Board: Your Releases, older Mugen
Dream Project is Offline
Contact Dream Project:
When i saw the Kayne West Stronger Stage that was made by DJ-VAN, I wanted to make my own version that would be for the public instead of private but that is Lo and Hi-res. Anyways guys enjoy this stage.
http://www.freewebs.com/fr33dom87/mystuff.htm
Its VERY NICE to see how someone steal my work and claims that its his ownhahahah ITS HILARIOUS
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seems like i moved to the past with YOUR ORIGINAL stuff and made a game 2 years ago
How do you do now ?
Youre not user youre a luser
But anyway , if you want to use it you can use it cause it isnt some super top notch work but dont do that again , at least dont act like if you created/edited those things OK ?
Feedback:
-He has infinite priority (put clsn1 boxes over the clsn2 boxes)
-His kachuu tenshin amaguriken uses the default fightfx hitsparks
-His hyper mouko takabisha command is too difficult/cannot be performed
That's all i could find,great job on him,he play's really well
Those questions are answered in my Readme, the three. Yeah, Readme is in Spanish but you can use a traductor or something. MOvefaq are in english, man, your third point was unnecessary. Read the post of Dream Project.
the gameplay is the most important, thanks man.Hmm, gameplay is nice, AI is decent, but it was one big file... to many flashy effects..
Becouse some effects (almost all) has individual pals with 200 colors or more. they aren´t optimized.
"gameplay is nice"-- I´m glad
The Super Hiryu Shoten Ha & Super Hiryu Shoten Ha SDM are very very very difficult to master!!
Yes, I said that in my readme. SHSH and SHSH SDM are very difficult,for that reason I put a trick to make it easier, called in my readme as: "CONSEJOS DE JUEGO" ( gametips or game advice). Test that:
attack jump + a (forward,forward + a) , SuperHiryuShotenha.
or corner: Super Jump + b, SuperHiryuShotenha (9 hits), Heaven´s Death.




9999 means bison, remember the names were FUBAR'd for the US, original names Boxer = Mike Bison, Claw = Balrog, Dictator =Vega, as opposed to US names, Boxer = Balrog, Claw = Vega, Dictator = M.Bison. Changed because of not wanting to piss off Mike Tyson IINM.
No for Clubber Lang instead of SF2 Bison.
No for Clubber Lang instead of SF2 Bison.
And Biff is from Saturday Night Slam Masters..
Its Biff!Yea Coding.The portrait probably has too many colors to be used.
And can you code? or is this gonna be another W.I.P that dies in about 2-4 days.
*cough*Shin Ronald*Cough*
What do ya mean by coding? Like I said.. this is my first time making a character & level after so much time & effort I put so far I won't quit cause I really want to learn, and I just started taking computer art & graphic designing class if it's gonna help me get better at this.
But don't ya think I did pretty good so far?
And I'm more than happy for someone to lend me a hand since I barly get any freetime with a job and college in the way.
And ya said the v.s. portrait probably has too many colors to be used.
Any chance if anybody got a good v.s. portrait that can be used?
If this goes well, I'll release a beta version by the end of the year. Hopefully but for sure I won't quit otherwise all my time & effort will be in vain and I won't allow that! Even if it takes a year or two to finish my project.
And yeah it looks good so far.
But he does need alittle work why don't you use SFA3 Bison?
I haven't decide a stage music yet but I'll let ya fans decide for me if ya like?
I don't have Ivan Drago's voice clips yet (For those that donate I will be very happy!) so I'll use TJ Combo's (Killer Instinct) voice clips for now!
The portrait probably has too many colors to be used.
And can you code? or is this gonna be another W.I.P that dies in about 2-4 days.
*cough*Shin Ronald*Cough*
















Feedback:
-He has infinite priority (put clsn1 boxes over the clsn2 boxes)
-His kachuu tenshin amaguriken uses the default fightfx hitsparks
-His hyper mouko takabisha command is too difficult/cannot be performed
That's all i could find,great job on him,he play's really well