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Re: Abyss Form 1 updated

 November 29, 2007, 04:46:54 am View in topic context
 Posted by Dream Project  in Abyss Form 1 updated (Started by Kung_Fu_Man November 27, 2007, 04:35:35 am
 Board: Your Releases, older Mugen

Funny I can't walk backwards with this guy!
    

Re: [Stage] Alpha Bay City

 November 28, 2007, 10:33:29 pm View in topic context
 Posted by Dream Project  in Alpha Bay City (Started by xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™ November 22, 2007, 01:18:22 pm
 Board: Your Releases, older Mugen

When i saw the Kayne West Stronger Stage that was made by DJ-VAN, I wanted to make my own version that would be for the public instead of private but that is Lo and Hi-res. Anyways guys enjoy this stage.



http://www.freewebs.com/fr33dom87/mystuff.htm


Three words... Beautiful, just beautiful!!

Can't wait to try out the Hi-res version but one problem. I don't know where to find a win-mugen that plays Hi-res stages!!
    

Re: Zanarkand - A city that never sleep.

 November 28, 2007, 10:09:18 pm View in topic context
 Posted by Dream Project  in Zanarkand - A city that never sleep. (Started by !E November 22, 2007, 07:30:02 pm
 Board: Your Releases, older Mugen

Great Level! So what's nexted, the Ruins of Zanarkand? That would be a very cool stage with all those souls that fly in the background.

    

Re: Rocky Mugen (Plus Original Stages!!)

 November 16, 2007, 07:50:27 pm View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

Its VERY NICE to see how someone steal my work and claims that its his own :) hahahah ITS HILARIOUS :D
---------
seems like i moved to the past with YOUR ORIGINAL stuff and made a game 2 years ago :)



How do you do now ?
Youre not user youre a luser :)
But anyway , if you want to use it  you can use it cause it isnt some super top notch work but dont do that again , at least dont act like if you created/edited those things OK ?

I sorry I didn't mean to steal ya work I wanted to ask premission but I didn't know where to contact ya. I'll be honest, I have very little free with a full time job and college plus I need to get some warm ups to keep in shape. I miss being a kid when I had time to play, watch TV, I even too Shotokan Martial Arts & Boxing Class. And today I'm just another Martial Artist that has rusted out with so much work & learning. I'm a big martial arts fan and yes I'm so ashamed that I couldn't maintain my martail arts skills after high school (If I didn't had a girlfriend, I would had commit seppeku for that shame!). I don't watch any TV anymore I sacrificed that time just to use my computer. I'm staying in college got another 3 years to finish, I don't plan to work in retail for the rest of my life I rather be dead!! I'm 22 by the way. And I just bethinking of taking classes for computer arts & graphic design so I can make my own video games, making my own mods and mugen characters & levels for practice, and make lots of money so I can enjoy life again.

And I'm very sorry for not asking permission I already said that I didn't know where to contact ya but there was another issue. I ask premission to Lord Akantis if he can give me his Herb since his download link is broken in this site - http://dominioranma.dreamers.com/juegos/mugen.htm . And if I can use his Herb to make my own improved cheap version. But I got no response from that @$$hole!!!

And non of ya even bothered helping me in this topic - http://mugenguild.com/forumx/index.php?topic=64594.0

So I felt left out.

But I'm glad I found ya so as an honorable thing to do. I'll step down on this project and let ya bWWd "original maker" take over. I want to say this to ya, great job ya did there I really love ya Mr.T & Drago. Can ya release the Clubber Disco level w/music for mugen in your name first? Then finish up making Mr.T & Drago for Mugen? Any plans for battletoads for mugen too?

To make it all up ya, In the future when I get really good with computer arts & graphics (might take a year or two), I want make a Bruce Lee (He's my only real hero!) for Mugen using Fei Long's SFA3 sprites. I'm surprize no one has done this yet!! He desreves to kick everyone's @$$ in mugen.

Imagine after making Bruce Lee, making cheap version of him like Dark Bruce Lee, Nightmare Bruce Lee, Demon Bruce Lee & maybe Omega Bruce Lee that can kill Omega Tom Hanks & Tiger Woods all together! lol!!

Or better......

God Bruce Lee!!!!!
    

Re: Ranma S. -winmugen only- (re-release)

 November 16, 2007, 02:36:25 am View in topic context
 Posted by Dream Project  in Ranma S. -winmugen only- (re-release) (Started by EVILK999 October 13, 2007, 06:39:09 pm
 Board: Your Releases, older Mugen

Feedback:
-He has infinite priority (put clsn1 boxes over the clsn2 boxes)
-His kachuu tenshin amaguriken uses the default fightfx hitsparks
-His hyper mouko takabisha command is too difficult/cannot be performed

That's all i could find,great job on him,he play's really well ;)

Those questions are answered in my Readme, the three. Yeah, Readme is in Spanish but you can use a traductor or something. MOvefaq are in english, man, your third point was unnecessary. Read the post of Dream Project  ;).

the gameplay is the most important, thanks man.



Hmm, gameplay is nice, AI is decent, but it was one big file... to many flashy effects..  o_O

Becouse some effects (almost all) has individual pals with 200 colors or more. they aren´t optimized.

"gameplay is nice"-- I´m glad  ;)




The Super Hiryu Shoten Ha & Super Hiryu Shoten Ha SDM are very very very difficult to master!!

Yes, I said that in my readme. SHSH and SHSH SDM are very difficult,for that reason I put a trick to make it easier, called in my readme as: "CONSEJOS DE JUEGO" ( gametips or game advice). Test that:

attack jump + a (forward,forward + a) , SuperHiryuShotenha.

or corner: Super Jump + b, SuperHiryuShotenha (9 hits), Heaven´s Death.



Thanks for the info but for me thats still feels like too much effort using the SHSH and SHSH SDM. Your trick for me make it a bit easier for me to use SHSH and SHSH SDM. I guess I'm not that fast to do HCB twice. I was thinking if ya can make a patch to make the Super Hiryu Shoten Ha & Super Hiryu Shoten Ha SDM easier to pull of like instead of doing half circle backwards twice, how about making it half circle forward once so it would look like.........

Super Hiryu Shoten Ha - HCF+X or Y
Super Hiryu Shoten Ha SDM - HCF+X+Y


And for ya upcoming Ranma 2.0 can ya give him the abilty to charge his chi? Same goes for ya up coming Ryoga.

Ranma can use his positive & confindent stance to charge his chi, while Ryoga can use his negative anger & depresion stance like ya see in these pics below.








Look at those rivals go!

Also Ranma is missing his throw move.

You should put ya Ryoga WIP Topic (EVILK999's Ryoga -
http://forum.mgbr.net/index.php?showtopic=47789 ) in this site. We all love to talk about your Ryoga EVILK999. Seeing a great job ya done with your Ranma, I can't wait to see how great your Ryoga is gonna come out! It's gonna be worth the wait...

    

Re: Rocky Mugen (Plus Original Stages!!)

 November 15, 2007, 11:46:00 pm View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

9999 means bison, remember the names were FUBAR'd for the US, original names Boxer = Mike Bison, Claw = Balrog, Dictator =Vega, as opposed to US names, Boxer = Balrog, Claw = Vega, Dictator = M.Bison. Changed because of not wanting to piss off Mike Tyson IINM.

How funny, not to metion it Balrog does look like Mike Tyson!! I fall down & cry out of laughter if he had a bite in the ear attack! lol!!

By the way which program do ya use to make mugen levels? I'm going to release the beta version of Clubber Disco as soon as I know how. (Along with the suitable mp3 to go with the stage.)
    

Re: DKC2 Ghostly Grove

 November 06, 2007, 06:13:04 am View in topic context
 Posted by Dream Project  in DKC2 Ghostly Grove (Started by Jango Hakamichi October 31, 2007, 08:17:56 pm
 Board: Your Releases, older Mugen

Great level, love the design! You did a great addition for add the music for the download to go with the level.

Are ya going add the ghosts in the next update?
    

Re: Rocky Mugen (Plus Original Stages!!)

 November 06, 2007, 05:13:57 am View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

    

Re: Rocky Mugen (Plus Original Stages!!)

 November 06, 2007, 03:46:51 am View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

No for Clubber Lang instead of SF2 Bison.
And Biff is from Saturday Night Slam Masters..

Thought it was ALEKSEY ZALAZOF from Muscle Bomber?

To be honest I found those sprites on a dead site (it was a japanese site) which was full of sprites sheets before it was shutdown.
    

Re: Rocky Mugen (Plus Original Stages!!)

 November 06, 2007, 03:11:57 am View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

The portrait probably has too many colors to be used.

And can you code? or is this gonna be another W.I.P that dies in about 2-4 days.

*cough*Shin Ronald*Cough*

What do ya mean by coding? Like I said.. this is my first time making a character & level after so much time & effort I put so far I won't quit cause I really want to learn, and I just started taking computer art & graphic designing class if it's gonna help me get better at this.

But don't ya think I did pretty good so far?
And I'm more than happy for someone to lend me a hand since I barly get any freetime with a job and college in the way.

And ya said the v.s. portrait probably has too many colors to be used.
Any chance if anybody got a good v.s. portrait that can be used?

If this goes well, I'll release a beta version by the end of the year. Hopefully but for sure I won't quit otherwise all my time & effort will be in vain and I won't allow that! Even if it takes a year or two to finish my project.
Yea Coding.

And yeah it looks good so far.
But he does need alittle work why don't you use SFA3 Bison?

I haven't decide a stage music yet but I'll let ya fans decide for me if ya like?

I don't have Ivan Drago's voice clips yet (For those that donate I will be very happy!) so I'll use TJ Combo's (Killer Instinct) voice clips for now!

Its Biff!
[/quote]

Are ya talking about using SFA3 Bison to make Drago? I can't imagine using SFA3 Bison for Drago, I'm actully focusing on Clubber Lang first, by the way who's Biff?
    

Re: Rocky Mugen (Plus Original Stages!!)

 November 06, 2007, 02:22:46 am View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

The portrait probably has too many colors to be used.

And can you code? or is this gonna be another W.I.P that dies in about 2-4 days.

*cough*Shin Ronald*Cough*

What do ya mean by coding? Like I said.. this is my first time making a character & level after so much time & effort I put so far I won't quit cause I really want to learn, and I just started taking computer art & graphic designing class if it's gonna help me get better at this.

But don't ya think I did pretty good so far?
And I'm more than happy for someone to lend me a hand since I barly get any freetime with a job and college in the way.

And ya said the v.s. portrait probably has too many colors to be used.
Any chance if anybody got a good v.s. portrait that can be used?

If this goes well, I'll release a beta version by the end of the year. Hopefully but for sure I won't quit otherwise all my time & effort will be in vain and I won't allow that! Even if it takes a year or two to finish my project.

But don't ya think I did made pretty good effort so far?
    

Re: Rocky Mugen (Plus Original Stages!!)

 November 06, 2007, 01:14:25 am View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

Ivan Drago (WIP) -


icon


v.s. portrait



Ivan Drago's stage (Don't know what to name it yet.)(WIP) -












I haven't decide a stage music yet but I'll let ya fans decide for me if ya like?

I don't have Ivan Drago's voice clips yet (For those that donate I will be very happy!) so I'll use TJ Combo's (Killer Instinct) voice clips for now!
    

Rocky Mugen (Plus Original Stages!!)

 November 06, 2007, 01:13:15 am View in topic context
 Posted by Dream Project  in Rocky Mugen (Plus Original Stages!!) (Started by Dream Project November 06, 2007, 01:13:15 am
 Board: Projects

I planned to do Ranma & Inuyasha characters (Since I'm a big fan of Rumiko!) in the future once I get really good, but since this is my first time making a mugen character I decide to do character from Rocky (My Childhood Movie!). I'm using Fighter Factory since I heard it great for newbies but what about for making levels? I still need some help on somethings that I'll explain below but for a newbie look how much I got done!!

Clubber Lang (WIP) -


select icon


v.s. portrait


That's right I using Balrog's sprite! It's perfect don't ya think? lol!!!

Clubber Lang's Original Stage <Clubber Disco!!> (WIP)-












Skate's gonna be place on the top middle of the group.


possible light effects (not sure how I'm gonna pull this off yet)

Made this using gimpshop but I don't know how to make the heads move like I want them to move theirs heads like the beat (uh hu uh hu uh hu!!) of the the music I choze out already except for the grey ninja on the far left, I like to keep him still whick suits a ninja best (I wonder if my ninja is really enjoying the party?)!

I'm not sure how to do light effects, I'm gonna need some help in this one. I even tried ripping the light effects from Streets of Rage 3 - Stage 2 (Do ya guys go anything better I can use?), but I'm not good at ripping such effects.

Stage Music - I already pick the perfect stage music fror Clubber Disco, not telling ya but I'll leave 2 hints:
It's an old classic & I will say only 3 words: What is Love?

As for voice clips, I got 3 of them but none of them are perfect for an intro. I will be happy for those that donate voice clips for me. I already got one for knockdown & K.O.ed.

Tell me dudes what do ya think of my Clubber Lang & his stage Clubber Disco stage so far?

Ya got to love the name Clubber Disco for a mugen level lol!!!!

P.S.

Anyone who can lend me a hand will be given credit for whatever they help me with like the level effects for an example.





    

Re: Ranma S. -winmugen only- (re-release)

 October 18, 2007, 10:22:07 pm View in topic context
 Posted by Dream Project  in Ranma S. -winmugen only- (re-release) (Started by EVILK999 October 13, 2007, 06:39:09 pm
 Board: Your Releases, older Mugen

Feedback:
-He has infinite priority (put clsn1 boxes over the clsn2 boxes)
-His kachuu tenshin amaguriken uses the default fightfx hitsparks
-His hyper mouko takabisha command is too difficult/cannot be performed

That's all i could find,great job on him,he play's really well ;)

His Hyper Mouko Takabisha command is not too difficult, in fact is very easy to do but Ranma has to be at least 25% hp left along with power level 3 to perfrom it.

The Super Hiryu Shoten Ha & Super Hiryu Shoten Ha SDM are very very very difficult to master!!
Ya got to be as close as ya make a throw and do half-circle backwards twice then push low punch for Super Hiryu Shoten Ha and push both low & high punch at the same time to do the Super Hiryu Shoten Ha SDM. I was lucky to do them once!! Why not just do one half-circle for both Super Hiryu Shoten Ha & Super Hiryu Shoten Ha SDM?! Why not just add him a throw?

I hope ya make this improvement in your 2.0 version.

Keep up the great work!

EVILK999's Ryoga -
http://forum.mgbr.net/index.php?showtopic=47789