Posted by LaQuak
in Special Move rough draft. (Started by LaQuak December 11, 2007, 07:51:49 amBoard: M.U.G.E.N Development Help
[StateDef 3000]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 3000
poweradd = 20
sprpriority = 2
[State 3000, 1]
type = HitDef
trigger1 = AnimElem = 6
attr = S, NA
damage = 125
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
[State 3000, vel]
type=velset
trigger1=anim=3000&&!animelemtime(4)
x=ifelse(var(10)=3,12,ifelse(var(10)=2,9,6))
y=ifelse(var(10)=3,-11,ifelse(var(10)=2,-8.5,-6))
[State 3000, vel]
type=velmul
trigger1=1
x=.95
[State 3000, vel]
type=velmul
trigger1=vel y>0
x=0
[State 3000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
i am *shrugs* at this point on this issue.



