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Shadow J-DeUcE

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Messages by Shadow J-DeUcE

    

Re: Editing effects into Hi-Res

 September 09, 2008, 04:30:41 am View in topic context
 Posted by Shadow J-DeUcE  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

this is the wrong color, and belong to kyo, but i can make these.



or hell, these are Raging Ken's effects that i redid recently, just change there HUE's to Purple and you get Iori's colors LOL.



Fucking awesome
    

Re: Editing effects into Hi-Res

 September 04, 2008, 05:31:48 pm View in topic context
 Posted by Shadow J-DeUcE  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

    

Re: Editing effects into Hi-Res

 August 23, 2008, 04:30:35 am View in topic context
 Posted by Shadow J-DeUcE  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

yup, thats what i do when trying to add fix to my pallet, i don't even think there that much color loss anyways.

example:

from this:
>

with plenty more slots left.


Well how do you do that? I know Fighter Factory has the ability to do that but, is there a way to do that in PSP?

Never mind. found out how to do.
    

Re: Editing effects into Hi-Res

 August 22, 2008, 10:46:36 pm View in topic context
 Posted by Shadow J-DeUcE  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

Thanks And sorry for the double post
    

Re: Editing effects into Hi-Res

 August 22, 2008, 10:35:53 pm View in topic context
 Posted by Shadow J-DeUcE  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

    

Re: Editing effects into Hi-Res

 August 21, 2008, 09:43:55 pm View in topic context
 Posted by Shadow J-DeUcE  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

    

Re: Creating Hi-res effect sprites.

 August 21, 2008, 07:46:40 am View in topic context
 Posted by Shadow J-DeUcE  in Creating Hi-res effect sprites. (Started by Shadow J-DeUcE August 21, 2008, 06:29:28 am
 Board: M.U.G.E.N Development Help

    

Re: Editing effects into Hi-Res

 August 21, 2008, 07:32:11 am View in topic context
 Posted by Shadow J-DeUcE  in Editing effects into Hi-Res (Started by PotS July 27, 2008, 01:13:10 pm
 Board: Tips, Tricks, Tutorials

Awesome simply awesome.  :sugoi: P.O.T.S. do it once again ladies and gentlemen. Also, I'm a photoshop user and i don't see the big deal with the radial blur. here what I got went I did Charlie's flash shell
    

Creating Hi-res effect sprites.

 August 21, 2008, 06:29:28 am View in topic context
 Posted by Shadow J-DeUcE  in Creating Hi-res effect sprites. (Started by Shadow J-DeUcE August 21, 2008, 06:29:28 am
 Board: M.U.G.E.N Development Help

How would I go about making Hi-res effect sprites such as Iori's or Kyo's Flame sprites?
    

Re: Orochi Akuma 2008 update/ Shadow Charlie

 August 20, 2008, 09:42:15 pm View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

Posted the normal charlie palette at the top :sugoi:
    

Re: Orochi Akuma 2008 update/ Shadow Charlie

 August 20, 2008, 08:57:34 pm View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

New Shadow sprites posted. check the first posted.  :sugoi:
    

Re: Orochi Akuma 2008 update/ Shadow Charlie

 August 20, 2008, 05:46:03 am View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

hey..i will always get a update of orochi akuma!  he is one of the better edits. the problem with akuma is that people only chang the name and add a few new pallets. mabey give him a new move or one ripped off another char. yours has a whole new stance to it which adds originality.  plus new moves.

well watch the video I posted at the top and you'll see new moves and what not.

btw ppl.. this isnt plaza.(for those who think this akuma is his)
if i remember correctly.. you came first, but that was like almost a year and half ago.
i guess plaza picked up where you left off.


Pretty much. I give plaza permission to use some of my edited sprites. I first came up with the Orochi akuma character which  inspired plaza to make god akuma
    

Re: Orochi Akuma 2008 update

 August 18, 2008, 03:35:15 am View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

A failed attempt at this?

Quick guide on becoming popular in the MUGEN community:
1-Pick an existing character.
2-Make a DARK EVIL OROCHI VIOLENT version of it, for people to masterbate over.
3- ??? ??? ??? 
4-PROFIT!


Not really a fail. Just the people have spoken. They are tired of seeing akuma, ryu, and ken with a orochi/evil/holy/god/useless/rare/piss off/ mind controlled character made.
    

Re: Orochi Akuma 2008 update

 August 18, 2008, 02:58:00 am View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

Rare akuma beat up that horse, took pictures of it and sent it to his family.

Doesnt help that most people edit the same character over and over again.

That is try
Well, it's another edit of the Shin Gouki everybody knows. Modifying some stuff, editing some effects, adding some attacks which are not very original.
We already know how he'll play more or less, and there's no novelty.

So yeah, as you said, I guess people are a little bored.

That also true. Well I guess I can always work on my Shadow Charlie.

He'll have the Shadowloo emblem on the back like he does in the SF comic seen here

I've only seen about three Shadow charlie so they haven't milk that cow dry yet.
    

Re: Orochi Akuma 2008 update

 August 17, 2008, 09:09:27 pm View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

 :-\ I guess people are tired of these shoto clones, especially akuma I guess
    

Re: Orochi Akuma 2008 update

 August 15, 2008, 09:46:41 pm View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

    

Orochi Akuma 2008 update/ Shadow Charlie

 August 15, 2008, 07:25:04 pm View in topic context
 Posted by Shadow J-DeUcE  in Orochi Akuma 2008 update/ Shadow Charlie  (Started by Shadow J-DeUcE August 15, 2008, 07:25:04 pm
 Board: Projects

Video linkhttp://www.youtube.com/v/vrvbWeFT25w&hl
 ;D I've come back from the dead, so to speak. I finnally have time to update him. What done, two new special moves and a new super move. I've also changed a few sprites in his fireball super moves as well as new kongo wave sprites. I want to tweak his 8 maiden/sgs super and I'm trying  to come up with new dodge sprites. AI wise, he still needs work. Past problems/gliches can be posted here. Big thanks to P.O.T.S. for helping chain the fireballs in my air super.

whooops forgot something....SCREENSHOTS






second w.i.p. Shadow charlie
He'll base off of MVC2. He'll also have the Shadowloo emblem on the back like he does in the SF comic seen here 

I've only seen about three Shadow charlie so they haven't milk that cow dry yet. Only things is spriting is going to be long and I need some ideas for specials and supers besides the ones he has now.

*Update* Here the first few Shadow sprites with the emblem.

normal palette
    

Some old sprites and pics

 August 15, 2008, 07:41:46 am View in topic context
 Posted by Shadow J-DeUcE  in Some old sprites and pics (Started by Shadow J-DeUcE August 15, 2008, 07:41:46 am
 Board: Graphics


the sayian beast

wolverine movie chothes


Captain America(2007)

shadnic

piccolo(bison and urien edit)

spawn(Illustrator)

Udon SF Bosses pic

Udon SF cover(outlined in Illustrator)
and some of the wallpapers I created


    

Re: Video with SOUND

 August 14, 2008, 05:23:55 pm View in topic context
 Posted by Shadow J-DeUcE  in Video with SOUND (Started by Shadow J-DeUcE August 13, 2008, 07:42:31 pm
 Board: M.U.G.E.N Configuration Help

I only have one mixer option. It call Sigma Tel audio
    

Re: Video with SOUND

 August 14, 2008, 04:36:35 am View in topic context
 Posted by Shadow J-DeUcE  in Video with SOUND (Started by Shadow J-DeUcE August 13, 2008, 07:42:31 pm
 Board: M.U.G.E.N Configuration Help

It still not working. ??? ??? I went to the audio options. I don't have Stereo mix. All I have is inline and microphone.