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Messages by IEatRamen

    

Re: Dante's Sprite Chaos

 June 21, 2010, 11:24:19 pm View in topic context
 Posted by IEatRamen  in Dante's Sprite Chaos (Started by Chaos Dante June 20, 2010, 09:57:08 am
 Board: Graphics

Link needs a hat you know, plus more shading. Your sprites look a bit blurry.
I like link and venom the best. :)
    

Re: yamcha doing some punches

 June 19, 2010, 03:26:44 am View in topic context
 Posted by IEatRamen  in yamcha doing some punches (Started by LunchPolice aka Quack June 19, 2010, 03:20:35 am
 Board: Graphics

Work on the anatomy :P
    

Re: FEUDAL DARKNESS UPDATED

 January 13, 2010, 02:19:06 am View in topic context
 Posted by IEatRamen  in FEUDAL DARKNESS UPDATED (Started by NoZ January 12, 2010, 11:35:13 pm
 Board: Your Releases, older Mugen

IMO, judging by the screenshot, you should try to clean up some pixels on the edge of the most right building. :)
    

Re: [HR STAGE] Fukken Disco by Melchior M. Philips

 December 29, 2009, 06:28:44 am View in topic context
 Posted by IEatRamen  in [HR STAGE] Fukken Disco by Melchior M. Philips (Started by Melchior M. Philips December 27, 2009, 04:36:51 pm
 Board: Your Releases, older Mugen

Very nice concept, i like the floor and the background images. You just need to clean up some sprites, that's all

 :)
    

Re: Power Of The Moonlight || Updated

 December 13, 2009, 05:06:18 am View in topic context
 Posted by IEatRamen  in Power Of The Moonlight || Updated (Started by TV Repair Man December 07, 2009, 10:08:30 pm
 Board: Your Releases, older Mugen

Nice concept & idea, but for a full effect, you might need to change things.

-The image looks to bright & grainy
-The image also looks to light, meaning it should have no use for the flames, so maybe darken the image a bit?
-also, the image look more like a drawing and doesn't have almost any shadow or darker spots at all, not giving much of a perspective.

other than that, good job.
    

Re: HADES DOCK beta

 October 11, 2009, 03:17:32 am View in topic context
 Posted by IEatRamen  in HADES DOCK full release (Started by NoZ October 11, 2009, 03:08:17 am
 Board: Your Releases, older Mugen

Judging by the screenshot, i could tell that the reaper should be cleaned a bit, or darkened.

Will download later  :)
    

Re: Blue-Sea

 October 09, 2009, 04:54:14 am View in topic context
 Posted by IEatRamen  in Blue-Sea (Started by Flamekyo October 06, 2009, 12:34:56 am
 Board: Your Releases, older Mugen

Quote
can u plzzzzzzzzzzzzzzzzzz give me the link to ur life bars Sad((((((((((((((((((((

._.
    

Re: Blue-Sea

 October 07, 2009, 01:00:44 am View in topic context
 Posted by IEatRamen  in Blue-Sea (Started by Flamekyo October 06, 2009, 12:34:56 am
 Board: Your Releases, older Mugen

It's called (at least what i use) Sqirlz Water Reflections
    

Re: A LIONS DARK HEART

 October 02, 2009, 06:31:52 am View in topic context
 Posted by IEatRamen  in A LIONS DARK HEART (Started by NoZ October 01, 2009, 06:59:55 pm
 Board: Your Releases, older Mugen

Quote
nice stage where can i get those life bars

Off topic  :(
    

Re: Static Error

 October 02, 2009, 12:42:31 am View in topic context
 Posted by IEatRamen  in Static Error (Started by [Gun0] September 29, 2009, 08:16:28 pm
 Board: Your Releases, older Mugen

Maybe the static is a little blurry for my taste?
Or maybe it's just me?

I fixing the static a bit
 :P
    

Re: A LIONS DARK HEART

 October 02, 2009, 12:31:34 am View in topic context
 Posted by IEatRamen  in A LIONS DARK HEART (Started by NoZ October 01, 2009, 06:59:55 pm
 Board: Your Releases, older Mugen

There's also a bit of colorloss on the statue

and he's right, clean up the lion and mountains
 ;)
    

Re: STAGE CVS SNK(NEO-GEO)_ Beta version

 September 20, 2009, 11:31:28 pm View in topic context
 Posted by IEatRamen  in STAGE CVS SNK(NEO-GEO)_ Beta version (Started by Master Yoda September 18, 2009, 09:05:18 pm
 Board: Your Releases, older Mugen

Just by looking at the screen, there is some colorloss around the sky area to the right, (or clouds i guess).

If it looks like that in the original game,
i guess that's alright, because it might not seem noticeable when you add the rain.
I'll check out the stage in mugen later
 :D
    

Re: Dead Training Room -- Sub17

 August 26, 2009, 12:44:26 am View in topic context
 Posted by IEatRamen  in Dead Training Room -- Sub17 [UPDATED] (Started by IEatRamen August 25, 2009, 07:38:07 am
 Board: Your Releases, older Mugen

rofl, i forgot to mention that i used another stage from motvn, and replace all of the sprite coding, etc. Like a template basically (<------fixed)
lol



also, about the thing in the upperleft, you can't see it that well, but it's hanging from a cable, like part of the roof light broke and fell down
and the rain is supposed to make it seem like the roof of the room is broken and it is raining
 Tongue

anyway, thanks for the comments guys

[EDIT]

Also, if anybody wants to add their own bg graphics to the bg of the stage, here is the images to do so -
Here is the bg sprite that was used before i thought of the whole, broken room concept :P


Download here -- http://www.sendspace.com/file/lgh4xp

It's in a psd format

thanks guys for the comments :D
    

Dead Training Room -- Sub17 [UPDATED]

 August 25, 2009, 07:38:07 am View in topic context
 Posted by IEatRamen  in Dead Training Room -- Sub17 [UPDATED] (Started by IEatRamen August 25, 2009, 07:38:07 am
 Board: Your Releases, older Mugen

[UPDATED]-- fixed tension

Dead Training Room

by: Sub17








Includes --

-animation
-not much colorloss

Doesn't include --

-Superjump
-Music

Download:

-----------------------------
http://www.sendspace.com/file/fcypr8


    

RGB Method problem for stages

 August 21, 2009, 06:39:14 am View in topic context
 Posted by IEatRamen  in RGB Method problem for stages (Started by IEatRamen August 21, 2009, 06:39:14 am
 Board: M.U.G.E.N Development Help

My problem here is that when i use the RGB method on this image, it gets messed up

see:
Spoiler, click to toggle visibilty

If anyone had this problem, how did you fix it?


EDIT: fixed - lock please
    

Re: Temple's Peak -Sub17

 July 20, 2009, 07:52:03 am View in topic context
 Posted by IEatRamen  in Temple's Peak -Sub17 [Updated] (Started by IEatRamen July 19, 2009, 09:58:40 am
 Board: Your Releases, older Mugen

Updated-

Changes:
New Moon
Fixed pink pixels
reduced a little colorloss
fixed black outline
fixed broken fog loop
new snow

So, new link up
 :)
    

Temple's Peak -Sub17 [Updated]

 July 19, 2009, 09:58:40 am View in topic context
 Posted by IEatRamen  in Temple's Peak -Sub17 [Updated] (Started by IEatRamen July 19, 2009, 09:58:40 am
 Board: Your Releases, older Mugen

    

Re: Requiem of the Damned v2 (Yin Version) (fix if your stage BGM stop working)

 December 11, 2008, 07:12:29 am View in topic context
 Posted by IEatRamen  in Requiem of the Damned v2 (Yin Version) (fix if your stage BGM stop working) (Started by -SyN- November 28, 2008, 04:38:24 am
 Board: Your Releases, older Mugen

I'm just wondering though but, did you make the sprites (like the ghost things) yourself? Or did you rip them or get them from a pack or sheet? Just wondering because your stages are good :P
    

Ripping NDS sprites

 November 02, 2008, 10:24:03 pm View in topic context
 Posted by IEatRamen  in Ripping NDS sprites (Started by IEatRamen November 02, 2008, 10:24:03 pm
 Board: M.U.G.E.N Development Help

I'm back! if you haven't noticed  --;

Anyway, im planning on making a low-res mugen stage using DS sprites.
I searched up the sprites just to find that nobody ripped them, so i need to learn how to rip sprites from my No$gba emulator.
If anybody knows how, please explain how to do so. Thanks :D

If anyone says so, i'm using Animget right now but i need an easier way. If there isn't, that's bad  :S
    

Re: Some math about a stage (noob)

 August 30, 2008, 07:52:56 pm View in topic context
 Posted by IEatRamen  in Some math about a stage (noob) (Started by IEatRamen August 30, 2008, 02:54:31 am
 Board: M.U.G.E.N Development Help

im sorry for the double post but
is there a calculation for stage deltas?