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luis2345

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Messages by luis2345

    

Re: Capcom Taking Suggestions for next VS Fighter

 April 14, 2010, 06:33:57 am View in topic context
 Posted by luis2345  in Capcom Taking Suggestions for next VS Fighter (Started by Person Man September 23, 2009, 03:00:12 pm
 Board: Fighting Games

CD-i zelda vs Capcom

Nigga Man X Vs Megaman X

Dance Dance Revolution Hero Vs Capcom
    

Re: To all Mugen "Creators"-The reasons "works" get leaked!

 April 06, 2010, 07:09:40 pm View in topic context
 Posted by luis2345  in To all Mugen "Creators"-The reasons "works" get leaked! (Started by neogoku50 April 06, 2010, 12:18:40 am
 Board: M.U.G.E.N Discussion

well , most of the leaked stuff is cheap stuff anyways , like:
Omega orochi iori
shin nigger broly LV2
Evil Orange trunks budokai tenkaichi alfagammabeta-b-carotene  666

noobs leak noobs
noob : "you private we leak"

man, noobs are the cancer of mugen community
newbies are welcome , there is a difference
    

Re: Sexy Fighter Girls ! :NWSafe

 April 04, 2010, 10:53:31 am View in topic context
 Posted by luis2345  in Sexy Fighter Girls ! :NWSafe (Started by Warner February 02, 2010, 06:36:00 pm
 Board: Graphics

    

Re: Mokou Fujiwara by HM released 01/04/10

 April 02, 2010, 02:02:17 pm View in topic context
 Posted by luis2345  in Mokou Fujiwara by HM released 01/04/10 (Started by Phantom Blood April 02, 2010, 12:20:10 am
 Board: Found Releases

    

Re: Requesting DNF - Fighter. by S.Y.D

 April 02, 2010, 01:58:58 am View in topic context
 Posted by luis2345  in Requesting DNF - Fighter. by S.Y.D  (Started by Furn April 01, 2010, 08:12:45 pm
 Board: Requests

    

Re: Sexy Fighter Girls ! :NWSafe

 March 29, 2010, 02:46:06 am View in topic context
 Posted by luis2345  in Sexy Fighter Girls ! :NWSafe (Started by Warner February 02, 2010, 06:36:00 pm
 Board: Graphics

what about cassandra murata from rage of the dragons?  eh? eh?
    

Re: KoopaKoot's W.I.P like thread (Current: Idea Engineering Again)

 March 10, 2010, 09:53:06 am View in topic context
 Posted by luis2345  in KoopaKoot's W.I.P like thread (Current: Ryo Sakazaki) (Started by Koop February 06, 2009, 05:49:42 pm
 Board: Projects

MAXIMA,choi,WHIP,Oswald or 2k2 Billy
    

Re: What character command styles do you prefer?

 March 09, 2010, 08:01:53 pm View in topic context
 Posted by luis2345  in What character command styles do you prefer? (Started by Seravy March 08, 2010, 10:19:59 pm
 Board: M.U.G.E.N Discussion

F,DF,F motions are like icecars
    

Re: What character command styles do you prefer?

 March 09, 2010, 05:44:07 pm View in topic context
 Posted by luis2345  in What character command styles do you prefer? (Started by Seravy March 08, 2010, 10:19:59 pm
 Board: M.U.G.E.N Discussion

man , thank to DP motions , a lot of shortcuts are possible
Ken's  Air.HP, Ground HP, DP + HP,  QCF + HP ,  results in a shoryureppa combo
Kula's   Crouch. B, Crouch. B , Stand.B, DP + C, QCF + C, as well , ends with the QCFx2 super
Ryo's  Air. C,stand.C,  DP + C , HCB + A or QCB + A , will end with the  qcf,qcb+A super
also , that motion exist because of a reason , not like the mortal kombat motions
and thanks to that motion i can DP(or other move with DP motion) while running without stopping

in keyboards are way too easy to do, simply pressing , F, then ,QCF , or in arcades  just doing an "e" motion
    

Re: Jp's Requests - Currently: Pre-to's Tenshi Hinanai

 March 07, 2010, 11:16:28 pm View in topic context
 Posted by luis2345  in Jp's Requests - Currently: Ricepigeon's Giratina (Started by Jdplayer December 20, 2009, 05:50:18 am
 Board: Requests

    

Combo Bible

 February 07, 2010, 11:25:04 am View in topic context
 Posted by luis2345  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Why is Smash Bros the laughing stock of Fighters?

 February 07, 2010, 11:20:25 am View in topic context
 Posted by luis2345  in Why is Smash Bros the laughing stock of Fighters? (Started by LunchPolice aka Quack January 17, 2010, 07:52:00 am
 Board: Fighting Games

i dont even have a wii , i dont even know the characters in brawl, i only played n64
i was in some brawl tournament (3 lives), with over 80 players(i guess), i lost 2-3 versus some guy, then the tournament owner next to me said: "you are not that bad, but you good bad luck because he is the second best player(his brother is the best in the whole tournament, he always wins the tournaments  )" then i was like "what the hell man? ,thats the best this tournament got?"
noob friendly indeed
    

Re: Izuko Chrysoberyl by P-tan updated 01/26/10

 January 30, 2010, 06:18:24 am View in topic context
 Posted by luis2345  in Izuko Chrysoberyl by P-tan updated 03/19/10 (Started by ☠Guardian Angel★☃ January 18, 2010, 03:37:44 pm
 Board: Found Releases

I find her a GOOD character... But not really good enough, because she has no range attacks, her reach are a bit low... She's similar to Lyzer...
she doesnt need that , she is really fast and can give a lot of pressure
    

Re: Izuko Chrysoberyl by P-tan

 January 21, 2010, 02:48:23 am View in topic context
 Posted by luis2345  in Izuko Chrysoberyl by P-tan updated 03/19/10 (Started by ☠Guardian Angel★☃ January 18, 2010, 03:37:44 pm
 Board: Found Releases

well there is a lot of things that need to be fixed , balance issues
and i think that this char is based on ahuron's creations,similar(same?) code
but she is not that hard ,i had a nice time fighting her with mouser's terry

    

Re: Izuko Chrysoberyl by P-tan

 January 19, 2010, 02:02:53 am View in topic context
 Posted by luis2345  in Izuko Chrysoberyl by P-tan updated 03/19/10 (Started by ☠Guardian Angel★☃ January 18, 2010, 03:37:44 pm
 Board: Found Releases

    

Re: Rate-a-roster

 January 18, 2010, 08:01:22 am View in topic context
 Posted by luis2345  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Here is my roster
Angel  and clone angel by jin
gouki by don drago
bison by pots
young geese by jin
rolento by warusaki
athena heidern by syd
nash by pots
ex-kyo by jin
kyoko by type A
syo by kfm
daimon by sander
lucy by fervicante
cassandra by H
guy by pots
maylee by koopakoot
ryu  by pots and don drago's
ken by warusaki and don drago's
ryo by mouser
robert by jin and cirio's
seth by nyankoro
bobby olugun
cci mr big
samchay by laiso
terry by mouser
rock by jin
joe by kod
toned down kula clones by jukekisaragi
kisarah by mouser
shen by jin
takuma by don drago
iori by vans
yashiro by don drago
chris by ahuron sadly
random touhous by kohaku
ortega by abuhachi
zangief by warusaki
ramon by tin
boxer by kamekaze
clark by orochikof97
yamazaki by H
marco by ahuron
ralf by mouser
freeman by kod
gato by GM
yuri by fervicante
chunli by fervicante
yoko by warusaki
dan by tatsu
cammy by pots
benimaru by sander






    

Re: IGNIZ by Breakfast updated 01/12/10

 January 14, 2010, 01:49:55 am View in topic context
 Posted by luis2345  in IGNIZ by Breakfast updated 02/13/10 (Started by ☠Guardian Angel★☃ January 13, 2010, 07:28:13 pm
 Board: Found Releases

    

Re: Blair Dame by XCB released

 December 30, 2009, 07:25:32 pm View in topic context
 Posted by luis2345  in Blair Dame by XCB released (Started by The Simplistic Fubini December 30, 2009, 04:28:10 am
 Board: Found Releases

    

Re: How i prevent chars getting up almost instantly? and cornercrossovers issues

 December 19, 2009, 09:53:08 am View in topic context
 Posted by luis2345  in How i prevent chars getting up almost instantly? and cornercrossovers issues (Started by luis2345 December 19, 2009, 08:24:19 am
 Board: M.U.G.E.N Development Help

    

Re: How i prevent chars getting up almost instantly? and cornercrossovers issues

 December 19, 2009, 09:29:51 am View in topic context
 Posted by luis2345  in How i prevent chars getting up almost instantly? and cornercrossovers issues (Started by luis2345 December 19, 2009, 08:24:19 am
 Board: M.U.G.E.N Development Help

You need to edit the lie down state so it doesn't auto getup. State 5110. As for the not jumping over stuff

[mcode]width[/mcode]
is used for that. It's more that you can't jump over them than they can't jump over you though.
thanks but the problem is . when the opponent is controled by no one , the opponent gets up normally , but when the opponent is a human player ( presses buttons) the opponent gets up almost instantly ,how i locate that? so i can deactivate/prevent it