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Messages by Barrysun

    

Re: Big Chicken updated to 1.1 (5/12/07)

 December 06, 2007, 08:51:18 pm View in topic context
 Posted by Barrysun  in Big Chicken updated to 1.1 (5/12/07) (Started by Warner December 01, 2007, 06:43:20 pm
 Board: Your Releases, older Mugen

well, i've to think where to put a cosplaying move for the chars.
endings ?, intros ?  why certain costume ? i'll considering that idea.  ;)

yea. and maybe see some ideas for a few new moves for your characters.
    

Re: Cyberbots Lightning by Kong

 December 06, 2007, 08:36:46 pm View in topic context
 Posted by Barrysun  in Cyberbots Lightning by Kong  (Started by tetsuo9999 December 06, 2007, 06:17:31 pm
 Board: Found Releases

man, that guy is FAST at making characters, isn't he?

*looks back at infinity at the date of his released characters*

do you know what I find funny?

he released Riots on Dec 3ed and then released Lighting on Dec 6th... now that is just too fast of a release date.
    

Re: Big Chicken updated to 1.1 (5/12/07)

 December 06, 2007, 04:06:51 am View in topic context
 Posted by Barrysun  in Big Chicken updated to 1.1 (5/12/07) (Started by Warner December 01, 2007, 06:43:20 pm
 Board: Your Releases, older Mugen

say warner, I've been thinking,how about doing somekind of contests with your characters.
Kind of like the simpsons in Anime costumes you did except your other characters gets a chance to dress up. maybe you could uses some these costumes for ideas for their updates.
    

Re: Cyberbots KillerBee released by Kong

 December 05, 2007, 07:31:50 am View in topic context
 Posted by Barrysun  in Cyberbots KillerBee released by Kong  (Started by Nes November 29, 2007, 05:52:14 pm
 Board: Found Releases

What's up with all the invincibility frames?

Something tells me you missed this comment.


For anyone thinking about downloading this character, make sure that you like extremely difficult and cheap characters.

I had to break out that SSJ5 Goku to put up a fight against this KillerBee thing and still lost.  :S

and plus this:
Barrysun said:

why am I not superised. well, there is one way to make them alot more easyer to fight against and it's by going into killerbee's CMD file and remove all parry AI activation codes and, KillerBee won't be too bad to fight against. this can also be done with his other Cyberbots and Pocketfighters creations as well.

and seeing how fast he creates and releases his characters, I've decided to put Kong's releases in one thread.
    

Re: Big Chicken updated to 1.0 (1/12/07)

 December 05, 2007, 02:17:25 am View in topic context
 Posted by Barrysun  in Big Chicken updated to 1.1 (5/12/07) (Started by Warner December 01, 2007, 06:43:20 pm
 Board: Your Releases, older Mugen

Say warner, speaking of your characters, I've did some CLNS edits to your elastigirl.
wanta check it out? and I'll be looking forward to the updated Chicken.
    

Re: Cyberbots KillerBee released by Kong

 December 05, 2007, 01:08:50 am View in topic context
 Posted by Barrysun  in Cyberbots KillerBee released by Kong  (Started by Nes November 29, 2007, 05:52:14 pm
 Board: Found Releases

well, to give you guys a heads up, Kong has released Cyberbots Riot.
    

Re: Big Chicken updated to 1.0 (1/12/07)

 December 01, 2007, 08:09:06 pm View in topic context
 Posted by Barrysun  in Big Chicken updated to 1.1 (5/12/07) (Started by Warner December 01, 2007, 06:43:20 pm
 Board: Your Releases, older Mugen

alright, downloading now. and I see your next WIP is Bender. looks like like with peter, we'll soon get a beter Bender, unlike that piece of crap Actarus made.
    

looking for some mario party 2 music files.

 November 30, 2007, 01:49:29 am View in topic context
 Posted by Barrysun  in looking for some mario party 2 music files. (Started by Barrysun November 30, 2007, 01:49:29 am
 Board: Off-Topic Help

hi guys. I'm doing some sound edits to Warner's Great wario and I've been looking for I the music part where you win a minigame and the gaining a power star. I tried looking for them at the Galbadia Hotel but they don't have them.
I was planning to replace the mario kart theme with one of those themes. (to match the mario clips I've founded)
and maybe a few wario sounds for fun.
    

Re: Cyberbots KillerBee released by Kong

 November 30, 2007, 12:52:47 am View in topic context
 Posted by Barrysun  in Cyberbots KillerBee released by Kong  (Started by Nes November 29, 2007, 05:52:14 pm
 Board: Found Releases

why am I not superised. well, there is one way to make them alot more easyer to fight against and it's by going into killerbee's CMD file and remove all parry AI activation codes and, KillerBee won't be too bad to fight against. this can also bedone with his other Cyberbots and Pocketfighters as well.
    

Re: Cyberbots KillerBee released by Kong

 November 30, 2007, 12:18:23 am View in topic context
 Posted by Barrysun  in Cyberbots KillerBee released by Kong  (Started by Nes November 29, 2007, 05:52:14 pm
 Board: Found Releases

I havn't tried this yet but the way Kong release characters is incredibly fast, :o but his A.I. is usually a little tough. Still, he has the best, most accurate pocket fighters out there.
excuse me "BEST?" more like BEAST well his old versions. his pocket lei-lei is satan's daughter  :devil:

yea, I remember watching her making cheap characters like her play toys. and I'm quite sure this thead may be updated more dued to how FAST kong makes his characters. just a few weeks after a character, BAM! a new release.
    

Re: Simpsons in Anime costumes.

 November 18, 2007, 06:47:29 pm View in topic context
 Posted by Barrysun  in  Simpsons in Anime costumes and more... (Started by Warner November 01, 2007, 06:53:36 am
 Board: Graphics

this sounds like fun. and maybe you could use some of these ideas for updates for your older characters.
maybe for ideas:

Bart as Zangoose
Homer as Snorlax
Liza as Clefairy
 
    

Re: Trunks released & all other characters updated (again)

 November 12, 2007, 07:16:52 pm View in topic context
 Posted by Barrysun  in Trunks released & all other characters updated (again) (Started by CHOUJIN November 11, 2007, 01:42:01 pm
 Board: Your Releases, older Mugen

well, after a test play with this trunks, I he is really great. And it could be confusing with the two Trunks. (Maybe you two could do a combined version where he use attacks from stig87 and CHOUJIN versions)
over all, another great release. and I'm re-downloading all the other DBZ characters.
    

Re: DBZ DReam Release Thread (TRUNKS, NOW WITH AI!)

 November 01, 2007, 11:42:50 pm View in topic context
 Posted by Barrysun  in DBZ DReam Release (Buu, And Trunks Updated) (Started by stig87 October 17, 2007, 11:27:38 pm
 Board: Your Releases, older Mugen

thanks and you sure did a great job with Trunks. maybe I should do a sparing match with Link and Trunks sometimes, seeing as it's fitting they both have swords.
    

Re: DBZ DReam Release Thread (TRUNKS, NOW WITH AI!)

 November 01, 2007, 06:43:32 pm View in topic context
 Posted by Barrysun  in DBZ DReam Release (Buu, And Trunks Updated) (Started by stig87 October 17, 2007, 11:27:38 pm
 Board: Your Releases, older Mugen

heh, since the dragon ball Z characters are getting AI, I wouldn't mind if Freeza would get an AI update soon, as I could do a video remake of trunks vs Freeza soon.

say, can you upload Trunks on a different share file? cause I'm having some problems downloading him from yourfilehost for some strange reason.   
    

Re: DBZ DReam Release Thread (TRUNKS, NOW WITH AI!)

 November 01, 2007, 05:34:25 pm View in topic context
 Posted by Barrysun  in DBZ DReam Release (Buu, And Trunks Updated) (Started by stig87 October 17, 2007, 11:27:38 pm
 Board: Your Releases, older Mugen

hi stig87. thanks for letting me know about the update. I'm downloading him now. I'll check him in a bit. heh, maybe I should do some team member spiring matches with my team. I might do a sword match with Link and trunks, thanks to his recent update with AI.
    

Re: SSJ2 Gohan (Choujin-Style) (DBZ Dream Project)

 September 23, 2007, 02:59:52 am View in topic context
 Posted by Barrysun  in SSJ2 Gohan (Choujin-Style) (DBZ Dream Project) (Started by K.O.D September 18, 2007, 09:46:46 am
 Board: Your Releases, older Mugen

This Gohan seems to have a bit of an advantage over most the other DBZ characters of his kind...

But I'm thinking...

Why not?

He IS Gohan...
The guy that BEAT Cell!

HAHA!

yea, and Mr. Satan/Hercule clamed that HE beat Cell! (lier) I guess Hercule would do anything for fame and glory.

HAHA!  Yeah I SO miss the days of my friend and I staying up all night to watch the "new" TAPES of DBZ and GT!  One of my favorite things though is when 18 fakes being knocked out of the ring by Mr. Satan just to get some cash!

yea, he really CHEAT to become rich and famus. and we know the truth behind the cellgames that Gohan BEAT Cell! Mr. Satan is nothing but a lier.
    

Re: SSJ2 Gohan (Choujin-Style) (DBZ Dream Project)

 September 22, 2007, 07:35:20 pm View in topic context
 Posted by Barrysun  in SSJ2 Gohan (Choujin-Style) (DBZ Dream Project) (Started by K.O.D September 18, 2007, 09:46:46 am
 Board: Your Releases, older Mugen

This Gohan seems to have a bit of an advantage over most the other DBZ characters of his kind...

But I'm thinking...

Why not?

He IS Gohan...

The guy that BEAT Cell!

HAHA!

yea, and Mr. Satan/Hercule clamed that HE beat Cell! (lier) I guess Hercule would do anything for fame and glory.
    

Re: SSJ2 Gohan (Choujin-Style) (DBZ Dream Project)

 September 20, 2007, 08:58:03 pm View in topic context
 Posted by Barrysun  in SSJ2 Gohan (Choujin-Style) (DBZ Dream Project) (Started by K.O.D September 18, 2007, 09:46:46 am
 Board: Your Releases, older Mugen

well, I've tested him out some i think you might want to slow down his Ground wave special attack cause it strikes too fast and human players can easly abuse it for some infinite. (compare with Claymizer's sonic's tornado.)
and I did try out that other Gohan by SSJSonGoku and I have to admit, he does need alot of fixes. but I'm sure the characters in the DBZ dream project does have alot of potential with Choujin's style gameplay.
    

Re: Paper Mario

 September 13, 2007, 02:30:16 am View in topic context
 Posted by Barrysun  in Paper Mario (Started by Error Macro May 10, 2007, 12:07:46 pm
 Board: Projects

yea, I'll bet when we see in the next update most of those issues in the video. I'll be waitting for it. ;)
    

Re: Paper Mario

 September 09, 2007, 02:59:34 am View in topic context
 Posted by Barrysun  in Paper Mario (Started by Error Macro May 10, 2007, 12:07:46 pm
 Board: Projects