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LaQuak

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Messages by LaQuak

    

Re: Hill top zone

 April 06, 2008, 08:26:19 pm View in topic context
 Posted by LaQuak  in Hill top zone  (Started by Super Sonic April 06, 2008, 04:58:51 am
 Board: Your Releases, older Mugen

Heh hill top zone was one of those zones in sonic 2 that was like really random. Good job for sharing man.
    

Re: My first WIP Zelos Wilder

 April 03, 2008, 06:33:14 am View in topic context
 Posted by LaQuak  in FRH's WIP (Zelos and Gusty Garden Galaxy) (Started by FlamingRedHead April 03, 2008, 03:46:46 am
 Board: Projects

He has alot of detail for a chibi character. Looks pretty good. Might sound a big noobish but whats Zeloses story. What game is he from ect.
    

Re: +L y n d ii's Palettes *Morrigan and Cammy are here!

 April 02, 2008, 07:19:31 pm View in topic context
 Posted by LaQuak  in +L y n d ii // Palettes// Now taking requests* Yoko, Abyss, Gokuu & Tetsu added! (Started by ポイズン March 19, 2008, 09:22:50 pm
 Board: Edits & Add-ons

Its not even fair how sick these look. You made my Wife look very sexy (Morrigan that is)

Great job.
    

Re: Kazuya Silviazeroshift (updated) BETA VIDEO#2

 April 02, 2008, 07:15:50 pm View in topic context
 Posted by LaQuak  in Kazuya Silviazeroshift (RELEASED!!!!!!) (Started by SilviaZeroShift September 02, 2007, 07:08:46 am
 Board: Projects

Also will you be giving kazuya parries??

Im wondering the same. Also what about dodging. I think both or one of those would be a neat defensive addition to Kazuya. I find myself dodging mugen characters a blast. You can also try dodge cancel to an attack and do some damage that why. Let me know your thoughts on that. If yes then I can hook you up with a neat dodge -> attack cancel.
    

Re: Kazuya Silviazeroshift (updated) BETA VIDEO#2

 April 01, 2008, 05:00:37 am View in topic context
 Posted by LaQuak  in Kazuya Silviazeroshift (RELEASED!!!!!!) (Started by SilviaZeroShift September 02, 2007, 07:08:46 am
 Board: Projects

I vote yay. He had the move so why not implement it for Mugen. Sky's the limit and anything goes. Could be challenging to pull of on some AI in Mugen already I think it would be within everyones interest if you added a ultimate tackle.

My opinion.
    

Re: MK vs SF chun li beta and Gouken update released.

 March 31, 2008, 09:31:22 pm View in topic context
 Posted by LaQuak  in MK vs SF chun li beta and Gouken update released. (Started by alexlexus March 29, 2008, 03:40:48 am
 Board: Edits & Add-ons

^ I dont have a problem with anything or anybody, but I hope you wasn't quoting me there. I just figured that it was a bit weird to see how he didn't know how to fix playerpush. I know he's busy with other things but I, on be half of my defense, not only provide verbal and picture feedback, but also took time to record a video. All was posted on Infantry. I for one didn't know what all the hype was about untill I tested the character to find things that should be a quick fix. My feedback was a while back and I found it slightly funny to see that he didnt know how to add in playerpush after all this time and apperantely after a few updates on Gouken as well.

I dont know who stole what from whom nor does it matter to me. Alex can do his own thing on his own time and make character as he sees fit. Everyone is entitled to that.

I am not taking anybodies sides and to be honest I wish I had time to test chun li and gouken some more because I think feedback is important (any way given) if its constructive feedback then its good. If its feedback that sounds harsh and assholish then I think it should make a creator stronger and try to produce good product. Since I am graduating in 6 days I can't be bothered but I really want to. In the end I think alex makes hastly releases w/o trying to find and fix problems by himself, thus not expanding his coding troubleshooting.

I really didn't want to reply to this thread and though it would be best to stay out of it but when I see alex being labeled as a "Mugen Creator" on a few forums I think to my self. What makes a creator? Titles are worthless. I can be a Mugen Creator aswell then and so can a person who makes a stick figure character.

We know who real and persistent creators are and thats why they dont reply to shet like this.

    

Re: MK vs SF chun li beta and Gouken update released.

 March 31, 2008, 07:03:53 pm View in topic context
 Posted by LaQuak  in MK vs SF chun li beta and Gouken update released. (Started by alexlexus March 29, 2008, 03:40:48 am
 Board: Edits & Add-ons

all sounds fair as for chun li but gouken is built from the ground up with
Fighter fatory template. chun li was just a beta to see how the gun was going to be received.
still waiting on that feedback.


also i was told gouken needs pushback in the corner and i think fair mentioned it
how do i put that in? thi way it will get rid of the infinates.

Still no pushback on gouken? Been a while I guess and you got other things as priorities.
Don't take this the wrong way, but how do you not know how to get rid of pushback? It's one of the main things people look at. It was one of the main/first things I noticed as far as infinitnes on Gouken when I gave you my feedback. I mean your eather a contributer on MI one site, on one club syndicate you have Mugen Creator status, yet something simple like pushback you're asking how to do?

Play around with ground.velocity with a negative x value, ground.slidetime and ground ground.cornerpush.veloff
    

Re: Kazuya Silviazeroshift (updated) BETA VIDEO#2

 March 31, 2008, 01:18:08 pm View in topic context
 Posted by LaQuak  in Kazuya Silviazeroshift (RELEASED!!!!!!) (Started by SilviaZeroShift September 02, 2007, 07:08:46 am
 Board: Projects

I pmed you about something interested that you might find usefull. Let me know if you got the PM if not Ill send it again :)
    

Re: Kazuya Silviazeroshift (updated) BETA VIDEO#2

 March 28, 2008, 03:34:08 am View in topic context
 Posted by LaQuak  in Kazuya Silviazeroshift (RELEASED!!!!!!) (Started by SilviaZeroShift September 02, 2007, 07:08:46 am
 Board: Projects

The video is actually pretty good quality from where I was looking. Like I said in the comment I think you are doing an awesome job with drawing and bringing him to life. My classmates and I play tekken on a regular on PSPs..well I just borrow everyone elses hah so this is one creation we are all interested in. Don't get discouraged that coding is getting hard its all in the learning process and I really think that with you current schedule of school and 2 jobs and still being able to push updates is something that important. Shows that you have a goal that you want to achieve as far while focusing on more important things like real life.

I can already clearly say that when I start putting together my Oriental Mugen that Kazuya will be among the first characters I add.

Keep us updated Silvia  :sugoi:
    

Re: Chosen Ken Update (3/20/2008)

 March 24, 2008, 09:07:34 pm View in topic context
 Posted by LaQuak  in Chosen Ken Update (3/20/2008) (Started by Chosen_01 October 18, 2007, 07:33:35 pm
 Board: Your Releases, older Mugen

Hey Chosen. We all enjoy playing with your ken here at school and my classmates think this is a solid creation. One thing I notice just now by testing him at work is that....

-Shoryu Reppa on the very alst hit as both p2 and p1 are coming down you hear a punch throw sound.

-Standing animation seems to bounce of axis slightly

-Animations for Jumping Light Punch and Jumping Medium Punch are reversed as far as command input.

Nothing really major. Quick fix. Hope this helps
    

Re: Smash bros mario N64

 March 24, 2008, 03:28:40 am View in topic context
 Posted by LaQuak  in Smash bros mario N64 (Started by Super Sonic March 24, 2008, 01:32:21 am
 Board: Projects

Im sold...Just wait till I show my buddy Walt this. Hell probably cream his pants.

Looks awesome man. Keep it up and keep us posted.
    

Re: CvS Rose

 March 22, 2008, 05:36:15 pm View in topic context
 Posted by LaQuak  in CvS Rose (Started by FeLo_Llop March 22, 2008, 02:32:46 am
 Board: Projects

Absolutely most impressive work man. Those sprites look really really good. I was actualy planning on making a Rose edit called Scarlet Rose from SFA sprites but CVS ones look so crisp. Keep up the good work man. When I have some more time I would like to give your work a shot as far as putting Rose together.

I am fully sold. Wonderfull work man.
    

Re: Final Gouken!!!!!! Released by alexlexues 100%

 March 15, 2008, 10:57:25 pm View in topic context
 Posted by LaQuak  in Final Gouken!!!!!! Released by alexlexues 100% (Started by alexlexus March 12, 2008, 04:46:36 am
 Board: Your Releases, older Mugen

Master Gouken video feedback is ready @
http://www.youtube.com/watch?v=KEshHSRo6HQ

Make sure you turn down the volume please.

Everything and anything that can cause shet talk on youtube is disabled for that video.

Maybe its because it's training mode or w/e but Master Gouken needs a AI revamp in my opinion. That phoenix move is just... unexplainable man. You will see that when I turned on debug after akumas super kick thingy that Gouken got that debug message at the top.

Canceling someone elses super move with your own is a bad idea.

Personaly, I am really sad Gouken makes so much damn noise I wasnt able to listen to my Ayumi Hamasaki background music because of it. For those who care its Ayumi Hamasaki - Naturally. Someday id like to touch her hiney but her music is as close as I can get right now rofl and I wasnt able to enjoy it on that video hahaha.
    

Re: Final Gouken!!!!!! Released by alexlexues 100%

 March 15, 2008, 06:56:59 pm View in topic context
 Posted by LaQuak  in Final Gouken!!!!!! Released by alexlexues 100% (Started by alexlexus March 12, 2008, 04:46:36 am
 Board: Your Releases, older Mugen

    

Re: Final Gouken!!!!!! Released by alexlexues 100%

 March 15, 2008, 04:21:24 pm View in topic context
 Posted by LaQuak  in Final Gouken!!!!!! Released by alexlexues 100% (Started by alexlexus March 12, 2008, 04:46:36 am
 Board: Your Releases, older Mugen

^ I wasn't coming at you sky. I was stating the fact that you are/were one of the ones that gave feedback. Thats why your name was there. Feedback through mugenguild other then MI you know.
    

Re: Gangsta Charlie ( a personal edt of charlie made by me)

 February 26, 2008, 04:21:10 pm View in topic context
 Posted by LaQuak  in Gangsta Charlie ( a personal edt of charlie made by me) (Started by amplafied015 February 20, 2008, 02:30:59 am
 Board: Projects

That Charlie is really cool. Beefed up damage but I like the combos and his color. I hope you keep working on him.

Btw . where is that stage from and where can one get it. Its a lovely stage
    

Re: My Current WIP

 February 19, 2008, 10:45:42 pm View in topic context
 Posted by LaQuak  in My Current WIP (Started by Daimond Fighter February 19, 2008, 12:47:00 am
 Board: Projects

You could use SFA style fireball. I think that would look alright for this characater
    

Re: God Akuma

 February 09, 2008, 04:27:33 pm View in topic context
 Posted by LaQuak  in God Akuma (Started by -_Shadow_- August 30, 2007, 08:51:21 am
 Board: Projects

I play with God Akuma v2 pretty much all the time. Matter a fact just the other day I went 25 in a row in survival and my main Mugen roster rips me a new asshole pretty much. This Akuma is loud/dramatic/petite and fast and I like cvs style like characters. The reason why I said what I said was not to offend you in any way possible but when I seen the combo training video where I think it was the 1st time you've shown Evil Ryu's super I literaly said "yo thats wrong" in real life. It just felt as though the code was taken out and put in god akumas .cns and the only thing changed was animations in .air and ofcourse different explods ect. Not as much as wrong, but perhaps to soon that this move was implemented into this edit. Also seeing how you got your friends to make you really good custom sprites which look great I am sure you could of conjured up a brand new sick ass move that's never been done before and I am sure many will agree that Akuma is pretty much as raped as he can be in Mugen already and maybe perhaps saved this move untill a little bit later. I just kind of laughed a bit when I looked at .cns of Shin Akuma and then I opened .cns of God Akuma. But all in all there is nothing wrong with this edit as its fast, flashy and cool and like I said I have no doubt he will be in many mugen rosters and set to as last fight in arcade mode.

    

Re: God Akuma

 February 09, 2008, 07:02:42 am View in topic context
 Posted by LaQuak  in God Akuma (Started by -_Shadow_- August 30, 2007, 08:51:21 am
 Board: Projects

Just a few mods to .air and a few other eye pleasing explod's with a decent pallete swap. PotS took care of the hard part as far as coding goes. Id say alot of credit goes to those that made those custom sprties for this Akuma. But nonetheless, it is time consuming to make all that so thats cool.

Reu's level three super is still a bad choice in my opinion. Could of been something else or a brand newer move. Permission or not, dead or not. I think its wrong. Then again all creators take a rist when they make their creation public.

Still. Your WIP will make a nice addition to many rosters I am sure.
    

Re: High Res CvS2 Portraits

 February 02, 2008, 09:17:07 pm View in topic context
 Posted by LaQuak  in High Res CvS2 Portraits (Started by Drex February 02, 2008, 08:14:23 pm
 Board: Projects

Try this link http://www.sfgalleries.net/ Alot of portraits from SF, CVS, SNK ect. Both High and Low Res I belive. Maybe you can find what you're looking for there?