Posted by zizzdude
in Time Flux Sonic (Big bugfix patch) (Started by Hadoabuser April 09, 2009, 03:27:59 amBoard: Your Releases, older Mugen

I love it dude.
Posted by zizzdude
in Time Flux Sonic (Big bugfix patch) (Started by Hadoabuser April 09, 2009, 03:27:59 am
Posted by zizzdude
in All Clow System characters updated to 2.1 (2009-04-05) (Started by Seravy February 03, 2009, 06:03:19 pm
Posted by zizzdude
in any character making programs for linux? (Started by zizzdude January 23, 2009, 02:39:09 am
Posted by zizzdude
in Where's Tiff Lagomorph? D: (Started by zizzdude September 24, 2008, 01:33:15 am
Posted by zizzdude
in shared and not shared palletes understanding 0_o (Started by zizzdude July 01, 2008, 04:29:22 pmWell, did you try anything based on the existing rules for creating palletes? Top left/bottom right depending on program used. 256 colours. That applies to EVERYTHING.ok, so it doesn't matter what palette I use for the sprites that are using "unshared palettes." I don't have to use the shared palettes. That correct?
Fonts, sprites, blah blah blah they're all the same thing. Pallete them.
Posted by zizzdude
in shared and not shared palletes understanding 0_o (Started by zizzdude July 01, 2008, 04:29:22 pmIn order for sprites to have different palettes they must be shared.
Otherwise, an easy way is to download MCM, load up a SFF file, then unclick the box that says "shared." Once you do, the unshared sprite(s) will not be affected by any of the character's palettes.
If the image is distorted, make sure you have a picture of the sprites how it should correctly appear, click "change palette" in MCM, change the lower drop down to find .pcx, find your image, then load it. It should fix the image in the SFF. If you do this method with shared sprites, all of the sprites in the SFF will change to the .pcx image you select. This can be good or bad depending on what your trying to do.
If you want all of the sprites shared, yes, they should have the same transparent background and it must be the first color in the palette, otherwise, no.
Posted by zizzdude
in Ripping from MUGEN (Started by shadow443 June 30, 2008, 01:12:29 am
Posted by zizzdude
in shared and not shared palletes understanding 0_o (Started by zizzdude July 01, 2008, 04:29:22 pm
Posted by zizzdude
in a way to make low res chars look Hi res :) (Started by dabadking January 23, 2008, 10:37:01 am
Posted by zizzdude
in What's your favorite song by The Beatles? (Started by DehvidTillos June 06, 2008, 01:08:34 am
Posted by zizzdude
in WIP Stage platforms, interactivity and compatibility (Started by SakirSoft March 24, 2008, 04:24:38 pmIt would be cool if you could make stages where falling off the edges killed you... with a character coded correctly this could provide Super Smash Bros style functionality and open up a whole new market for you (I have many friends who would never touch a fighter game but still love to play SSB)
Posted by zizzdude
in Platform bonus games? Like Contra, SMB Land and SMB 1-1 for Mugen? (Started by Good Ol' Liftset. May 25, 2008, 07:49:06 pmThanks guys for the explanation.
b/c I was thinking about making platform levels for a SSBB Mugen perhaps?
Well it was a thought.
Posted by zizzdude
in Platform bonus games? Like Contra, SMB Land and SMB 1-1 for Mugen? (Started by Good Ol' Liftset. May 25, 2008, 07:49:06 pmNo, cos it's stupidly specific. And you need a really good knowledge of most of what mugen can do. Once you have that knowledge, you no longer need a tutorial.
Posted by zizzdude
in 6II9 graphic thread (Started by c00p February 24, 2008, 05:08:00 pmI have good Idea maybe me or c00per can write an tutorial.I have little problem because I'm from Poland and my English isn't very good ^^
Posted by zizzdude
in 6II9 graphic thread (Started by c00p February 24, 2008, 05:08:00 pm
Posted by zizzdude
in enlarge a picture including good quality (Started by zizzdude May 22, 2008, 12:33:03 am
Posted by zizzdude
in hypercam sound quality (Started by zizzdude May 17, 2008, 04:14:24 am
any way I can fix this?
Posted by zizzdude
in what exactly are snd and sff files? (Started by zizzdude April 24, 2008, 01:20:37 amYeah, you pretty much nailed it, those are like custom sheets of pcx and wav files.
Sff: sff is the sprites of a character for me i can only get 256 BITMAP and PCX image files to work 24bitmap dont
SND: is the music/sound effects for your character they can only be WAVS files
Posted by zizzdude
in what exactly are snd and sff files? (Started by zizzdude April 24, 2008, 01:20:37 am
are they like archives of wav files and pcx files? just something on my mind. that's all
Posted by zizzdude
in MICROmor Link update release (Started by MissingNumber February 08, 2008, 04:13:42 am
awesome job so far. keep working on him.