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Messages by Gojira

    

Re: AVP Sulaco Cargo & Pyramid Core

 November 23, 2011, 11:04:08 pm View in topic context
 Posted by Gojira  in AVP Sulaco Cargo & Pyramid Core (Started by sergeus November 23, 2011, 08:57:57 am
 Board: Your Releases, older Mugen

That's odd, it works for me and I use Firefox...

Anyways, Nice stage sergeus. I love using your AVP characters. I just need Grid Alien and everything will be perfect.  ;D
    

Re: Captain Atlantis by (^o^) released 03/02/11

 March 10, 2011, 01:26:51 am View in topic context
 Posted by Gojira  in Captain Atlantis by (^o^) released 03/02/11 (Started by Phantom Blood March 02, 2011, 08:48:23 pm
 Board: Found Releases

Funny, he's Atomic Guy with a cape. I love it. I've been searching for a mugen Atomic Guy for a long time, but this amazing character will have to do! Downloading now!
    

Re: Hi, i'm new! + Explod problems

 March 09, 2011, 09:20:34 am View in topic context
 Posted by Gojira  in Hi, i'm new! + Explod problems (Started by GodzillaK90 February 06, 2011, 10:29:49 pm
 Board: Introductions and Guides

That's an interesting Mechagodzilla character ya got there. He sorta looks like a classic and Kiryu hybrid. I don't see much Heisei in there (thankfully) but he still looks really cool. I'd love to help, but I'm a supporter and idea maker, not a creator sadly. I hope you make this guy.
    

Re: Godzilla Kaijuu Daikessen MUGEN

 March 09, 2011, 09:16:51 am View in topic context
 Posted by Gojira  in Godzilla Kaijuu Daikessen MUGEN (Started by GodzillaK90 February 28, 2011, 12:34:33 am
 Board: Idea Engineering

Dude, this looks freakin sweet! I so wanna use this. Of course I'd put in a bunch of Ultraman and Gamera mugen characters but... Still very cool. Also, the first of Kaiju Daikessen characters you should work on is definitely Showa Mechagodzilla. Because there's none in existance really.
    

Re: Gamera Released: 05.03.2011

 March 08, 2011, 02:30:32 am View in topic context
 Posted by Gojira  in Gamera Released: 05.03.2011 (Started by JJKnezovicz March 05, 2011, 12:25:18 pm
 Board: Your Releases, older Mugen

Fuck yeah! Another Kaiju Mugen character for my roster  :sugoi: Great job on this dude.
    

Re: Riptor - KI1

 August 24, 2009, 11:51:58 am View in topic context
 Posted by Gojira  in Riptor - KI1 (Started by Chaseallendiaz August 24, 2009, 07:28:51 am
 Board: Your Releases, older Mugen

I Love It!  ;D
    

Re: SOUL EATER BLACK STAR ^^

 June 04, 2009, 11:51:56 pm View in topic context
 Posted by Gojira  in SOUL EATER BLACK STAR ^^ (Started by david link June 04, 2009, 03:17:26 pm
 Board: Your Releases, older Mugen

Aww Sweet! A Soul Eater Stage! Next You Should Make Outside Shibusen  ;D That Would Be Epic.
    

Re: SabreWulf Character For Download

 December 18, 2008, 09:11:11 pm View in topic context
 Posted by Gojira  in SabreWulf Character For Download (Started by Chaseallendiaz December 18, 2008, 03:41:31 am
 Board: Your Releases, older Mugen

Man, I love Killer Instinct
    

Re: A Nightmare on Elm Street - Freddy's Coming!

 October 20, 2008, 04:32:04 am View in topic context
 Posted by Gojira  in A Nightmare on Elm Street - Freddy's Coming! (Started by Getafix October 20, 2008, 02:10:01 am
 Board: Your Releases, older Mugen

  thanks for the stage man
    

Re: Chuck Norris finally RELEASED !!!

 October 05, 2008, 10:50:34 pm View in topic context
 Posted by Gojira  in Chuck Norris 99.9% finished ! (Started by Gaelik October 05, 2008, 10:35:27 am
 Board: Your Releases, older Mugen

ROFLMAO!!!!!!!!! I can't believe You Made This Guy!!! ;D
    

Re: Master Chun Li AI Release

 October 02, 2008, 12:51:35 am View in topic context
 Posted by Gojira  in Master Chun Li AI Release (Started by LaQuak September 30, 2008, 08:36:24 am
 Board: Your Releases, older Mugen

Awesome!!!
    

Re: Super Turbo Sagat - Complete!

 September 12, 2008, 12:51:25 am View in topic context
 Posted by Gojira  in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 am
 Board: Your Releases, older Mugen

awesome sagat  :sugoi:
    

Re: ALIEN STALKER & DEFENDER (AVP Arcade)

 September 08, 2008, 06:13:57 am View in topic context
 Posted by Gojira  in ALIEN STALKER & DEFENDER (AVP Arcade) (Started by sergeus September 07, 2008, 08:08:56 pm
 Board: Your Releases, older Mugen

Awesome Characters! ;)
    

Re: SUB-ZERO by flamekyo

 September 01, 2008, 12:16:54 am View in topic context
 Posted by Gojira  in SUB-ZERO by flamekyo (Started by Flamekyo August 30, 2008, 10:12:20 pm
 Board: Your Releases, older Mugen

Awesome Character! :2thumbsup: :2thumbsup: :2thumbsup:
    

Re: Chargin' Chuck Version 2

 August 25, 2008, 08:25:55 pm View in topic context
 Posted by Gojira  in Birthday Release: Chargin' Chuck Version 2 (Started by fer619 August 25, 2008, 08:24:28 pm
 Board: Your Releases, older Mugen

Awesome character!  ;D I love chargin chuck!
    

Re: New MVC Noob Saibot Release+Apology

 August 21, 2008, 03:40:13 am View in topic context
 Posted by Gojira  in New MVC Noob Saibot Release+Apology (Started by MKREQUIEM August 18, 2008, 11:09:26 pm
 Board: Your Releases, older Mugen

    

Re: I am Sagat and I Challenge you to Mortal Kombat

 August 20, 2008, 12:53:04 am View in topic context
 Posted by Gojira  in I am Sagat and I Challenge you to Mortal Kombat (Started by Shamrock August 19, 2008, 11:10:21 am
 Board: Your Releases, older Mugen

he's a pretty good character
    

Re: New MVC Noob Saibot Release+Apology

 August 20, 2008, 12:52:04 am View in topic context
 Posted by Gojira  in New MVC Noob Saibot Release+Apology (Started by MKREQUIEM August 18, 2008, 11:09:26 pm
 Board: Your Releases, older Mugen

eh. He's not the greatest character, but he's good for a first try
    

Troubles with constants. HELP!

 July 11, 2008, 12:29:15 am View in topic context
 Posted by Gojira  in Troubles with constants. HELP! (Started by Gojira July 11, 2008, 12:29:15 am
 Board: M.U.G.E.N Development Help

Here is my constants

; Mechagodzilla's constants.

[Data]
life = 1700          ;Amount of life to start with
attack = 170         ;100% attack power (more is stronger)
defence = 170        ;100% defensive power (more is stronger)
fall.defence_up = 50 ;Def goes up by 50% everytime player is hit on ground
liedown.time = 60    ;Time player takes before getting up from HIT_LIEDOWN
airjuggle = 15       ;Can do 15 points of juggling
sparkno = 1000       ;Default spark number
guard.sparkno = 1000 ;Default guard spark number
KO.echo = 0          ;1 to enable echo on KO
volume = 200         ;Volume offset (negative for softer)

[Size]
xscale = 2           ;Horizontal scaling factor.
yscale = 2           ;Vertical scaling factor.
ground.back = 14     ;Player width (back, ground)
ground.front = 15   ;Player width (front, ground)
air.back = 15       ;Player width (back, air)
air.front = 16      ;Player width (front, air)
z.width = 3          ;Player width (into and out)
height = 65        ;Height of player (for opponent to jump over)
attack.width = 10,10   ;Default attack width: back, front
attack.dist = 160    ;Default attack distance
proj.attack.dist = 90 ;Default attack distance for projectiles
proj.doscale = 0     ;Set to 1 to scale projectiles too   
head.pos = -24, -82
mid.pos = -9, -58   


[Velocity]
walk.fwd  = 2.2     ;Walk forward
walk.back = -1.0     ;Walk backward
run.fwd  = 6, 0    ;Run forward (x, y)  - if y<0, player will hop
run.back = -5,-3.5 ;Run backward (x, y) - if y=0, player will run
jump.neu = 0,-7.4   ;Neutral jumping velocity (x, y)
jump.back = -3.1    ;Jump back Speed (x, y)
jump.fwd = 3.2       ;Jump forward Speed (x, y)
runjump.back = -4,-7.6 ;Running jump speeds (opt)
runjump.fwd = 4.5,-7.6      ;.
airjump.neu = 0,-7.5      ;.
airjump.back = -3.1,-7.5 ;Air jump speeds (opt)
airjump.fwd = 3.3,-7.5    ;.

[Movement]
airjump.num = 0      ;Number of air jumps allowed (opt)
airjump.height = 60  ;Minimum distance from ground before you can air jump (opt)
yaccel = .30        ;Vertical acceleration
stand.friction = .85  ;Friction coefficient when standing
crouch.friction = .82 ;Friction coefficient when crouching

; Format:
; [Statedef STATENO]
; type = ?      S/C/A/L  stand/crouch/air/liedown
; movetype = ?  I/A/H    idle/attack/gethit
; physics = ?   S/C/A/N  stand/crouch/air/none
; juggle = ?             air juggle points move requires
;
; [State STATENO, ?]     ? - any number you choose
; type = ?
; ...

[Statedef 181]
type = S
ctrl = 0
anim = 24
facing = 1
pos = 0,0
postype = p1
velset = 0,0

[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1[Statedef 170]
type = S
ctrl = 0
anim = 22
velset = 0,0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 9
poweradd = 20
sprpriority = 2

--------------------------------------------------------------------------------
[State 0, 1]
type = HitDef
trigger1 = AnimElem = 0
attr = S, NA
damage = 20
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

--------------------------------------------------------------------------------

[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 10
poweradd = 20
sprpriority = 2

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 0
attr = S, NA
damage = 30
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 12
poweradd = 20
sprpriority = 2

--------------------------------------------------------------------------------

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 0
attr = S, NA
damage = 15
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 11
poweradd = 20
sprpriority = 2

--------------------------------------------------------------------------------

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 0
attr = S, NA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 19
poweradd = 20

--------------------------------------------------------------------------------

[State 0, 1]
type = Projectile
trigger1 = AnimElem = 6
projanim = 27
projhitanim = 28
projpriority = 1
projheightbound = -240, 100
projedgebound = 100                    [StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 17
poweradd = 20

--------------------------------------------------------------------------------

[State 0, 1]
type = Projectile
trigger1 = AnimElem = 5
projanim = 29
projhitanim = 30
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 47,-41
velocity = 3
attr = S, SP
damage   = 80
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 0, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 18
poweradd = 20

--------------------------------------------------------------------------------

[State 0, 1]
type = Projectile
trigger1 = AnimElem = 0
projanim = 0
projhitanim = 0
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 47,-41
velocity = 3
attr = S, SP
damage   = 70
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 18
poweradd = 20
sprpriority = 2

--------------------------------------------------------------------------------
[State 0, 1]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
damage = 70
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[StateDef 0]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 20
poweradd = 20
sprpriority = 2

--------------------------------------------------------------------------------

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 65
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[Statedef 100]
type = S
physics = S
anim = 2

--------------------------------------------------------------------------------

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 100, assert]
type = AssertSpecial
trigger1 = command = "holdfwd"
flag = nowalk

[State 100, 2]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0[Statedef 105]
type = S
physics = S
anim = 2

--------------------------------------------------------------------------------

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.back.x)

[State 100, assert]
type = AssertSpecial
trigger1 = command = "holdback"
flag = nowalk

[State 100, 2]
type = ChangeState
trigger1 = command != "holdback"
value = 0

It say It can't open it. Could I have some help??? ???


    

Re: Mechagodzilla!!!

 July 07, 2008, 06:47:06 am View in topic context
 Posted by Gojira  in Mechagodzilla!!! (Started by Gojira July 03, 2008, 10:42:02 pm
 Board: Projects

lol I might take longer, also does anybody know how to open your sprite files in fighter factory? Cause when I do it says "Scroll Bar Proprety out of range" Could I have some help ???