Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmBoard: Your Releases, older Mugen
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pm
Posted by Shadow J-DeUcE
in Cartoonfanatic's Palette Release Thread (Accepting Requests) (Started by Cartoonfanatic September 29, 2007, 12:14:46 pm
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pm
Problem #4: If you fix the above 3 problems, the AI will activate, but it won't function properly. There is no ctrl flag check for any of the AI triggers. This results in the AI switching between states rapidly, causing O. Akuma to spaz out and ignore most hits.
Also: lol infinite
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pm
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmwill there be another update(maybe a couple of updates)with more original move and better a.i. i really would like to see this akuma become 1 of the best if not the best!
Is this suppose to be like that?
If not, this is an another bug.
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmGo into the CMD file and change this:???
triggerall = power > 1000 to triggerall = power >= 1000
This just changes the fact that you need 1000 power instead of 1001 to perform the move.
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmI Just Did It Again For Example ( Forgive Me If I Don't Know The Name Of These Moves)
This Is Me Starting A Simple Combo With No Energy
Right After I Try That Air Haduken Super
Then On The Ground I Do A Low Kick Stiil No enegry
Then I Do The Round House Super Thing With No Energy Required
It Seems That You Can Cancle Any Combo Out With A Super Except For That Level 3 Super
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmWHAT HAPPENED TO THE A.I. HE FIGHTS LIKE A WIMP COMPARED TO ANOTHER OROCHI AKUMA I HAVE AND HE FIGHTS LIKE A WIMP. HE ALSO NEED MORE OROCHI-LIKE MOVES AND MORE UNIQUE MOVES NOT JUST AMPED-UP VERSIONS OF CAPCOMS ORIGINAL'S. DO U REMEMBER WHEN EVIL KEN THEN EVIL RYU POPPED ON THE BLOCK WITH THE GREAT *ORIGINAL MOVES* THAT WAS CHARACTER DESIGNING AT IT'S GREATEST AND THEY WENT EVEN BEYOND THAT SINCE THEY WERE RELEASED. I DID'NT SEE THIS HERE JUST ANOTHER AKUMA WITH A DURACELL STUCK IN HIM. KEEP TRYING DUDE
Here's the deal. When I started this character at the begin of this year, People where already say "OMG NOT ANOTHER FREAKING AKUMA." On top of that, People were also saying that akuma looks stupid doing SNK moves. i.e. Ogre. Does akuma REALLY need the giga press, dark barrier, and genocide cutter? sure it would be cool but still does he need it? I don't think so.
Well - it would be nice to see it. Perhaps not ALL of them, but Giga Press and G. End would be a good complement. Still - you maybe don't wish to use SNK moves - instead you could find out some original moves.
BTW, about the Misogi technique - could you add a HUGE skull pillar appearing (like Vice's in her combo in CvS 2) after Akuma smashes the opponent to the ground? Or better yet... A custom G. End; Akuma holds up his opponent with both hands (can use a symmetric sprite of his Raging Storm combo) and harms them with Orochi power - similar to God Rugal.
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmREMOVE YOUR CAPS LOCK OR I WILL FCUK YOU WITH MY DRAGON P*N*S!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Anyway, let's ignore this noob
EDIT: You can add these palletes in the next version of your 1337 characterQuote
Download Here:
http://www.sendspace.com/file/tm7wnl
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmWHAT HAPPENED TO THE A.I. HE FIGHTS LIKE A WIMP COMPARED TO ANOTHER OROCHI AKUMA I HAVE AND HE FIGHTS LIKE A WIMP. HE ALSO NEED MORE OROCHI-LIKE MOVES AND MORE UNIQUE MOVES NOT JUST AMPED-UP VERSIONS OF CAPCOMS ORIGINAL'S. DO U REMEMBER WHEN EVIL KEN THEN EVIL RYU POPPED ON THE BLOCK WITH THE GREAT *ORIGINAL MOVES* THAT WAS CHARACTER DESIGNING AT IT'S GREATEST AND THEY WENT EVEN BEYOND THAT SINCE THEY WERE RELEASED. I DID'NT SEE THIS HERE JUST ANOTHER AKUMA WITH A DURACELL STUCK IN HIM. KEEP TRYING DUDE
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pm
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmThe Bug Update has been uploaded. It on the front page. Enjoy
Nice one. Still no "readme" or Hado-energy.![]()
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pm
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pm
Posted by Shadow J-DeUcE
in HiRes Spriting (Started by Shadow J-DeUcE October 02, 2007, 07:16:05 amSpoiler, click to toggle visibilty
Asking if flash is free is as asking if avi or bmp is free...
You animate your char making it a flash movie or something like that, then you use these animations to make your own sprites better, in pcx format.
Flash is the format/tool, not a program.
Also, because I couldn't resist :
That said, you pretty much have to be quite good in the arts/graphics department to make good Hi-Res sprites.Well that right my alley and I got Photoshop & Flash.
Preferred programs are Photoshop, Flash and PSP.
Posted by Shadow J-DeUcE
in HiRes Spriting (Started by Shadow J-DeUcE October 02, 2007, 07:16:05 am
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmAnother great Release Jdeuce, but I have only one complaint. There is no read me file
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmwow nice job man
but the big portrait shud'nt have a shared pallet because lost his colors
but is easy fix it
i also made some extra pals for him
http://www.sendspace.com/file/kimtop
sorry for the bad english
enjoy
So I tried editing the big portrait.
i took that picture and disabled shared pallete, but the picture still looks the same. Is there more I have to do?
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmMy eyes could be wrong, but I don't see any CLSN2s in there. Without that the projectiles won't cancel.His Projectiles don't cancel other projectiles.
His Normal Projectiles have tails which can hit characters if dodged or if character jumped over O.Akuma.
http://i3.photobucket.com/albums/y55/j_dawg2o4/untitled.jpg
Seems to only happen with warusaki3's characters. I've tried against Ken by GM, Ryu and Shin Gouki by P.o.t.S and the projectiles cancel themselves.
Thanks for the bug. One question though, how did you get the collision boxes to show up.
Posted by Shadow J-DeUcE
in Orochi Akuma V.2 (Started by Shadow J-DeUcE September 28, 2007, 04:52:53 pmwow nice job man
but the big portrait shud'nt have a shared pallet because lost his colors
but is easy fix it
i also made some extra pals for him
http://www.sendspace.com/file/kimtop
sorry for the bad english
enjoy