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kaijyuu

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Messages by kaijyuu

    

Re: Guest playable characters you'd like to see

 March 30, 2010, 06:50:06 am View in topic context
 Posted by kaijyuu  in Guest playable characters you'd like to see (Started by Loona March 12, 2010, 05:21:55 pm
 Board: Gaming

Gilgamesh is awesome. The GBA port translations sucked for the most part, but Gilgamesh's new style was a shining gem in a sea of somehow-worse-than-woosley translation blunders.

No way. The GBA translations are for the most part a huge improvement over Woolsey's rushed translations. They were much more closer to the original script and many lines were drastically improved upon. The lines for Aria di Mezzo Carattere for example have been revised to be more poetic and actually something you'd hear in an opera.

The people who refuse to acknowledge the improved translations are the ones with the nostalgia glasses who can't get past the fact that submarines don't exist in the FFVI universe and sandworms make so much sense.

On the other hand FFV's translation had so much modern pop culture references that it wasn't funny anymore.
Hrm, don't want to derail the thread too much but I think this warrents a reply.

Yes, nostalgia is a big factor in me (and many others) not liking the new translations. No one can truthfully deny that. The changes I dislike most, however, fall into two categories:

- Pop culture references, which you mentioned.
- Changes based on nostalgia/traditions from FF7+ games.

Biggest offender of #2: Japanese-y suffixes (curaga, ect). I despise these. They're not any more "accurate" than cure 1, 2, 3 ect. They were just implemented because that's what every localization since FF7 has done (except tactics, though that too has been changed in a port). Ugh.
Certain weapon/item/spell names fall into this category too.*

Ultimately I think these should be relics of the past, not "updated" to new standards set by later games. If they want to include cameos from later games (like 3 having ultros, the phantom train and some other stuff as hidden bosses) I'm fine with that. But don't change things for the sake of making them seem more like recent games. This is especially true for localization traditions (such as the japanese-y suffixes), which do not have the "accuracy" defense.

*Atma -> Ultima does not fall into this category, though. It was done due to text box size limits. I like Atma better but I recognize that it's an inaccurate translation of "arutema."



As for submariner -> sandworm and similar... I'm kinda on the fence about stuff like that. Sometimes there is no English equivalent of a Japanese pun/culture reference. Your choices are to replace it with something, or directly translate it and explain the joke in a footnote or something. If the "replacement" joke is funny, I'm generally fine with it. Otherwise I'd prefer the culture lesson.

Sandworm falls in the "unfunny" category (or lame insult if you take it seriously), and "submariner" falls in the "raise eyebrow and smirk for sheer ridiculousness" category. /shrug
    

Re: Lavos Core by Ahuron

 March 30, 2010, 06:22:15 am View in topic context
 Posted by kaijyuu  in Lavos Core by Ahuron (Started by ☠Guardian Angel★☃ March 28, 2010, 05:04:06 am
 Board: Found Releases

Maybe he's bashful/doesn't care.
    

Re: Will MUGEN 1.0 ever achieve retrocompatibility with WinMUGEN(plus)

 March 27, 2010, 06:03:14 pm View in topic context
 Posted by kaijyuu  in Will MUGEN 1.0 ever achieve retrocompatibility with WinMUGEN(plus) (Started by Blade Art March 19, 2010, 12:30:38 pm
 Board: M.U.G.E.N Discussion

My understanding is that it's ~95% compatible right now.
    

Re: Nintendo 3DS

 March 24, 2010, 09:35:38 am View in topic context
 Posted by kaijyuu  in Nintendo 3DS (Started by spikeriley March 23, 2010, 12:17:24 pm
 Board: Gaming

The Wario Land game for the Virtual Boy was awesome.
    

Re: What character command styles do you prefer?

 March 19, 2010, 10:44:45 am View in topic context
 Posted by kaijyuu  in What character command styles do you prefer? (Started by Seravy March 08, 2010, 10:19:59 pm
 Board: M.U.G.E.N Discussion

I only play racing and rpg games and they make the advanced technques more complicated to use, yes; in racing perfectly accelerating and drifting is far more difficult than any command on a fighting game and then you perform drifting and acceleration combos depending on the curves + comptence cars. in rpgs the optimum battle strategy is harder to get and some use exactly the same interface for command that fighting games do.
Ah yes, racing games. Yeah that would be another one.

I don't agree about RPGs, though. I don't believe I've ever seen an RPG interface that's meant to be difficult to use, with one exception: FF6, Sabin's Blitz moves, which of course were modeled after fighting games.
Some RPG battle systems have minigames integrated into them for damage boosts and whatnot though (IE: penny arcade adventures special moves). Those COULD be considered to be "intentionally difficult interfaces."
    

Re: What character command styles do you prefer?

 March 18, 2010, 12:57:42 am View in topic context
 Posted by kaijyuu  in What character command styles do you prefer? (Started by Seravy March 08, 2010, 10:19:59 pm
 Board: M.U.G.E.N Discussion

Do any game genres besides fighting games purposefully make the interface difficult to use and call it a gameplay device?

I can't think of any.
    

Re: Thoughts on Mugen Warehouses

 March 18, 2010, 12:42:49 am View in topic context
 Posted by kaijyuu  in Thoughts on Mugen Warehouses (Started by Itchyprophet February 01, 2010, 12:45:49 pm
 Board: M.U.G.E.N Discussion

Yeah, as I said:
Quote
any sort of quality control is a drama bomb waiting to happen based on previous history.


There are crappy characters that don't deserve to be seen outside of beta release threads. I think everyone can agree on that. Who decides what's crap and what's not is where the problem lies. Everyone's opinion is different, of course, but let's not kid ourselves: the majority of the whining debate would be about "favoritism."
    

Re: Low Score Suprise?

 March 17, 2010, 01:56:14 am View in topic context
 Posted by kaijyuu  in Low Score Suprise? (Started by Snake March 10, 2010, 10:53:57 pm
 Board: Gaming

Aerobiz Supersonic for the SNES.

Economics sim about running an airline company. Sounds incredibly boring, and most people think it is, but I quite like it.
    

Re: Thoughts on Mugen Warehouses

 March 17, 2010, 01:37:32 am View in topic context
 Posted by kaijyuu  in Thoughts on Mugen Warehouses (Started by Itchyprophet February 01, 2010, 12:45:49 pm
 Board: M.U.G.E.N Discussion

One thing about the mugen community that irks me is the lack of a large scale database for characters/stages/ect. Two reasons for this:

1) Navigating various forums and people's personal websites is a pain in the butt if you're just browsing for characters.
2) 0 quality control.


A large database would take some work, yes. However, a team of moderators scanning works before they're uploaded would be extremely helpful for creators and players alike. Creators ideally would get direct feedback about their creation if it doesn't meet basic standards (such as required sprites, more than 1 attack, ect), good creations would have higher visibility than crappy ones, creators wouldn't have to host their characters themselves, and players would be able to easily browse for things instead of scouring the entire internet.

On the flip side, it'd take a lot of time and money to host such a database. Plus, any sort of quality control is a drama bomb waiting to happen based on previous history.

Sigh. If only.
    

Re: Sonic and Sega All Stars Racing

 March 17, 2010, 12:42:53 am View in topic context
 Posted by kaijyuu  in Sonic and Sega All Stars Racing (Started by Xinos March 14, 2010, 08:58:43 pm
 Board: Gaming

Why the crap does Sonic need a car? I somewhat doubt it's faster than him running.
    

Re: Guest playable characters you'd like to see

 March 14, 2010, 11:06:11 am View in topic context
 Posted by kaijyuu  in Guest playable characters you'd like to see (Started by Loona March 12, 2010, 05:21:55 pm
 Board: Gaming

"And now, we will fight like men. And ladies. And ladies who dress like men."

Gilgamesh is awesome. The GBA port translations sucked for the most part, but Gilgamesh's new style was a shining gem in a sea of somehow-worse-than-woosley translation blunders.


My vote? If we're going strictly "guest" characters, I'd want Geno in the next super smash bros. He's technically owned by squeenix, according to the MLSS credits.
    

Re: Defense boost when at low life.

 March 11, 2010, 10:31:47 am View in topic context
 Posted by kaijyuu  in Defense boost when at low life. (Started by Seravy March 09, 2010, 11:40:00 am
 Board: M.U.G.E.N Discussion

IMO there's no point in this. If you want your characters to live slightly longer, give them a slight boost to base health.

Taking less damage vs having more health only matters if there's some sort of healing involved. The less damage you take, the less you have to heal. Otherwise though there's no difference and it's just needlessly complex to implement.
    

Re: LucasX3(Dark)

 March 10, 2010, 09:00:08 am View in topic context
 Posted by kaijyuu  in LucasX3(Dark) (Started by Saohc March 10, 2010, 12:39:51 am
 Board: Your Releases, older Mugen

I was gonna whine about all the whining about patience but then I noticed this:

topic posted said:
Posted on: Yesterday at 05:39:51 PM
reply 1 (bump) said:
Posted on: Yesterday at 07:26:46 PM




Wait at least a week before begging for feedback. Gives you some time to do some small updates so you can hide your "feedback please D:" requests behind something useful, too.
    

Re: What character command styles do you prefer?

 March 09, 2010, 04:51:22 pm View in topic context
 Posted by kaijyuu  in What character command styles do you prefer? (Started by Seravy March 08, 2010, 10:19:59 pm
 Board: M.U.G.E.N Discussion

I'm of the opinion that commands are basically a way to add more buttons, and nothing more. If you want more than 6 moves for your character, you have to use commands of some sort.

"Difficulty" of command imput shouldn't be an issue outside of really low level play. Making it difficult to issue a powerful attack doesn't make the attack less powerful or balanced in any way. It just makes it frustrating and/or based on luck.

Skill in these games comes from timing. You may have some super powerful attack, but if it doesn't connect, you left yourself open. Timing counters and combos is what it's all about. Anything else is just fluff.

'Course you can oversimplify it too. Look at super smash bros: very few combos to speak of (unless you count infinites :P ). There's still a parry/riposte game there, but the "skill" has been completely distilled down to reading your opponent. Plus, since character balance is the only other thing that determines whether you win or lose, it comes into huge focus and small imbalances become grossly magnified.
    

Re: most wanted characters for Mugen

 March 07, 2010, 10:40:29 pm View in topic context
 Posted by kaijyuu  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

Suave Dude
    

Re: Any idea of interesting Turn Base strategy game?

 March 06, 2010, 04:10:50 pm View in topic context
 Posted by kaijyuu  in Any idea of interesting Turn Base strategy game? (Started by kakkoii superhero March 06, 2010, 04:29:40 am
 Board: Gaming

Turn Based Strategy...

Not many I can think of that aren't RPGs. Here's some good SRPGS -
Final Fantasy Tactics (ps1)
Anything by Nippon Ichi
Final Fantasy Tactics Advance (GBA, haven't tried 2. Inferior to the PS1 FFT in most ways, but still a good game)


Non RPGs....
Chess?
    

Re: CATTLEYA FOR QUEEN BLADE by ME

 March 06, 2010, 01:26:31 pm View in topic context
 Posted by kaijyuu  in CATTLEYA FOR QUEEN BLADE  (Started by grafo_AMXI March 02, 2010, 05:28:07 pm
 Board: Your Releases, older Mugen

Quote
if your gonna give feed back, give positive helpful feed back,
Whether feedback is "positive" or "negative" is irrelevant. Negative feedback can be helpful just as much as positive, and BOTH are necessary.

In the game design forums I frequent, most of them are too nice. They'd prefer to say "it's awesome" instead of "I like it, but..." Honestly, MFG has some of the best feedback I've seen from a community without quality control. There's plenty of "nice char" and "omg it sucks" too, but :P

If people can't take criticism they shouldn't be designing. The good may outshine the bad in a creation, but if the bad is never mentioned (or if it is, if it's mentioned in a sugarcoated fashion), the creator might not think it's as important to fix as it really is (and sometimes might not even know a problem exists).



As for the character at hand...
Bad CLSNs kill the character more than anything else.

Quote
This character is clearly just meant for hentai
Quote
Her proportions randomly change as she moves, in her idle stance her legs *shudder* pulsate, her breasts expand and deflate at whim's notice.
If this is hentai, it's one damn weird fetish.
    

Re: Fritz by Mikita updated 03/03/10

 March 04, 2010, 11:32:28 pm View in topic context
 Posted by kaijyuu  in Fritz by Mikita updated 03/03/10 (Started by Phantom Blood March 04, 2010, 06:47:54 pm
 Board: Found Releases

Dunno why, but I was expecting this to be the shopkeeper from Chrono Trigger. Alas.
    

Re: Hybrid vs Pure

 March 03, 2010, 09:33:28 pm View in topic context
 Posted by kaijyuu  in Hybrid vs Pure (Started by Blade Art February 28, 2010, 06:55:13 am
 Board: M.U.G.E.N Discussion

Pretty much the same answer as the other topic. If it's unique and high quality, it's worthy of a place on my roster. Not like there's a limit on how many characters you can have, ya know?


For those who want their rosters to consist of similar style characters instead of everything, well then I guess it'd depend on their desired style. A KoF styled Ryu might fit with someone's KoF roster. It also depends on how strict they want to be.
    

Re: Update to the guild?

 March 02, 2010, 06:51:39 am View in topic context
 Posted by kaijyuu  in Update to the guild? (Started by Nnaajj March 01, 2010, 06:38:23 pm
 Board: Feedback

Gah, posts are so squished. Get rid of the empty space on the sides D: