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Kakuto

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Messages by Kakuto

    

Re: [Hi.Res] Pandorum (2oo9) - Machinery room of a ship stage release

 June 08, 2009, 03:53:59 am View in topic context
 Posted by Kakuto  in [Hi.Res] Pandorum (2oo9) - Machinery room of a ship stage release (Started by lin_km_yu June 05, 2009, 08:32:18 pm
 Board: Your Releases, older Mugen


congratulations on making this stage as an example of how not to make stages

how IMT gave you mugen creator status which is higher than contributor and stage creator is fucking beyond me

I know this is your new account here and your old account has contributor status but god forbid anyone +1 you again

edit:

I forgot to thank you for making me enter 2 passwords and run a .exe for a piece of shit like this

While your feedback was right on, what followed was completely unnecessary. blending Ad-hominem attacks with feedback isnt proper feedback
    

Re: I need someone to help me call Peru's emergency number. *IMPORTANT*

 June 01, 2009, 10:53:34 pm View in topic context
 Posted by Kakuto  in I needed someone to help me call Peru's emergency number. (Started by Vans June 01, 2009, 07:16:57 am
 Board: All That's Left

I must applaud all in all the action everybody tried to take without acting retarded in this issue. I guess deep down no matter how Immature people are, this goes to prove there is some humanity in them
    

Re: I need someone to help me call Peru's emergency number. *IMPORTANT*

 June 01, 2009, 08:01:39 am View in topic context
 Posted by Kakuto  in I needed someone to help me call Peru's emergency number. (Started by Vans June 01, 2009, 07:16:57 am
 Board: All That's Left

apparently my brother suggested this, though not sure if it will work:
Dial 0 (for the U.S.) that will connect to the operator and you can speak with her to set an exception to make an international call if you dont have long distance, but the charge rates are very expensive
    

Re: Final Fantasy VII "arranged" hitsparks

 May 29, 2009, 06:18:14 am View in topic context
 Posted by Kakuto  in Final Fantasy VII "arranged" hitsparks (Started by Tamez May 29, 2009, 04:55:49 am
 Board: Your Releases, older Mugen

actually these look very nice. Keep putting PSicture to work man. Im off to play with these for a while
    

Re: V.G. destruction

 May 27, 2009, 09:50:19 am View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects

updated screenies

making a small silly intro for it as well im probably going to add a criware logo screen and whatnot, for
that "console fighting game feel"


I know this is nothing special or notworthy, but i like how its progressing (slow but steady)
    

Re: V.G. destruction

 May 24, 2009, 10:01:28 pm View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects

    

Re: V.G. destruction

 May 24, 2009, 12:32:26 pm View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects

floor was fixed on the stage, Thanks goes to Vantage Designs for the help!
also credit goes to Tamez for the hint on how to tile the texture!
    

Re: V.G. destruction

 May 20, 2009, 04:34:44 am View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects

Yet another update:
I am going to include some stages that i am converting from the first V.G. Advanced game. The decision comes after the suggestion of a friend that told mee  the screen pack would feel more complete if i released the stages together with the SP

so heres a preview of the first one being added:


currently the floor is being worked on by a friend of mine and some animations remain to be added by me
    

Re: V.G. destruction

 May 14, 2009, 08:30:47 am View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects

a small time update

currently debating wether i should keep the old options screen or opt for this one.
Also I am being suggested to attempt the RGB method for it.
    

Re: V.G. destruction

 May 12, 2009, 07:49:30 am View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects



so far ive made these fonts off some pc fonts ive found on the net. not sure wether to keep them or not

    

Re: V.G. destruction

 May 12, 2009, 02:51:26 am View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects

yeah the large portraits option, im heavily considering atm. However I will definitely try to change the font for the select screen. Although i havent found one that is fitting yet
    

V.G. destruction

 May 11, 2009, 08:50:18 am View in topic context
 Posted by Kakuto  in V.G. destruction (Started by Kakuto May 11, 2009, 08:50:18 am
 Board: Projects

A screenpack i have been doing on and off. It was sort of semi-serious at first, then it fell apart. Recently though i began re-touching it. I figured it might be worth finishing it.




so yeah i guess im still debating on adding stuff to the current screens shown. Once i am done with this i will probably proceed to start with the versus screen

The screenpack is meant to be simple looking. nothing too fancy.
Also at first, many people suggested that 5 slots is crazy even for a small screenpack. I am currently considering it bumping it to something like 10 or 15 (many people suggest atleast 15)
    

Re: 2 Arcana Heart 2 stages

 April 17, 2009, 06:27:59 am View in topic context
 Posted by Kakuto  in 2 Arcana Heart 2 stages (Started by Kung_Fu_Man April 09, 2009, 11:06:16 am
 Board: Your Releases, older Mugen

heh. Arcana Heart 2 stages are out in the wild now.
thats pretty cool, specially since it didnt take long after the ps2 game to be released to have the sources floating on the net.
congrats on the release, sir.
    

Re: MUGEN on 360

 January 29, 2009, 10:42:34 pm View in topic context
 Posted by Kakuto  in MUGEN on 360 (Started by EpsilonZX January 29, 2009, 10:21:44 pm
 Board: M.U.G.E.N Discussion

No.
well maybe not regular mugen but XnaMugen is DEFINITELY a possibility(mostly because its built on XNA's framework which the xbox 360 DOES support. However it will probably be a while before that gets seen as a possibility. For more info on XNA and the xbox 360 development for enthusiasts you can probably check on microsoft's XNA's website
    

Re: I wont release anything in the guild you just lost another good stage creato

 January 27, 2009, 03:36:20 am View in topic context
 Posted by Kakuto  in I wont release anything in the guild you just lost another good stage creator (Started by Anti-11 January 27, 2009, 12:20:45 am
 Board: Feedback

YES and you are the one who holds the key to stopping it!
are you a bad enough dude to do it?
    

Re: I wont release anything in the guild you just lost another good stage creato

 January 27, 2009, 03:31:09 am View in topic context
 Posted by Kakuto  in I wont release anything in the guild you just lost another good stage creator (Started by Anti-11 January 27, 2009, 12:20:45 am
 Board: Feedback

ok this thread is silly...
    

Re: I wont release anything in the guild you just lost another good stage creato

 January 27, 2009, 03:15:07 am View in topic context
 Posted by Kakuto  in I wont release anything in the guild you just lost another good stage creator (Started by Anti-11 January 27, 2009, 12:20:45 am
 Board: Feedback

    

Re: That's it, I'm going on the hunt for elecbyte.

 January 04, 2009, 08:28:20 am View in topic context
 Posted by Kakuto  in That's it, I'm going on the hunt for elecbyte. (Started by Saisuke January 03, 2009, 09:02:50 am
 Board: M.U.G.E.N Discussion

the link i provided was a result from typing elecbyte on google. how is that scary?
its just info from a search result  ;P
    

Re: That's it, I'm going on the hunt for elecbyte.

 January 04, 2009, 06:25:34 am View in topic context
 Posted by Kakuto  in That's it, I'm going on the hunt for elecbyte. (Started by Saisuke January 03, 2009, 09:02:50 am
 Board: M.U.G.E.N Discussion

    

Re: Fate Unlimited codes huge adx pack

 December 30, 2008, 09:40:56 pm View in topic context
 Posted by Kakuto  in Fate Unlimited codes huge adx pack (Started by Kakuto December 30, 2008, 10:45:10 am
 Board: Your Releases, older Mugen

i just wish i knew what the names were  :-\
maybe i guess ill try to see if i can find out the names for the soundtrack of the original game and compare