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Messages by CLFJMPR

    

Re: who's a boxer

 August 31, 2008, 06:28:49 pm View in topic context
avatar  Posted by CLFJMPR  in who's a boxer (Started by CLFJMPR August 28, 2008, 05:17:45 am
 Board: M.U.G.E.N Discussion

hm.. well i've gotten some good responces. thanks to all who has helped out. now i've been inspierd to make a boxing game. problem is that there are not a hole lot of "boxers" so i'm gonna be alittle more flexible. i'm wanna know what good characters would be good for a "boxing" game.the only rules are that they must have a limited leg attack (like terry bogard & king), limited projectile usage (like axle hawk and micky) and must have a closed fist fighting style that doesnt represnt anyother stly other then a type of boxing (mui tai is exceptible). thanks to all.
    

mike tyson and his music

 August 29, 2008, 06:47:19 am View in topic context
avatar  Posted by CLFJMPR  in mike tyson and his music (Started by CLFJMPR August 29, 2008, 06:47:19 am
 Board: M.U.G.E.N Configuration Help

hey ya'll. i need alittle help here. i have mike tyson and he comes with his own stage and music. now when he's selected, his music get's the background music that is for that stage messed up. is there a way to remove his music, or does anyone have another suggestion?
    

Re: who's a boxer

 August 28, 2008, 05:45:42 am View in topic context
avatar  Posted by CLFJMPR  in who's a boxer (Started by CLFJMPR August 28, 2008, 05:17:45 am
 Board: M.U.G.E.N Discussion

has anyone made t.j. combo?
    

who's a boxer

 August 28, 2008, 05:17:45 am View in topic context
avatar  Posted by CLFJMPR  in who's a boxer (Started by CLFJMPR August 28, 2008, 05:17:45 am
 Board: M.U.G.E.N Discussion

hey ya'll. i was sitting down watching some of my characters fight while i worked on some homework and the random select gave me dudley and balrog. i had a thought at that moment. what other boxers are out therre for mugen? anyone have any clue? who do ya'll think is the best?
    

Re: MvC Noob Saibot Sneek Peak! Please feedback! Updated! Less problems now!

 August 09, 2008, 06:58:12 am View in topic context
avatar  Posted by CLFJMPR  in MvC Noob Saibot Sneek Peak! Please feedback! Updated! Less problems now! (Started by MKREQUIEM August 07, 2008, 11:10:48 pm
 Board: Edits & Add-ons

that is the only thing that buts me. his colors are just alittle off(the character, not the pic). i thing if you switched the main black and the grey areas, it might look better. thats my opinion. but other then that, he's not bad. i like him keep it up my friend.
    

Re: Kong releases : Blade(Warzard), Kongou(Warzard)

 July 15, 2008, 12:46:24 pm View in topic context
avatar  Posted by CLFJMPR  in Kong releases : MvC2 Tron Bonne (Started by tetsuo9999 June 23, 2008, 07:20:36 pm
 Board: Found Releases

honestly, i just want kongou. no one else relesed him, an he'd work for me untill someone makes a better one. the links are dead to me. anyone know how to get him?
    

Re: Kong releases : Blade(Warzard), Kongou(Warzard)

 July 13, 2008, 07:51:08 am View in topic context
avatar  Posted by CLFJMPR  in Kong releases : MvC2 Tron Bonne (Started by tetsuo9999 June 23, 2008, 07:20:36 pm
 Board: Found Releases

ya'll are having the same problem with the link? damn, i just wanna get the red earth characers. grr.. has anyone checked them out yet?
    

how and where to rip sprites for ps2

 June 29, 2008, 01:34:34 am View in topic context
avatar  Posted by CLFJMPR  in how and where to rip sprites for ps2 (Started by CLFJMPR June 29, 2008, 01:34:34 am
 Board: M.U.G.E.N Development Help

hey ya'll, i've got a question. i have a new ps2 game called snk arcade classics and i would like to rip sprites, sounds an other goodies from the games in it. first, is there a way to do it? second where can ilearn about this system. thanks for any help.
    

Re: grapples and finishers

 June 21, 2008, 07:38:00 am View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

thanks, i needed that. ok, on to a new problem. i'm still not sure how to handle a move like m.bisons p-crusher move. anyone have any ideas?
    

Re: grapples and finishers

 June 21, 2008, 01:27:32 am View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

ok, thanks. i'm doing it right now ;D
sorry for being a noob ;P
    

Re: grapples and finishers

 June 21, 2008, 12:27:06 am View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

how do i accomplish that?
    

Re: grapples and finishers

 June 21, 2008, 12:01:56 am View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

;atomic shockwave
[Statedef 6000]
type    = S                     
movetype= A                     
physics = S                     
juggle  = 0                   
velset = 0,0                     
ctrl = 0                         
anim = 6000                     
poweradd = -1000                   
sprpriority = -1                 

[State 6000, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA                     
damage = 30,5                 
animtype = Medium                 
guardflag = MA                   
hitflag = MAF                   
priority = 3, Hit               
pausetime = 8, 8             
sparkno = 0                   
sparkxy = -10, -76           
hitsound = 5, 0                 
guardsound = 6, 0             
ground.type = High               
ground.slidetime = 5             
ground.hittime  = 12           
ground.velocity = -4             
airguard.velocity = -1.9,-.8     
air.type = High                 
air.velocity = -1.4,-3         
air.hittime = 12

[State 6000, 2]
type = PlaySnd
trigger1 = time = 0
value = s9,0
volume = 100


i did this as a "punch" code. did that have something to do with it?
    

Re: grapples and finishers

 June 20, 2008, 08:16:22 pm View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

didnt think of that, but yeah same idea. he's a big bird so i figured thats a move i cant leave out.i'm also having trouble with an electric attack. i got it to work, but it keeps repeating it'sself. when he's hit he's back to normal, but otherwise, he's doing the same thing. what do i do?
    

Re: grapples and finishers

 June 20, 2008, 06:54:53 pm View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

i'm working on a godzilla char called rodan. he has in his sprites a move where he's spinning forward and doing a drilling motion.
    

Re: grapples and finishers

 June 20, 2008, 05:23:57 am View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

hey thanks to everyone on helping me fix my problems. i'm gonna work on grapples later. hey, does anyone know how to create a move like the cannon drill? is it a teleport thing?
    

Re: grapples and finishers

 June 19, 2008, 08:49:27 pm View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

thanks, i'll check it out.   ;D
um.. is that a differant program? sorry, i'm kinda dumb.  :bigcry:
never mind. i found it. thanks.  ;P
    

Re: grapples and finishers

 June 19, 2008, 08:31:03 pm View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

ookk...  --; even so, i wouldnt know where to begin. i'm still learning the ropes. i just was wishing for help. ive looked, but havent found anything that might help me. it's kinda hard when you have other things to do and your working on mugen as well. anyways, i'm still gonna look for myself, but some help would be nice. but if i dont have to use fighter factory, what would you suggest?
    

Re: grapples and finishers

 June 19, 2008, 02:47:42 am View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

ok, update! i've figured out a finishers, but grapples are a pain still. The Great Matsuzu told me that i had to use fighter factory and use a prosses called throw creator. can anyone clue me as to where i can look at it? i figure that i can experiment with it.thanks
    

Re: grapples and finishers

 June 06, 2008, 07:14:39 pm View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

well, how do i program a move like that? i would figure a dash motion, but the ONLY thing i know how to program (besides the basics) is projectiles.
    

Re: grapples and finishers

 June 06, 2008, 08:32:37 am View in topic context
avatar  Posted by CLFJMPR  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

hey, would you consider a sliding move a grapple if your character throws them behind them? whats the best way to do that with fighter factory?