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Messages by IEatRamen

    

Re: Some math about a stage (noob)

 August 30, 2008, 03:53:56 am View in topic context
 Posted by IEatRamen  in Some math about a stage (noob) (Started by IEatRamen August 30, 2008, 02:54:31 am
 Board: M.U.G.E.N Development Help

:P
that's what i was doing.
guess theres no easier way, oh well  :P
    

Some math about a stage (noob)

 August 30, 2008, 02:54:31 am View in topic context
 Posted by IEatRamen  in Some math about a stage (noob) (Started by IEatRamen August 30, 2008, 02:54:31 am
 Board: M.U.G.E.N Development Help

Is there a calculation that can calculate the start position?
btw my stage is hires if needed thanks

:)

p.s. im not so good in math  :S
    

Re: HI-res stage making Help

 August 28, 2008, 06:06:28 am View in topic context
 Posted by IEatRamen  in HI-res stage making Help (Started by xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™ August 24, 2008, 08:13:51 pm
 Board: M.U.G.E.N Development Help

on the most right wall, the wall looks like it has color loss
also, its a little too blurry, so sharpen it
also there are various colors of pink, which needs cleaning
    

Re: Vortex Eclips BETA

 August 28, 2008, 12:51:42 am View in topic context
 Posted by IEatRamen  in Vortex Eclips BETA -fixed- (Started by IEatRamen August 25, 2008, 08:21:53 am
 Board: Your Releases, older Mugen

oh shiznitz...  --;
i ned to fix that
    

Re: Vortex Eclips BETA

 August 26, 2008, 07:04:33 am View in topic context
 Posted by IEatRamen  in Vortex Eclips BETA -fixed- (Started by IEatRamen August 25, 2008, 08:21:53 am
 Board: Your Releases, older Mugen

hmmm...no feedback?  :-\
crappy stage then huh  --;
    

Vortex Eclips BETA -fixed-

 August 25, 2008, 08:21:53 am View in topic context
 Posted by IEatRamen  in Vortex Eclips BETA -fixed- (Started by IEatRamen August 25, 2008, 08:21:53 am
 Board: Your Releases, older Mugen

This is a BETA
it is incomplete, and is released for suggestions and feedback
Please give some positive feedback  ;)

Includes
- Super jump
- A little bit of animations

Down Sides
- Slightly pixelated
- Slight delta problems
- Needs more sprites





-edit-

lol i forgot the download did i?

-edit-
fixed the problem so DL  and give feedback and ideas

here:
http://www.mediafire.com/download.php?oiyvlhyl9nm
    

Re: Hr Stage : Holo desert

 August 25, 2008, 07:54:56 am View in topic context
 Posted by IEatRamen  in Holo desert (Started by Dc414 August 25, 2008, 07:47:40 am
 Board: Your Releases, older Mugen

nice!  :o
did you make the sprites?
also, how do you make the floor and sand?
anyway, good stage
- just some color loss in the gradient sky, but thats normal, not that noticeable either

nice stage  :)
    

Re: Some fx

 August 25, 2008, 07:48:46 am View in topic context
 Posted by IEatRamen  in Some fx  (Started by Fallen_angel May 11, 2008, 04:41:13 am
 Board: Resource Releases

Your previous fire animation (first one) looks like it restarts
it isn't smooth, it's obvious that it restarts to the first frame

i hope that explains it better  :)
    

Just some idea help

 August 12, 2008, 05:00:03 am View in topic context
 Posted by IEatRamen  in Just some idea help (Started by IEatRamen August 12, 2008, 05:00:03 am
 Board: Projects

This is not a release
I don't know if this is the right place to post this, notify me if this isn't, but I'm just hoping some of you guys can help me come up with some ideas for my stage

Here is what i have

full:

in Mugen: :P

Anyway, help will be appreciated.
-i will give credit-
    

Re: Stage animation problem (FIXED)

 August 10, 2008, 12:20:13 am View in topic context
 Posted by IEatRamen  in Stage animation problem (Started by IEatRamen August 09, 2008, 10:09:28 pm
 Board: M.U.G.E.N Development Help

Edit: nvm fixed  ;)
    

Stage animation problem

 August 09, 2008, 10:09:28 pm View in topic context
 Posted by IEatRamen  in Stage animation problem (Started by IEatRamen August 09, 2008, 10:09:28 pm
 Board: M.U.G.E.N Development Help

I was coding an animation fr my stage, but when i tested the stage out, i couldn't find the animation
i tried setting the start so it should be visible and in place, but it still wasn't there
whats wrong?  :-\

code:
[mcode][BG Flame]
type = Anim
actionno = 1
start = 0, 0 ;i set it back to 0
delta = 2, 2
layerno = 0
trans = none
tile = 0, 0
layerno = 0
tilespacing = 0

[Begin Action 1]
1,0, 0,0, 8,, A1
1,1, 0,0, 8,, A1
1,2, 0,0, 8,, A1
1,3, 0,0, 8,, A1
1,2, 0,0, 8,, A1
1,1, 0,0, 8,, A1
[/mcode]
    

Re: Some fx

 August 09, 2008, 09:19:31 pm View in topic context
 Posted by IEatRamen  in Some fx  (Started by Fallen_angel May 11, 2008, 04:41:13 am
 Board: Resource Releases

Can you make a flame animation that loops?
im making a stage that need fire, and your flame animations don't loop

thank  :)
    

Re: JTB's Releases: DesertJTB

 August 08, 2008, 10:25:00 pm View in topic context
 Posted by IEatRamen  in JTB's Releases: DesertJTB (Started by JozoTheBoogey August 08, 2008, 01:02:19 pm
 Board: Your Releases, older Mugen

what's the point of releasing a stage that looks crappy?  --;
    

Re: Ummm guys...I'm stuck at the animation part of creating a character

 August 06, 2008, 05:48:44 am View in topic context
 Posted by IEatRamen  in Ummm guys...I'm stuck at the animation part of creating a character  (Started by SaMM August 06, 2008, 12:37:29 am
 Board: M.U.G.E.N Development Help

what do you mean by posture?
    

Re: Ummm guys...I'm stuck at the animation part of creating a character

 August 06, 2008, 12:45:51 am View in topic context
 Posted by IEatRamen  in Ummm guys...I'm stuck at the animation part of creating a character  (Started by SaMM August 06, 2008, 12:37:29 am
 Board: M.U.G.E.N Development Help

okay, each animation has frames, if you want to make the stance animation (where he is just standing) you add the sprites of him only standing. Each part such as punching or crouching are the same thing

Also, i would suggest using Kungfu man as a template and then replace the sprites so you know which group numbers are the stance, punch, crouch etc.

Hope this helps  ;)
    

Re: Stage Transparency Not Working

 July 29, 2008, 02:43:59 am View in topic context
 Posted by IEatRamen  in Stage Transparency Not Working (Started by Therio July 28, 2008, 09:12:21 pm
 Board: M.U.G.E.N Development Help

yep it works, didn't work for me at first too, but all i did was reapply its palette on Fighter Factory
    

Re: Midnight Sky By: Sub1117

 July 26, 2008, 08:31:10 pm View in topic context
 Posted by IEatRamen  in Midnight Sky By: Sub1117 (Started by IEatRamen July 26, 2008, 07:42:52 am
 Board: Your Releases, older Mugen

anyway

it's updated
    

Re: Midnight Sky By: Sub1117

 July 26, 2008, 08:07:34 pm View in topic context
 Posted by IEatRamen  in Midnight Sky By: Sub1117 (Started by IEatRamen July 26, 2008, 07:42:52 am
 Board: Your Releases, older Mugen

oh  :P
ill fix that

is it okay if i just make the Y axis higher so you cant see where it splits?
    

Re: Midnight Sky By: Sub1117

 July 26, 2008, 07:41:09 pm View in topic context
 Posted by IEatRamen  in Midnight Sky By: Sub1117 (Started by IEatRamen July 26, 2008, 07:42:52 am
 Board: Your Releases, older Mugen

-fixed deltas

-what do you mean by not continuous? i don't see the problem
    

Re: Midnight Sky --- By: Sub17

 July 26, 2008, 07:48:56 am View in topic context
 Posted by IEatRamen  in Midnight Sky By: Sub1117 (Started by IEatRamen July 26, 2008, 07:42:52 am
 Board: Your Releases, older Mugen

lol sorry  :P

EDIT: fixed