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Messages by ultraman

    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 06, 2009, 05:40:31 pm View in topic context
avatar  Posted by ultraman  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

hmm... i was expecting more from haggar. I hope this isnt considered a final release...
-power spinning lariat drifts unnaturally off the floor and forwards
-many sounds seem to be missing
-many hit sounds still kfm (?)
-feels like he should use a different weapon for QCF+ each punch.... he just has the metal bar at the mo. would have been nice if he used knife for LP, bar for MP, and sword for HP for example
-power piledriver tends to miss alot
-when grabbing with forward and HP and performing power pile driver, move misses and opposite player is forced into dizzy anim (why?!)
-ground launcher (down+ HP) doesnt appear to resemble anything that could 'launch'.... haggar hits the floor.... opposite player flies up -_-

Probably other stuff i've overlooked. Feels like a beta.... and i hope to god that that's what this is because ive been looking forward to this char
    

Re: Screenpack by Ares Ax

 May 06, 2009, 04:52:59 pm View in topic context
avatar  Posted by ultraman  in Screenpack by Ares Ax (Started by Juaniquillo February 03, 2009, 04:44:43 pm
 Board: Your Releases, older Mugen

@deth

i wouldnt exactly call deleting the only anim on the select screen an 'edit' lol. this is what u wanted to do:



This change of font really works well too. As does moving the p1 and p2 down so that you 1) have more room for the name and 2) doesnt look stupid when you go on team mode because the names file downwards
 ;D

    

Re: Hyper hanzo (shinobi by pirata cybernetico revamp)

 May 04, 2009, 06:08:37 pm View in topic context
avatar  Posted by ultraman  in Hyper hanzo (shinobi by pirata cybernetico revamp) (Started by ultraman May 03, 2009, 04:14:12 pm
 Board: Edits & Add-ons

screenpack is HR.... mugen AX by Ares AX. Probably on this forum if you search..... bars are akatsuki lifebar installed separately. Some font mods on my part. No more comments about the SP please or anythin other than the fix :P lol
    

Re: Hyper hanzo (shinobi by pirata cybernetico revamp)

 May 03, 2009, 11:41:46 pm View in topic context
avatar  Posted by ultraman  in Hyper hanzo (shinobi by pirata cybernetico revamp) (Started by ultraman May 03, 2009, 04:14:12 pm
 Board: Edits & Add-ons

thanks for comment, i usually keep these fixes private but thought id share this one  ;D
    

Hyper hanzo (shinobi by pirata cybernetico revamp)

 May 03, 2009, 04:14:12 pm View in topic context
avatar  Posted by ultraman  in Hyper hanzo (shinobi by pirata cybernetico revamp) (Started by ultraman May 03, 2009, 04:14:12 pm
 Board: Edits & Add-ons

Note this is my first contribution to MG.... i've fixed up a few unfinished chars in my time which i may post some other time, but this is my newest fix.
Direct paste from MFFA:

[Preview]

Ive given an old incomplete char an overhaul. first - lets see him in his former glory next to my revamp



The shinobi one actually looks kinda nice right? However, this is one of only 6 shinobi sprites the character has. When he moves from his standing pos he reverts back to hanzo sprites. This is one reason i stayed clear of this char before now.... the new stance sprites make him much more consistant



Added new portraits.... big and small (which is kinda corrupt... i dont know how to fix it) compared to the old char which has no portraits at all on display


[Download]

http://www.fileden.com/files/2008/7/27/2022416/hanzo-shinobi.rar

[Comment]

Aside from the above changes of appearance, ive also changed some sprites to make his run anim smoother (its still not perfect, but better). Ive enabled hard ai (rather than his extra hard which he had before.... almost impossible to beat). Ive also changed up many of his sounds (taken from KGenjuro's Hanzo), as pirata cybernetico used kfm as a base and left many of his sounds. The most obvious change is the new name.... i havent changed this to make it mine in any way and take credit from the creator. Basicly i had to change it because what made it 'shinobi' (the 6 sprites lol) is no longer there.
    

Re: I believe this is the most skilled (AI) Shin Gouki from POTS :D

 December 30, 2008, 11:04:15 am View in topic context
avatar  Posted by ultraman  in I believe this is the most skilled (AI) Shin Gouki from POTS :D (Started by beterhans December 07, 2008, 08:45:07 am
 Board: Edits & Add-ons

Hmm... so you were trying to display the effectivness of his AI by putting him against a stupidly underpowered ogre? either that or you raised this dudes defense up a shitload. Ogre does'nt take off shit in that vid  --;
    

Re: SSF2T Gouki/Akuma Release (Updated)

 November 02, 2008, 12:56:13 pm View in topic context
avatar  Posted by ultraman  in SSF2T Gouki/Akuma Release (Updated - version 1.15) (Started by The Railgunner September 18, 2008, 11:27:04 pm
 Board: Your Releases, older Mugen

- Standing HP looks very weird when performed anywhere except for right next to the opponent (in which case a different HP is used)

- May be true to the source game, but i can't see him standing much chance against your other chars without super moves.... makes sense to me that he should at least have an SGS

- When i just played a match of this akuma vs himself, i saw that when performing a flurry of crouching light kicks or punches against him, many of the punches/kicks did'nt connect and seemed to go right through him

- Shin version of akuma is far too overpowered: You can kill a character in 2 simple combos, and tatsumaki kick comboed into upper cut takes off well over half of a life bar alone :-\

Again i'll say that this isn't bad, but it needs work to even be on par with other sf2 styled akuma's that i've played with
    

Re: Super Street Fighter 2 Turbo Ryu

 November 02, 2008, 12:21:27 pm View in topic context
avatar  Posted by ultraman  in Super Street Fighter 2 Turbo Ryu (Started by The Railgunner November 01, 2008, 05:42:33 pm
 Board: Your Releases, older Mugen

- Big portrait obviously misaligned (if the image isnt the default size of 120x140, it should be aligned so that the bottom of it is resting on the bottom of the char box, and is not suspended in midair, which can be seen from your screens).

- Fire hadouken does zero damage  :-\

- I'm guessing that his full power bar being only level one, should roughly correspond to other chars having level 3 with a full bar. With this in mind, i feel that his bar fills too quickly, and for this lack of effort filling it, his shinku hadouken does too much damage.

- Might just be me, but it feels as if he isnt high enough off the floor whilst performing his tatsumaki kick.

- Only has one super move... this might be accurate to the source game, and what you were going for, but just seems a bit limited.

I don't dislike this ryu by any means, but in my opinion there are better sf2 styled ryus out there

Edit: He also only has one palette.... deffinately confusing when 2 players both select him

Another Edit: This actually made me laugh.... what the heck are his shinku hadouken hit sparks doing here!?!?!

    

Re: SF3 Style Sagat - v1.0

 September 27, 2008, 12:30:37 pm View in topic context
avatar  Posted by ultraman  in SF3 Style Sagat UPDATE - v1.40 (Started by The Railgunner September 25, 2008, 09:09:58 am
 Board: Projects

I've already made five others (four SF3-character-inspired, one classic SF2 just for the hell of it). You'll see these palettes if you choose Sagat with a different key/button then LP.
yeah, i mostly meant replacing his default sfa palette. maybe you could do something inspired on efex's great sf3 sagat sprite
(i don't know if he's already had those colors in any sfa palettes or whatever)
Quote
like Tony 3rd said, the flashy "God/Orochi/Shin/Holy/Evil Shoto" type chars are all Mugen players care about these days.
if the number of replies is what determines "care", then let me point you to http://mugenguild.com/forumx/index.php?board=309.0;sort=replies;desc . it's not anywhere as bad as you or just about everybody else makes it sound

Now that new sagat sprite right there would create some interest. It looks sweet
    

Re: SF3 Style Sagat - v1.0

 September 26, 2008, 02:31:26 pm View in topic context
avatar  Posted by ultraman  in SF3 Style Sagat UPDATE - v1.40 (Started by The Railgunner September 25, 2008, 09:09:58 am
 Board: Projects

I'm aware of that. I'm also aware that there's probably not much notably different about this one compared to others (bar the hitsparks and a few gameplay tweaks), and plus those sprites have been used a hundred times. Bigsally murdered any appetite for sagat i ever had, and probably did the same for other people too lol
    

Re: SF3 Style Sagat - v1.0

 September 26, 2008, 02:26:06 pm View in topic context
avatar  Posted by ultraman  in SF3 Style Sagat UPDATE - v1.40 (Started by The Railgunner September 25, 2008, 09:09:58 am
 Board: Projects

No offence dude, but you're not likely to get much attention with a character that's been done to death anyway.
    

Re: SSF2T Sagat Version 1.04

 September 15, 2008, 03:38:30 am View in topic context
avatar  Posted by ultraman  in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 am
 Board: Your Releases, older Mugen

Difference is this sagat is actually good. Bigsallys was shit just for the reason of the buggy tiger knee.... does he even play test his own shit -_-
    

Re: SSF2T Sagat Version 1.04

 September 12, 2008, 07:08:33 pm View in topic context
avatar  Posted by ultraman  in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 am
 Board: Your Releases, older Mugen

Even better than that: i signed into esnips and it takes you to your personal homepage, so theres no telling even where the file is located..... please upload to a better source eg. fileden
    

Re: Super Turbo Sagat - Complete!

 September 11, 2008, 11:52:17 pm View in topic context
avatar  Posted by ultraman  in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 am
 Board: Your Releases, older Mugen

Please sort out the pallette issue, and this could be a contender for best sf2 style sagat... i'll wait till then to d/l
    

Re: R@CE 45's MVC ability patches for mugen chars

 August 15, 2008, 01:54:32 pm View in topic context
avatar  Posted by ultraman  in R@CE 45's MVC ability patches for mugen chars  (Started by ~Hale "R@CE" Caesar~ August 13, 2008, 04:01:20 am
 Board: Edits & Add-ons

Actually, same mistake here.... my bad, it does work
    

Re: R@CE 45's MVC ability patches for mugen chars

 August 14, 2008, 04:27:46 pm View in topic context
avatar  Posted by ultraman  in R@CE 45's MVC ability patches for mugen chars  (Started by ~Hale "R@CE" Caesar~ August 13, 2008, 04:01:20 am
 Board: Edits & Add-ons

Tried this patch on saizo.... makes his crouching and standing heavy punches loop and mess up. Teddy is also right... guy has no super jump. I like the idea with what you are doing here but these really need some more work and attention dude.
    

Re: HOLY RYU

 July 27, 2008, 12:15:16 pm View in topic context
avatar  Posted by ultraman  in HOLY RYU (Started by Str8 BigSally July 13, 2008, 07:56:48 am
 Board: Your Releases, older Mugen

Right im new here but have been playing mugen for a while so i know a thing or 2 about characters, and i can honestly say with an unbiased opinion to this creator (who i never heard of until i recently joined the guild) that this holy ryu character sucks. Im even going to justify this claim by diving deeper than most people have so far and point out everything about it which is an issue..... and yes there are plenty more negatives than positives.....

1) The mini portrait is a scruffy pixel fest, which gets more grim as you experiment with the other palettes
2) The large portrait is too damn big and is stolen from another ryu but recoloured. NO ONE WANTS TO RESIZE PORTRAITS because of the authors slack work. At least holy kens portrait was original so you could tell some work had actually been put in.
3) The character STANCE (not stants) has been stolen from a legendary creator and applied to this crap fest.
4) Every single move that i could pull of had been stolen from holy ken, not just this but the pallet effects have been edited to look like crap. Just look at the effects on the damn globe when you pull of an SGS (lol).
5) Damage values from holy ken, whom are considered by many to be totally unfair, have been totally replicated in their entirety: QCF + 2P almost takes of half a life bar for christ sake! Standard tatsumaki kick takes of a quarter of health (lol @ 10 hit) and the SGS kills instantly.
6) Popular complaints about holy ken have not been heeded and have been replicated also.... some supers, such as the air hadouken barrage (i forget the name) take 0 off the powerbar :(.

The list could go on and on.... bottom line is that this char is a CHEAP, rip-off of spliced stolen work which has not been improved by even a single percentage. People who say that this is better than holy ken are smoking crack because from what i could see, the moves are identical, and the only difference is the shit collection of visuals.

I read the readme, as suggested by the author, and found nothing about this supposedly updated character in there... all i found was a list of shout outs to his 'homies'...lol

Now my task is done let me shout out to a bunch of people with stupid names too, in the style of the KFC king BigSally:   shouts out to 2pac..... aka makavelli..... aka tupac.... aka the don..... aka...... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Ultraman