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Azasuke Kaijin

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Messages by Azasuke Kaijin

    

Re: Mugen Icons (Some New One's)

 September 03, 2007, 08:45:06 pm View in topic context
 Posted by Azasuke Kaijin  in Mugen Icons (Some New One's) (Started by blanblank September 03, 2007, 06:10:10 pm
 Board: Your Releases, older Mugen

Hmmm, I see well I guess this kanji might be most suitable for most people's Mugen folder:

^_^
AHAHAHAHAHA! XD ROFLMAOWTFOMGLOL
Ok but seriously -_-

Do I want to go through the hassle of downloading a program just to put an icon on my MUGEN...

Pack 4 looks like something I'll use  :sugoi:
    

Re: What programs do YOU use to edit sprites?

 September 03, 2007, 08:23:43 pm View in topic context
 Posted by Azasuke Kaijin  in What programs do YOU use to edit sprites? (Started by Azasuke Kaijin September 03, 2007, 06:28:52 am
 Board: Development

lol I never understood how to use Photoshop in the first place. Or at least enough o.O
Shows what kind of a n00b I am ">.>

*needs instruction QUICK*  :S
    

Re: Clone Zero question

 September 03, 2007, 08:56:58 am View in topic context
 Posted by Azasuke Kaijin  in Clone Zero question (Started by Omegalord99 September 03, 2007, 08:04:01 am
 Board: M.U.G.E.N Configuration Help

WARNING!: The person that replies this topic with a "OVER 9000!" joke gets a frying pan.
    

What programs do YOU use to edit sprites?

 September 03, 2007, 06:28:52 am View in topic context
 Posted by Azasuke Kaijin  in What programs do YOU use to edit sprites? (Started by Azasuke Kaijin September 03, 2007, 06:28:52 am
 Board: Development

What programs do you creators or whatever use to edit your sprite to get into all these weird stances and whatnot?
Like, say...giving Bison a pose of Megneto's move...>.>...
Because I'm going to make...something (Pretty obvious yet?) and I just need requests on what to download so I can accomplish such a feat.
    

Re: Brokenscreenpack question.

 September 03, 2007, 06:22:55 am View in topic context
 Posted by Azasuke Kaijin  in Brokenscreenpack question. (Started by If 6 Was 9 September 03, 2007, 02:38:01 am
 Board: M.U.G.E.N Configuration Help

Replace the system.def with the 600 one. Pretty easy
    

Re: Looping music in a stage?

 September 03, 2007, 01:00:45 am View in topic context
 Posted by Azasuke Kaijin  in Looping music in a stage? (Started by IcarusX September 03, 2007, 12:41:38 am
 Board: M.U.G.E.N Configuration Help

Yep.
I'm pretty sure all you need to do is in your mugen.cfg, where you put in the data for your plug-ins, make sure they have this:
plugin = [glow=green,2,300]looptype = 2[/glow], plugins/in_mp3.dll, mp3, mp2, mpg
The looptype could be 2 OR 1
    

Re: How do I...

 September 02, 2007, 09:34:44 pm View in topic context
 Posted by Azasuke Kaijin  in How do I... (Started by Roks September 02, 2007, 08:51:56 pm
 Board: M.U.G.E.N Configuration Help

Open the character's CNS file and scroll down to where you see:

[mcode][Size]
xscale = 1           ;Horizontal scaling factor.
yscale = 1           ;Vertical scaling factor.[/mcode]

Edit it respectively. It's mostly kind of like a percentage thing.
    

Re: adding music to characters

 September 02, 2007, 07:41:19 pm View in topic context
 Posted by Azasuke Kaijin  in adding music to characters  (Started by Zenate September 02, 2007, 09:56:55 am
 Board: M.U.G.E.N Configuration Help

so would it be something like this GenjyuroAH, stages/sky.def, music=sound/Nickelback - Saving Me.mp3?

Yes sir!

I don't think you really need the "music=" but...I never tried it WITH that anyway o.o
    

Re: 'Couple questions...

 September 02, 2007, 07:03:25 pm View in topic context
 Posted by Azasuke Kaijin  in 'Couple questions... (Started by Harouxi September 02, 2007, 03:09:09 am
 Board: M.U.G.E.N Configuration Help

Some people use programs like Hypercam and them. Some use SnagIt and others. It's pretty easy...
If your video recorder has a feature called "Region" or something similar to it, use that to record the MUGEN screen. If not well I guess your stuck with windowed. Ah...I can't really explain it. Or I don't really feel like explaining it o.o
    

Re: JUS TS Sakura

 September 02, 2007, 06:55:25 pm View in topic context
 Posted by Azasuke Kaijin  in JUS TS Sakura (Started by Haseo80 September 01, 2007, 10:24:38 pm
 Board: Your Releases, older Mugen

Here's some more screenshots:


    

Re: adding music to characters

 September 02, 2007, 06:34:38 pm View in topic context
 Posted by Azasuke Kaijin  in adding music to characters  (Started by Zenate September 02, 2007, 09:56:55 am
 Board: M.U.G.E.N Configuration Help

The Order System as explained in the select.def:

Spoiler, click to toggle visibilty
    

Re: Tall-Geese (v1.0) is Released.

 September 02, 2007, 06:19:57 pm View in topic context
 Posted by Azasuke Kaijin  in Tall-Geese (v1.0) is Released. (Started by MisTa-Mu September 02, 2007, 08:42:43 am
 Board: Your Releases, older Mugen

Misled me COMPLETELY  --;
    

Re: Movelist for..

 September 02, 2007, 06:16:11 pm View in topic context
 Posted by Azasuke Kaijin  in Movelist for.. (Started by Darso2 August 31, 2007, 06:14:31 pm
 Board: M.U.G.E.N Configuration Help

Ohhh...well...that'll just require testing in those forms, wouldn't it?
Well I suppose you're trying to get into Ichigo's Bankai and Hollow form.
Here's a video explaining how to do that: http://www.youtube.com/watch?v=30H5X4LelHA
Anything else?
    

Re: Music suggestions.

 September 02, 2007, 06:12:04 pm View in topic context
 Posted by Azasuke Kaijin  in Music suggestions. (Started by If 6 Was 9 September 02, 2007, 05:13:29 pm
 Board: M.U.G.E.N Configuration Help

Not...really the place to ask...o.o
Dragon Force FTW!  :sugoi:
    

Re: Omegaman ( an enhanced Megaman ) for download

 September 02, 2007, 06:54:40 am View in topic context
 Posted by Azasuke Kaijin  in Omegaman ( an enhanced Megaman ) for download (Started by THSUNAMI August 29, 2007, 04:54:46 pm
 Board: Your Releases, older Mugen

...is it over?
*looks around*
.......I think it's over
Um...one thing...although you stuck Megaman's head on Zero's body...why'd you keep the scarf/hair/whatever thing on him? Kind of...bleh?
*runs away before he gets bashed*
    

Re: 'Couple questions...

 September 02, 2007, 06:46:12 am View in topic context
 Posted by Azasuke Kaijin  in 'Couple questions... (Started by Harouxi September 02, 2007, 03:09:09 am
 Board: M.U.G.E.N Configuration Help

My sound on the Comp is broken, so I can't hear a word they say on Youtube...

Oh boy...hold on
*looks around for tutorials*
http://mugenguild.com/forumx/index.php?topic=54352.0

For lifebars (My little mini tutorial):

Assuming you want to use the Virtua Fighter 5 Lifebars:

Download the pack of the lifebars you want. For this example, I'll use the Virtua Figher 5 Lifebars. The lifebar should have a fight.def included with it. Check that and make sure each font, etc goes to the proper file.

For example, if your fight.def looks like this:
Quote
[Files]
sff = [glow=red,2,300]data/[/glow]fight.sff
snd = [glow=red,2,300]data/[/glow]fight.snd
font1 = F_name.fnt
font2 = VF5_TIMER.fnt
font3 = KOFXI Combo.fnt
font4 = KOFXI Hit.fnt
font5 = F_name2.fnt
font6 = 15x19.fnt
fightfx.sff = [glow=red,2,300]data/[/glow]fightfx.sff
fightfx.air = [glow=red,2,300]data/[/glow]fightfx.air
common.snd = common.snd

And there is no such thing as a Data folder WITHIN the folder which contains the files needed for the lifebar. Make sure to delete those lines marked in red so it looks like:

[mcode][Files]
sff = fight.sff
snd = fight.snd
font1 = F_name.fnt
font2 = VF5_TIMER.fnt
font3 = KOFXI Combo.fnt
font4 = KOFXI Hit.fnt
font5 = F_name2.fnt
font6 = 15x19.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd[/mcode]

Next, copy the folder name (make sure the folder isn't in like another useless folder like a clone of itself or something) which, I'm pretty sure, is "VF5LB"

Now go into a file in your data folder named system.def and on the line:
[glow=red,2,300]Fight = mvclife/fight.def [/glow]

(NOTE: The mvclife is just an example, it could be anything in your system.def)
replace the mvclife with VF5LB so it reads
[glow=green,2,300]Fight = VF5LB/fight.def [/glow]

So that way, from the data folder, MUGEN can see that the fight.def for the lifebars, starting from the data folder, to look into the folder VF5LB and in there, should be the fight.def

Also, if it doesn't work or the words are oversized or too small, go onto the MUGEN.cfg and on the line:
DoubleRes = (Any number between 0-4)
change the number to 4.
(NOTE: There are 2 different lines that contain "DoubleRes = " The one you should be looking for is the one under the "Video Linux" section. Or if it isn't marked, the second time you see "DoubleRes = "
It may be different depending on the lifebars. If changing it to 4 doesn't help, try experimenting with the other numbers between 0-3

Maybe I should make myself a little set of tutorials as well ^ ^"
    

The requirements to play OGG and MINIUSF music

 September 02, 2007, 05:40:11 am View in topic context
 Posted by Azasuke Kaijin  in The requirements to play OGG and MINIUSF music (Started by Azasuke Kaijin September 02, 2007, 05:40:11 am
 Board: M.U.G.E.N Configuration Help

So all I know is that you need the in_vorbis.dll plug-in.
What else do you need? Cause...I wanna try Kamek's screenpack out (For the first time, can you believe it?)
And What is this MINIUSF deal? o.O
    

Re: 'Couple questions...

 September 02, 2007, 05:38:19 am View in topic context
 Posted by Azasuke Kaijin  in 'Couple questions... (Started by Harouxi September 02, 2007, 03:09:09 am
 Board: M.U.G.E.N Configuration Help

1. In your mugen.cfg (Data folder, open it with Notepad) scroll down adn make sure it is like this:
[mcode][Video Win]
 ;Enter the width and height of the resolution you want to set here.
 ;The optimal resolution is 320x240, but if your video card has problems
 ;You may want to try 640x480.
Width  = 640
Height = 480

 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if
 ;you want to scale it up to fit the current resolution.
Stretch = 1[/mcode]

Or if you want Fullscreen:

[mcode] ;DirectX mode
 ;Choose from Hardware, Software, Windowed, Overlay, Safe and None
 ;Hardware and Software run in full-screen. Windowed and Overlay
 ;run in a window. The windowed modes require you to set Depth to
 ;whatever color depth you are using for you desktop. The best results
 ;are when you run in 16-bit color. There is no advantage to running
 ;in 32-bit color. If Hardware, Software and Windowed fail, try Safe.
 ;None uses GDI to draw, so it's very slow. Use None only if
 ;you cannot get anything else to work.
 ;Overlay is not supported by all video cards, but can be faster than
 ;Windowed if it works.
DXmode = Hardware[/mcode]

2. Um...tutorials on YouTube? Too many things you're asking o.O

3. No...I think
    

A specific Akuma sound (SOLVED!)

 September 01, 2007, 11:30:34 pm View in topic context
 Posted by Azasuke Kaijin  in  A specific Akuma sound (SOLVED!) (Started by Azasuke Kaijin September 01, 2007, 11:30:34 pm
 Board: Development Resources

I'm looking for a voice of Akuma that sounds like (pronounced in English sound) "Kai-kee-yo-mai-ee". At least that's what it sounds like, for Akuma. A place where this can be heard is in this famous flash movie (That everyone seems to hate because of the Lvl 2 Stuff) When Shin Lvl 2 Akuma does his Raging Demon on the bridge and the symbol shows up in the background and everything.
http://www.newgrounds.com/portal/view/377529
I tried asking Proxicide but no response so far.


EDIT: Found it. Never mind. Thanks anyway!
    

Re: The M.U.G.E.N Screenshots

 September 01, 2007, 09:35:21 pm View in topic context
 Posted by Azasuke Kaijin  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion