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Messages by DarkVyse

    

Re: upercut help!

 February 01, 2008, 11:27:46 pm View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

yea thats thats only how high he can go i need him to go a up in the air a bit more and also to knock 2 player up in the air with him
    

Screenpack Sounds

 February 01, 2008, 04:07:24 pm View in topic context
avatar  Posted by DarkVyse  in Screenpack Sounds (Started by DarkVyse February 01, 2008, 04:07:24 pm
 Board: M.U.G.E.N Configuration Help

Ok this has been on my mind for some time now. Is it posible to add a voice sounds to screen packs? lets say you pick sonic and each time you high light anythink in main menu like options sonic will say options then when u go into options and same thing agane hight light controller settings sonic will say ''this is were you config you controller settings'' and so on with the others and same with main menu. Just like sonic adenture 2 battle

sorry about spell mistakes  :P
    

Re: Sonic advance/battle wip

 February 01, 2008, 01:45:19 pm View in topic context
avatar  Posted by DarkVyse  in Sonic advance/battle wip (Started by DarkVyse January 16, 2008, 04:26:59 am
 Board: Projects

well upercut is almost done now got it work and now i just have to position it and to connect to 2 player and then i can start with the other supers ;D
    

Re: upercut help!

 February 01, 2008, 02:55:49 am View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

IT WORKED!  ;D 



Thank you all am so very happy now. 4 weeks at this stubid code. Now i just got to make him go up off the floor and also make 2 player go up with him does anyone know how to do this?
    

Re: upercut help!

 February 01, 2008, 02:33:56 am View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

thanks
    

Re: upercut help!

 February 01, 2008, 02:17:03 am View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

Ok should it now look like this

; begin upercut
[StateDef 451]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 451
poweradd = 20
sprpriority = 2

[State 451, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 50
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 451, VelSet]
type = VelSet
trigger1 = AnimElem = 1
x = 0
y = -10

[State 451, VelSet]
type = changestate
trigger1 = pos y <0
value = stateno+1

;--------------------------------------------------------------------------
;upercut
[StateDef 452]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 452

[State 452, Gravity]
type = Gravity
trigger1 = 1

[State 452, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 50
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 451, VelSet]
type = changestate
trigger1 = vel Y > 0
value = stateno+1

;-------------------------------------------------------------------------
;down upercut
[StateDef 453]
type = A
movetype= I
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
anim = 453

[State 453, Gravity]
type = Gravity
trigger1 = 1

[State 451, VelSet]
type = changestate
trigger1 = pos Y >= 0
value = stateno+1

;--------------------------------------------------------------------------
;land upercut
[StateDef 454]
type = S
movetype= I
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 454

[State 454, end]
type = PoslSet
trigger1 = 1
y = 0

[State 454, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

also am getting this


also do i need to do any think in the commands file i got this atm

[command]
name = "upercut"
command = F,DF,D,DF,F,x
time = 20

;upercut
[State -1, upercut]
type = ChangeState
value = 451
triggerall = command = "upercut"
trigger1 = (statetype = s) && ctrl
    

Re: upercut help!

 February 01, 2008, 12:14:51 am View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

ok this is what i have done plz tell me wich to delete and what to add and whats needs to change

; begin upercut
[StateDef 451]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 451
poweradd = 20
sprpriority = 2

[State 451, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 50
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 451, VelSet]
type = VelSet
trigger1 = 1
x = 0
y = 0
pos y <0

;--------------------------------------------------------------------------
;upercut
[StateDef 452]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 452

[State 452, Gravity]
type = Gravity
trigger1 = 1

[State 452, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 50
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
vel Y > 0

;-------------------------------------------------------------------------
;down upercut
[StateDef 453]
type = A
movetype= I
physics = A
juggle  = 1
velset = 0,0
ctrl = 0
anim = 453

[State 453, Gravity]
type = Gravity
trigger1 = 1
pos Y >= 0

;--------------------------------------------------------------------------
;land upercut
 [StateDef 454]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 454

[State 454, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: upercut help!

 January 31, 2008, 11:41:53 pm View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

sorry about that i tryed that out and mugen wouldent work keeps coming up with a not responding message so i delated it was that post on the right track?
    

Re: upercut help!

 January 31, 2008, 04:17:25 pm View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

ok here are some pics of the states of the upercut with fighter factory and the code i have atm saved

begin upercut



upercut



down upercut



land upercut


and here is the code i got in .cns

upercut
 [StateDef 451]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 451
poweradd = 20
sprpriority = 2

[State 451, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 100
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 451, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

i know am asking alot and am sorry but i want this move done and working so i can continue with the rest of the supers and hypers move's
    

Re: upercut help!

 January 31, 2008, 02:07:11 pm View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

ok this what i got atm i dont know if it is right or rong

upercut
 [StateDef 451]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 451
poweradd = 20
sprpriority = 2

[State 451, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 100
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 451, VelSet]
type = VelSet
trigger1 = Vel Y > 0
x = 0
y = 0

[State 451, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: upercut help!

 January 30, 2008, 03:31:58 pm View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

thanks for the help R[E]ika i know am nagging alot and am new to all this. am not looking forward to coding chaos controll attack  :P
    

Re: upercut help!

 January 30, 2008, 02:38:40 pm View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

Ok last night i spent 3 hours looking at diffrent ken's,akuma's and ruy's shinryuken and all the codes have a lot off diffrent codes in them the only thing that is the same is the first statedef. Am not a coder this is my first time doing this so can onyone show me what it should look like using fighter factory or .cns file i followed the post reika but but i still dont understand it.
    

Re: upercut help!

 January 30, 2008, 12:32:27 am View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

Thanks R[E]ika i will try that now ;D
    

Re: Sonic advance/battle wip

 January 30, 2008, 12:25:57 am View in topic context
avatar  Posted by DarkVyse  in Sonic advance/battle wip (Started by DarkVyse January 16, 2008, 04:26:59 am
 Board: Projects

Good news chakra X the guy who made power of nazo has given me all the voice sounds off all char's from the flash movie ;D now i have sonic saying chaos controll
    

upercut help!

 January 30, 2008, 12:11:33 am View in topic context
avatar  Posted by DarkVyse  in upercut help! (Started by DarkVyse January 30, 2008, 12:11:33 am
 Board: M.U.G.E.N Development Help

Ok i have gave my sonic WIP a upercut wich will be a super attack but i dont know the code for it am using fighter factory and i have made the upercut set in 3 stages (begining upercut - upercut - down upercut) and i have set them to begin Action No (415 - 452 -453) so i need help plz.
    

upercut problem

 January 29, 2008, 03:19:01 pm View in topic context
avatar  Posted by DarkVyse  in upercut problem (Started by DarkVyse January 29, 2008, 03:19:01 pm
 Board: M.U.G.E.N Configuration Help

Ok i have gave my sonic WIP a upercut wich will be a super attack but i dont know the code for it am using fighter factory and i have made the upercut set in 3 stages (begining upercut - upercut - down upercut) and i have set them to begin Action No (415 - 452 -453) so i need help plz.

    

Re: Sonic advance/battle wip

 January 29, 2008, 01:24:13 am View in topic context
avatar  Posted by DarkVyse  in Sonic advance/battle wip (Started by DarkVyse January 16, 2008, 04:26:59 am
 Board: Projects

yep u guest it thats the only place i can rip sounds for sonic is from power of nazo i will first ask if i can rip them dont wanna couse hell :P
    

Re: Sonic advance/battle wip

 January 27, 2008, 12:38:52 am View in topic context
avatar  Posted by DarkVyse  in Sonic advance/battle wip (Started by DarkVyse January 16, 2008, 04:26:59 am
 Board: Projects

well i was gonna rip it from sonic adventure 2 for gamecube/wii but the music is too loud and carnt swich it or lower music but i remember a flash movie that some one made with all the voice's all from sonic adventure 1 up to sonic for 360/ps3 so aljust rip it from that ;D
    

Re: New stage death egg ex

 January 25, 2008, 04:20:23 pm View in topic context
avatar  Posted by DarkVyse  in New stage death egg ex (Started by Super Sonic January 25, 2008, 02:42:45 am
 Board: Your Releases, older Mugen

Nice stage downloading now gona test it out with my Sonic advance/battle char and see how he goes with it
    

Re: Sonic advance/battle wip

 January 25, 2008, 01:49:23 pm View in topic context
avatar  Posted by DarkVyse  in Sonic advance/battle wip (Started by DarkVyse January 16, 2008, 04:26:59 am
 Board: Projects

i have just finished sonic doing a upercut attack next am on to ripping sounds need to get sonic saying chaos control ;D