Posted by LaQuak
in Roa (Started by Rajaa June 04, 2011, 08:38:08 pmBoard: Your Releases, Mugen 1.0 +
Posted by LaQuak
in Roa (Started by Rajaa June 04, 2011, 08:38:08 pm
Posted by LaQuak
in VarRandom berzerk [Solved] (Started by LaQuak June 03, 2011, 07:51:18 am
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(12) = 0
trigger1 = MoveHit
value = 230
ctrl = 1
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(12) = 1
trigger1 = MoveHit
value = 230
ctrl = 1
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(12) = 2
trigger1 = MoveHit
value = 230
ctrl = 1
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(12) = 3
trigger1 = MoveHit
value = 230
ctrl = 1
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(12) = 4
trigger1 = MoveHit
value = 230
ctrl = 1
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(12) = 5
trigger1 = MoveHit
value = 230
ctrl = 1
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(13) = 0
trigger1 = MoveHit
value = 230
ctrl = 1
[State 235, ChangeState]
type = ChangeState
triggerall = AILevel
triggerall = Var(13) = 1
trigger1 = MoveHit
value = 230
ctrl = 1
[State -3, VarRandom]
type = VarRandom
triggerall = AILevel && numenemy
triggerall = statetype != A && roundstate = 2
trigger1 = ctrl
v = 12
range = 0,5
[State -3, VarRandom]
type = VarRandom
triggerall = AILevel && numenemy
triggerall = statetype != A && roundstate = 2
trigger1 = ctrl
v = 13
range = 0,1
Posted by LaQuak
in VarRandom berzerk [Solved] (Started by LaQuak June 03, 2011, 07:51:18 am
Posted by LaQuak
in VarRandom berzerk [Solved] (Started by LaQuak June 03, 2011, 07:51:18 am
I'll get it to work thats no biggie.
Posted by LaQuak
in VarRandom berzerk [Solved] (Started by LaQuak June 03, 2011, 07:51:18 am[State -3, VarRandom]
type = VarRandom
triggerall = AILevel && numenemy
triggerall = statetype != A && roundstate = 2
trigger1 = ctrl
v = 12
range = 0,5
[State -3, VarRandom]
type = VarRandom
triggerall = AILevel && numenemy
triggerall = statetype != A && roundstate = 2
trigger1 = ctrl
v = 13
range = 0,1
[State -1, Randomizer]
type = ChangeState
triggerall = AILevel && numenemy
triggerall = statetype != A && roundstate = 2
triggerall = p2bodydist x < 20
triggerall = p2bodydist y = [-25,25]
triggerall = enemynear,stateno != 5100
triggerall = enemynear,stateno != 5101
triggerall = enemynear,stateno != 5110
triggerall = enemynear,stateno != 5120
triggerall = ctrl
trigger1 = Var(12) = 0
trigger2 = Var(12) = 1
trigger3 = Var(12) = 2
trigger4 = Var(12) = 3
trigger5 = Var(12) = 4
trigger6 = Var(12) = 5
value = 235
[State -1, Randomizer]
type = ChangeState
triggerall = AILevel && numenemy
triggerall = statetype != A && roundstate = 2
triggerall = p2bodydist x < 20
triggerall = p2bodydist y = [-25,25]
triggerall = enemynear,stateno != 5100
triggerall = enemynear,stateno != 5101
triggerall = enemynear,stateno != 5110
triggerall = enemynear,stateno != 5120
triggerall = ctrl
trigger1 = Var(13) = 0
trigger2 = Var(13) = 1
value = 235
Posted by LaQuak
in VarRandom berzerk [Solved] (Started by LaQuak June 03, 2011, 07:51:18 am
Posted by LaQuak
in VarRandom berzerk [Solved] (Started by LaQuak June 03, 2011, 07:51:18 am
Posted by LaQuak
in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
Posted by LaQuak
in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
Posted by LaQuak
in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
Posted by LaQuak
in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
Posted by LaQuak
in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
How ever some combos and vels seem a bit strange. Target Combo SMP->SHP->B+SHP->Sei'ei Enbu->F+MK tends to miss and alot of attacks under Sei'ei Enbu sem to give P2 recovery in air. I'll probably make a video demo tommorow since I am busy today to show you later.
but it's understanble for Sei'ei Enbu 
Posted by LaQuak
in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
Posted by LaQuak
in MvC2 Ryu and MvC2 Dan updated (5/25/11) (Started by Kamekaze May 24, 2011, 04:30:43 am
Posted by LaQuak
in Special wouldn't work (Started by OptikTiker May 14, 2011, 02:19:07 am
Posted by LaQuak
in Special wouldn't work (Started by OptikTiker May 14, 2011, 02:19:07 am
Posted by LaQuak
in Special wouldn't work (Started by OptikTiker May 14, 2011, 02:19:07 am