now I only see this pink shit because of you.
i mean...ryuuken shouldnt shoot pink balls..(would be better if all of his fx were like in the same color like the golden ones and blue)
-same for his A.I...he doesnt have any A.I..just standing around getting hit and 1-2 single punches does not fit well to a boss like ryuukenI'm not a AI coder...
thx and be blessedThank you too.
I really like what you've done with him, I'm glad I can put the small portrait and big portrait I had friends on here make for me to use again, and have him join my roster! This made my week in mugen sir, thank you! :-) :bows:Without your insistance Ryuuken won't be there... Thanks!