YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Tiger-Boy is Offline
Contact Tiger-Boy:

Tiger-Boy

User

Messages by Tiger-Boy

    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 05, 2014, 03:22:52 pm View in topic context
 Posted by Tiger-Boy  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

Thanks for this AIs!  :)
    

Super Street Fighter 2 endings...

 November 27, 2014, 10:52:45 pm View in topic context
 Posted by Tiger-Boy  in Super Street Fighter 2 endings...  (Started by Tiger-Boy November 27, 2014, 10:52:45 pm
 Board: Requests

I've looked around, but I have had no luck finding the SSF2 Mugen endings. I'm looking in particular for Cammy's ending (where she appears with the Delta Red team). I could have sworn that I seen it/had it, I could be mistaken and it may never have been made. I've searched some database places, but most are gone. Any help or information would be appreciated.
    

Re: Vega by Raposo (Arranged) + intro/ending for: Guile, Terry and Sagat

 August 30, 2012, 02:51:30 am View in topic context
 Posted by Tiger-Boy  in Vega by Raposo (Arranged) + intro/ending for: Guile, Terry and Sagat (Started by mouserist July 31, 2012, 02:40:38 am
 Board: Edits & Add-ons

Thank you!

I remember a time when this char was very hard to find!

This is an improvement!
    

Re: A small problem with ZVitors Wolverine vs Apocalyopse...

 August 27, 2012, 02:33:16 am View in topic context
 Posted by Tiger-Boy  in A small problem with ZVitors Wolverine vs Apocalyopse... (Started by Tiger-Boy August 25, 2012, 09:04:52 pm
 Board: M.U.G.E.N Configuration Help

You're right! It was wolvie. I change the sprpriority of 2 of his intros from -2 to 5, and it worked!

Thanks!  :suttrox:
    

Re: Variety of Chars / Stages Smoothed Out (growing list)

 August 26, 2012, 06:12:30 am View in topic context
 Posted by Tiger-Boy  in A Variety of Chars & Stages Smoothed Out {growing list} (Started by RobotMonkeyHead May 27, 2012, 09:18:31 pm
 Board: Edits & Addons 1.0+

I noticed something weird in one of Batman's Intro...

    

Looking for AI for CvSPsylocke by TJ...

 August 26, 2012, 02:55:06 am View in topic context
 Posted by Tiger-Boy  in Looking for AI for CvSPsylocke by TJ... (Started by Tiger-Boy August 26, 2012, 02:55:06 am
 Board: Requests

Just as the title says. I know that someone made an AI for this Char, but the link is dead.

Anyone can help me?
    

A small problem with ZVitors Wolverine vs Apocalyopse...

 August 25, 2012, 09:04:52 pm View in topic context
 Posted by Tiger-Boy  in A small problem with ZVitors Wolverine vs Apocalyopse... (Started by Tiger-Boy August 25, 2012, 09:04:52 pm
 Board: M.U.G.E.N Configuration Help

I hope you can help!

Each time I use wolverine (from zvitor) and face him with Apocalypse, he appears behind Apoc's Floor, but only in the intro. The rest of the fight , he is in front, like it should be.



I've looked around the cns from both figures, and I can't find what may be causing it. I know it's a small detail, but honestly it's driving me crazy. I'm not sure if the same thing happens with others chars.

If someone can point me to the right direction, I would really appreciate it!


    

Re: Vega by Raposo (Arranged) + intro/ending for: Guile, Terry and Sagat

 August 25, 2012, 07:19:25 pm View in topic context
 Posted by Tiger-Boy  in Vega by Raposo (Arranged) + intro/ending for: Guile, Terry and Sagat (Started by mouserist July 31, 2012, 02:40:38 am
 Board: Edits & Add-ons

Not bad at all. He defeated all the Vega (Balrog... Spain... with the claws...) I have.

Thanks!
    

Re: [19/08/2012 Balrog (Claw) stage added] SFII Remakes and SF custom

 August 23, 2012, 05:23:22 pm View in topic context
 Posted by Tiger-Boy  in [08/07/2013 Rehosting and Bulletproof] SF Remakes and Customs (Started by Takato-kun February 08, 2012, 06:19:51 am
 Board: Your Releases, Mugen 1.0 +

This is an AMAZING contribution!

Thank you so much!
    

Re: cvsaprile update

 January 09, 2010, 12:40:49 am View in topic context
 Posted by Tiger-Boy  in cvsaprile update  (Started by murasakinobaranohito October 28, 2009, 01:55:19 am
 Board: Your Releases, older Mugen

Thank you!  ;D

Otherwise, it was going to take me for-E-ver!  ;P
    

Re: Character size in stages...

 September 01, 2009, 05:05:22 am View in topic context
 Posted by Tiger-Boy  in Character size in stages... (Started by Tiger-Boy August 31, 2009, 02:49:09 am
 Board: M.U.G.E.N Configuration Help

Thanks!

 :sugoi:
    

Character size in stages...

 August 31, 2009, 02:49:09 am View in topic context
 Posted by Tiger-Boy  in Character size in stages... (Started by Tiger-Boy August 31, 2009, 02:49:09 am
 Board: M.U.G.E.N Configuration Help

I know there is a way to alter the size of characters in the stages, but I cant recall how to do it.   :P

Can anyone refresh my memory?

Thanks in advanced!
    

Re: Green Arrow by ZVitor v2.0

 August 08, 2009, 05:58:11 pm View in topic context
 Posted by Tiger-Boy  in Green Arrow by ZVitor v2.0 (Started by zvitor August 08, 2009, 05:19:58 am
 Board: Your Releases, older Mugen

Download link not working...  :uhoh:

Nevermind! Got it working!  ;D

Gonna test now!
    

Re: CVS Commando and CVS Chars Update

 June 22, 2009, 04:35:36 am View in topic context
 Posted by Tiger-Boy  in CVS Commando and CVS Chars Update (Started by Warusaki3(/3) June 16, 2009, 06:20:24 pm
 Board: Your Releases, older Mugen

I like!  ;D
    

Re: Spiderman by ZVitor v1.0

 May 30, 2009, 06:59:27 am View in topic context
 Posted by Tiger-Boy  in Spiderman by ZVitor v1.1 (Started by zvitor May 30, 2009, 05:48:48 am
 Board: Your Releases, older Mugen

Let's see...

New (cool) stance...
New (cool) Hipers...  
New sound...            (might need update. I find it too low  :'( )

Personally, I like it a lot. As of now, I have seen 2 things:  
1-In one of the intros, it goes (very fast) to the original stance, and the jumps to the new one. Might want to check that.
2-I like the sound, but I find it too low.

Other than that, I believe it's a very, VERY, good job.

I'll let you know if I find something else.

Thanks, Zvitor!  :sugoi:
    

Re: Mvs DC BATMAN v1.0

 May 10, 2009, 07:57:56 am View in topic context
 Posted by Tiger-Boy  in Mvs DC BATMAN v1.0 (Started by alucard1610 May 05, 2009, 07:06:48 am
 Board: Your Releases, older Mugen

It would be cool if he can be downsized just a little bit, making him a bit smaller than the capt America sprite. just a suggestion of course!

You can do that in the cns file...( I did  ;D )
    

Re: Mvs DC BATMAN v1.0

 May 10, 2009, 03:20:05 am View in topic context
 Posted by Tiger-Boy  in Mvs DC BATMAN v1.0 (Started by alucard1610 May 05, 2009, 07:06:48 am
 Board: Your Releases, older Mugen


I have to disagree. Maybe I'm getting old (besides, I never missed one shot), but I see some potential there. Saddly, people DOESNT understand that this thread was make to talk about THE CHAR, not:

if its stolen,
if the creator is bad,
if I'm fat (hahaha),
If someone is on the readme,
if 2+2 = 4.
if Jason Bohan is dead
if Raul Seixas is dead (hehe)
if ....
if ...


Jason Bohan is DEAD?!?
Raul Seixas is DEAD TOO?!?

(Honestly, I do not know who they are. I just wanted to add to the drama...   ;P )

But seriously, I have to agree with (o) Ilusionista. This char is VERY well made. Just look at the regular stand, and the variety of intros against many other chars, etc... You can see the dedication and the good work spent on this char. And alucard1610 mentioned that there is some stuff still to be made to be finished, so we are not looking @ the final work yet.

I, for one, can't wait for this char to be finished (specially the Batman with Kriptonite suit, so you can KICK Superman @$$, and the Batzarro mode). An EXCLUSIVE addition to my DC MUGEN CHAR!

Keep going alucard1610! You're in the right way!  :sugoi:
    

Re: Technical support on the Floor...

 April 26, 2009, 11:06:38 pm View in topic context
 Posted by Tiger-Boy  in Technical support on the Floor...  (Started by Tiger-Boy April 26, 2009, 10:00:03 pm
 Board: M.U.G.E.N Configuration Help

Yes, it is.
    

Technical support on the Floor...

 April 26, 2009, 10:00:03 pm View in topic context
 Posted by Tiger-Boy  in Technical support on the Floor...  (Started by Tiger-Boy April 26, 2009, 10:00:03 pm
 Board: M.U.G.E.N Configuration Help

Hello!

So here I am, making my very own stage. And I am using the X-men Jet as the floor (as seen in the X-Men vs Street Fighter Game).

The idea is to make the plane to look like it's hovering over a city.

I tried many codes to make it look like hovering, but all I have accomplished is to make the chars to move like they are hovering, but the floor is still.

So my question is, I know I'm close, but what am I doing wrong?

Here is what I have:

[Camera]
startx = 0
starty = 0
boundleft = -220
boundright = 220
boundhigh = -244
boundlow = 0
verticalfollow = .8
floortension = 60;50
tension = 50
 
[PlayerInfo]
p1startx = -70         
p1starty = 0           
p1startz = 10           
p1facing = 1
         
p2startx = 70
p2starty = 0
p2startz = -10
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0     
botbound  =  0   

[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

[Bound]
screenleft = 15   
screenright = 15   
 
[StageInfo]
zoffset = 224
zoffsetlink = 1;***********************
autoturn = 1
resetBG = 0;1
 
[Shadow]
intensity = 48
yscale =  .15
reflect = 0
 
[Music]
bgmusic =
bgvolume =  255
 
[BGdef]
spr = XXX.sff
debugbg = 0

[BG 0]
type = normal
spriteno = 1,0
start = 0, 10
mask = 1
sin.y = -4,250,-2
ID = 1

[BG 0]
type  = normal           
spriteno = 2, 0
start = 0, -30           
delta = .35, .7               
mask = 1

[BG 0]
type  = normal             ;Normal background layer
spriteno = 3, 0            ;Sprite group and number
delta = 1, 1               ;Change per unit
mask = 1

[BG 0]
type  = normal             ;Normal background layer
spriteno = 4, 0            ;Sprite group and number
delta = 1, 1               ;Change per unit
mask = 1
    

Re: Nightcrawler, by Twinimage

 April 11, 2009, 07:28:38 am View in topic context
 Posted by Tiger-Boy  in Nightcrawler, by Twinimage (Started by volzzilla April 02, 2009, 10:49:05 pm
 Board: Found Releases

Nightcrawler is well made! Awesome Job!  :sugoi: