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MasterjX9

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Messages by MasterjX9

    

show your screen packes

 November 15, 2007, 04:49:22 pm View in topic context
avatar  Posted by MasterjX9  in show your screen packes (Started by MasterjX9 November 15, 2007, 04:49:22 pm
 Board: M.U.G.E.N Discussion

I want a cool screenpack and I can find just one!

can someone show me theirs?
    

Re: Getting mugen online. Litteraly

 September 25, 2007, 07:48:04 pm View in topic context
avatar  Posted by MasterjX9  in Getting mugen online. Litteraly (Started by MasterjX9 September 24, 2007, 02:55:32 pm
 Board: M.U.G.E.N Development Help

I will try it. Did you get it to work?
    

Re: Getting mugen online. Litteraly

 September 25, 2007, 03:05:26 pm View in topic context
avatar  Posted by MasterjX9  in Getting mugen online. Litteraly (Started by MasterjX9 September 24, 2007, 02:55:32 pm
 Board: M.U.G.E.N Development Help

I have a video of what I was trying to do but:
1. the vid is insanly fast. :o
2. no sound. >:(

The game works. I pressed a couple of buttons and they respond (I can hear the sounds in the game) but that stupid window is not its normal size.
DivShare File - clip0001.avi
    

Re: Getting mugen online. Litteraly

 September 24, 2007, 08:43:25 pm View in topic context
avatar  Posted by MasterjX9  in Getting mugen online. Litteraly (Started by MasterjX9 September 24, 2007, 02:55:32 pm
 Board: M.U.G.E.N Development Help

It made my nes program work online. Everything I tried before mugen had worked. If this doesn't work I want to know how to make applications online?
    

Re: Getting mugen online. Litteraly

 September 24, 2007, 08:26:18 pm View in topic context
avatar  Posted by MasterjX9  in Getting mugen online. Litteraly (Started by MasterjX9 September 24, 2007, 02:55:32 pm
 Board: M.U.G.E.N Development Help

I got it to work through molebox and web game builder but the window display is off. I don't know how to explain it so I might just show a video of what I'm trying to do.
    

Getting mugen online. Litteraly

 September 24, 2007, 02:55:32 pm View in topic context
avatar  Posted by MasterjX9  in Getting mugen online. Litteraly (Started by MasterjX9 September 24, 2007, 02:55:32 pm
 Board: M.U.G.E.N Development Help

I have a program called web game builder. It compiles normal exes into java programs so that the program could work on the internet. I have tried hundered of programs but mugen isn't working. Since no one I know has mugen online to play, I wanted to be the first (even though someone proabably already did.) to get mugen online. I have even tried the first mugen and it did work. I don't know what to do but can anuyone help me out or give a suggestion?
    

Re: Is their anyway to fuse your work into an exe?

 September 20, 2007, 02:48:15 pm View in topic context
avatar  Posted by MasterjX9  in Is their anyway to fuse your work into an exe? (Started by MasterjX9 September 19, 2007, 07:27:38 pm
 Board: M.U.G.E.N Development Help

I found out what to do. I will probably make a thread about what I'm doing if it works!!
    

Re: Is their anyway to fuse your work into an exe?

 September 20, 2007, 02:20:05 pm View in topic context
avatar  Posted by MasterjX9  in Is their anyway to fuse your work into an exe? (Started by MasterjX9 September 19, 2007, 07:27:38 pm
 Board: M.U.G.E.N Development Help

wtf, "objects"?

Sorry, I mean things like the ALLEG40.DLL and other things that are not in a file, just the root folder. I want to pack a folders into molebox so that the game works!
    

Re: Is their anyway to fuse your work into an exe?

 September 20, 2007, 01:22:45 pm View in topic context
avatar  Posted by MasterjX9  in Is their anyway to fuse your work into an exe? (Started by MasterjX9 September 19, 2007, 07:27:38 pm
 Board: M.U.G.E.N Development Help

lol obviously eika wasnt serious (lol funny btw)... but ya, google search isnt a magic button, but its pretty close

I tried before I asked and it didn't give me much help just some. I'm wondering how do you pack files, they only tell me how to pack objects,but in order for this to work I want to pack files as well into the application!
    

Re: Is their anyway to fuse your work into an exe?

 September 19, 2007, 09:27:18 pm View in topic context
avatar  Posted by MasterjX9  in Is their anyway to fuse your work into an exe? (Started by MasterjX9 September 19, 2007, 07:27:38 pm
 Board: M.U.G.E.N Development Help

I don't know what that is. Can you please explain it? ???
    

Is their anyway to fuse your work into an exe?

 September 19, 2007, 07:27:38 pm View in topic context
avatar  Posted by MasterjX9  in Is their anyway to fuse your work into an exe? (Started by MasterjX9 September 19, 2007, 07:27:38 pm
 Board: M.U.G.E.N Development Help

What I'm trying to say is I wan t my mugen to work by itself. I mean I want no folders, no dll, no nothing. It is all in the application. Is their anyway to make the mugen.exe be independant and able to have all the normal things it had before except all in an .exe instead of the .exe with chars, data, sound, and font folder?
    

Re: Aracade problem

 September 10, 2007, 02:14:05 pm View in topic context
avatar  Posted by MasterjX9  in Aracade problem (Started by MasterjX9 September 07, 2007, 04:02:34 pm
 Board: M.U.G.E.N Configuration Help

I will certainly do that. Thanks

OH yeah and I won't say that I made the game. just modifyed it, and I give the credit to the people who did make the game in a txt file.
    

Re: Aracade problem

 September 10, 2007, 01:50:48 pm View in topic context
avatar  Posted by MasterjX9  in Aracade problem (Started by MasterjX9 September 07, 2007, 04:02:34 pm
 Board: M.U.G.E.N Configuration Help

I understand now. I was going to do what you said about uploading the screenpacks with modification to each and every character. I was going to show people who know about mugen, my TT battle gorunds so that they can say if it is ok before I send it to http://www.trickstutorials.com/forum/index.php . they wanted me to modify a mugen so that it would be like tricksters were fighting instead of the normal streetfighetr, Kof, and all other fighters playing.

Basicly I just want other people to see the TT Battle gorunds so they can tell me if they enjoyed or not before I send it to my friends. Its sort of like a surpise since I said wasn't going to work on the thing.

What should I do? (Your the smart one withabout 5 starts under you belt)
    

Re: Aracade problem

 September 10, 2007, 01:32:15 pm View in topic context
avatar  Posted by MasterjX9  in Aracade problem (Started by MasterjX9 September 07, 2007, 04:02:34 pm
 Board: M.U.G.E.N Configuration Help

Why are you acting like that for? I new and I have no clue your getting upset at me for. Why don't you tell me whats your problem with me instead of being like that for.  >:D
    

Re: Aracade problem

 September 10, 2007, 01:06:18 pm View in topic context
avatar  Posted by MasterjX9  in Aracade problem (Started by MasterjX9 September 07, 2007, 04:02:34 pm
 Board: M.U.G.E.N Configuration Help

It works I will relise it to people in a few hours.  :ninja:
    

Re: Last question for this mugen I'm making!!!!!

 September 07, 2007, 10:39:25 pm View in topic context
avatar  Posted by MasterjX9  in Last question for this mugen I'm making!!!!! (Started by MasterjX9 September 07, 2007, 06:57:27 pm
 Board: M.U.G.E.N Configuration Help

never mind I found out what to do. :)
    

Re: Turn a drawing into sprite in photoshop

 September 07, 2007, 09:17:34 pm View in topic context
avatar  Posted by MasterjX9  in Turn a drawing into sprite in photoshop (Started by clus September 07, 2007, 07:00:48 pm
 Board: M.U.G.E.N Configuration Help

sure no prob dude.  :afro:
    

Re: Turn a drawing into sprite in photoshop

 September 07, 2007, 07:17:50 pm View in topic context
avatar  Posted by MasterjX9  in Turn a drawing into sprite in photoshop (Started by clus September 07, 2007, 07:00:48 pm
 Board: M.U.G.E.N Configuration Help

Ok this is how I did it. Its very simple. What you do is go into image>mode>Index color and change the rbg to index. (Pic what closest to the color you want) then save as .pcx then your done. If are creatinga character then you must go to image>mode>Index color and change the rbg to index but go down to custom when it the drop down bax comes and click on save. (Save to wahtever name you what.) the save will be an act file, then you save as .pcx. After that, go to each and every single picture you have and go to image>mode>Index color and change the rbg to index with the the act file you save for the first pallete, then your done.

Hope it wasn't confusing for you.
    

Last question for this mugen I'm making!!!!!

 September 07, 2007, 06:57:27 pm View in topic context
avatar  Posted by MasterjX9  in Last question for this mugen I'm making!!!!! (Started by MasterjX9 September 07, 2007, 06:57:27 pm
 Board: M.U.G.E.N Configuration Help

I Have mostly everything done!!!!

Just one problem......

I don't know how to get the characters in a certain order for arcade so When I fight them I get Krizald last. I have about 22 characters and I want to know how to get some in aracade to fight a some for just trainning mode or a versus.

So in short.....

1. Want characters in order for aracde (I tried that order thing and it didn't work).

2. Want some character not in aracade mode to verus them, just to have them in trainning.

He's my select.def

;===================================
;Rival Schools Screenpack by Matmut
;Based on Arcade & PSX games
;===================================
;http://matmutpage.free.fr
;m4tmut@hotmail.com
;===================================

;   37 slots
; + 21 slots for secret chars
; +  8 slots for cpu-chars

[Characters]
SilentStorm\SilentStorm.def,random,order=7,music=,includestage=0;Jujimufu
guile\guile.def,random,order=2,music=,includestage=0;Antoine
fei-long\fei-long.def,random,order=3,music=,includestage=0;musasabi
Ryu\Ryu.def,random,order=4,music=,includestage=0;Jan
cvsterry\cvsterry.def,random,order=5,music=,includestage=0;Skilzat99X
Guy\Guy.def,random,order=6,music=,includestage=0;*<User Name
cvsryu\cvsryu.def,random,order=1,music=,includestage=0;Ryu
joh\joh.def,random,order=1,music=,includestage=0;John Muscle Man Maguire
KY_GGX\KY_GGX.def,random,order=1,music=,includestage=0;Angry Juji
Mystery Character\SilentStorm.def,random,order=1,music=,includestage=0;Mystery Character
MvCKim\MvCKim.def,random,order=1,music=,includestage=0;Mike Spiderman Scalco
cvsken\cvsken.def,random,order=1,music=,includestage=0;Ken
evilryu\evilryu.def,random,order=1,music=,includestage=0;Demon Ryu
so_sean\so_sean.def,random,order=8,music=,includestage=0;Dainel
so_blaze\so_blaze.def,random,order=1,music=,includestage=0;Sesshomaru
krizalid_N\Krizalid_N.def,random,order=10,music=,includestage=0;Anis
cvsgeese\cvsgeese.def,random,order=9,music=,includestage=0;Jeremy Prodigy Marinas
evilken\evilken.def,random,order=1,music=,includestage=0;Evil Ken
slayer2\slayer2.def,random,order=1,music=,includestage=0;SLAYER
Ryu\EvilRyu.def,random,order=1,music=,includestage=0;Evil Jan
ShinGouki\ShinGouki.def,random,order=1,music=,includestage=0;Shin Gouki
r-rock\r-rock.def,random,order=1,music=,includestage=0;Dark Skillzat99x
chipp\chipp.def,random,order=1,music=,includestage=0;Chipp
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
randomselect,,includestage=0;randomselect
blank
blank
blank
blank
blank
blank
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|                    |
|                    |
|                    |
|                    |
|                    |
|                    |
|____________________|
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|
blank
blank
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|
blank
blank
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|
blank
blank
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|
blank
blank
;---------1st row---------



;---------2nd row---------



;---------3rd row---------



;---------4th row---------



;---------5th row---------



;---------6th row---------



;---------7th row---------



;---------8th row---------

;---------9th row---------


;---------10th row---------


;---------11th row---------


;---------12th row---------


;-----------------------
[ExtraStages]
stages/tek5-Paradise.def;Polar Paradise
stages/SF3Ryu.def;Ryu Stage
stages/planet_express.def;Planet Express
stages/Orchid.def;"Orchid's Stage" ;"by ahrimanes" bg riped from ki1 arcade
stages/mount.def;"Mount Nibel"       ;—á
stages/MartialMaster _DrunkMasterStage.def;Martial Master - Drunk Master Stage
stages/Marisa_Morning.def;Marisa_Morning
stages/kfm.def;Mountainside Temple
stages/india.def;Temple of Ganesha
stages/grave_ggxx.def;Grave
stages/fort.def;Autumn fort
stages/flame.def;"Citadel of Flame"       ;—á
stages/FF7-junoncanon.def;FF7-junoncanon
stages/cfj-trainingzone-hi.def;Training Zone
stages/Alice_Night.def;Alice_Night
stages/Alice_Morning.def;Alice_Morning
stages/stage0.def;stages/stage0.def

;---------------------------------------------------------------------
[Options]
arcade.maxmatches=10,1,1,0,0,0,0,0,0,0
team.maxmatches=4,1,1,0,0,0,0,0,0,0


Thanks in adavnce . :)
    

Re: Aracade problem

 September 07, 2007, 05:18:12 pm View in topic context
avatar  Posted by MasterjX9  in Aracade problem (Started by MasterjX9 September 07, 2007, 04:02:34 pm
 Board: M.U.G.E.N Configuration Help

Ok, I am really stupid when it comes to things like this but if you could show me what you mean by modifiying my def file please.
Also if you could (I know this is asking alot) Show me were to put hidden characters and bosses. Please

;===================================
;Rival Schools Screenpack by Matmut
;Based on Arcade & PSX games
;===================================
;http://matmutpage.free.fr
;m4tmut@hotmail.com
;===================================

;   37 slots
; + 21 slots for secret chars
; +  8 slots for cpu-chars

[Characters]
;---------1st row---------
SilentStorm,order=1
guile
fei-long
Ryu
cvsterry
Guy


blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------2nd row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------3rd row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------4th row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------5th row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------6th row---------
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area
randomselect
randomselect
randomselect
blank;portrait area
blank;portrait area
blank;portrait area
blank;portrait area

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------7th row---------
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect

blank; do not erase
blank; insert your secret character here
blank; insert your secret character here
blank; insert your secret character here

blank; do not erase (need for cpu-chars)
blank; do not erase (need for cpu-chars)

;---------8th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|                    |
|                    |
|____________________|

;---------9th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;---------10th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;---------11th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;---------12th row---------
|--------------------|
|                    |
|                    |
|                    |
|                    |
|    DO NOT ERASE    |
|                    |
|     THIS AREA      |
|                    |
|(NEED FOR CPU-CHARS)|
|                    |
|                    |
|                    |
|                    |
|____________________|

blank; insert only cpu-chars here
blank; insert only cpu-chars here

;-----------------------
[ExtraStages]
stages/stage0.def

;---------------------------------------------------------------------
[Options]
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
team.maxmatches = 4,1,1,0,0,0,0,0,0,0