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Messages by timeout16

    

Re: Making transparent files?

 April 28, 2008, 09:55:37 pm View in topic context
avatar  Posted by timeout16  in Making transparent files? (Started by timeout16 April 28, 2008, 07:32:42 am
 Board: M.U.G.E.N Configuration Help

hmmm...ok, thanks, but could you ellaborate just a little? How would i go about doing this?
    

Making transparent files?

 April 28, 2008, 07:32:42 am View in topic context
avatar  Posted by timeout16  in Making transparent files? (Started by timeout16 April 28, 2008, 07:32:42 am
 Board: M.U.G.E.N Configuration Help

Anyone know how to make parts of a file in a screenpack transparent? I use Fighter Factory and Photoshop, I'm talking about that pink area on a file thats shows up as transparent while in game.
    

Re: MK10 Rise To Oblivion (Anthology)

 March 11, 2008, 08:54:45 am View in topic context
avatar  Posted by timeout16  in MK10 Rise To Oblivion (Anthology) (Started by timeout16 February 28, 2008, 08:55:02 pm
 Board: Projects

Thank you very much timeout16 :)

Truly appreciated your hard work and releasing this great game on time!

Awesome MK project and keep up the excellent job!  Thanks again!   :)

Well, ur welcome, and i hope u enjoy it. but again, this is not my idea of a complete project. i had everything working like I liked, and a few days later, the whole thing just crashed. So, im brain fried, i put the normal 4.3 characters back in and tried to work with WHAT WOULD WORK. You'll find that its darn near impossible to win against the unstoppable cheap A.I, fatalities are a murder to pull off for some reason, and the hidden characters at the bottom are all Tremor. (u can replace him im guessing with any char you download. I tried to take an animation from another screenpack and edit it for the options screen, but got some nasty results, so its packed with ggx chars (though u can change by editing the sprite).

All in all, its playable, but its not REALLY MK, it doesnt have that smooth clean feel, thus im dissapointed. but, if anyone can help with some fixes, and truly making this hd idea come to life, lets do it. anyone who wants to work on this release, and re-release it has my permission.  8)
    

Re: MK10 Rise To Oblivion (Anthology)

 March 11, 2008, 03:16:32 am View in topic context
avatar  Posted by timeout16  in MK10 Rise To Oblivion (Anthology) (Started by timeout16 February 28, 2008, 08:55:02 pm
 Board: Projects

sorry guys. BIG BAD TIME with this programming. tried making the entire game hd, but the mk mugen cide is just so complicated and twisted, i got so many crashes, no matter what i did. So, sorry to dissapoint, but many of the same bugs that were in 4.3 are still there in this release. But, i promised a release on 3/10. and here it is, sorry im late. Again, game is still buggy, not in hd. The only hd parts are the select screen. the options screen is tremendously flawed, with ggx characters in it, and the options dont save. Here ya go since i promised it, but its really not worth alot. im rather dissapointed myself. maybe someone can fix it and build on it.

http://www.sendspace.com/file/iz4zv5
    

Re: MK10 Rise To Oblivion (Anthology)

 February 29, 2008, 10:14:11 am View in topic context
avatar  Posted by timeout16  in MK10 Rise To Oblivion (Anthology) (Started by timeout16 February 28, 2008, 08:55:02 pm
 Board: Projects

just the mk 1, 2 , 3 versions of the ninjas. u know theres the mk4, deadly alliance, mk gold, all those silly versions of ninjas that were never actually in the 2d format and have hideous sprite edits. Thats what i mean by garbage fighters. U dont see any of those in there
    

MK10 Rise To Oblivion (Anthology)

 February 28, 2008, 08:55:02 pm View in topic context
avatar  Posted by timeout16  in MK10 Rise To Oblivion (Anthology) (Started by timeout16 February 28, 2008, 08:55:02 pm
 Board: Projects

Hello fellow mk fanatics. Just giving yall a heads up on a new game im making coming out on March 10. It's called Mortal Kombat 10: Rise To Oblivion. Its a compilation of all past mk games and characters. No garbage fighters like these 7 and 8 different versions of ninjas and robots. Here are some screens. Itsmy own build off of mkp 4.3, however i changed some mechanics to how it works. Its not a screenpack you can just extract into some folder, its a full game. Anyone struggling with 4.3 because of all its glitches can just pick this up and have your problems solved. And this truly WILL BE RELEASED, unlike countless others who plan to release things and they never do. Here are the pics of the Title Menu and Select screen respectively. Game is in Hi-res.  8)





    

VS screen coding

 September 07, 2007, 09:23:34 pm View in topic context
avatar  Posted by timeout16  in VS screen coding (Started by timeout16 September 07, 2007, 09:23:34 pm
 Board: M.U.G.E.N Development Help

Is there anyway i can take the versus matchup screen completely out? Like after the select screen and you choose your fighters, You go directly to the match?
    

Re: hi-res screenpack hack

 September 05, 2007, 09:28:34 pm View in topic context
avatar  Posted by timeout16  in hi-res screenpack hack (Started by timeout16 September 05, 2007, 01:59:55 am
 Board: M.U.G.E.N Development Help

YAY! i did it! ;P

i combined the world warriors x screenpack and the kof '03 screenpack and edited it in the hi-res hack. i only wish i could release it, but oh well ::)
    

Re: hi-res screenpack hack

 September 05, 2007, 03:19:37 am View in topic context
avatar  Posted by timeout16  in hi-res screenpack hack (Started by timeout16 September 05, 2007, 01:59:55 am
 Board: M.U.G.E.N Development Help

ok. thnx alot man ;)
    

Re: hi-res screenpack hack

 September 05, 2007, 03:09:06 am View in topic context
avatar  Posted by timeout16  in hi-res screenpack hack (Started by timeout16 September 05, 2007, 01:59:55 am
 Board: M.U.G.E.N Development Help

ok. so when i open my system.def, what exactly am i looking for, what do i need to try and toggle settings with?
    

Re: hi-res screenpack hack

 September 05, 2007, 02:39:29 am View in topic context
avatar  Posted by timeout16  in hi-res screenpack hack (Started by timeout16 September 05, 2007, 01:59:55 am
 Board: M.U.G.E.N Development Help

i just need to know how to code it so that everything is in place.... ???
    

Re: MUGEN Hi-Res issues

 September 05, 2007, 02:37:05 am View in topic context
avatar  Posted by timeout16  in MUGEN Hi-Res issues (Started by Vahn August 30, 2007, 06:37:09 am
 Board: M.U.G.E.N Configuration Help

You have several solutions :

First one is trying to find the winmugen version with High-res stages and low-res select screen. Dunno if it's still on the net. Might as well request it if you can't find it.

Other solution is to use a high res screenpack, some have been released, you can go see in the Archive of the forum.

Final solution is to modify the EVE screenpack yourself to make it high res. This means extracting all the select screen sprites from the SFF, multiply their size by 2, inserting them back in the SFF, and tweaking the code so that everything is in place. This process is long but easy if you know what you're doing, but you'll end up screwing easily if you know nothing about Mugen code. Therefore, I'd advice youto use solution 1 or 2.

Im having the same problem with my screenpack and would like to use option 3. Could u give me some instructions on how to do it?
    

Re: I lost my select screen

 September 05, 2007, 02:26:15 am View in topic context
avatar  Posted by timeout16  in I lost my select screen (Started by Bruce Banner September 03, 2007, 09:41:39 pm
 Board: M.U.G.E.N Configuration Help

hey, do u know how to edit a screenpack so that it works for the hi-res hack? im asking u because i see ur using it yourself ::)I doubled my sprites in Fighter factory, but the screen is still dissassembled.
    

hi-res screenpack hack

 September 05, 2007, 01:59:55 am View in topic context
avatar  Posted by timeout16  in hi-res screenpack hack (Started by timeout16 September 05, 2007, 01:59:55 am
 Board: M.U.G.E.N Development Help

im using the hi-res hack for mugen where the select screen only is hi-res. im editing a screenpack to fit it. i used Fighter Factory to double the sprites used in the select screen individually, but the screen is still jumbled and disassembled. Is there something i need to do in the system.def? any help would be appreciated :)
    

Re: Capcom VS SNK W fullgame system released...

 August 21, 2007, 01:37:11 am View in topic context
avatar  Posted by timeout16  in Capcom VS SNK W fullgame system released...  (Started by -Red- August 20, 2007, 04:57:44 pm
 Board: Your Releases, older Mugen

My character big portraits are too small for the select screen. how to fix?