YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
SanjiSasuke is Offline
Contact SanjiSasuke:

SanjiSasuke

User

Messages by SanjiSasuke

    

Re: Rogue

 October 23, 2011, 10:39:31 pm View in topic context
 Posted by SanjiSasuke  in Rogue (Started by abls1 October 23, 2011, 02:08:17 pm
 Board: Found Releases 1.0+

Well, its a small step.
To simplify without the personal crap
Oh so the poor large portrait choice is personal but the bad stance and animations aren't? The stolen powers being halfassed in every regard including coding and design is personal?

Keep in mind, feedback isn't used to anger the creator, but rather to help improve a character. Vague answers, that don't explain what must be done, can't possibly help.
If you find me offensive then you are really sensitive. I'm being honest, if not a little generous to even give this character my time despite its origins. I don't want to know what you would do If I chose to be cruel...

MvC always seemed very mash friendly to me, so could you elaborate
Do you play Marvel vs Capcom games on easy/simple control settings, or do you go by what you know from MUGEN conversions that are very likely to be poorly made as well? The Marvel vs Capcom games are nowhere near this mashy and sloppy feeling in general.

-"Badly Guessed" velocities (undescibed, so not very helpful)
Every. Single. Velocity.

What 'doesn't work' in the stance?.
Just freaking look at it and try to tell me that it works for Rogue.

I left out the stolen powers (which could be detailed a bit), bit but the others yes. I wasn't sure if you meant the stance was poorly sprited (which would be an error of sorts) or if you just didn't like it. Animation is clearly an error if it is badly done (as in too few frames, or the action happens too quickly, not preference). (just because I put it, doesn't mean I agree)

I don't really care if you are offensive. Its just that the criticism isn't very helpful.

I played MvC1, regular settings, normall on high speed. They are fairly mash friendl, especially when you compare to games like SF.

Ok. Every velocity. But you don't say "The MK velocity is too high, set it to X" you just say "All the velocities suck"

I think Rogue, being a tough type of character, may stand up straight, try to give off an air of 'strong', rather than a lower, wider stance that most Capcom females tend to have. If that is what you don't like then its personal.
    

Re: Khan's Fortress

 October 23, 2011, 10:08:27 pm View in topic context
 Posted by SanjiSasuke  in Khan's Fortress (Started by O Ilusionista October 23, 2011, 08:14:23 am
 Board: Your Releases, older Mugen

This is awesome thanks for the release!  :sugoi:

(BTW is this mortal kombat stage orgy month or something??)
:woeh:

I hope it continues, we've got 1,000,000 MvC things, 100,000 Street Fighter things, and 10,000 KoFs but not much in the way of decent MK stuff (especially characters).
    

Re: MvC Stewie Griffin

 October 23, 2011, 10:03:56 pm View in topic context
 Posted by SanjiSasuke  in MvC Stewie Griffin (Started by DarkSpinDoctor October 22, 2011, 04:21:28 pm
 Board: Projects

One suggestion I would make is instead of a black outline on the sprites, make it with a shade darker of the color. For example in the first screen shot, for Peter's shirt, his shirt is white, the out line is a shade of gray. The pants are green, the outline is a slightly darker green. Same for the skin. You could even use those partcular colors.

Also you could make the stance accurate by tracing over a scaled screenshot of the show. That way you have perfect scaling and everything.

(btw, I hate Family Guy... ;P)
    

Re: Rogue

 October 23, 2011, 09:53:58 pm View in topic context
 Posted by SanjiSasuke  in Rogue (Started by abls1 October 23, 2011, 02:08:17 pm
 Board: Found Releases 1.0+

Well, its a small step.
To simplify without the personal crap
-"Badly Guessed" velocities (undescibed, so not very helpful)
- High damage output
- "Bad" animation on intro
- Button Mashable

What 'doesn't work' in the stance?
MvC always seemed very mash friendly to me, so could you elaborate
Keep in mind, feedback isn't used to anger the creator, but rather to help improve a character. Vague answers, that don't explain what must be done, can't possibly help.
    

Re: Rogue

 October 23, 2011, 07:50:56 pm View in topic context
 Posted by SanjiSasuke  in Rogue (Started by abls1 October 23, 2011, 02:08:17 pm
 Board: Found Releases 1.0+

3rd try may not be deleted:

Try to post real feedback. As if it were someone respected like Sean Alty or Cyanide. I'm not debating IMT's releases, etc, I don't want to turn this thread into a Guile strategy guide like the other one. (chuckle)

Just give criticism, specific, not "This are garbage, me no like", be specific, get to the point.
    

Re: Rogue

 October 23, 2011, 03:02:07 pm View in topic context
 Posted by SanjiSasuke  in Rogue (Started by abls1 October 23, 2011, 02:08:17 pm
 Board: Found Releases 1.0+

Sees IMT. *feels the dubious thing*

Sees registration required. Gimme a minute....

So to be clear, your have a low opinion of IMT, yet you have yet to register there? --;
(don't make this another IMT 'criticism' thread, please, just the character)
    

Re: SAINT SEIYA TEMPLE OF VIRGO, DBZ SHENRON AWAKENED and MEKAI-HEN STAGES

 October 22, 2011, 11:56:48 pm View in topic context
 Posted by SanjiSasuke  in SAINT SEIYA TEMPLE OF VIRGO, DBZ SHENRON AWAKENED and MEKAI-HEN STAGES (Started by MIMCHOU October 22, 2011, 06:50:01 pm
 Board: Your Releases, Mugen 1.0 +

Good to see a DBZ.
    

Re: Good Program for Pixel art animation?

 October 22, 2011, 04:16:37 pm View in topic context
 Posted by SanjiSasuke  in Good Program for Pixel art animation? (Started by DragonSlayerEX October 22, 2011, 04:13:05 am
 Board: Development

I use GIMP for it, it has animation previews, that can popout of the window, so you can see how they'd look on something else, along with other type stuff. I don't know how it compares to other animation programs.
    

Re: Forest Passage MK

 October 21, 2011, 02:58:15 am View in topic context
 Posted by SanjiSasuke  in Forest Passage MK (Started by Mortalist October 19, 2011, 02:53:15 am
 Board: Your Releases, older Mugen

I think it could be a lot better for the ground. If you want I threw this together:


It is 2x the size of the original. You'll probably have to play with the color if you want to use it. It is a lot less blocky.
    

Re: Inside Hell MK

 October 21, 2011, 02:47:31 am View in topic context
 Posted by SanjiSasuke  in Inside Hell MK (Started by Mortalist October 20, 2011, 09:44:03 pm
 Board: Your Releases, older Mugen

Liking this one, I can just notice a bit of graininess in the BG layer. Unless that is supposed to be heat waves or something.
    

Re: Scorpion By Gabe687

 October 19, 2011, 11:07:18 pm View in topic context
 Posted by SanjiSasuke  in Scorpion By Gabe687  (Started by Rotten Meldo June 27, 2011, 09:04:05 pm
 Board: Found Releases 1.0+

Sorry to speak for bleed, but he said he isn't making any more MKP characters, but he does plan on doing many more MK chars.

And BTW, besides bleed's (fantastic) work there are a few other pretty fair MK chars, like an Ermac by pneophen.
    

Re: Forest Passage MK

 October 19, 2011, 04:44:32 am View in topic context
 Posted by SanjiSasuke  in Forest Passage MK (Started by Mortalist October 19, 2011, 02:53:15 am
 Board: Your Releases, older Mugen

I figured so...

However:
I don't remember any floor that bad...are you using Palace Gates? If so the rip should be a lot better than that...are you using the one from MK Warehouse?

Where are the rest from?
    

Re: Forest Passage MK

 October 19, 2011, 04:29:25 am View in topic context
 Posted by SanjiSasuke  in Forest Passage MK (Started by Mortalist October 19, 2011, 02:53:15 am
 Board: Your Releases, older Mugen

Concept and originality wise I think it looks good. But why is everything so blocky and square like (in the Foreground)?
    

Re: MK2-DeadPool (Night)

 October 19, 2011, 01:09:07 am View in topic context
 Posted by SanjiSasuke  in MK2-DeadPool (Night) (Started by Taybear October 17, 2011, 09:11:01 pm
 Board: Edits & Addons 1.0+

Hate to say it, but it seems like it is very pixelly, and rough. Kind of very blocky, not smooth effects. (Sorry, I can't quite word it right)
    

Re: Sazabi by KON released 4/10/2011

 October 16, 2011, 08:50:48 pm View in topic context
 Posted by SanjiSasuke  in Sazabi by KON released 4/10/2011 (Started by i_oVo_i October 16, 2011, 09:16:48 am
 Board: Found Releases

 :o The. Sa. Za. Clucking. Bi. My favorite evil Gundam. Please be good... :woeh:
    

Re: Prime Sentinels by ZVitor, Sei, Eclipse, Bigpimp and P.O.T.S.

 October 16, 2011, 05:23:31 pm View in topic context
 Posted by SanjiSasuke  in Prime Sentinels by ZVitor, Sei, Eclipse, Bigpimp and P.O.T.S. (Started by zvitor October 12, 2011, 06:27:39 am
 Board: Your Releases, Mugen 1.0 +

Yeah, thats why its in the 1.0 section. Converting would be a good idea, theres tons of new stuff like this at IMT, but its all a 1.0 incentive.
    

Re: Valley of the End (Naruto stage)

 October 15, 2011, 01:46:50 am View in topic context
 Posted by SanjiSasuke  in Valley of the End (Naruto stage) (Started by SavageD October 14, 2011, 12:42:52 am
 Board: Your Releases, older Mugen

Maybe just adjust the lightness/saturation of the grass and water sprites...that'd help it fit the mood.
    

Re: Sky Battle Pit MK

 October 14, 2011, 10:53:29 pm View in topic context
 Posted by SanjiSasuke  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

Marginally more original stage. Getting better and better.

Good to see you are actually reading feedback, unfortunately some people see that what they make isn't perfect and quit on the spot.
    

Re: Valley of the End (Naruto stage)

 October 14, 2011, 02:25:00 am View in topic context
 Posted by SanjiSasuke  in Valley of the End (Naruto stage) (Started by SavageD October 14, 2011, 12:42:52 am
 Board: Your Releases, older Mugen

Hmm...good to know there is an animated version of the stage, probably one of the few that is good.

But to me the bright green grass seems to be a little out of place with the dark statues, and the dark mood associated with the place in the anime/manga.
Just my opinion, though.
    

Re: Outworld Tomb MK

 October 12, 2011, 01:30:54 am View in topic context
 Posted by SanjiSasuke  in Outworld Tomb MK (Started by Mortalist October 11, 2011, 08:04:44 am
 Board: Your Releases, older Mugen

Good start at stage making. Hope you continue. In coming stages try to think of original ways to tweak stages, make them original.